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For other weapons, see AK.

The AK-74u is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, and Call of Duty: Black Ops II.

Contents

Call of Duty 4: Modern WarfareEdit

"Fully automatic with high power. Effective at close to medium range."
— Weapon description.
AK-74u menu icon CoD4
Call of Duty 4: Modern Warfare
Console(s)

ak74u

Damage

90-75 (SP), 40-20 (MP)

Damage Multipliers

Head: 2.7, Chest: .95, Limbs: .7 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Submachine Gun

Magazine Size

30 rounds

Unlocked at

30 + 60 (MP)

Maximum Ammunition

300 (SP), 180 (MP)

Reload Time

2.5s loaded, 3.25s unloaded

Rate of Fire

705 RPM (SP), 800 RPM (MP)

Range (explanation)

AK-74uRange COD4

Recoil

Medium

Penetration

Large (SP), Medium (MP)

Fire Mode

Automatic

Used by

OpFor, Ultranationalists, Loyalists

HUD icon

MW Pickup AKD74u

CampaignEdit

It is seen used by the Ultranationalists, the Middle-Eastern OpFor, and Nikolai once he is rescued in "Blackout" and during the subsequent level, "Hunted". The movement speed when aiming down the sights is slower than in multiplayer, making it act more like an assault rifle than a submachine gun.

In the level "F.N.G." it is seen with a GP-25 Grenade Launcher attachment, however, it cannot be used and is not seen again in the game.

MultiplayerEdit

The AK-74u can be customized with a Red Dot Sight, Silencer, or ACOG Scope. The AK-74u is fairly similar to the MP5, in that both weapons have the same damage, rate of fire and range. It is tied with the MP5 in terms of damage output, has less recoil despite the visual kick, and much better wall penetration at the cost of more idle sway and worse hip fire accuracy when using a Red Dot Sight or Silencer (same as an assault rifle.)

The AK-74u bears many similarities to weapons in the assault rifle class. It is the only submachine gun with noticeable sway (four degrees, and it sways quickly, the same amount and speed as the AK-47), and it also has the same wall penetration and the higher zoom of assault rifles. Also, its hip fire accuracy is reduced to that of an assault rifle when equipped with a Red Dot Sight or Silencer. It also has the same mobility as an assault rifle. The AK-74u is only similar to other SMGs in its movement speed while aiming down the sight, its short range, and hip-fire accuracy.

Old School ModeEdit

The AK-74u appears in Old School Mode with a 30-round magazine and 60 reserve ammunition.

Weapon AttachmentsEdit

GalleryEdit

For Camouflage images, see AK-74u/Camouflage.

Call of Duty: Modern Warfare 2Edit

ARCut The subject matter of this article was cut from the final version of a Call of Duty game.

AK-74u is cut from game, however, texture and menu icon still remain in the game files


Call of Duty: Black OpsEdit

Menu mp weapons ak74u
Call of Duty: Black Ops
Damage

40-20 (MP)

Damage Multipliers

Head: 1.4, Body: 1, Limbs: 1

Weapon Class

Submachine Gun

Magazine Size

30 (45 with Extended Mags), 20 (Zombies), 40 (Zombies PaP)

Tier

7

Unlocked at

Level 17

Cost (Black Ops)

CoDPoints2000

Cost (Zombies)

1200

Starting Ammunition

30 + 90 (MP)

Maximum Ammunition

300 (SP standard, 450 with Extended Mags), 240 (MP)

Reload Time

2.1 loaded, 2.8 unloaded

Rate of Fire

750 RPM (1000 RPM with Rapid Fire)

Range (explanation)

AK74UStatsBO

Recoil

Moderate, Low (with Grip)

Recoil center speed

1600

Penetration

Low

Fire Mode

Automatic

Used by

Viet Cong, Soviet Armed Forces, Alex Mason, Viktor Reznov

HUD icon

AK74u HUD BO

Sound(s) Original Sound

w/ Suppressor
AK-74fu2 Sound
Black Ops AK74u Submachine Gun - All Attachments Weapon Guide Series(03:02)
760 views

The AK74u returns in Call of Duty: Black Ops; however, the name has no hyphen like its Call of Duty 4: Modern Warfare counterpart. It no longer has a stock attached. Its finish is also different from Call of Duty 4: Modern Warfare, including the default magazine; the metal has more shine and is silver-gray, compared to black-gray in Call of Duty 4: Modern Warfare.

CampaignEdit

The AK74u appears in the missions "Crash Site", "Rebirth" and "Redemption". It is used commonly by the Spetsnaz forces, and can be found with varying attachments.

MultiplayerEdit

The AK74u is available for purchase upon reaching Level 17, and costs CoDPoints2000. It deals relatively high damage for a submachine gun (tied with the MP5K and surpassed by the Skorpion), with a moderate rate of fire. It has a predictable upwards recoil pattern which is relatively easy to control, quick reload speeds, and the widest range of attachments of the submachine guns. It performs exceptionally well at close to mid ranges, though its recoil and damage drop-off make it harder to use at long distances.

The AK74u is the only submachine gun for which the Grenade Launcher attachment is available, and unlike the M203 of most assault rifles and the GP-25 of the AK47 and Galil, it uses the Tishina. It is also one of only two submachine guns which accept the Dual Mag attachment, the other being the MPL. The AK74u was the first weapon in Black Ops to have its effectiveness reduced via a patch (although the effects of the patch were never explicitly stated), due to the extreme popularity of the weapon upon the game's release.

The Grip attachment is very effective on the AK74u, allowing the weapon to compete with assault rifles out to a considerable range. Rapid Fire is also notable for its close range effectiveness, due to the weapon's high damage, low recoil and decent capacity. Dual Mags makes for an excellent choice, especially if the player isn't using Scavenger or Sleight of Hand.

Overall, the AK74u is arguably the best submachine gun for tackling assault rifle users at mid to long ranges, due to its controllable recoil, decent capacity, high damage, and the ability to take the Grip or Dual Mags. Many players see this weapon as somewhat of a hybrid between these two classes. The AK74u shares many of its statistics with the MP5K, featuring the same damage, rate of fire and magazine size. While the MP5K is unlocked earlier, it is disadvantaged by longer reload times and the lack of the Grip, Dual Mags and Grenade Launcher attachments.

AttachmentsEdit

ZombiesEdit

The AK74u is available off the wall for 1200 points on every Zombies map, excluding the classic maps and Dead Ops Arcade. It has low recoil, a moderate fire rate, a 20-round magazine with 160 reserve rounds and high damage (one-hit-headshot until round 5). It is renowned for its power, but a low magazine and somewhat slow reload means every bullet counts in the heat of battle. It makes a great weapon for survival early on, as it holds a lot of ammo in reserve and deals great damage. Speed Cola is recommended in later rounds, as players will constantly reload the small clip.

When Pack-a-Punched via the Pack-a-Punch Machine, the AK74u will become the AK74fu2, with double its magazine size and gets 280 extra rounds, and an added Red Dot Sight with a unique randomized reticule. The AK74fu2's one-hit-headshot potential lasts until round 11.

The AK74fu2 is arguably one of the best Pack-A-Punched gun available off the wall, alongside the M16, MP40 and the Stakeout. An advantage it has over guns exclusive to the Mystery Box is that ammo can be bought off the wall. The Pack-A-Punched MP40 does deal more maximum damage than the AK74fu2, but the AK74fu2 has more ammo, as well as having a higher base damage. However, the M16 or Stakeout are far better choices for guns on the wall, as they have better/more features than the AK74fu2. However, the AK74fu2 has more ammo and better damage than the M16 and is equipped with a Red Dot Sight and builds points much more effectively than the Stakeout , and is lighter than the M16.

On Moon, the AK74u is easily the best gun to Pack-a-Punch as its ammo can be hacked and made available for only 600 points. That coupled with its convenient location on the moonscape make it a fantastic point-builder up to about round 28, or even beyond if the full easter egg has been completed.

AK-74u vs. AK-74fu2Edit

AK74u AK74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


Weapon handlingEdit

Clapperboard
Clapperboard
VideoGo Firing the AK-74u VideoGoReverse VideoGo Firing the AK-74fu2 VideoGoReverse

GalleryEdit

For Camouflage images, see AK-74u/Camouflage.

Call of Duty: Modern Warfare 3Edit

AK-74u menu icon MW3
Call of Duty: Modern Warfare 3
Weapon Class

Submachine Gun

Magazine Size

30 rounds

Unlocked at

N/A

Maximum Ammunition

300 (SP)

Reload Time

2.3s loaded, 3.05s unloaded

Rate of Fire

800 RPM (SP)

Recoil

Medium-Low

Penetration

Medium

Fire Mode

Automatic

Used by

Czech Resistance, FSO, Inner Circle, Spetsnaz

HUD icon

AK-74u HUD icon MW3

CampaignEdit

The AK-74u is a weapon used by the Russian Military, which can be found in the missions "Turbulence", "Bag and Drag", "Iron Lady", "Eye of the Storm", and "Stronghold". It is very similar to the Call of Duty 4: Modern Warfare variant in the general aspect with stats and iron sights akin to its older iteration, but is more modernized, with a metallic and grey finish, a rail on the receiver and black magazines. It is not available as a weapon in multiplayer and Survival Mode.

Special OpsEdit

It can be found in several Special Ops Mission Mode missions, such as "Stay Sharp", "Milehigh Jack", and "Hostage Taker".

Attachments Edit

GalleryEdit

Call of Duty: Black Ops: DeclassifiedEdit

The AK-74u returns in Call of Duty: Black Ops: Declassified.

Call of Duty: Black Ops IIEdit

AK-74u Menu Icon BOII
Call of Duty: Black Ops II
Weapon Class

Submachine Gun

Magazine Size

30 rounds (40 w/ Extended Mags)

Starting Ammunition

30+180 (SP)

Maximum Ammunition

30+390 (SP)

Rate of Fire

750 RPM

Fire Mode

Automatic

Used by

Menendez Cartel, PDF

HUD icon

AK-74u Side View BOII

The AK74u returns in Call of Duty: Black Ops II in the campaign and Zombies.

CampaignEdit

The AK74u is available in the customizable loadout. Unlike in Call of Duty: Black Ops, this weapon cannot be equipped with an ACOG Scope or a Grenade Launcher.

AttachmentsEdit

ZombiesEdit

It can be found on the left wall of the shack in the Power Plant on TranZit for 1200 points, in the truck in the middle of Nuketown Zombies, and outside on the most bottom accessible floor in the building containing the power switch in Die Rise. It performs nearly identically to its Call of Duty: Black Ops counterpart, and works well on all maps.

VideoEdit

Black Ops Zombies - AK74u Upgraded (AK74fu2)(01:03)
1,169 views
VideoGo AK-74fu2 Overview VideoGoReverse

TriviaEdit

Call of Duty 4: Modern WarfareEdit

  • The AK-74u has the same empty and mid-magazine reload animation as the AK-47.
  • An AK-74u can be seen on the mission "F.N.G" with a GP-25 grenade launcher mounted on it, although it is unusable. It is the only place where this version can be found.
    • In the game files exists a menu image called "weapon_aks74u_gp25", which suggests the gun with GP-25 could be used in multiplayer at some point. However, the image is blank.
  • The serial number on the AK-74u is "R060479".
  • In the campaign, the AK-74u seems to have increased zoom while aiming down the sights. However, this does not occur in multiplayer.

Call of Duty: Black OpsEdit

  • This is the first and only submachine gun in the Call of Duty series to have a Grenade Launcher as an attachment in multiplayer. Additionally, it uses a unique grenade launcher, the Tishina, instead of the more standard M203 or GP-25.
  • When the Grenade Launcher is equipped, the front of the AK-74u is tilted upwards and the sights become misaligned.
  • The AK-74u is the only submachine gun that actually gets a vertical foregrip when the Grip attachment is used. The other submachine guns gain folding stocks, although they serve the same purpose in-game.
  • The pick-up icon for the AK-74u has a visible stock folded underneath the weapon, but it does not appear on the weapon model.
  • Like the AK-47, an AK-74u can be found in the campaign with all attachments on it. This AK-74u cannot be picked up just like the AK-47 version.
  • The AK-74u and the AK-47 share the same Extended Magazines skins, which is the RPK's standard magazine.
  • The Pack-a-Punched variant of the AK-74u, AK74fu2, can be read as "AK-74 F U 2", or "AK-74 Fuck You Too".
  • In the early stages of the game, the AK74u's Create-a-Class image looked like the Call of Duty 4: Modern Warfare model.

Call of Duty: Modern Warfare 3Edit

  • The AK-74u has a similar magazine model to that of the AK-47, with the addition of black tape wrapped around it.
  • There is a hidden AK-74u and a Call of Duty: Modern Warfare 2 USP .45 in the Jeep behind the player at the beginning of the Special Ops mission "Stay Sharp".
    • If the player picks either of them up, Truck will say "Ahh, someone brought their own toys to the party".
  • It has a Create-a-Class picture, which implies it was originally planned to appear in multiplayer. However, developer comments have stated that there was no more storage in the game's multiplayer RAM.
  • The AK-74u has a unique reloading animation during the Zero-G sequence of "Turbulence". The reloading animation shows the player throwing the magazine away and its spinning in mid-air, as opposed to it simply falling off screen. However, if the player picks up another AK-74u during the same sequence, it will have the default reload animation.
  • In the Nintendo Wii version, the Red Dot Sight does not appear.
  • During the single player mission "Turbulence", when friendly AI reload the AK-74u, the magazine being dropped and inserted uses the Call of Duty 4: Modern Warfare orange skin. When inserted into the gun in becomes the Call of Duty: Modern Warfare 3 black skin.

Call of Duty: Black Ops IIEdit

  • The AK-74u shares the same firing sound as the MSMC.
  • The character aims the AK-74u lower then usual. This also applies with the MP5 and MP7.
  • The AK-74u does not physically gain a grip upon selecting it in the customized loadout in the campaign. It also does not gain a bronze extended clip model upon selecting it, unlike its Call of Duty: Black Ops predecessor. 
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