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The Barrett M82,[1] otherwise known as the Barrett .50cal, is a semi-automatic .50 caliber sniper rifle featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, and Call of Duty: Black Ops II.

Contents

Call of Duty 4: Modern WarfareEdit

Barrett .50 menu icon CoD4
Call of Duty 4: Modern Warfare
Console(s)

barrett50cal

Damage

1000 (SP), 70 (MP)

Damage Multipliers

Head: 1.5, Neck: 1.5 Chest: 1.5, Stomach: 1.1 Limbs: 1 (MP)

Magazine Size

10 rounds

Unlocked at

Level 49

Starting Ammunition

10 + 20 (MP)

Maximum Ammunition

60 (MP)

Reload Time

4.08 loaded, 4.625 unloaded

Rate of Fire

1200 RPM (MP)

Range (explanation)

Sniper Stats MW

Recoil

Low (SP), High (MP)

Penetration

Large

Fire Mode

Semi-Automatic

HUD icon

Barrett .50cal Pickup CoD4

"Semi-automatic sniper rifle. Effective at long range."
— Weapon description

CampaignEdit

The Barrett .50cal appears as one of the three semi-automatic sniper rifles in the game.

It is seen in "F.N.G" on the weapons rack, along with all the other weapons in-game and is unusable.

It is then seen again in "One Shot, One Kill", being used by Lieutenant Price and Captain MacMillan in an attempt to assassinate Imran Zakhaev. This Barrett .50cal is mounted on a bipod and cannot be picked up. It has a variable zoom feature, allowing the player to zero in on a target, using movement controls (on the Wii version the weapon is controlled with the control stick/nunchuck rather than the remote), since player remains in prone position when wielding it. It also has unlimited ammo, very little recoil, and no scope sway. This is the only time that it is usable in the campaign.

MultiplayerEdit

In multiplayer, the Barrett .50cal is unlocked at level 49. Like all sniper rifles, it can use an ACOG Scope attachment. It is tied with the Dragunov and R700 without Stopping Power. If Stopping Power is used, it can take out a player using Juggernaut in one hit if shot in the chest, neck, or head. It has the highest penetration of any weapon in multiplayer.

However, the Barrett .50cal also has a few disadvantages. Its firing sound is loud and distinctive and can give away the user's position. Also, it has very high recoil, but it always travels in the same direction, and the reticle quickly resets back on the initial point of aim. A good way to compensate for its high recoil is to treat it as a bolt-action rifle, and only fire when it has returned to its original position. Another huge disadvantage is the fact that the rifle itself is so long it often protrudes out of cover, giving the player's position away. Because of its very high damage, firing rapidly with this gun is not usually necessary, although it can be used as a last-resort in close quarters.

Weapon AttachmentsEdit

GalleryEdit

For camouflage images, see Barrett .50cal/Camouflage.
For attachment images, see Barrett .50cal/Attachments.

Call of Duty: Modern Warfare 2Edit

Barrett .50 menu icon MW2
Call of Duty: Modern Warfare 2
Console(s)

barrett50cal

Damage

70 (MP)
50 (MP silenced)

Damage Multipliers

InterBarretMultiplayerMW2

Magazine Size

10 rounds (15 with Extended Mags)

Unlocked at

Level 3 (Private II)

Starting Ammunition

10 + 20 (MP)

Maximum Ammunition

100 (SP), 60 (MP)

Reload Time

3.92s loaded, 4.25s unloaded

Rate of Fire

150 RPM (SP), 1200 RPM (MP)

Range (explanation)

SNIPERStatsMW2

Recoil

Low (SP), Very High (MP)

Penetration

High

Fire Mode

Semi-Automatic

Used by

Task Force 141, Rangers, Navy SEALs (Spec Ops)

HUD icon

Barrett .50cal Pickup CoD4

Sound(s) Multiplayer sound

The Barrett .50cal is relatively unchanged from Call of Duty 4: Modern Warfare, with the exceptions of new attachments, a redesigned scope, widened muzzle brake, and lack of a front iron sight. The only notable change from Call of Duty 4: Modern Warfare is that the Barrett .50cal, along with all the other sniper rifles, now have full mobility, like an submachine gun. In addition, it is the first sniper rifle available to the player, whereas it was the last in Call of Duty 4: Modern Warfare.

CampaignEdit

The Barrett .50cal can be found twice in the campaign. It is found in the missions, "Of Their Own Accord" (although it is mounted with a thermal scope and variable zoom) and "Loose Ends." The only major differences from campaign to multiplayer are that the Barrett .50cal has a lower, more realistic level of recoil and a fairly low Firecap in the campaign.

Special OpsEdit

In Special Ops, the Barrett .50cal is found in "Sniper Fi", "Estate Takedown", and "Armor Piercing". The Barrett .50cal is a good weapon to use against Juggernauts, as it takes three headshots, six chest shots or eight body shots to kill one.

MultiplayerEdit

The Barrett .50cal is unlocked at Level 3 as part of the "Scout Sniper" default class.

The Barrett .50cal is most praised for its ability to deliver one hit kills with a high rate of fire, though it is capable of firing faster than its sight can settle. Firing too quickly makes the Barrett .50cal difficult to use, due to the high recoil. However, the Barrett .50cal does have a recoil limit. This problem is easily mitigated by simply not pressing the trigger as quickly and only firing when the recoil has settled, giving this weapon the same accuracy and rate of fire as the Intervention. This requires great concentration, as inexperienced players are tempted to take advantage of the Barrett's semi-automatic capability into firing too soon.   

Nonetheless, the ability to fire so fast can be an advantage in close quarters when there is no time to switch to a secondary and the player is forced to fire their sniper rifle from the hip.  This gives the Barrett a big advantage over the Intervention, the latter which forces the user to quickscope.  The only disadvatage of the Barrett, aside from the recoil (which can be eliminated by patience), is the long reload time but it makes up for that with a larger magazine.

With Stopping Power, the weapon kills in one hit to the head, neck, chest and stomach. Without it, it loses the one-hit-kill to the stomach. Targets will require multiple hits when Painkiller, Last Stand or Final Stand is used. In Hardcore it is a one-hit-kill anywhere on the body, even when used with a silencer.

One flaw of the Barrett is that its recoil kicks the gun up and to the right so much that the shooter momentarily loses sight of their target. Since the ACOG Scope zooms in less when looking down the sight, it is easier to follow an enemy after firing with it than with a standard Sniper Scope, but in many situations the decreased zoom and inability to steady the scope makes it less than practical.

The Barrett .50cal is a relatively good sniper rifle to use with a silencer and Stopping Power, as the player can kill a target with a single shot to the chest, neck, or head. However, the Barrett's high recoil can make it difficult for the player to land a second shot if the first shot does not kill. Without Stopping Power, the Barrett .50cal is a less than ideal candidate for a silencer because all sniper rifles require two shots to kill when using a silencer without Stopping Power, except in Hardcore.

Weapon AttachmentsEdit

For camouflage images, see Barrett .50cal/Camouflage.

Call of Duty: Modern Warfare 3Edit

"The Barrett .50cal provides the second fastest fire rate in its class. Along with a rapid re-center speed and a 10-round magazine, it's possible to tag multiple targets before reloading. Note that the recoil kicks hard outside of prone, so find a good perch and remain low for the best performance."
— Call of Duty: Elite description
Barrett .50cal Create-a-Class MW3
Call of Duty: Modern Warfare 3
Damage

98 (70 Suppressed)

Damage Multipliers

Head: x1.5 Chest: x1.5 Stomach: x1.1 Limbs: x1

Weapon Class

Sniper Rifle

Magazine Size

10 rounds (15 with Extended Mags)

Unlocked at

Level 49 (Survival Mode)

Starting Ammunition

10+20 (MP)

Maximum Ammunition

100 (SP), 60 (MP)

Reload Time

3.917s loaded, 4.25s unloaded

Rate of Fire

150 RPM (SP), 1200 RPM (MP)

Recoil

Very High

Fire Mode

Semi-Automatic

HUD icon

Barrett .50cal HUD MW3

Sound(s) Original sound

w/ Suppressor

The Barrett .50cal returns in Call of Duty: Modern Warfare 3. It appears in one of the default classes. It has a very similar look to the Call of Duty: Modern Warfare 2 version, but with a darker finish, new scope, and the bipod is now folded forward.

CampaignEdit

The Barrett .50cal briefly appears in the mission "Blood Brothers" during the loading cutscene, when Yuri and Soap set up in their sniper nest. However, it is not used and is not seen again. It is replaced by the RSASS during the actual mission.

MultiplayerEdit

The Barrett .50cal is available in level 2, through the Scout Sniper Default Class and is unlocked for Create-a-Class at level 4. It is very much like the variant in Call of Duty: Modern Warfare 2, in which it is a one-hit-kill to the head, neck, chest and stomach. One change to the Barrett from previous titles is that it reduces the player's movement speed considerably; players carrying it will have the same movement speed of a Light Machine Gun. Because of this, the Speed Proficiency is recommended. Also, its recoil and sway are lower when prone or crouching.

It is a good idea to pair Sleight of Hand with this as it can greatly reduce the reloading time. However the 10 round magazine, semi-automatic firing mode, and large potential for a one-shot kill means the said perk is not mandatory.

Special OpsEdit

The Barrett .50cal is available for both Survival and Mission modes.

Mission ModeEdit

The Barrett .50cal is used by the player providing overwatch in the Mission Mode challenge Invisible Threat. Several Barretts can also be found on the roof of the Stock Exchange in Flood the Market, to pick off enemies on the adjacent rooftops.

Survival ModeEdit

The Barrett .50cal is unlocked at level 49 in Survival Mode, being the last sniper rifle to be unlocked. It costs $2000 from the Weapons Armory. It is one hit kill up until heavy troops armed with an AK-47 appear, so an automatic weapon should be switched out for the Barrett .50cal after the heavy troops appear. However, due to its high damage and Firecap combined, if equipped with a ACOG Scope it is a very deadly battle rifle for a little longer than what's recommended of it.

Weapon AttachmentsEdit

ProficiencyEdit

  • Kick - Unlocked at weapon level 4.
  • Impact - Unlocked at weapon level 10.
  • Attachments - Unlocked at weapon level 14.
  • Focus - Unlocked at weapon level 18.
  • Speed - Unlocked at weapon level 24.
  • Stability - Unlocked at weapon level 28.

GalleryEdit

For camouflage images, see Barrett .50cal/Camouflage.
For attachment images, see Barrett .50cal/Attachments.

DemonstrationEdit

BarrettBarrett .50cal Demonstration - Modern Warfare 3(00:41)
1,037 views

Call of Duty: Black Ops IIEdit

Barrett M82A1 menu icon BOII
Barrett M82A1
Magazine Size

10 rounds (SP)
5 rounds (Zombies) (7 when Pack-a-Punched)

Starting Ammunition

10+90 (SP)

Maximum Ammunition

10+200 (SP)
5+30 (Zombies) (7+42 PaP)

Fire Mode

Semi-automatic

Used by

Frank Woods, Alex Mason, Mark McKnight

HUD icon

Barrett M82A1 Pick-up Icon BOII

CampaignEdit

The Barrett .50cal also appears in Call of Duty: Black Ops II, now called Barrett M82A1. It is part of the recommended loadout for the mission "Time and Fate", and scriptly used in the mission "Suffer with Me" where it is used by Frank Woods to shoot Mason. It can be unlocked for use in any mission once "Time and Fate" has been reached.

AttachmentsEdit

ZombiesEdit

The M82A1 is available in the Mystery Box in all maps. The weapon is rather weak, as it boasts very low accuracy, mediocre damage, barely manageable magazine capacity and a sniper scope by default (which can be a hindrance in close quarters, where most action will take place). The weapon's role as a sniper rifle is questionable (should the situation come to long range engagements), as the bullets do not hit where shown when scoped in. This given with the other traits being poor, the Barrett M82A1 is a fairly inefficient weapon.

When Pack-a-Punched, it becomes the Macro Annihilator, and gains increased damage and ammo capacities, as well as a Variable Zoom scope. The Macro Annihilator also gains improved hip-fire accuracy, as if it were to have a laser sight. 

TriviaEdit

MiscellaneousEdit

Call of Duty 4: Modern WarfareEdit

  • The Barrett .50cal has an unused front sight, but when the ACOG sight is equipped, the front sight is removed.
  • The mounted version in "One Shot, One Kill" has two sets of bipod legs, one folded and one unfolded.

Call of Duty: Modern Warfare 2Edit

  • The Barrett .50cal has a Mr. Yuk sticker on the lens cap although it can be difficult to see it at first (it is easiest to see when the player sprints). The player will not be able to see it if they have a different scope attached. It is one of two weapons to have a Mr. Yuk sticker on it, with the other being the WA2000.
  • This gun has the serial number A0750319. This is most easily seen with Arctic Camouflage.
  • When zoomed in with the ACOG, the player can see that the rear iron sight is marked for yards.
  • The Barrett 50.cal and the M21 EBR are the only sniper rifles where a camouflage does not appear on a thermal scope if one is applied.
  • Strangely, the Barrett .50cal's scope in "Of Their Own Accord" looks the same as the regular scope, even though it uses a Thermal Scope.

Call of Duty: Modern Warfare 3Edit

  • The Barrett uses the classic scope_overlay_m40a3 reticle in all singleplayer modes, and the Call of Duty: Modern Warfare 3 generic reticle in multiplayer modes.
  • The Barrett .50cal is one of the strongest sniper rifles in Call of Duty: Modern Warfare 3.

Call of Duty: Black Ops llEdit

  • In "Suffer with Me", The Barrett M82A1 used to snipe Alex Mason is called "M82A1 20x Variable Zoom". It has no idle sway, even though the "hold breath" prompt is still present.
  • The M82A1 uses the Call of Duty: 'Modern Warfare 3 model with a different scope; it has different mounting rings, a less bulky midsection, one less control knob, and no popped-open rear lens protector. The model used at the end of "Suffer with Me" is unique, and has the normal Call of Duty: Modern Warfare 3 scope.

VideoEdit

MW2 - Recoil Abuse(00:26)
3,029 views
Video demonstrating the Barrett's predictable recoil

ReferencesEdit

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