The A.G.R. is an Autonomous Ground Robot that appears in Call of Duty: Black Ops II. They have a similar appearance to the Assault Drones in Call of Duty: Modern Warfare 3. Dropped in via a helicopter, it bursts out of its box and uses its powerful high caliber gun and rockets to decimate an enemy team. The A.G.R is highly navigable and can move through tight environments with ease. It can be controlled by the player or the AI (the player can switch in and out). It requires a score of 1000. In the campaign, it is called A.S.D. (Automated Sentry Drone). It can easily be destroyed by using two EMP Grenades or by being hacked with a Black Hat. One EMP grenade will stun the drone for several seconds, and the second will destroy it. A single C4 can also destroy it. There can be up to two A.G.Rs on the map at the same time. If it is destroyed, it will start spinning in all directions and starts to anonymously chase a nearby enemy in only one direction which players can avoid by stepping out of it. Its explosion is highly lethal, which could result in severe damage or death.
In Singleplayer, A.G.R.s are called A.S.D.s (Automated Sentry Drones).
The final version of the A.G.R. varies slightly from the one seen in the Reveal Trailer.
The challenge to unlock Skulls Camouflage for FHJ-18 AA requires the player destroy an A.G.R. with it. Three rockets from the launcher are required to destroy the A.G.R. or one EMP Grenade and 2 rockets.
The A.G.R. is one of three ground-based scorestreak that can be targetted by the FHJ, others are Sentry Gun and Guardian.
In Theater Mode, the A.G.R, along with the VTOL Warship and Dragonfire, will have their timers resume as normal when gameplay is paused.