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Ameli

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Codghostsicon Call of Duty Ghosts Extinction icon AWtopright
For a similar looking weapon, see MG42.

The Ameli is a light machine gun that appears in Call of Duty: Ghosts and Call of Duty: Advanced Warfare.

Call of Duty: GhostsEdit

Ameli Menu Icon CoDG
Ameli
Damage

50-30 (MP)

Damage Multipliers

None

Weapon Class

Light Machine Gun

Magazine Size

100 rounds (150 w/ Extended Mags)

Starting Ammunition

100+100 (MP & Extinction)

Maximum Ammunition

100+400 (SP & Extinction)
100+300 (MP)

Rate of Fire

631 RPM (743 w/ Rapid Fire)

Range (explanation)

Ameli range CoDG

Recoil

High-Moderate

Penetration

High

Fire Mode

Fully-Automatic

Used by

Federation
Vladimir Makarov (in trailer)

Cost (Extinction)$3000
Squad Points6
"Fully automatic. Increased damage and range with a slower rate of fire for stability."
— Description.

CampaignEdit

The Ameli is used by the Federation in "Legends Never Die" and "All or Nothing".

MultiplayerEdit

The Ameli behaves similarly to the M60 and M60E4 from past games in that it has very high damage up close, consistent damage over range, a low fire rate, and moderate recoil. Its high damage output slightly offsets its very low rate of fire in close quarters, allowing for two shot kills out to a respectable range. In the right hands and with the right attachments, the Ameli can be used in a number of roles.

With Rapid Fire attached it becomes a powerful weapon in close engagements where the increased recoil won't be as much of a factor (using a Grip can mitigate this somewhat), allowing it to beat out SMGs and assault rifles due to its increased fire rate and two shot kill ability, which is about 12.5 meters long before dropping to a three hit kill. On the other hand, it is effective at long ranges as well, dropping off to only a 4 shot kill at extreme distances, the best in the LMG class. An optic such as the Tracker Sight or the Thermal Hybrid Scope are ideal for highlighting enemies across long sightlines or in difficult to see places.

Interestingly, the Ameli has a 25% recoil increase for the first 3 shots fired when the trigger is pulled, meaning that burst firing is not as useful as on other weapons; continuous fire is recommended at medium to long range in order to put shots on target easier.

ExtinctionEdit

The Ameli appears in the Extinction maps Awakening and Exodus, costing $3000. Although it is somewhat comparable to the LSAT from previous maps, the Ameli has some different statistics that make it good for different playstyles than the LSAT. It has a slower rate of fire, making it good for long-range support, but also a somewhat high amount of recoil. Compared to the Chain SAW, it has a slower rate of fire still and a heavier weight, making the Chain SAW statistically better than the Ameli.

AttachmentsEdit

SightsEdit

BarrelEdit

Under BarrelEdit

ModEdit

GalleryEdit

For attachments images, see Ameli/Attachments.
For camouflage images, see Ameli/Camouflage.

Call of Duty: Advanced WarfareEdit

Ameli menu icon AW
Ameli
Damage Multipliers

x1.1 Head

Weapon Class

Heavy Weapon

Magazine Size

100 rounds (150 w/ Extended Mags)

Unlocked at

Level 46

Starting Ammunition

100+100 (SP & MP)

Maximum Ammunition

100+300 (SP & MP)

Rate of Fire

666 RPM (833 w/ Rapid Fire)

Fire Mode

Fully-Automatic

Used by

Atlas Corporation

HUD icon

Ameli HUD Icon AW

Upgrade Points3
"Fully automatic. Best in class fire rate."
— In-game description.

The Ameli returns in Call of Duty: Advanced Warfare as a Heavy Weapon. It is now manufactured by the Atlas Corporation.

CampaignEdit

The Ameli is used by Atlas forces; it is seen in the campaign missions Utopia, Bio Lab, Collapse, Armada, Throttle and Terminus. Unlike most weapons, it has no aim assist on consoles. It is often found at spots where enemy ASTs are encountered, so that they can be dealt with by using this weapon.

MultiplayerEdit

The Ameli is the last Heavy Weapon to be unlocked, at Level 46.

The Ameli is a very average light machine gun, lacking a special gimmick in its class. It has a high ROF, alongside moderately-low recoil. It also possesses high damage, and has a colossal range, easily capable of killing enemies fast from afar. These aspects make the Ameli very well suited for a ranged combat role, being able to land powerful and accurate shots very fast.

An offset of the Ameli is its sluggish handling traits. The player moves a lot slower when this weapon is equipped, it takes a long time to aim down the sight, and the player has a very slow strafe speed while aiming. As well, it takes a very long time to reload, and it happens to burn through ammo somewhat quickly. Its hip-fire spread is extremely large, making hip-fire performance very slow, albeit offset a little bit by the high rate of fire.

The Ameli has a lot of attachments that can help it. The optical attachments are not overly necessary due to the clean iron sights; however, one may want to consider a sight for a changed zoom level, be it for a reduced or enhanced zoom. For this, the Hybrid Sight works very well with this weapon to be able to adjust on the fly. As well, attachments such as the Quickdraw Grip and the Stock will help the user greatly should they wish to be more mobilized. Rapid Fire makes the Ameli's recoil pretty heavy, and should not be used unless using a Foregrip or an attachment/variant that gives more ammunition. Advanced Rifling is largely unnecessary, as the Ameli has a very fast time-to-kill at long range, only beat by the EM1 and the EPM3 in its category, as well as the XMG in Lockdown mode.

In conclusion, the Ameli is a flexible weapon that kills fast, but can be a struggle to use due to its slow moving nature. However, the Ameli proves devastating if used correctly, as it can easily burn through enemies with its high fire rate and damage, be it up close, or from afar. The Ameli is a weapon to consider for a more defensive player, as its handling traits will make it detested by more mobility-oriented players.

AttachmentsEdit

GalleryEdit

Supply Drop Variants Edit

  • Whale Horn [Elite] (Handling +2, Magazine Capacity +50 bullets, Damage -2, Accuracy -1)
  • Chicanery [Elite] (Integrated Advanced Rifling, Fire Rate +2, Magazine Capacity -50 bullets)
  • Spacer [Professional] (Fire Rate +1, Range +1, Handling -1, Accuracy -1)
  • Subverter [Professional] (Damage +2, Magazine Capacity -50 bullets)
  • Crafty [Professional] (Integrated Foregrip, Handling +1, Damage -1)
  • Magnified [Enlisted] (Range +1, Handling -1)
  • Accelerated [Enlisted] (Fire Rate +1, Accuracy -1)
  • Swift [Enlisted] (Handling +1, Accuracy -1)
  • Heavy [Enlisted] (Damage +1, Handling -1)
  • Redshirt [Marksman (300 kills)] (Fire Rate +2, Damage -1, Accuracy -1)

TriviaEdit

Call of Duty: GhostsEdit

  • "AMELI 5.56" is written in the side of the weapon.
  • There is an unusable, folded bipod equipped on the weapon.
  • When the iron sight of the Tracker Sight is flipped up, the front sight is very large.

Call of Duty: Advanced Warfare Edit

  • The Redshirt variant is a reference to the Star Trek series.
  • The Atlas logo can be seen on the ammo box in third person, and on the iron sights.
  • The bullets seen feeding into the gun are affected by the camouflage of the variant in use.

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