Afterlife can be accessed via pressing the 'use' button at a high voltage panel, or by dying through normal means (however, the latter will result in any perks being lost). The player can move much faster in Afterlife and jump further and higher, and zombies will not attack the player unless right next to them. The player can also use a short-ranged shock attack to activate Voltmeters to activate objects, as well as shock zombies to teleport them a small distance away.
The player's time in Afterlife is limited, however, and there is a limit of them available. In solo, the player starts with and is capped to three Afterlives, and in co-op, every player starts with and is capped to one Afterlife. At the end of each round, players are returned one Afterlife. If the player is not revived before the time runs out, they will return to their body in the usual downed state, and lose any extra Afterlives (in solo). Other players in Afterlife will have the Afterlife symbol above their character, as opposed to their "spirit". Other players appear as a "white mist" when in the Afterlife.
Paranormal Progress (5 / Bronze Trophy ) - In Mob of the Dead, open a door without spending points.
- Consistent moving (especially jumping) or use of the shock attack will deplete one's Afterlife meter faster.
- While a player in Afterlife is being revived, their Afterlife meter stops depleting.
- The third person model for all characters while in Afterlife holds an M1911.
- In Custom Games, even if playing solo, the player will always be limited to one Afterlife per round.
- When zombies or Brutus hit the player, the Afterlife bar will deplete faster.
- However, they will not actively chase players in Afterlife, only attacking them if they are within reach.
- Sprinting or jumping while in the Afterlife will make the Afterlife meter deplete much faster.
- The loading screen of Weasel's journal depicts many references to the Afterlife.
- If one looks closely at the white mist of a player in Afterlife while it is moving, one can see it still somewhat resembles their player model.
- As long as nothing happens or is done to make the Afterlife meter deplete faster, Afterlife lasts roughly for one minute.
- The first person model bears resemblance to BRAAAINS....
- Getting downed with Afterlife and then running out of Afterlife counts as getting downed twice.
- In theater mode a player that intentionally went into Afterlife will look like they are sitting in the electric chair instead of sitting on the ground.
- Going into Afterlife normally and then reviving oneself with several Perk-a-Colas will reorder the perks into alphabetical order, due to the game temporarily removing them while in Afterlife. A similar thing happens after a Host Migration.
- If one looks closely to their points while going into Afterlife, they are temporarily removed from the player and their score resets to 0. When revived, the score returns to normal. Annoyingly, this means that certain power-ups like Nuke or Max-Ammo do not affect the player during Afterlife and they will lose out on these bonuses.
- The character is silent in Afterlife, with one exception. Jumping up to the roof will cause the character to grunt as they pull themselves up.