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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode The subject of this article appears in Blackout The subject of this article appears in Call of Duty: Mobile
For the grenade with the similar effect, see Stun Grenade.

Concussion Grenades are a type of Tactical Grenade featured in Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Black Ops III, Call of Duty: Black Ops 4 and a Lethal Grenade in the Zombies mode of Call of Duty: Infinite Warfare.

Call of Duty: Black Ops[]

"Two stun grenades that slow movement, disorient targets, and temporarily disable enemy equipment and turrets."
— In-game description.

Concussion Grenades are very similar to stun grenades. They are designed to deliver concussive trauma to the enemy, disorienting them. It takes 0.3 seconds to prepare and will detonate on contact with the ground or an object after one second. Its effect reaches out to 42.6 feet (12.8m), and the thrower will receive a hit marker if the enemy is within this range.

It should be noted that it is possible for the player to stun him or herself, although this produces no hit marker. It is also possible to stun a friendly in hardcore game types, which does produce a hit marker.

Concussion grenades detonate after a certain time period AND when they impact an object or the ground, whereas flashbangs detonate only after a certain time period. This means flashbangs may detonate while still airborne, when concussion grenades will always 'wait' until they hit something. This is an advantage for using the concussion grenade, because if the grenade is being thrown over a long distance, a flashbang may detonate in mid-air before reaching the target, but a concussion will not.

Using concussion grenades has severe disadvantages when the enemy is already aiming in the player's direction because their visibility will barely be altered, and they can still fire and kill the player without moving their reticle that much. Therefore, moving quickly after using a concussion grenade is more important than with a flashbang.

One of the disadvantages of the concussion grenade is that the actual blinding radius is lower than the flashbang's radius. However this isn't needed as much because it slows movement. This allows for the killing of unsuspecting targets more effectively.

If a player is hit by a flashbang, and are aware of their surroundings, they may be able to blindly run for cover, and wait for the flash to wear off. However if the player is hit by a concussion grenade, they are slowed down a great deal, so are often not able to get to cover. Therefore, a concussion grenade is more useful against a moving target who isn't aware of the thrower's location, and a flashbang more useful against players who may be aware of the thrower's location and are looking in that direction.

Call of Duty: Modern Warfare 3[]

The Concussion Grenade appears once again in Call of Duty: Modern Warfare 3. The Concussion Grenade has two notable changes. One being the longer pin pull animation and the second being the larger radius affected by the blast. It does the same basic thing as its Black Ops counterpart, with the exception of a slightly whiter screen when being affected by one. It is unlocked at level 4 in Multiplayer. Stunning an enemy counts as "tagging" an enemy while using Recon.

It looks like the flashbang from previous games, with a white wrap instead of a red one.

Call of Duty: Black Ops II[]

"Slows movement, disorients targets, and temporarily disables enemy equipment and turrets."
— In-game description

The Concussion Grenade returns in Call of Duty: Black Ops II. It is essentially unchanged from previous Call of Duty games. In multiplayer, each concussion grenade costs one Pick Ten point, up to a maximum of two grenades. Concussion grenades can be rendered almost totally ineffective by the Tactical Mask perk.

Call of Duty: Black Ops: Declassified[]

"Slows movement, disorient targets, and temporarily disables enemy equipment and sentry guns"
— In-game description.

The Concussion Grenade returns in Call of Duty: Black Ops: Declassified.

Call of Duty: Ghosts[]

"Temporarily disorients and slows enemies."
— In-game description.

The Concussion Grenade returns in Call of Duty: Ghosts as the Concussion.

Call of Duty: Black Ops III[]

"Disorients enemies and slows movement."
— In-game description.

The Concussion Grenade returns in Call of Duty: Black Ops III.

Call of Duty: Infinite Warfare[]

The Concussion Grenade returns in Call of Duty: Infinite Warfare exclusive to the Zombies mode. It works the same way as always, causing an area stun effect, disorienting all the targets in its grasps. This time, the grenade can be drooped by zombies in Zombies in Spaceland. It takes the lethal grenade space and you can carry 4 of them, replenishing 2 every round. They causes zero damage but stun all the zombies nearby while giving 10 points per hit, being very useful for a huge point farm in early game.

Call of Duty: Black Ops 4[]

"Disorients enemies and slows movement."
— In-game description.

The Concussion Grenade returns in Call of Duty: Black Ops 4. It acts similar to previous Call of Duty games, with the only main difference being that you can now throw a Concussion while still maintaining control of your weapon.

Call of Duty: Mobile[]

"Disorients and slows enemy movement speed."
— In-game description

The Concussion Grenade returns in Call of Duty: Mobile.

Trivia[]

  • If a player is stunned by the concussion grenade in the Wii version of Call of Duty: Modern Warfare 3, the player will experience an effect similar to a shellshock.
  • On the Call of Duty: Ghosts model, "explosion" is misspelled "exploosion".
  • In Safeguard, enemies stunned by the Concussion Grenade will not attack the player in any way, but they will walk in the player's general direction.
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