|Appears in||Call of Duty: Infinite Warfare|
|Timeline||Infinite Warfare Zombies Timeline|
|Level||Zombies in Spaceland|
Rave in the Redwoods
Zombies in Spaceland Edit
The Alien Fuses are first introduced in the map Zombies in Spaceland. During the final boss in the map's main easter egg, an Alien will appear from the main teleporter. On his back is a backpack-like item, which has two fuses installed into it. When the player manages to get the Alien into a kneeling position, the player can knife his back, causing a fuse to drop out. Repeating the process again will cause the second fuse to drop. Once the player has killed the Alien, the player can pick up the Alien Fuses in front of the main teleporter.
Once the player has obtained the Alien Fuses, the player can install them into the Pack-a-Punch Machine, which will allow the player to double Pack-a-Punch, as well as Pack-a-Punch the four weapons of rock. When the player has acquired the Soul Key, the fuses will remain in the Pack-a-Punch Machine for the duration of the match.
Rave in the Redwoods Edit
If the player hasn't obtained the Alien Fuses in Zombies in Spaceland, the player can complete a small easter egg in Rave in the Redwoods that allows the player to double Pack-a-Punch for the duration of the player's match. Once the power has been turned on in the map, the player can interact with a computer in the Bear Lodge. The computer will boot up, making the sounds of a 90's computer while it slowly turns on. In a few rounds, the Alien Fuses will be next to the computer, where the player can install them into the Pack-a-Punch Machine on Turtle Island. All players in the game will then be able to double Pack-a-Punch their weapons for $10,000.
Shaolin Shuffle Edit
The Alien Fuses return in Shaolin Shuffle. Unlike Rave in the Redwoods, the fuses are not automatically installed into the Pack-a-Punch Machine, even if the player has completed the Sooooul Key achievement. In order to access them, the player must first gain access to the Pack-a-Punch Machine itself. Inside the Projection Room is a button to the left of the machine. The player must press the button and quickly exit the room. Using the teleporter outside of the building containing the portal to the Pack-a-Punch Machine, the player will be teleported to the rooftops by Racin' Stripes. To the left of the portal the player just used is a box containing the fuses. If the player is too slow in reaching the box, it will be shut and the button will have to be pressed again. Alternatively, one player can press the button inside the projector room, and another can wait by the box to pick up the fuses.
Once the player has grabbed the fuses, bring them into the subway tunnel containing Bang Bangs and place them in the electrical current on the side of the tracks closest to the stairs leading aboveground. The player now must wait for the subway to go over the tracks with the fuses in place. Once the subway runs over the fuses, they can be picked up again and installed into the Pack-a-Punch Machine, allowing the player to double Pack-a-Punch weapons like before.