|Damage Multipliers||x1.4 Head|
|Weapon Class||Light Machine Gun|
· 100 rounds (SP & Extinction)
· 80 rounds (MP)
· 120 (MP), 150 (Extinction)
|Starting Ammunition||80+80 (MP), 100+100 (Extinction)|
|Maximum Ammunition||100+400 (SP & Extinction)|
|Rate of Fire||857 RPM (1008 w/ Rapid Fire)|
- "Fully automatic. Hip fire only with increased accuracy from attached Laser Sight. Recoil stabilizes with sustained fire."
- — Description.
The Chain SAW, or KAC ChainSAW as called in the game files, is a light machine gun that appears in Call of Duty: Ghosts. It is a hip-fire only weapon with an integrated Laser Sight. While the player cannot "aim down the sights" of the weapon, they can use the ADS button to steady their aim and make the gun more accurate over longer distances, though this action turns off the laser sight.
The Chain SAW appears only once in the campaign, at the start of the mission "The Ghost Killer", next to one of the dead soldiers. It is not equipped with a Laser Sight, unlike its multiplayer counterpart.
If kept until the point where the enemy helicopters appear, it can be a very fun and effective weapon to dispose of them with, destroying each chopper with about half a magazine.
The Chain SAW appears as an LMG in Multiplayer. It has the highest cost of any LMG, at 9 points. It has an integrated laser sight that tightens hipfire spread. While one cannot traditionally aim down sight with this weapon, the ADS button tightens the spread further to allow for accurate shooting at longer ranges. Using Steady Aim will tighten this spread even further, making the Chain SAW an even more accurate hipfire weapon than SMGs.
The Chain SAW is not well tailored towards long-range engagements, due to its hipfire-only nature. It has the lowest range in the LMG class and has one of the lowest long range damages, dropping off to a five shot kill at its periphery. Additionally, it has the lowest magazine size in its class at only 80 rounds while having the the fastest rate of fire, meaning that ammo will be used very quickly without the use of Scavenger or Fully Loaded. Like other LMGs it has a very slow reload time, so Sleight of Hand is always a good choice. An effective setup with the Chain SAW utilizes Muzzle Brake to increase its lower range coupled with Steady Aim to increase its already very accurate hipfire accuracy. Extended Mags can be useful to mitigate its low magazine size, while Rapid Fire is a good choice on smaller maps where its very high fire rate will outclass other slower firing weapons.
Interestingly, the Chain SAW has +45% recoil over its first six shots fired. While this may not be as noticeable because it is hipfire-only, firing full auto over longer distances rather than in bursts will help to stay on target easier.
When wielding the Chain SAW movement speed is reduced to only 90% as opposed to 80% for all other LMGs. This allows the player to be more mobile as the weapon's characteristics benefit such. Also, movement speed when ADS with the Chain SAW is 4% higher as opposed to all other LMGs. The Chain SAW also has a noticeably smaller hip-fire spread than other LMGs, possibly due to the built-in Laser Sight.
In conclusion, the Chain SAW might not even be classified as a LMG; it is so different that it cannot effectively be used like another LMG. Instead, players must use the Chain SAW in a different playstyle that suits them, for example, the Chain SAW can easily be taken into close range to flush out rooms and other choke points. Once the player can find the Chain SAW's true strength, and utilize it, then the Chain SAW can be truly be regarded as a deadly weapon.
The Chain SAW appears in Extinction, and has appeared on all of the maps thus far. In each installation, it has a 100 round belt and no laser. The Chain SAW costs $3000, making it one of the costliest weapons to use (the same price as other LMGs). It is overshadowed by other fellow LMGs due to their ability to ADS and reserve ammo easier; however, the Chain SAW more than makes up for it with much better power at close range, where many fights with the Cryptids take place. In Extinction, this weapon can only support the Muzzle Brake, Rapid Fire, Extended Mags and ARK. The reload time is very long and they happen often even with the 100/150 round belt; as such, the player should use Team Boosters or Weapon Specialist in conjunction with this weapon to cut down on the punishing reloads.
- Point of Contact : Cabin "Barn", 2nd floor.
- Nightfall : With luck in the locker for free and for $3000 in Compound.
- Mayday: Found in the third area leaning against a wall by a hive.
- Laser Sight (multiplayer only)
The Chain SAW appears in Safeguard mode with a Flash Suppressor (a combination not possible in other game modes), as well as its integrated Laser Sight. It starts appearing from round 10 onwards, where it can be obtained from support drop crates. The weapon may seem a bit weak when acquired for the first time, but after upgrading a few times it becomes an extremely effective weapon, notably due to the high rate of fire and easy handling compared to the M27-IAR (though the M27-IAR would be a better choice in terms of long range engagements and ammunition capacity).
- The Chain SAW's in-game model features a unique integral grenade launcher that is unusable. Equipping the grenade launcher attachment will change the launcher model to an FN EGLM.
- When viewed in Create-A-Soldier, the selected soldier holds the weapon as though it had a pistol grip, rather than by its actual one.
- Even though the Chain SAW is hip-fire only, there are rails mounted on the gun to fit opticals. There are rails mounted in front of and behind the handle which is only viewable in first-person, whilst a barrel-mounted rail can also be seen.
- The Chain SAW is seen in a Skeleton Angel background, earned by purchasing 3 squad members.