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Ballistic Knife

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For other weapons, see Spring Knife and Knife.
For a similarly named weapon, see Ballista.

The Ballistic Knife is a secondary weapon that appears in Call of Duty: Black Ops, Call of Duty: Black Ops II and Call of Duty: Black Ops: Declassified.

Call of Duty: Black Ops Edit

Ballistic Knife menu icon BO
Call of Duty: Black Ops
Damage

250 (Projectile, MP)
300 (Melee, MP)
500 (Zombies)

Weapon Class

Special

Magazine Size

1

Tier

20

Unlocked at

15

Cost (Black Ops)

CoD Points logo BO1500

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

1 + 1 (MP)

Maximum Ammunition

1 + 1 (MP)
1 + 4 (Zombies)

Reload Time

1-2 seconds

Rate of Fire

Single shot

Used by

Daniel Clarke (Stored)

HUD icon

Hud ballistic knife

Sound(s)

Original sound

CampaignEdit

In the mission "Numbers", there is an unusable Ballistic Knife in the room where Clarke keeps his weapons.

MultiplayerEdit

The Ballistic Knife is a secondary weapon. It is a one-hit kill when fired as well as when used to melee. Like the Tomahawk, the fired knives can be reused if picked up off the ground or wherever it embeds itself. The trajectory of the knife in flight is similar to the Tomahawk, but more direct; it goes much further before losing momentum and dipping below the aim point. The knife must be primed by pulling a pin before it can fire. It is recommended that as soon as possible, switch to Ballistic Knife after every spawn, and then back. After this is done, the second time it is drawn, its draw time is approximately as fast as a pistol's, and can make the difference between life and death. The Ballistic Knife also greatly increases melee speed, so it is often used in knife classes for the quick stab and the ability to reach out and touch an enemy from a distance.

The Ballistic Knife is best used when in conjunction with Perks Lightweight or Scavenger. Lightweight allows the player to run quickly and melee opponents entering a building, or coming round a corner or to make up for lost knife shots, while Scavenger can replenish lost knives. An even greater advantage, is when used with Lightweight Pro, which allows the player to jump from high points, and knife enemies on the ground below, and Ninja Pro, which allows the player to silently slip into a building, and knife enemies inside. However the Ballistic Knife is not recommended at long range combat, as the enemy can easily shoot the player, and knives which are shot may miss the enemy. When used in Hardcore, it has no aiming reticule or ability to aim down the sights and as such, is a poor secondary choice for inexperienced players. Be wary though, that despite what most players think, firing the Ballistic Knife will make a red dot appear on the mini-map. This means it is not suited for a stealthy role.

The Ballistic Knife also appears in the Wager Match modes Gun Game, Sharpshooter and Sticks and Stones. In Gun Game, it is used as tier 20 and the final weapon to be used. In order to win, the final kill must be made by firing the knife, not by stabbing with it. In Sticks and Stones, the Ballistic Knife is used as the secondary weapon and cannot be replaced.

ZombiesEdit

The Ballistic Knife is available through the Mystery Box for 950 points. The player is able to pick up knives after being stuck into zombies plus it allows faster knifing and more damage per stab (one stab up to about round five without the Sickle or Bowie Knife). Although the Ballistic Knife has a much higher stabbing strength in Zombies, most players think that this weapon is not useful due to its low ammo count, low rate of fire, and low damage. However, if there are multiple players in the game, the Ballistic Knife is a good secondary weapon, as when Pack-a-Punched via the Pack-a-Punch Machine, it can be very effective even at later rounds, in case the player's teammates are often down (more details on the Pack-a-Punched version below). If the Bowie Knife or Sickle is purchased, it will replace the regular melee knife when wielding the Ballistic Knife. This combination will be a one-hit kill to regular zombies up until round 10, a one-hit kill to Crawler Zombies up until round 13, and a one-hit kill to a Hellhounds until the third hellhound round. Even after, it is no longer able to instantly kill in one hit, it remains two hits up to almost round 20, and can still be just as lethal if in the right hands. The Ballistic Knife is very effective at making lots of points, due to its faster and more lethal knife attack. Therefore, (for the average player not skilled at running/knifing) if the player obtains the weapon at rounds four to ten, it is advised to use it with the combination of the Bowie Knife or a Sickle to make thousands of points. Once it loses its ability to kill with one knife attack, it should be upgraded and used until round 14. Even after round 14, it can kill the Crawler Zombies until round 16 with one stab. The user will also pull out the Ballistic Knife while downed instead of the usual pistol.

When Pack-a-Punched it becomes "The Krauss Refibrillator" and will revive a player instantly if hit by the blade, which will give the trophy/achievement "See Me, Stab Me, Heal Me". Note the fact that if the player is downed, their knives will not revive other players, it will down them instead.

As with all knife strategies, Juggernog is highly recommended, as in extremely close-quarters with a group of zombies, it is likely that the zombies will hit the player multiple times, making Juggernog necessary. However, even with Juggernog, it is still wise to back off after each knife to avoid getting hit too many times.

For runners, it is recommended that when attempting to knife multiple zombies, rather that directly plunging the blade into their gut resulting in time used to pull the blade out, the player should stab while looking near but not at the zombie. This causes you to slash with the knife rather than stab.

Ballistic Knife vs. The Krauss RefibrillatorEdit

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier Head: x2
Chest: x1
Abdomen: x1
Head: x2
Chest: x1
Abdomen: x1
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Achievement/TrophyEdit

See Me, Stab Me, Heal Me (15 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.

GalleryEdit

Call of Duty: Black Ops IIEdit

"Spring-action knife launcher. Increases melee speed and can fire the blade as a projectile."
Create-a-Class description.
Ballistic Knife Create-a-Class BOII
Call of Duty: Black Ops II
Damage

250 (Projectile, MP)
300 (Melee, MP)

Weapon Class

Special

Magazine Size

1

Tier

20

Unlocked at

5 challenges in Fallen Angel (SP)
Level 49 (MP)

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

1 + 1 (SP), 1 + 3 (MP)
(1 + 2 in Sticks and Stones)
1 + 4 (ZM)

Maximum Ammunition

1 + 1 (SP), 1 + 3 (MP)

Used by

J-SOC

HUD icon

Spring Knife Pick-Up Icon BOII (SP)
Ballistic Knife Pick-Up Icon BOII (MP)

CampaignEdit

The Ballistic Knife can be unlocked in the customized classes by completing 5 challenges in the mission "Fallen Angel". The Call of Duty: Black Ops model is also available as the Spring Knife, which is unlocked in the exact same manner.

MultiplayerEdit

The Ballistic Knife reappears in Call of Duty: Black Ops II. When fired, it is much quieter than its counterpart from Call of Duty: Black Ops. The fired knives can now be picked up by walking over them. The weapon again appears in the modes Gun Game, Sharpshooter and Sticks and Stones. Be wary though, that despite what most players think, firing the Ballistic Knife will make a red dot appear on the mini-map. This means it is not suited for a stealthy role.

Equipping the Ballistic Knife will grant the user a 2% increase in movement speed. This makes Lightweight a good perk choice to use with the Ballistic Knife, making the player move at a total of 109% normal movement speed.

The camouflages for the Ballistic knife can be unlocked by doing the following actions:

Unlocked after completing all above camouflages

ZombiesEdit

The Ballistic Knife can be obtained from the Mystery Box for 950 points. It will remain a one-hit-kill up to round 4. When upgraded, it will become the The Krauss Refibrillator. It reuses the old model and animations from Call of Duty: Black Ops like the Spring Knife. The Krauss Refibrillator's instant revival ability conflicts with the abilities of the Perks Tombstone Soda and Who's Who, making it a questionable weapon to use in combination with those two Perks. It is available in all maps excluding Mob of the Dead and Origins.

GalleryEdit

For Camouflage images, see Ballistic Knife/Camouflage.

TriviaEdit

GeneralEdit

  • There is a slight knock-back when firing. This is more noticable when standing still.

Call of Duty: Black OpsEdit

  • The Ballistic Knife had a different Create-a-Class picture in game trailers: it had a bigger handle and a different blade shape.
  • Tally marks can be seen on the left hand knife that is used to melee with via Theater Mode.
  • In game-winning killcams, a fired Ballistic Knife will frequently appear to miss the target due to moderate lag commonly associated with killcams.
  • Interestingly enough, the Ballistic Knife produces recoil that pushes the player slightly backwards. This can easily be noticed if a player lines up the corner of the screen with an object or building and fires the Ballistic Knife. This is also easily visible while prone.
  • Its melee attack does not count as a knife kill if the player stabs someone in multiplayer. Instead it counts as a kill for the Ballistic Knife.
  • If the player quickly double taps the 'switch weapon' button while holding the Ballistic Knife, the character's hand goes through the Ballistic Knife.
  • It has the symbol of the Soviet Union on the left side of it.
  • In the Wii version, it is possible to camouflage the Ballistic Knife in the same way as it's possible to place a camouflage for the Crossbow in the console versions.
  • If the player shoots the Ballistic Knife at the oil tanks in the multiplayer map Array, the fired knife will just either roll slowly in the air and then fall down, or just stay in mid air.
  • Meleeing with the Ballistic Knife is faster and makes one lunge farther than with a regular knife, making it more effective for close quarter engagements.
  • When the Sickle is bought, the Ballistic Knife's ammo is replenished.
  • On the Ziplines in Call of the Dead, the Ballistic Knives float in mid air, due to the hands disappearing.
  • Despite its instant revive abilities when Pack-a-Punched, the player cannot revive another player when they are also down.
  • If one shoots a mannequin in the multiplayer map Nuketown in the back, the knife will end up on the floor instead of sticking into them.
  • The killfeed icon on the Wii is different and looks like the knife icon facing the other way.
  • There is a glitch that when downed with a Pack-a-Punched Ballistic Knife, knifing someone who attempts to revive the player will down that player.
    • There is a glitch in the Wii version where it is possible to revive a downed ally by knifing them.

Call of Duty: Black Ops IIEdit

  • The Zombies variant has no crawling animation. Instead, it simply disappears off-screen when crawling, like in previous games. The same happens with the campaign's Manual Crossbow.
  • In Zombies, prior to an update, the pick-up button had to be pressed in order to retrieve the fired knives like in Call of Duty: Black Ops (and unlike Call of Duty: Black Ops II's campaign and multiplayer modes). This has now been patched.
  • When using the Ballistic Knife in combination with the Galvaknuckles or Combatant Suppression Knuckles, the Ballistic Knife will not be used to melee. Instead, it will use the standard animation of either of the Galvaknuckles or the Combatant Suppression Knuckles.
  • When the emblem and clan tag are applied the clan tag is on the hilt of the right knife, and the emblem is on the blade of the right knife. The emblem can be seen when viewing it in theater mode.
  • When Diamond Camouflage is applied, the Combat Knife that is held with the Ballistic Knife will be gold and the string around where it is held will be diamond, which is the opposite of what it is on the single Combat Knife there the whole knife is diamond and the string is gold.
  • The blade is reversible. This is much easier to see in Theater Mode.
  • Blades fired can be destroyed by a Trophy System.
  • If just after shooting a blade the reload button is pressed and reload cancel is used, the blades can be fired much faster.

ReferencesEdit

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555

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