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CoDUOtr CoDFHtr CoD2tr CoD2BROtr CoD3tr CoDRTVtr Cod4topright CoD4DStr MW2icontr BlackopsNewTopright Findmakarovicon MW3tr MW3DStr BO2topright AWtopright

Binoculars are a piece of equipment, that are seen in Call of Duty: United Offensive, Call of Duty: Finest Hour, Call of Duty 2, Call of Duty: Roads to Victory, Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Find Makarov: Operation Kingfish, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, and Call of Duty: Advanced Warfare. They are used for observation and support purposes.

Call of Duty: United OffensiveEdit

Artillery Strike

2000 (MP direct damage), 300-10 (MP explosion damage), 50 (melee)

Magazine Size

15 artillery shells

Rate of Fire

0.5 RPM



Used by

All faction


The binoculars are only used in the Russian campaign during Kharkov 1, when the player (playing as Yuri Petrenko) uses the binoculars to spot and direct artillery strikes on Flak 88 guns.



In multiplayer, the player obtains a pair of binoculars for scouting when the rank of Sergeant is reached. When the rank Sergeant is reached, the player can call in artillery strikes by using the binoculars and pressing the primary fire button. An artillery strike consists of 15 artillery shells that fall within a 850in radius every 2 seconds, making the whole artillery strike last for a duration of 30 seconds. Each artillery shell deals 2000 damage directly and causes explosive damage of 300-10 in a 500in radius, making it the largest explosion in the game. A single artillery strike will lay waste to bunkers, vehicles, and infantry alike, making it the single most devastating attack in the game.

At close range, binoculars can be used as a melee weapon, clubbing them in a downwards motion. It is important to note that this attack does far less damage than melee with any other weapon and will require several hits on an enemy to kill them. If the player makes a melee kill with the binoculars, a binocular icon appears in the kill feed instead of the normal melee icon.

Call of Duty: Finest Hour, Call of Duty 2 and Call of Duty 2: Big Red OneEdit

In Call of Duty: Finest Hour, Call of Duty 2 and Call of Duty 2: Big Red One, the binoculars are used mainly for observation purposes, occasionally for calling in artillery or air strikes. In some levels, the lenses can get foggy after extended use without leaving the view. Binoculars in third person look like aiming down sights. In the level "88 Ridge", the player can use binoculars to sight distant targets.


Call of Duty: Roads to VictoryEdit

In Call of Duty: Roads to Victory, the binoculars are used in the mission Altavilla. Here, they are used to mark targets for air strikes.


Call of Duty 3Edit

In Call of Duty 3, binoculars are only used in certain missions to direct tank and artillery fire. If the player chooses to be the "Scout" class in multiplayer, they are given a pair of binoculars and a sniper rifle. Over time, the artillery indicator at the bottom right hand corner fills up with white. When it is full, an artillery strike can be called in. The artillery can also hurt teammates, but it is devastating on infantry.


Call of Duty 4: Modern WarfareEdit

In Call of Duty 4 the binoculars are used by John Price and MacMillan in the "One Shot, One Kill" intro. The binoculars were usable by player on early stages, as there is string in cut Training mission, binoculars icon in Deep Impact teaser and fake Vladimir Putin review, "Expose Enemy" perk icon, and the string about binoculars in weapons localization strings. Also, Kamarov uses binoculars in "Blackout" to watch his troops invade a village from a power station.

Call of Duty 4: Modern Warfare (Nintendo DS)Edit

In Call of Duty 4: Modern Warfare (Nintendo DS), the binoculars are used by the USMC Rangers for calling in airstrikes. It is taught to the player to be used against enemy armor in the level "First to Fight". It is used by pressing it's inventory icon, aiming at a target and pressing the fire button.

Call of Duty: Modern Warfare 2Edit

In Call of Duty: Modern Warfare 2, Colonel Marshall is seen using the binoculars in the level "Whiskey Hotel" to watch the onslaught at the White House. Also, in level "Team Player", one of the Rangers will use binoculars.

Call of Duty: Black OpsEdit

In Call of Duty: Black Ops, it is briefly used by Alex Mason in the mission "Executive Order" to scan the Baikonur Cosmodrome and witness Kravchenko stab Weaver's left eye. On the Wii version, the binoculars will just float up to the player's eyes, due to lack of RAM. It is also used in the mission, "Crash Site" where Frank Woods uses it to scan the way ahead before the player's boat takes off.

Find Makarov: Operation KingfishEdit

Binoculars are used by Sandman at the top of the hill while Frost is providing sniper support.

Call of Duty: Modern Warfare 3Edit

The binoculars are briefly seen in the level "Eye of the Storm", where an enemy Russian is using it to spot targets for a sniper on the rooftops before being silently taken out from behind by Captain Price and Kamarov.

Call of Duty: Modern Warfare 3: DefianceEdit

The Binoculars appear in three levels on Call of Duty: Modern Warfare 3: Defiance, and in every level they are used to mark targets for the air force to destroy.

Call of Duty: Black Ops IIEdit

The Binoculars are used several times in the campaign, in both future and past missions. In "Celerium", they are used to observe a Cordis Die facility. In "Old Wounds", they are used to watch an advancing tank. In "Time and Fate", they are used to spy on Raul Menendez in his estate. In "Dispatch", they are used by a JSOC operative to watch Tian Zhao's incoming VTOL. The pair of binoculars itself reuses the skin from the previous game.

Call of Duty: Advanced WarfareEdit

The binoculars are used by Jack Mitchell in the level "Induction" to spy on a North Korean launcher and to find the Demo Team. The player can zoom in and out of the binoculars. Additionally, the binoculars will outline any visible enemy in orange until the binoculars are put away.

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