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Cpl. Dunn and Darthkenobi0 created this as a guide to the Intervention.

Captain Price (COD4)
This is for the record. Guides are written by the veterans.
This article is an official Ask A Veteran guide.
This page was created by CDW Veterans as a How-To Use the Intervention guide.

Overview[]

The Intervention is a sniper rifle featured in Modern Warfare 2. As the first unlocked sniper rifle, and the most available sniper rifle in the campaign (alongside the M14 EBR) the Intervention is very popular.

Compared to other weapons[]

The Intervention has one main competitor, the Barrett .50cal.

The Barrett .50cal shares the same damage stats with the Intervention, but the latter has higher idle sway, longer time to steady the aim, and also has a lower fire rate due to the bolt-action. Compared with the Barrett, the Intervention is somewhat more useful at very long range, due to having lower recoil than the Barrett, allowing the target to stay in the scope after firing, making a follow-up shot should the first not kill, slightly easier. The Barrett's higher recoil however resets faster than the bolt of the Intervention, meaning a second shot can be fired faster. The Barrett's higher magazine capacity and ability to fire rapidly, make it a better choice for close quarters if the player is using any secondary weapon if it is not a handgun, as it takes valuable seconds to prepare a secondary to fire.

It is a common myth online between players that the Intervention is more accurate than other rifles, due to the fact that it is a bolt-action, and that in the Statistics bars in the Class Creation screen display higher accuracy for it. This however is wrong - all weapons (apart from shotguns) are perfectly accurate to their sights (apart from glitched weapons such as the MG4 and the FAL when equipped with a Red Dot Sight). For sniper rifles, this means that the middle of the crosshairs is always where the shot will land.

The Intervention actually has the most idle sway while breathing, making it theoretically the least accurate sniper rifle in the game, however, accuracy is decided upon recoil of the gun and how long it takes for each gun's recoil to reset before firing again. The Intervention has less recoil then the Barrett, which leads most players to believe the Intervention is more accurate sniper rifle. However, as mentioned above, the Barrett's sights reset faster than the cycling of the Intervention's bolt, allowing for faster fire when needed. When comparing the recoil of the Barrett and Intervention, the Barrett's recoil is very predictable, but leaves the shooter vulnerable during that time. Additionally, after the recoil has settled, the sway generally prevents an accurate second shot over long range. The Intervention, on the other hand, has unpredictable recoil. It sometimes has medium to almost no recoil at all, but can also sometimes have recoil the same magnitude of the Barrett. This means that there is a larger chance factor in the accuracy and efficiency of using the Intervention to place multiple shots.

This weapon is often favored by "quick-scopers."

Tactics[]

The Intervention, being the only bolt-action sniper rifle in Modern Warfare 2, has the lowest rate of fire of the game's sniper rifles. Because of this low rate of fire, and the smallest magazine (5 rounds) of the sniper rifles, the Intervention is not easily adaptable. The Intervention has a high zoom as well as high damage, while its increased idle sway can make it difficult to aim.

The Intervention is often used the ACOG Scope, Thermal Scope and FMJ attachments for quick-scoping and standard sniping techniques. The Intervention is effective with the "basic" sniping technique of hiding behind cover, on high vantage points or other wide-view high-cover areas, for sniping. As mentioned above, because of its reduced recoil the Intervention is commonly held as the more accurate sniper rifle, while its high idle sway makes it technically the least accurate. Because of this, and the other cons of this weapon, the Intervention is not recommended for use in situations where an enemy can outmaneuver a player long enough to engage, mostly due to the small magazine and long reload time.

The intervention is a weapon that is very effective when being used by those with a "knack" for sniping. For those that are able to learn the sway of the Intervention, the weapon can be very easily used for quick shots, as the idle sway movement can eliminate some of the need for the player to actually adjust his aim. However, the exact opposite is also true, the sway can also make sniping more difficult, and those who check their shots can often miss kills or get killed.

An effective usage of the Intervention is in the obvious wide, open spaces, with Sleight of Hand and FMJ, especially by those who can effectively use the sway to their advantage, however, when used in this capacity and a good amount of caution, the Intervention can be effectively used for quick-scope shots to the torso. It is recommended by some that the thermal and ACOG scopes be avoided because of the cons of those sights, while these can be used to some capacity in less stealthy tactics.

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