For a list of weapons or abillites they can possess, see Payload.
For a list of persistent perks and abillites they can possess, see Trait.
"Rigs are wearable customizable weapons systems. Top of the line tech built for extreme military applications. These things pack a punch. They will save your ass in almost any environment."
Combat Rigs (also known as simply Rigs) are customizable armor suits designed to enhance and withstand battles on land and in space in Call of Duty: Infinite Warfare. They are a set of weapon systems created by different manufactures and designed for certain factions. They are similar to the Specialists from Call of Duty: Black Ops III. They are customizable and the player can freely switch between Rigs during a match. Each Combat Rigs caters to different playstyles, and each has a set of three Payloads and three Traits, which are weapons, abillites, and persistent perks available to the player.
Unlike Call of Duty: Black Ops III's personality driven Specialists, the human inside the Combat Rig suit doesn't speak at all unless they give out call-outs or scream. Players are given the option of choosing a Male or Female voice. The reasoning behind this is because the character inside the Combat Rig is supposed to be the player, according to Infinity Ward.
There are three Rigs available from level 1, with only their first Payload and Trait available; Warfighter, Merc, and Synaptic. FTL's first payload and trait are available at level 15, Stryker's first payload and trait are available at level 23, and Phantom's first payload and trait are available at level 30.
Outside of payloads and traits, gameplay is identical for all Rigs. Each Rig has customizable armor which is purely aesthetic.
Because there are no differences in Rig appearances by team nor are there any team based specalists, in order to make it easier for players to spot an enemy all hostile Rigs have a red-colored logo of their faction's insignia on each of their shoulders, while players on the user's team sees a blue insignia.
Sonar that displays enemy kills and assists to you and your teammates. Effective in objective modes or close-quarters combat. Countered by the Ghost perk.
Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes.
Prototype rig equipped with cutting edge stealth military technology to gain combat advantage in combat. Mobility-based abilities ideal for objective game modes.
Equipped with gear for enemy suppression and tactical combat support. Especially useful with equipment-based loadouts in game modes with capture points.
Prototype launcher that shoots gravity-distorting projectiles to suck in and damage nearby enemies. Especially useful in hallways, small rooms, and capture points.
Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt.
Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk.
Gallery[]
FTL
Merc
Warfighter
Stryker
Phantom
Synaptic
Concept art[]
Concept art by Young Kim
Concept art by Young Kim
Concept art by Young Kim
Videos[]
Official Call of Duty® Infinite Warfare – Combat Rig Overview