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All Ghillied Up/Transcript

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The screen shows an old map of Pripyat, Ukraine, as well as photos of the Chernobyl disaster. The photos show that the facility was still accessed for its nuclear material. Imran Zakhaev is shown to be the leader of the Ultranationalist rebels.

Captain Price: I was just a "Leftenant" back then...doing some wetwork. Chernobyl. Christmas for the bad guys. Even a decade later, lot of them still used it to get their hands on nuclear material. A lot of 'em...including one, Imran Zakhaev. Of course we couldn't just let that happen. Cash for spent fuel rods? That's one hell of a recipe for destruction. It was the first time our government had authorized an assassination order since the Second World War... I was under the command of Captain MacMillan...

[15 Years Ago]

["All Ghillied Up"]

[Pripyat, Ukraine]

[Lt. Price]

[22nd SAS Regiment]

Captain MacMillan is proning in the grass and "Leftenant" Price is crouching next to him. Both men are wearing ghillie suits. Price takes out his M21 Suppressed.

Cpt. MacMillan: Too much radiation. We'll have to go around.

MacMillan comes out of the grass.

Cpt. MacMillan: Follow me, and keep low. Careful...there's pockets of radiation all over this area. If you absorb too much, you're a dead man.

(If the player moves too close to a radioactive area, the Geiger counter starts to crackle.

Cpt. MacMillan: Are you daft? Stay out of the radioactive areas.

If the player stays in the radioactive area for too long, he will eventually succumb to radiation poisoning and die, rendering the mission a failure.)

They move up to a shack.

Cpt. MacMillan: Standby.

There are two guards ahead of them.

Cpt. MacMillan: Contact. Enemy patrol dead ahead. Stay low and move slowly, we'll be impossible to spot in our ghillie suits.

They slowly move through the grass. A conversation between the two guards can be heard.

Guard: Эй! Сергей! Зачем мы бродим по этому району? (Hey! Sergei! Why do we wander in this area?)

Sergei: Мы не бродим, мы патрулируем здесь, идиот. (We're not wandering, we are patrolling, idiot.)

Guard: Зачем патрулировать? Здесь никого нет на 120 километров. Пустынная местность! (Why are we on patrol? There's nobody around for 120 kilometers. It's a desert terrain!)

Sergei: Слушай! Захаев платит нам хорошие деньги, чтобы патрулировать эту территорию. Если бы ты знал, что для тебя хорошо - ты бы заткнулся. А если он параноик - то это его дело. (Listen! Zakhaev is paying us good money to patrol the area. If you knew that you well - you would shut up. And if he is paranoid - that is his business.)

Cpt. MacMillan: Take one out when the other's not looking.

(If cover is blown:

Cpt. MacMillan: We're spotted! Take cover! or Bugger! Our cover's blown!

The guards come out of a house next to another shack, and dogs start to chase the player.

Cpt. MacMillan: Dogs in the tall grass!

The guards and dogs are killed.

Cpt. MacMillan: The word stealth doesn't mean anything to you does it? Move up.)

Price shoots one of the guards.

Cpt. MacMillan: He's down.

MacMillan takes out the other.

Cpt. MacMillan: Good night. Move.

They move up to another shack by a house.

Cpt. MacMillan: Hold up. There's more cover if we go around.

They go around the shack. MacMillan sees four Ultranationalists playing some sort of card game inside the house, and a dog sleeping on a couch.

Cpt. MacMillan: Four tangos inside. Don't even think about it...

He peeks around the corner.

Cpt. MacMillan: Wait there. Tango by the car. Take him out quietly, or just let him pass. Your call.

(If the player decides to stay put and let the guard pass, he will walk back into the house.

Cpt. MacMillan: He's going back inside.)

The player (most likely) takes out the guard.

Cpt. MacMillan: Ok - go! Move up.

(If the player sprints past through the opened door and jumps over a fence, the guards will notice and discover the body.

Cpt. MacMillan: They found their dead body, we'll have to go loud.)

They hop over a fence and head towards a church. MacMillan spots a guard in the church tower and another ahead. He gets behind a tree, they stop.

Cpt. MacMillan: Don't move. We've got a lookout in the church tower... ...and a patrol coming from the north. Let's move up for a better view.

(If the player quickly and early takes out the tower lookout.

Cpt. MacMillan: Nice shot, Leftenant, but we still got a patrol coming from the north.)

They move up to the next tree.

Cpt. MacMillan: Do you have a shot at the lookout?

(If the player aims for the round tower.

Cpt. MacMillan: No the square one; The other tower; You're looking at the wrong one, it's to your right.

If the player takes out the patrol before the lookout...

Cpt. MacMillan: Bloody hell, the lookout's gonna see the body.

If the lookout notices the body.

Cpt. Macmillan: They won't forget a dead body. This will get messy.

If the lookout does not notice the body.

Cpt. Macmillan: I guess he can't see the body from there. Whooh, that was a close one.

If the lookout still doesn't notice the body.

Cpt. Macmillan: Get ready to move. Wait for the spotter to turn around. Ready? Go!)

(If cover is blown again:

Cpt. MacMillan: We're compromised! Open fire!

The patrol and lookout are killed.

Cpt. MacMillan: You lead a charmed life, Leftenant. Move!)

Price takes out the lookout in the square tower.

Cpt. MacMillan: Beautiful. Target approaching from the north. Take him out quietly, or just let him pass. Your call.

If the player lets the guard pass, the guard then sees dead bodies at the house.

Cpt. MacMillan: He can call for help all he likes, good thing there's no one left.

If the player takes out the guard.

Cpt. MacMillan: Tango down. Go. Forward area clear.

MacMillan slowly opens the church door and they enter the church. If cover was blown, he'll kick it open as if he was mad at the player for blowing their cover. They move through and out of the church.

Cpt. MacMillan: The coast is clear.

A helicopter is heard flying overhead.

Cpt. MacMillan: You hear that? Enemy helicopter, get down! Stay in the shadows.

They lie prone in the shadows in the grass. If the player goes prone a little too late, the helicopter can be seen flying around again.

Cpt. MacMillan: He's circling back around. Don't...move.

(If the player is not prone and is seen, or if the player grabs a stinger and attempts to shoot it down, the helicopter will pop flares, turn around, and fire at the player.

Cpt. MacMillan: They're onto us, open fire!

The helicopter circles around and fires down at the player. Here he will have to grab a Stinger from the church and use it. The helicopter pops a set of flares to dodge the first missile, so the player will have to grab another one. This is very difficult because the helicopter will fire on the church, blowing off the roof and exposing the player. The player will have to take cover to get a good shot off. If the player succeeds.

Cpt. MacMillan: All right, now you're just showin' off.)

The helicopter flies past.

Cpt. MacMillan: Let's go.

They move through the field and up the road. As they come up to another field, a large convoy can be heard ahead.

Cpt. MacMillan: Get down, now!

They immediately go prone and begin to crawl through the grass. The convoy is seen moving towards them but the two remain unseen.

Cpt. MacMillan: Easy lad... There's too many of them, let them go. Keep a low profile and hold your fire. Try to anticipate their paths. If you have to maneuver, do it slow and steady, no quick movements.

They keep still as the convoy unknowingly walks past them.

Cpt. MacMillan: OK, let's move. Nice and slow.

They move clear of the convoy and approach a junkyard.

Cpt. MacMillan: Follow me.

Two soldiers are seen tossing bodies into the river. A conversation can be heard from them.

Ultranationalist 1: Ничего себе! Это тяжёлое! (Wow! It's hard!)

Ultranationalist 2: Когда Андрей принесёт еду? (When will Andrew bring food?)

Ultranationalist 1: Я не знаю, я надеюсь, что скоро... (*illegibly*) я не ел на завтрак... (I do not know, I hope that soon... (*illegibly*) I have not eaten since breakfast ...)

Ultranationalist 2: Давай сделаем это как можно быстрее! Трупы начинают сдуваться! (Let's do it as soon as possible! The corpses are beginning to deflate!)

Ultranationalist 1: Дураки! Лучше бы согласились на предложение Захаева! (Fool! It is better to have agreed to the Zakhaev's proposal!)

Cpt. MacMillan: Looks like they've already eliminated the men they couldn't buy out. Let's move up for a better view.

Another two soldiers are seen patrolling the area while MacMillan spots another group sitting around a table inside a container.

Cpt. MacMillan: Taking 'em out without alerting the rest isn't going to be easy... ...But then again, neither is sneaking past them. Your call.

If the player decides to take out the two patrolling guards, he kills the first one.

Cpt. MacMillan: Target eliminated.

The other guard is killed.

Cpt. MacMillan: Topped him. Don't fire on the two by the lorry. We'll have to take them out at the same time. Wait for me to get into position.

MacMillan crawls into position.

Cpt. MacMillan: I'm in position. Take the shot when you're ready.

If player doesn't shoot.

Cpt. MacMillan: Hold your fire. I'm moving to a new position.

MacMillan crawls into another position.

Cpt. MacMillan: Ok... ready when you are.

The two guards are eliminated.

Cpt. MacMillan: Good night.

They move further into the junkyard.

Cpt. MacMillan: Stay in the shadows.

MacMillan sees a guard.

Cpt. MacMillan: Stay back.

The player has the option to kill the guard to move on. If not.

Cpt. MacMillan: Stay low, he's mine.

MacMillan sneaks up to the guard.

Cpt. MacMillan: Oi, Suzy!

He runs up and melees him unconscious.

Cpt. MacMillan: That's how it's done, let's go.

Around the containers, another guard patrols the area.

Cpt. MacMillan: Hold up. Wait here. We should wait a bit, let's see if the guard makes another pass... Patrol coming this way, stay back.

MacMillan moves behind the shadows between the containers across him and hides. The guard walks into a container. MacMillan snipes him.

Cpt. MacMillan: Tango down. Forward area clear. Go.

MacMillan spots a group of soldiers taking a smoke.

Cpt. MacMillan: Shhh. Stay hidden. Move up. This way. Let's go.

If the player goes around and retrieves the laptop intel from where the soldiers are by either going to prone or eliminating them.

Cpt. MacMillan: Are you daft?

The player has to pick up a P90-SD to quietly eliminate the guards before retrieving the laptop, but if the player manages to retrieve the laptop without being detected.

Cpt. MacMillan: I'll say one thing, you certainly got the minerals.

They move through a shipping container. Outside there is a whole convoy of Ultranationalists.

Cpt. MacMillan: It's a bloody convention out there. Get ready to move on my signal. Stay right behind me. Hold.... Ok - go.

They quickly sprint through the convoy undetected and hide behind the jeeps. They lie prone and crawl under the vehicles.

Cpt. MacMillan: Let's go. There's a truck coming, we'll use it as cover. Keep moving.

The truck parks behind the vehicle they're crawling under, they crawl further in. MacMillan sees another convoy arriving.

Cpt. MacMillan: Just wait here a moment. When they leave, crawl out and stay low.


Cpt. MacMillan: Patience...Don't do anything stupid.

The soldiers leave.

Cpt. MacMillan: Standby. Standby... Go!

They crawl out from underneath the vehicles.

Cpt. MacMillan: Ready? Go!

They sprint away from the convoy and hide behind a shipping container.

Cpt. MacMillan: Hold fast. No one saw us, let's keep moving. This way...

They come up to a wall as they approach Pripyat. A sniper shows up at the top of an apartment building

Cpt. MacMillan: Don't move. Sniper. Fire escape, fourth floor, dead ahead. Take him out, or he'll give away our position.

Price takes out the sniper.

Cpt. MacMillan: Beautiful. Move out. Go.

If the player goes to the top floor where the sniper was, retrieves the enemy Intel, and eliminates the entire convoy including the helicopter.

Cpt. MacMillan: What the bloody hell was that about?! Move up...and don't do that again.

They move through the apartment building.

Cpt. MacMillan: Area clear.

They come out of the building. They continue to move through the city.

Cpt. MacMillan: Don't let your guard down. We're not there yet.

MacMillan spots a dog feeding on a dead body.

Cpt. MacMillan: Stop. Leave it alone. It's a wild dog. Pooch doesn't look too friendly. Keep your distance. No need to attract unnecessary attention.

They move around the dog which barks and growls at them for a moment before going back to its meal. They continue to move through. If the player shoots the dog, distant howls can be heard in the distance. Then about 13 dogs come rushing at the player, barking and howling.

Cpt. MacMillan: That doesn't sound good...

The pack of dogs start rushing towards MacMillan and Price. They kill all the dogs.

Cpt. MacMillan: Whew, that was close.

They move up through the building.

Cpt. MacMillan: Clear right. Go. Forward area clear. Move up.

For a moment, the ghostly sounds of children playing can be heard as they move through the Palace of Culture with a clear view of some abandoned buildings across Pripyat.

Cpt. MacMillan: Look at this place... Fifty thousand people used to live in this city. Now it's a ghost town... I've never seen anything like it. Move.

They continue through the building and see the hotel.

Cpt. MacMillan: This way. Let's go. There's the hotel. We should be able to observe the exchange from the top floor up there. Let's move.

They head to the hotel.

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