If the player follows the enemy troops that had just been snuck past, they will run into a radioactive zone.
After the BMPs have reached the road and all the enemy patrols have left, the player can shoot at the BMPs without raising any alarm. The soldiers will vanish into thin air.
If the player goes prone in the house with enemies inside at the beginning of the level, the enemies will not see the player until he is almost right next to them.
The developers decided to change the weapons that the two men would carry, because in the E3 trailer and in the first screenshots from the game, Cpt. MacMillan was carrying a silenced M4A1. This can also be seen in the boxart for the game.
Even if the player fires beside their faces, silenced weapons do not alert enemies upon being fired, unless it wounds an enemy.
A statue holding a PPSh-41 can be found. The statue can be seen as a giant grave marker in the cemetery next to the church.
This level is much more colorful in the Wii version of the game. Instead of the gloomy gray and brown colors, the Wii version features fall colors, such as orange, red, yellow, green.
If the player kills the third guard and allows the patrol by the church to pass, it will trigger a different dialogue from MacMillan when the player exits the church, even causing the Hind that passes overhead to circle around.
If the player follows the BMPs traveling down the road, they will just stop after about 50 meters. The sound of the BMPs moving is still audible though.
As seen in localization strings, the level originally was called "Zones of Exclusion", it was placed in 1995, and the player used a Barrett .50cal instead of the M21.
The guard near the shipping crate and the sniper at the top of the fire escape both don't have to appear if the player is fast enough.
If you listen closely while entering the kitchen you will hear ghost children playing around.