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AK-74u

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Cod4topright MW2icontr BlackopsNewTopright MW3tr BO2topright Ztr BODtr BO3topright
For other weapons, see AK.

The AKS-74U is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty Online and Call of Duty: Modern Warfare Remastered. It is also found in the game files of Call of Duty: Modern Warfare 2. It also makes a brief appearance in Call of Duty: Black Ops III.

Call of Duty 4: Modern WarfareEdit

"Fully automatic with high power. Effective at close to medium range."
— Weapon description.
AK-74u menu icon CoD4
AK-74u
Damage

90-75 (SP), 40-20 (MP)

Damage Multipliers

Head: 2.7, Chest: .95, Limbs: .7 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Submachine Gun

Magazine Size

30 rounds

Unlocked at

Level 28 (1st Lieutenant)

Starting Ammunition

30 + 60 (MP)

Maximum Ammunition

300 (SP), 180 (MP)

Reload Time

2.5s loaded, 3.25s unloaded

Rate of Fire

705 RPM (SP), 800 RPM (MP)

Range (explanation)

AK-74uRange COD4

Recoil

Medium

Penetration

Large (SP), Medium (MP)

Fire Mode

Automatic

Used by

OpFor, Ultranationalists, Loyalists

HUD icon

MW Pickup AKD74u

Console codename(s)

ak74u

CampaignEdit

It is seen used by the Ultranationalists, the Middle-Eastern OpFor, and Nikolai once he is rescued in "Blackout" and during the subsequent level, "Hunted". The movement speed when aiming down the sights is slower than in multiplayer, making it act more like an assault rifle than a submachine gun.

In the level "F.N.G." it is seen with a GP-25 Grenade Launcher attachment, however, it cannot be used and is not seen again in the game.

MultiplayerEdit

The AK-74u can be customized with a Red Dot Sight, Silencer, or ACOG Scope. The AK-74u is fairly similar to the MP5, in that both weapons have the same damage, rate of fire and range. It is tied with the MP5 in terms of damage output, has less recoil despite the visual kick, and much better wall penetration at the cost of more idle sway and lower hip fire accuracy when using a Red Dot Sight or Silencer (same as an assault rifle.)

The AK-74u bears many similarities to weapons in the assault rifle class. It is the only submachine gun with noticeable sway (four degrees, and it sways quickly, the same amount and speed as the AK-47), and it also has the same wall penetration and the higher zoom of assault rifles. Also, its hip fire accuracy is reduced to that of an assault rifle when equipped with a Red Dot Sight or Silencer. It also has the same mobility as an assault rifle. The AK-74u is only similar to other SMGs in its movement speed while aiming down the sight, its short range, and hip-fire accuracy.

Old School ModeEdit

The AK-74u appears in Old School Mode with a 30-round magazine and 60 reserve ammunition.

Weapon AttachmentsEdit

GalleryEdit

For Attachment images, see AK-74u/Attachments.
For Camouflage images, see AK-74u/Camouflage.

Call of Duty: Modern Warfare 2Edit

ARCut The subject matter of this article was cut from the final version of a Call of Duty game.

The AK-74u was cut from game; however, the texture and menu icons still remain in the game files.

Call of Duty: Black OpsEdit

Menu mp weapons ak74u
AK74u
Damage

35-20 (MP)

Damage Multipliers

Head: 1.4, Body: 1, Limbs: 1

Weapon Class

Submachine Gun

Magazine Size

30 (45 with Extended Mags), 20 (Zombies), 40 (Zombies PaP)

Tier

7

Unlocked at

Level 17

Cost (Black Ops)

CoD Points logo BO2000

Cost (Zombies)

1200

Starting Ammunition

30 + 90 (MP)

Maximum Ammunition

300 (SP standard, 450 with Extended Mags), 240 (MP)

Reload Time

2.1 loaded, 2.8 unloaded

Rate of Fire

750 RPM (1000 RPM with Rapid Fire)

Range (explanation)

AK74UStatsBO

Recoil

Moderate, Low (with Grip)

Recoil center speed

1600

Penetration

Low

Fire Mode

Automatic

Used by

Viet Cong, Soviet Armed Forces, Alex Mason, Viktor Reznov

HUD icon

AK74u HUD BO

Sound(s) Original Sound

w/ Suppressor
AK-74fu2 Sound
Video
Black Ops AK74u Submachine Gun - All Attachments Weapon Guide Series03:02

Black Ops AK74u Submachine Gun - All Attachments Weapon Guide Series

The AK74u returns in Call of Duty: Black Ops; however, the name has no hyphen like its Call of Duty 4: Modern Warfare counterpart. It no longer has a stock attached. Its finish is also different from Call of Duty 4: Modern Warfare, including the default magazine; the metal has more shine and is silver-gray, compared to black-gray in Call of Duty 4: Modern Warfare.

CampaignEdit

The AK74u appears in the missions "Crash Site", "Rebirth", and "Redemption". It is used commonly by the Spetsnaz forces, and can be found with varying attachments.

MultiplayerEdit

The AK74u is available for purchase upon reaching Level 17, and costs CoD Points logo BO2000.

The AK-74u is a high damage per bullet SMG. At any range shy of twenty meters, the AK-74u will deal 35 damage, netting a three shot kill. The AK-74u will drop off in damage until twenty-five meters, were the AK-74u will deal 20 damage, netting a five shot kill, or a four shot kill with headshots. Due to the sudden and steep damage drop-off, players will not net four shot kills very often. In Hardcore, the AK-74u will reliably net one shot kills until about 22 meters. The AK-74u does not shoot through walls very well.

The AK-74u's fire rate is low for an SMG. The AK-74u will fire at 750 RPM. This makes the AK-74u less forgiving up close due to a slower fire rate, and at a distance, it will have the slowest time-to-kill ratio of all SMG's (as all SMG's will five shot kill with minimum damage), tied with the MP5K and the Skorpion.

The AK-74u's accuracy is superb. The iron sights are very clean, and the AK-74u will kick up and to the sides equally. However, the AK-74u has a good centerspeed of 1600. Combined with the good centerspeed, low fire rate, and medium kick values, the AK-74u is one of the more accurate SMG's in its class. As well, on console, the AK-74u has the auto-aim range of an Assault Rifle, and will get more assistance from the game's auto-aim than other SMG's (bar the Kiparis, which shares this trait). Generally speaking, the auto-aim will stop working entirely when the AK-74u starts dealing minimum damage.

The AK-74u's handling traits are great as an SMG. It will allow the player to move at 100% of the base speed, aim down the sight in a fast 200 milliseconds, and the hip-fire spread is small, making hip-fire reliable up close. The AK-74u also reloads very fast, being able to Reload Cancel at 1.3 seconds, giving it the fastest reload of any SMG with a 30/32 round default magazine.

The AK-74u also has the good magazine capacity, coming in at thirty rounds. This allows the user to engage in sustained combat for longer, and due to the low fire rate, it won't make reloads anywhere near as often as other SMG's.

The AK-74u has easily the widest range of attachments for an SMG. The optical attachments do little to the AK-74u, as it is already extremely accurate. The AK-74u will use the Russian Red Dot Sight frame and will use the PK-AV as the default ACOG Scope.

The Suppressor is an ill fit on the AK-74u. As an SMG, one of the AK-74u's more important niches is its high damage up close. By making the AK-74u have less range, it becomes much weaker as an SMG.

The Grip attachment for the AK-74u is a subpar option, given that the AK-74u is already quite accurate as an SMG. As well, it only adds 100 centerspeed instead of the 200 centerspeed it used to add prior to a hotfix, making the attachment somewhat weak.

Extended Mags and Dual Mag are both decent options on the AK-74u, increasing the magazine capacity to 45 rounds, or making every second reload a bit quicker and gaining two extra magazines, respectfully. On the AK-74u, Dual Mags would likely be the better option, since the AK-74u already bears a 30 round magazine, and with the AK-74's nature, it doesn't go through ammunition quickly like other SMG's.

The Grenade Launcher is unique to the AK-74u in the SMG category, and the AK-74u uses its unique Tishina model. The AK-74u with a Grenade Launcher is a very niche weapon, as the AK-74u will allow the player to move quicker than with an assault rifle, which could be helpful when operating the Grenade Launcher. However, the grenades are fairly weak, and the Grenade Launcher doesn't allow the player to couple any other attachment with it, making it somewhat limiting.

Rapid Fire is a great attachment choice on the AK-74u, raising its fire rate to 1000 RPM. With the combination of a three shot kill up to twenty meters and 1000 RPM, the Rapid Fire AK-74u is one of the best close quarter weapons on offer. However, Rapid Fire will make the AK-74u less accurate, and unable to use Extended Mags or Dual Mags in conjunction with it.

AttachmentsEdit

ZombiesEdit

The AK74u is available off the wall for 1200 points on every Zombies map, excluding the classic maps and Dead Ops Arcade. It has low recoil, a moderate fire rate, a 20-round magazine with 160 reserve rounds and high damage (one-hit-headshot until round 5). It is renowned for its power, but a low magazine and somewhat slow reload means every bullet counts in the heat of battle. It makes a great weapon for survival early on, as it holds a lot of ammo in reserve and deals great damage. Speed Cola is recommended in later rounds, as players will constantly reload the small magazines.

When Pack-a-Punched via the Pack-a-Punch Machine, the AK74u will become the AK74fu2, with double its magazine size and gets 280 extra rounds, and an added Red Dot Sight with a unique randomized reticule. The AK74fu2's one-hit-headshot potential lasts until round 11.

The AK74fu2 is arguably one of the best Pack-A-Punched gun available off the wall, alongside the M16, MP40 and the Stakeout. An advantage it has over guns exclusive to the Mystery Box is that ammo can be bought off the wall. The Pack-A-Punched MP40 does deal more maximum damage than the AK74fu2, but the AK74fu2 has more ammo, as well as having a higher base damage. However, the M16 or Stakeout are far better choices for guns on the wall, as they have better/more features than the AK74fu2. However, the AK74fu2 has more ammo and better damage than the M16 and is equipped with a Red Dot Sight and builds points much more effectively than the Stakeout , and is lighter than the M16.

On Moon, the AK74u is easily the best gun to Pack-a-Punch as its ammo can be hacked and made available for only 600 points. That coupled with its convenient location on the moonscape make it a fantastic point-builder up to about round 28, or even beyond if the full easter egg has been completed.

AK-74u vs. AK-74fu2Edit

AK74u AK74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


GalleryEdit

For Attachment images, see AK-74u/Attachments.
For Camouflage images, see AK-74u/Camouflage.

VideoEdit

Black Ops Zombies - AK74u Upgraded (AK74fu2)01:03

Black Ops Zombies - AK74u Upgraded (AK74fu2)

YouTube Logo AK-74fu2 Overview YouTube Logo


Call of Duty: Modern Warfare 3Edit

AK-74u menu icon MW3
AK-74u
Weapon Class

Submachine Gun

Magazine Size

30 rounds

Unlocked at

N/A

Maximum Ammunition

30+300 (SP)

Reload Time

2.3s loaded, 3.05s unloaded

Rate of Fire

800 RPM (SP)

Recoil

Medium-Low

Penetration

Medium

Fire Mode

Automatic

Used by

Czech Resistance, FSO, Inner Circle, Spetsnaz, Ultranationalists, Russian Army, Delta Force

HUD icon

AK-74u HUD icon MW3

CampaignEdit

The AK-74u is a weapon used by the Russian Military, which can be found in the missions "Turbulence", "Bag and Drag", "Iron Lady", "Eye of the Storm", and "Stronghold". It is very similar to the Call of Duty 4: Modern Warfare variant in the general aspect with stats and iron sights akin to its older iteration, but is more modernized, with a metallic and grey finish, a rail on the receiver and black magazines. It is not available as a weapon in multiplayer and Survival Mode.

Special OpsEdit

It can be found in several Special Ops Mission Mode missions, such as "Stay Sharp", "Milehigh Jack", and "Hostage Taker".

Attachments Edit

GalleryEdit

For Attachment images, see AK-74u/Attachments.

Call of Duty: Black Ops IIEdit

AK-74u Menu Icon BOII
AK74u
Weapon Class

Submachine Gun

Magazine Size

Standard: 30 (SP), 20 (ZM)
Extended Clip: 40 (SP), 30 (ZM)

Unlocked at

Completing "Karma" (SP)

Cost (Zombies)

1200

Starting Ammunition

30+180 (SP)

Maximum Ammunition

30+390 (SP)
20+160 (ZM) (30+180 w/ Extended Clip)

Rate of Fire

750 RPM

Fire Mode

Automatic

Used by

Soviet Armed Forces, Menendez Cartel, PDF

HUD icon

AK-74u Side View BOII

Console codename(s)

ak74u

"Fully automatic with high power. Effective at short to medium range."
— Description

The AK74u returns in Call of Duty: Black Ops II in the campaign and Zombies.

CampaignEdit

The AK74u is available in the customizable loadout. Unlike in Call of Duty: Black Ops, this weapon cannot be equipped with an ACOG Scope or a Grenade Launcher.

AttachmentsEdit

ZombiesEdit

It can be found on the left wall of the shack in the Power Plant on TranZit for 1200 points, in the truck in the middle of Nuketown Zombies, outside on the most bottom accessible floor in the building containing the power switch in Die Rise, in the gunsmith shop in Buried, and near Generator 3 in Origins. Note that in Buried someone will pick up its chalk, which they can then place strategically in the chalk outlines scattered across the map. It performs nearly identically to its Call of Duty: Black Ops counterpart, and works well on all maps.

In Die Rise and Buried, it is not advised to acquire the AK-74u, due to the fact that there are weapons that can serve its purpose better, such as the PDW-57 and the AN-94. These weapons can also be placed in the very same location that can be placed with the AK-74u, along with the ability to Pack-A-Punch them more than once.

GalleryEdit

For Attachment images, see AK-74u/Attachments.

Call of Duty: Black Ops: DeclassifiedEdit

AK74u
Weapon Class

Submachine Gun

Magazine Size

30 rounds

Starting Ammunition

30+90
(30+150 with Surplus)

Maximum Ammunition

30+180

Recoil

Low-Moderate

Penetration

Medium

Fire Mode

Fully-Automatic

The AK74u returns in Call of Duty: Black Ops: Declassified.

Call of Duty OnlineEdit

AKS-74U menu icon CoDO
AKS-74U
Damage

34-20

Weapon Class

Submachine Gun

Magazine Size

30 rounds

Starting Ammunition

30+90

Rate of Fire

759 RPM

Fire Mode

Fully-Automatic

The AK-74u returns in Call of Duty Online as the AKS-74U.

AttachmentsEdit

GalleryEdit

Call of Duty: Black Ops III Edit

The AK-74u does not make an actual appearance in the game, however, its chalk outline from the previous two games is seen on the Wall Power and Secret Shopper GobbleGums.

TriviaEdit

Call of Duty 4: Modern WarfareEdit

  • The serial number on the AK-74u is "R060479".
  • In the campaign, the AK-74u seems to have increased zoom while aiming down the sights. However, this does not occur in multiplayer.

Call of Duty: Black OpsEdit

  • When the Grenade Launcher is equipped, the front of the AK-74u is tilted upwards and the sights become misaligned.
  • The pick-up icon for the AK-74u has a visible stock folded underneath the weapon, but it does not appear on the weapon model.
  • Like the AK-47, an AK-74u can be found in the campaign with all attachments on it. This AK-74u cannot be picked up just like the AK-47 version.
  • The AK-74u and the AK-47 share the same Extended Magazines skins, which is the RPK's standard magazine. However, despite using the same model magazine as the RPK, both the AK-74u and AK-47 with Extended Mags will hold 45 rounds instead of 40.
  • The Pack-a-Punched variant of the AK-74u, AK74fu2, can be read as "AK-74 F U 2", or "AK-74 Fuck You Too".
  • In the early stages of the game, the AK74u's Create-a-Class image looked like the Call of Duty 4: Modern Warfare model.
  • In the Zombies map "Five", two unobtainable AK-74us can be seen on a rack.
  • Before a hotfix, the AK-74u gained 200 centerspeed with the Grip attachment. That was halved to 100 centerspeed.

Call of Duty: Modern Warfare 3Edit

  • There is a hidden AK-74u and a Call of Duty: Modern Warfare 2 USP .45 in the Jeep behind the player at the beginning of the Special Ops mission "Stay Sharp".
    • If the player picks either of them up, Truck will say "Ahh, someone brought their own toys to the party".
  • It has a Create-a-Class picture, which implies it was originally planned to appear in multiplayer. However, developer comments have stated that there was no more storage in the game's multiplayer RAM.
  • In the Nintendo Wii version, the Red Dot Sight does not appear.

Call of Duty: Black Ops IIEdit

  • The character aims the AK-74u lower than usual.

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