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Claymore

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Cod4topright MW2icontr BlackopsNewTopright MW3tr BO2topright Ztr CoDO Icon Codghostsicon Call of Duty Ghosts Extinction icon
For similar pieces of equipment, see Spikemore and Shockwave Claymore.

The Claymore is an anti-personnel mine featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3,Call of Duty: Black Ops II, Call of Duty: Strike Team, Call of Duty Online and Call of Duty: Ghosts.

Call of Duty 4: Modern Warfare Edit

Claymoreiwi
Call of Duty 4: Modern Warfare
Damage

512-100 (SP), 200-50 (MP)

Unlocked at

23

Maximum Ammunition

10 mines (SP), 2 mines (MP)

Fuse Time

0.83 second trigger delay

Radius (explanation)

ClaymoreRadius COD4

Used by

USMC, SAS

CampaignEdit

In Call of Duty 4: Modern Warfare, the claymore is first seen in the level "Blackout" when Gaz orders Soap to place them in front of the guard house and draw the guards' attention.

Usually, the player starts out with Claymores in their inventory. Claymores are mainly used in "One Shot, One Kill" after the player shot Zakhaev when Captain MacMillan orders the player to plant Claymores around the perimeter in order to kill enemies before they get close enough to snipe them.

MultiplayerEdit

The Claymore is unlocked at level 23 and can be used to defend a position from enemy assault. Claymores are mostly used when a player stays in one area and wants to protect themselves. In the beginning of a match, the player begins with only two claymores. As the claymore takes up the first slot, the RPG-7 and special grenades X3 cannot be used. The amount of damage delivered by the claymore increases with the Sonic Boom perk, as it increases the damage of all explosive weapons damage.

GalleryEdit

Call of Duty: Modern Warfare 2 Edit

Claymore menu icon MW2
Call of Duty: Modern Warfare 2
Damage

512-100 (SP), 200-50 (MP)

Unlocked at

Level 31 (Command Sergeant Major)

Maximum Ammunition

10 (SP), 1 (MP)

Fuse Time

0.75 second trigger delay, 3 second trigger delay with Scrambler Pro

Used by

U.S. Army Rangers, Task Force 141

Kill icon

MW2-Claymore-HUD

The Claymore makes a return in Call of Duty: Modern Warfare 2, however, it is available as an equipment instead of as a perk. Players only receive one in the beginning of a match, however, the player can resupply them with the Scavenger and One Man Army perks, although the player can only place two claymores at a time; if a third is placed, the first will explode. If two Claymores are placed so that the laser detectors cross, both will explode.

If a player plants a Claymore, stands in front of it and shoots, the Claymore will damage and kill the player. If an enemy shoots it, it will damage its owner and any of the owner's teammates, as well as the shooter, but not the shooter's allies. Also, a player can never trigger their own or allied Claymores, but if they are standing too close (particularly in Hardcore game modes) when an enemy triggers it, it will hurt or kill them as well.

Claymores are often also used as an early-warning system that enemies are coming. They are now also temporarily disabled by enemy Stun Grenades and Flashbangs detonating nearby, including those thrown by the original planter of the mine. In Hardcore game modes, friendly Stun Grenades and Flashbangs also cause the same effect. Deactivated Claymores will spark and smoke a little. After about five seconds, the Claymore will reactivate and will explode as normal when triggered. Additionally, Claymores are immediately placed when the "equipment" button is pressed and released, instead of being drawn with one button press and placed with the primary "fire" button, as in Call of Duty 4: Modern Warfare.

GalleryEdit

Call of Duty: Black OpsEdit

Claymore menu icon BO
Call of Duty: Black Ops
Damage

200-50 (MP)

Maximum Ammunition

5 (SP), 1 (MP)
2 (Zombies)

Fuse Time

0.83 second trigger delay

Radius (explanation)

6.5 meters

Cost

CoD Points logo BO5000

"Directional anti-personnel mine that triggers a proximity-based explosion"
— Create-a-Class 2.0 description

CampaignEdit

Claymores only appear in the last section of "The Defector". They are primarily used to defend against the waves of NVA forces at this portion of the game. They can be found on top of a wooden box. The player can carry up to five Claymores before having to pick up more. Once those are placed, more can be collected from the box, the maximum number being 20 claymores.

Multiplayer Edit

Claymores can be carried around as in Call of Duty 4: Modern Warfare and are placed with the "fire" button. They can also be picked up and moved after being placed. They differ from the Modern Warfare version. In the Modern Warfare version when a Claymore goes off, it is a "click", while the Call of Duty: Black Ops version is a "beep-beep". The sound is silent, which means it cannot be heard from gunfire and explosions. They are unlocked at level 4 when Create-A-Class is unlocked and cost CoD Points logo BO5000, making them the most expensive equipment in the game, along with the Motion Sensor. Players may often opt to use the Motion Sensor instead for those who prefers to stay in one area due to players only spawning with one Claymore each life, and unlike in Call of Duty: Modern Warfare 2, Scavenger does not resupply them; in addition, Flak Jacket returns, rendering the Claymore near useless when facing opponents using said perk.

An enemy RC-XD will trigger a claymore, destroying both. However, if the player were to boost while driving the RC-XD, it would pass the Claymore and be unaffected, but the Claymore would still go off. Attack Dogs will also trigger Claymores.

Claymores can be resupplied by a Care Package that contains Ammo if the Claymore was placed before.

ZombiesEdit

Claymores are usable in all Zombies map with the exceptions of Dead Ops Arcade and Shangri-La, where they cost 1000 points to purchase off the wall. The player receives two when first bought, and they are restored after every round at a rate of two, like grenades. Claymores come in handy in the higher rounds due to their very high power, and they are often used to help a group of players surviving in one spot, as players that are reloading can use the Claymores to protect them until they have finished reloading. The Claymore's damage increases with every round. Like with grenades and Monkey Bombs, getting a Max Ammo power-up will replenish the amount of Claymores the player has. Claymores also do not harm the player when detonated even if a zombie triggers it right after being laid down by the player.

In Ascension, Space Monkeys can destroy Claymores without harming themselves. Space Monkeys can still be harmed if Claymores are placed in elevated areas like the stairs.

A new, more powerful version of the Claymore called the Spikemore appears in the map Shangri-La, which fires Punji Stakes when triggered.

LocationsEdit

GalleryEdit

Call of Duty: Modern Warfare 3Edit

Claymore menu icon MW3
Call of Duty: Modern Warfare 3
Damage

200-50

Unlocked at

Level 53 (Multiplayer)
Level 2 (Survival)

Cost (Survival Mode)

$1000

Radius

MW3 claymore blast radius chart

Claymores return in Call of Duty: Modern Warfare 3.

MultiplayerEdit

Claymores are unlocked at rank 53 they can be picked up and moved after being placed like in Call of Duty: Black Ops, but cannot be resupplied by the use of the Scavenger perk as in Call of Duty: Modern Warfare 2.

Survival ModeEdit

In Survival Mode, Claymores are purchasable at Level 2 in the Equipment Armory in increments of five. They are useful for protecting flanks as they have high damage. At later rounds on tier 3 and 4 maps, or very, very late rounds on tiers one and two, Claymore Experts will put claymores at flank points across the map.

Call of Duty: Black Ops IIEdit

Claymore Menu Icon BOII
Call of Duty: Black Ops II
Damage

200-50

Unlocked at

Completing "Karma" (SP)
Level 53 (MP)

Starting Ammunition

3 (SP)
1 (MP, 2 with Danger Close)

Maximum Ammunition

3 (SP)
1 (MP, 2 with Danger Close)

"Directional anti-personnel mine that triggers a proximity-based explosion."
Create-A-Class Description.

Claymores return in Call of Duty: Black Ops II. Claymores can be replenished by Scavenger, like their Call of Duty: Modern Warfare 2 counterparts. Caution is recommended when placing the Claymore. An enemy player may run into it and its detonation can kill the owner of the Claymore if not at a safe distance away from it. 

ZombiesEdit

Claymores reappear in Zombies, functioning in the same way as their previous appearance:

Call of Duty: GhostsEdit

Claymore model CoDG
Call of Duty: Ghosts
Starting Ammunition

2 (Extinction)

Maximum Ammunition

5 (Extinction)

Claymores appear in Call of Duty: Ghosts Extinction mode. They can be found in Search Piles or by a Level 3 Team Explosives or Random Supplies.

Trivia Edit

  • In the Call of Duty 4: Modern Warfare mission, "One Shot, One Kill", there is a Claymore that cannot be destroyed planted in front of a door.
  • As said in localization files, the Claymore originally had a detonator and required time to plant but was dropped as it would be extremely similar to C4.
  • In multiplayer, if a player is holding a Claymore and they are killed, the claymore will fall from their hands and plant itself.
  • The amount of Claymores that may be present in Survival Mode is ten. If the player places an eleventh claymore the first one will disappear.
  • On the front side of the Claymore there are words "Front, toward Enemy". On the back side, it says " Back, M18A1 Apers Mine".
    • The Claymore in Call of Duty: Black Ops II says, "Back, CT6 A2 Apers Mine" instead of the other type mentioned above.
  • The Claymore in Black Ops II Zombies loses its instant kill ability at approximately round 30.
  • There is a deployment limit in Black Ops II Zombies. A maximum of 12 Claymores can be placed at once. Unlike previous Call of Duty installments, however, placing a 13th will cause that newly deployed Claymore to immediately detonate, not the first one planted.

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