Wikia

Call of Duty Wiki

Claymore x2

Talk2
5,326pages on
this wiki
Cod4topright


Claymore x2
Claymore x2
Tier 1 Perk
Unlocked at

Level 23

Console codenameweapon_claymore
 
"Trip activated explosive mine."
— Perk description

Claymore x2 is a first tier perk in Call of Duty 4: Modern Warfare that gives a player two trip-activated claymore mines that are manually planted on the ground by the player. When claymores are set up, two thin, short red beams indicate the presence of a claymore, as well as the direction the claymore is facing. A marker with the team's insignia will show above friendly claymores. Claymores cannot be activated by friendly players, neither can claymores kill friendly players directly. A claymore is activated when an enemy player moves into close proximity of the red beams on the front of a claymore. There will be a distinct "click" sound, followed by the claymore's detonation 0.83 seconds later. It is possible to activate enemy claymores without being killed (such as by running past the Claymore fast enough to get behind it before it detonates). An enemy claymore can be destroyed by shooting it. Claymores only explode 60 degrees in front of them and upwards. A claymore cannot do damage to someone who is below it, behind it or outside of the 60 degree cone.

Tips Edit

Claymores are best placed so that the red lasers cannot be easily seen, such as in vegetation, a red-colored area (a place illuminated by fire), or around corners. The best example of a well-hidden claymore would be in the red grass near the fire on Bloc, near where Target B is in Search and Destroy.

Claymores are also often used by snipers to cover doorways for them while they snipe. If the intruder is not killed in the explosion, the sniper is alerted by the noise (or the display of a hitmarker to show damage dealt by the claymore.) and can often be ready to fight back.

One problem with claymores is that even if the enemy does not see the claymore and carries on walking, the claymore will click and have a 0.83 second delay before exploding, giving the enemy a chance to jump back and avoid it (unlike a Bouncing Betty in Call of Duty: World at War, which explodes with little notice for the enemy).

A good tactical acceptance is to place Claymores facing a car, standing in a narrow passage, for example at the north spawn-point at Crash. Red lasers are located towards car and it's hard to notice them, hard to pass without detonation, and explosion will blow up the car, giving much more damage.

If a player has Bomb Squad equipped, one can see enemy Claymores easily, allowing one to shoot them.

Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
1,837 Videos on this wiki
1 of 183

Photos

Add a Photo
28,257photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki