|Call of Duty: Modern Warfare 3: Defiance|
|Media||Nintendo DS gamecard|
- "They've done the handheld versions of Call of Duty 4: Modern Warfare, Modern Warfare 2, Black Ops, and World at War, among many other DS games. So, the DS version is in expert hands."
- — Activision social media manager, Dan Amrich
Defiance takes place in the two or three days leading up to the console version, around the same time as the final missions of MW2.
Defiance opens in Russian-occupied Alaska. A team of National Guard and British special forces are on a mission to claim vital intelligence and defend the oil pipes. With the help of "Watcher", an aircraft providing navigational support, the mission is successful.
The game then moves to Nevada, near the Hoover Dam, where a different team of National Guard are defending civilian extraction. They then move to the mountains and use a Barret .50 Cal to eliminate enemy sniper and mortar teams. A group of British soldiers then move in via Little Bird insertion to the Hoover Dam. The mission fails, however. The dam is destroyed and the British team is killed.
The final theater of the game is Baltimore, Maryland. In an airport, an AC130 codenamed "Hunter" provides cover for a British ground team as they hunt down important Russian personnel. The Russians nearly escape, but Hunter destroys the plane they were on.
Nearby, a group of Americans is searching the Baltimore port for a Russian WMD. They discover the location of the weapon, but are too late, as a helicopter is taking it away. The player must then pick up an RPG and destroy the transport chopper. The team is then transferred to New York City, leading into the events of Modern Warfare 3
- "In The Wild": During Wilderness survival training, National Guard are directed to towards invading Russian troops.
- "Isolation": British SFSG forces arrive and lend a hand in recapturing an Alaskan oil town occupied by Russian troops.
- "Overwatch": SFSG troops, guided by US JSTARS circling overhead, must make their way towards a suspected weapons cache.
- "Oil, Fire, and Ice": National Guard attempt to reach and reclaim the oil refinery.
- "Running For Cover": US forces are sent to clear a civilian town and commerce sector, preventing Russians from establishing a staging area for wider attacks.
- "Clearing Out": An AC130 is called in to engage Russian forces, and provide cover for civilians being evacuated.
- "Through the Mountains": While on sniper patrol near the Hoover Dam, National Guard learns that the Russians are moving armor and troops towards the dam.
- "Dam Approach": An SFSG helicopter insertion team clears the grounds surrounding the Hoover Dam before deploying ground troops to clear the interior.
- "Lights Out": SFSG ground troops enter to secure the Hoover Dam, trying to prevent the Russians from destroying it but they fail the mission in the process and the dam is blown up.
- "Fire From the Sky": An AC130 clears the exterior of a Russian occuipied commercial airport before ground troops move in.
- "Clean Up": An SFSG team mobilize into the commercial airport to clear out any Russian presence.
- "Heavy Metal": Russian armor and troops have moved into a Baltimore suburb, and allied Abram battle tanks have been mobilized to eliminate them.
- "Dangerous Cargo": The final push in the port of Baltimore. The Russians are trying to establish an entry for additional troops and weaponry.
- "Hurricane Ivan": The allies have downloaded a manifest detailing a recently arrived WMD, and initiate a frantic chase towards an airlift to secure it.
The multiplayer in Call of Duty: Modern Warfare 3: Defiance features 18 perks, a barracks system that allows player to pre-configure weapon and perk loadouts, similar to the console version's Create-A-Class, and 14 Multiplayer maps, 7 new and 7 from the previous DS titles.
Improvements and additions
Multiplayer in Call of Duty: Modern Warfare 3: Defiance to most players, seems to have no changes and seems almost similar to Call of Duty: Black Ops DS its predecessor. However, despite their similarities some additions have been made:
- New Alaskan character models have been introduced.
- Weapons are no longer limited to factions, all weapons can be used by anyone regardless of faction.
- Graphical improvements.
- Character models have more actions such as pivoting their bodies, crouch running, walking while crouching and reloading. Other players can see actions made by the player.
- As mentioned above weapons, perks and title loadouts are available.
- Pre-configurable match macros are now available.
- Higher match customization such as damage multipliers, customable weapon restrictions, perk restrictions, and pop up mystery weapons.
- As mentioned above new "Mystery weapons" now appear randomly on maps, most commonly explosive weapons.
- Friendly fire can now be enabled or disabled.
- Three new game modes One in the Chamber, Gun Game and Sharpshooter, have been added.
- Capture the Flag and Team Capture the Flag are now absent.
- Players can now mantle objects and climb ladders automatically by simply walking against them, this does not work if the player is ADS.
Defiance retains most of the titles from Black Ops DS excluding various single, multiplayer titles and Zombies titles, as Zombies is not present in game.
- The Dark
- Water Station
- The Square
- Dock 27
- City Block
Nevada Suburb and mountain Missions
Hoover Dam Missions
Baltimore Airport Mission
Baltimore Suburb Mission
Baltimore Port Missions
US Air Force
- Command (Both US and British COs)
- Capt. "Brewer"
- Sgt. "Vargas"
- Sgt. "Wilson"
- Several unnamed US troops
- Several unnamed British troops
Call of Duty: Modern Warfare 3: Defiance features 28 weapons, with some returning from previous Modern Warfare DS titles.
- M249 SAW
- SKS (Is now semi-automatic)
- AUG A3
- M4 Carbine
- Barrett .50cal (Campaign and mini-objective only)
- Desert Eagle
- Throwing Knife
- Javelin (Campaign and mini-objective only)
- RC-XD (Campaign and mini-objective only)
- Main article: Nintendo_DS_Awards#Modern_Warfare_3:_Defiance
- When a character reloads, they do not remove a magazine in third-person, they make the animation but no physical magazine is ever removed. This applies to NPCs in campaign and to player models in third-person in multiplayer.
- In third-person, the reload animation for LMGs is the same as the one for all other weapons.
- Most of the Russian soldiers use the same character model as the Russian soldiers from Call of Duty: Black Ops (DS) and the same model as Capt. Kovics and Sgt. Vastov, also from Call of Duty Black Ops (DS).
- When the throwing knife has hit an enemy, blood does not show, however when knifing and shooting the enemy, blood shows.
- The American soldiers use the same model from Call of Duty: Black Ops (DS).
- Capt. Jane and Capt. Ramirez both use the same model as Yuri Raslov when he is dressed as an American in Call of Duty: Black Ops (DS).
- Most of the Awards and Titles in this game are the same ones from Black Ops (DS).
- Blood from being shot has returned.
- Breaching has returned and is used more frequently in the game.
- A strange popping noise can be heard whenever the player is damaged.
- Allies now have more animations such as crouching in a special way, holding up their arms and mantling objects.
- Allies who die in the midst of battle have been reintroduced, and to a quite larger scale.
- If the player manages to protect an unnamed ally who would die, and points their crosshairs at them the text "Unable to find" will briefly flash and then disappear. This may only happen when the player views them once, and once only. After viewing them the text never appears again if the player aims at the unnamed ally.
- Destructible objects have been reintroduced, with explosive gas containers, explosive barrels and windows in certain missions can be destroyed if shot at.
- Sometimes, if the player pauses in game and continues, they are unable to aim their sights in any direction. This wears off after a few seconds.
- The 3-digit hack minigame returns in Defiance and retains it's similar rules. However, despite it saying how the number position and color codes have no relation, the number position and color codes do have a relation. The rule was probably removed to decrease the difficulty level of the minigame, but the rule text was probably forgotten to be taken out, or it is also possible that this was an oversight and/or bug.
- Players are now able to mantle object and climb ladders automatically by simply walking against them, unless they are aiming down sights.
- This is the first Call of Duty game rated 16 in Germany while others are rated 18.