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ARX-160

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For visually similar weapons, see ACR and ACR 6.8.

The ARX-160 is an assault rifle that appears in Call of Duty: Modern Warfare: Mobilized and Call of Duty: Ghosts. It is set to appear in Call of Duty: Advanced Warfare.

Call of Duty: Modern Warfare: MobilizedEdit

CampaignEdit

ARX-160 3rd person MW Mobilized
Call of Duty: Modern Warfare: Mobilized
Console(s)

Nintendo DS

Damage

40-30 (SP), 30-20 (MP)

Magazine Size

30 rounds

Unlocked at

Default for Insurgency

Starting Ammunition

30+120

Maximum Ammunition

30+120

Reload Time

2.87 loaded, 3.23 empty

Rate of Fire

Moderate-High

Recoil

None

Fire Mode

Automatic

Used by

Insurgency

The ARX-160 appears in Call of Duty: Modern Warfare: Mobilized as one of the six assault rifles available in game. It is found used by Insurgency forces in all of the SAS missions after "Hostile Territory". Like all other ballistic weapons in game (aside from sniper rifles), the ARX-160 has no recoil. Though this may not seem like something unique, it also has a moderately high rate of fire, a quick reload, and decent hip-fire accuracy when moving. It also has a very accurate set of iron sights, better than some optical sights. Combined, these features make it an excellent weapon at medium to long ranges. Ammunition for it will not be a big issue, either, as it is used frequently by Insurgents.

MultiplayerEdit

The ARX-160 is available at the start for the Insurgency faction. Similar to its single player counterpart, it retains its zero recoil, moderately high rate of fire, swift reload, accurate iron sights, and decent hip-fire accuracy. Though its damage has been reduced, the aforementioned traits still allow it to be a deadly weapon at long ranges. However, the player should stay away from close quarter engagements as it is one of the least effective weapons at close range. Despite this, the player can still use it at close ranges by aiming for the upper body, preferably the head, to compensate for its moderate damage.

Aside from close quarter combat problems, another issue the player will encounter while using this weapon is ammunition. Unlike in single player, the player cannot pick up ammunition for this weapon from other users. Even if they could, ammo would still be scarce as this weapon sees little use, as all weapons (aside from shotguns) have zero recoil, making them more useful. This means that the player will have to conserve ammunition by firing in burst or aiming for vital kill points, like the head. The player can also use their sidearm at close range as well, though it is less effective than using the ARX-160 itself.

Call of Duty: GhostsEdit

ARX-160 Menu Icon CoDG
Call of Duty: Ghosts
Damage

43-17 (MP)

Damage Multipliers

Full-Auto:
· x1.2 (Head)
Semi-Auto & Burst:
· x1.5 (Head, Neck, upper & lower Torso)

Weapon Class

Assault Rifle

Magazine Size

30 rounds (45 w/ Extended Mags)

Starting Ammunition

30+510 (SP), 30+60 (MP)
30+90 (Extinction)

Maximum Ammunition

30+540 (SP), 30+180 (MP)
30+240 (Extinction)

Reload Time

2.87s loaded, 3.23s empty

Rate of Fire

857 RPM

Range (explanation)

ARX-160 range CoDG

Recoil

· High (low for the first 2 rounds)
· Moderate w/ Foregrip (very low for the first 2 rounds)

Penetration

Medium

Fire Mode

Standard:
· 2-Round Burst (SP)
· Fully-Automatic (MP)
Optional attachments:
· Semi-Automatic
· 3-Round Burst Fire

Used by

Icarus
Federation

Cost (Extinction)$2000
Squad Points10
"Fully automatic. Second Highest rate of fire in its class, reduced recoil for the first 3 rounds and a Laser Sight for increased hip-fire accuracy."
— Description.

The ARX-160 is featured in Call of Duty: Ghosts. It has a built-in Laser Sight.

CampaignEdit

The ARX-160 appears in the mission "Loki", used by both Icarus and the Federation, and is always fitted with an ACOG Scope and a Grenade Launcher (though it is not equipped with a Laser Sight, unlike in multiplayer). It has a high amount of reserve ammunition compared to other assault rifles in the game, and fires in two-round bursts instead of the fully-automatic fire seen in multiplayer. However, during the breaching part at the end, it is used in semi-automatic mode (Sgt. Thompson is seen switching the fire selector). It also has a slightly different reloading animation from the ARX-160 in other game modes, as the playable character throws the new magazine up and catches it before inserting it.

MultiplayerEdit

This weapon has the second highest automatic rate of fire, just short of the FAD. Its recoil, however, is quite heavy after the first two rounds, and due to its short range and low minimum damage, it is not ideal for long range engagements. It is therefore more suited for close quarters combat, but its drawbacks can be mitigated by attaching a Foregrip and Muzzle Brake. Although its integrated Laser Sight improves hip-fire performance by default, Steady Aim will enhance it even further. Combined with a high rate of fire, high damage, and low range, the ARX-160 is suited well for an aggressive playstyle.

Even though the in-game description states it has reduced recoil for the first three rounds, only the first two will have this effect applied each time the trigger is pulled (15% reduction for the first two shots). However, because these first two rounds have lower recoil, the weapon's sights will not be thrown off very much, allowing the third shot to be accurate as well. This third shot will have the normal amount of kick and thus begin to throw aim off from there onwards for continuous fire. Because of these characteristics, the Burst Fire attachment is well suited for the ARX-160. Even though Burst Fire will increase recoil, the fact that the first two shots have lowered recoil (and thus the third as described previous) will mitigate this drawback. Additionally, the weapon's built in Laser Sight will help to counteract Burst Fire's increase in hip fire spread, helping to bring it back closer to normal.

ExtinctionEdit

The ARX-160 appears in the Extinction maps Nightfall and Mayday. In Nightfall, it is located on the catwalk near where the first intel about Archer is, in the compound. In Mayday, it is behind the sealed door above the second hive in the entrance area. It has one of the lowest ammo capacities in Extinction mode, so it is recommended to get something else rather than it.

SafeguardEdit

In Safeguard, it can be obtained from a Supply Drop crate. It comes with a VMR Sight and Flash Suppressor. It has a faster reload compared to the AK-12, but still less ammo in the magazine and less reserve ammo than the Sub-Machine Guns in the game mode.

AttachmentsEdit

IntegralEdit

SightsEdit

BarrelEdit

Under BarrelEdit

ModEdit

GalleryEdit

For attachment images, see ARX-160/Attachments.
For camouflage images, see ARX-160/Camouflage.

Call of Duty: Advanced WarfareEdit

The ARX-160 will be returning in Call of Duty: Advanced Warfare.

TriviaEdit

Call of Duty: Modern Warfare: MobilizedEdit

  • The front iron sight is not aligned with the rear iron sight; the sights are shifted to the left as opposed to being centered.
  • On the ground, the rifle appears to be fitted with a 20-round magazine. In first-person, it is correctly fitted with the standard 30-round magazine.
  • The ARX-160 in third person lacks the iron sights.

Call of Duty: GhostsEdit

  • Uniquely to the ARX-160, the Grenade Launcher attachment wraps around the magazine well in first person, rather than than just be attached to a rail like on other weapons.
    • Nevertheless, the third person model shows it attached like on the others.
  • Like the MTAR-X, the ARX-160 has a white 'OSA' skin in the campaign. Unlike the MTAR-X, however, the ARX-160 defaults to this skin in multiplayer and Extinction.
    • However, the Grenade Launcher's assembly around the magazine and the ACOG scope are white in the campaign version of the ARX-160, whereas in other game modes they are black.
  • The magazine has '5.45x39mm' written across it.
  • In "Loki", the cartridges expelled are black with 'CO2' printed on them. This means they are filled with a pressurized gas, which allows it to be fired in the vacuum of space.
  • When going into ADS, the Laser Sight can be seen very briefly while aiming before it automatically turns off. The laser is aligned to the left of the iron sights.

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