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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile The subject of this article appeared in Zombies mode
For the structure of which Create-A-Class uses in modern games, see Pick Ten System.
For the similar systems, see Create-A-Soldier and Divisions.

Create-A-Class is a multiplayer feature which allows players to a create a personal class in Call of Duty 4, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3Call of Duty: Black Ops DeclassifiedCall of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Black Ops 4 Call of Duty: Mobile, Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare II, and Call of Duty: Modern Warfare III. It is also featured in the Zombies mode of Black Ops 4, Black Ops Cold War and Vanguard.

Call of Duty 4: Modern Warfare and Modern Warfare Remastered[]

Create-a-Class CoD4

An example of a custom class in Call of Duty 4: Modern Warfare.

Create-A-Class was first introduced in Call of Duty 4. It becomes available once the player reaches Level 4. As the player progresses through the ranks, new guns, perks and attachments are unlocked. There is one primary weapon slot, and one pistol slot. There is also a special grenade slot. Then there are the three perk slots. Using a grenade launcher or a grip on the primary will remove the first perk. When the Overkill perk is used, the pistol slot becomes another primary weapon slot, but the second primary weapon cannot use a camouflage, unlike the first primary weapon. Weapons are permitted only one attachment each. In Remastered, players can apply camouflages on secondary weapons, including the second primary weapons when Overkill is used. Also in Remastered, there is a optional slot for melee weapons which players can get from opening supply drops or completing bounties.

Call of Duty: World at War[]

Create-a-Class WaW

An example of a custom class in Call of Duty: World at War.

The Create-A-Class menu is similar to Call of Duty 4, but it has World War II weapons instead of modern weapons like in the previous editions of the series and seems to be unchanged except for the addition of Vehicle Perks. The primary weapon slot contains bolt-action rifles, rifles, submachine guns, light machine guns, and shotguns. The secondary weapons consist of pistols. There are primary grenade and special grenade slots, three perk slots, and a new vehicle perk. It is also possible to unlock another five Create-A-Class classes by prestiging a total of ten times. These extra slots are unlocked at first, second, fourth, seventh, and tenth prestige levels.

Call of Duty: Modern Warfare 2[]

Create-a-Class MW2

An example of a custom class in Call of Duty: Modern Warfare 2.

The Create-A-Class menu contains some drastic differences, and some similarities to the menus in Call of Duty 4 and World at War. It still becomes available at level 4. Players can now choose a primary weapon (Assault Rifle, SMG, LMG, Sniper Rifle or the Riot Shield) and a secondary weapon (Machine Pistol, Handgun, Shotgun, or Launcher). The Special Grenade slot is the same as in Call of Duty 4 (although the player now receives two special grenades instead of one, except for the Smoke Grenade), however the Primary Grenade slot is now the Equipment slot which contains Frags, Semtex, Throwing Knife, Tactical Insertion, Blast Shield, Claymore and C4. The player then chooses three Perks, which can all be upgraded to Pro versions when a certain challenge for each Perk is completed, and one of four Deathstreaks, which gives the player a "helping hand" if they sustain a certain amount of deaths without a kill (the Hardline Pro perk makes each Deathstreak require one less death). As with World at War, it is possible to unlock more Create-A-Class classes, at first, third, fifth, seventh, and ninth prestige. This is the first cod game to have the ability to put 2 attachments on a primary weapon via Bling perk, this would later become the basis for the pick 10 system.

Call of Duty: Black Ops[]

Create-a-Class BO

An example of a custom class in Create-a-Class 2.0.

Create-A-Class returns with Call of Duty: Black Ops under the name "Create-A-Class 2.0". This feature has some specific changes; for example, the player can customize the appearance of their character with Face Paint and Tier 1 perks. The player can also customize their weapons and their attachments, such as adding suppressors, customizing Red Dot Sight reticules, and more. Players are able to make cosmetic changes to their guns, such as etching in Clan Tags and customizing Weapon Camouflages and optics.

Perks, for the first time other than Shades, have an effect on how players look in third person, although only the Tier 1 perks affect it. Lightweight, for example, makes the player appear with less armor; Flak Jacket makes the player's character model appear to have more armor on and Ghost gives some faction player models Ghillie Suits.

The Black Ops Tiers could be translated to:

Tier 1 - Main Ability - Provide constant, passive effects. Also designates player appearance. Examples: Lightweight and Hardline.

Tier 2 - Weapon Ability - Affects weapon performance. Examples: Sleight of Hand and Warlord.

Tier 3 - Secondary Ability - It helps the player with an extra ability. Examples: Marathon and Ninja.

Different factions have different styles of dress. For example, the NVA have a typical, guerrilla appearance, and the Spetsnaz have what appears to be a typical dress for such a faction. The players are able to preview each of these faction's appearances in the Create-a-Class 2.0 menu.

Call of Duty: Modern Warfare 3[]

Create-a-Class MW3

An example a custom class in Call of Duty: Modern Warfare 3.

Create-A-Class returns yet again in Call of Duty: Modern Warfare 3. This time around, the player is able to compare the stats of two weapons. This installment introduced weapon levels, which progressed as players earned kills with a specific gun. The weapon levels unlocked specialization options (Proficiencies), such as increased range or reduced recoil, and the attachments. Only 1 proficiency and 1 attachment (unless using Attachment proficiency, where 2 attachments) is permitted on a primary weapon. Call of Duty: Modern Warfare 3 brings back customization of an optic's reticle, which was introduced in Black Ops. The killstreak rewards are now class-specific. Extra classes can be unlocked in the Prestige Shop.

Call of Duty: Black Ops II[]

Campaign[]

Create-a-Class appears in campaign for the first time in the series in Call of Duty: Black Ops II. It works basically the same as its multiplayer counterparts, with several notable differences. Each class consists of a primary and secondary weapon with up to three attachments each, up to two pieces of grenades/equipment, and up to three perks. Any class of weapon (assault rifle, submachine gun, light machine gun, sniper rifle, shotgun, pistol, launcher, or special) can be used in either the primary or secondary slot. Similarly, the "grenades & equipment" slot contains all lethal and tactical equipment; any two pieces of equipment can be selected. Up to three perks can be selected; they are not divided into tiers, so any three can be used. Weapons, equipment, and perks are all unlocked by completing levels, or by completing challenges in levels.

Each level has a "recommended loadout", consisting of a primary weapon (never a pistol, launcher, or special) with one or no attachments, a secondary weapon (usually a pistol, but often varies) with one or no attachments, two pieces of equipment (always one lethal and one tactical), and Access Kit. The player should always customize their loadout before starting a mission and take the maximum number of attachments and perks they can, rather than sticking with only one or zero attachments per weapon, and Access Kit as their only perk.

Multiplayer[]

Create-a-Class returns again in Call of Duty: Black Ops II multiplayer, now featuring the "Pick 10" system, which uses Allocation Points. This allows the player to choose what they do or do not want to put in a class, making very diverse classes possible. There are 10 slots available for weapons, attachments, equipment, and perks, up to 10 (3-17 in custom games) of which can be used in a given class using allocation points:

  • Primary weapon with up to 3 attachments (3rd needs Primary Gunfighter Wildcard),
  • Secondary weapon with up to 2 attachments (2nd needs Secondary Gunfighter Wildcard),
  • Up to 6 perks (need respective Perk Greed Wildcard if the player wants more than 1 from any tier),
  • Lethal equipment with a slot for an extra (needs Danger Close Wildcard)
  • Tactical equipment with a slot for an extra.
  • 3 Slots for 3 Wildcards

Gallery[]

Call of Duty Online[]

Create-a-Class is featured in Call of Duty Online, and functions essentially the same as in Call of Duty: Modern Warfare 3. Two attachments are standard for all primary weapons (except for certain weapons which accept three). Secondary weapons are limited to one attachment. Each character has three customizable classes. However, the default loadout for the three classes until customized will be:

  • M4A1 with M9 and frag grenade
  • Vector with M9 and frag grenade
  • SA-80 with M9 and frag grenade

No special grenades or perks are assigned by default. Default killstreaks are UAV, Predator Missile and Helicopter.

Gallery[]

Call of Duty: Advanced Warfare[]

It returns again in Call of Duty: Advanced Warfare, now with a Pick 13 System. There are 13 slots available for choosing things like weapons, attachments, Scorestreaks, and more.

Gallery[]

Call of Duty: Black Ops III[]

Call of Duty: Black Ops III expands on the Create-a-class system in Black Ops II.  The most notable change is that optics are now separate from normal attachments, meaning they will always cost just one point, unlike normal attachments which need a wild card past two attachments, costing a total of 2 points. Including optics, a maximum of 6 attachments can now be used on a weapon at once, unlike the previous 3.  

Gallery[]

Call of Duty: Infinite Warfare[]

"Prepare for battle, set up your rig, create your loadouts and set up your scorestreaks."
— In-game description

Create-a-Class returns again in Call of Duty: Infinite Warfare, with Infinity Ward's first take on the "Pick 10" system. This allows the player to choose what they do or do not want to put in a class, making very diverse classes possible. There are 10 slots available for weapons, attachments, equipment, and perks, up to 10 of which can be used in a given class.

Call of Duty: WWII[]

The Create-A-Class feature returns in Call of Duty: WWII.

Call of Duty: Black Ops 4[]

Call of Duty: Black Ops 4 expands on the system found in Black Ops III, with some considerable changes. Lethal equipment and tactical equipment are replaced with a single Equipment slot. Equipment has "Special Issue Equipment" as a default option, which differs depending on the specialist character selected in-game and costs no points. Alternatives are more traditional pieces of equipment such as a Frag GrenadeConcussion Grenade, or Combat Axe , though they do cost a point.

A new feature of Black Ops 4's Pick Ten System is Gear, modifiers similar to perks. Gear includes Stim Shot , a fast feeling device that builds upon the self-healing mechanic introduced in the game, the COMSEC Device , which lowers Scorestreak cost, Equipment Charge, which charges specialist equipment and specials faster, Body Armor, which protects against initial damage, and the Acoustic Sensor, which alerts the player of noises from enemy players. Unlike perks, attachments, and Wildcards, each class can only have one piece of Gear.

The perk system has been expanded even further. New Gluttony wildcards allow for perks of the same category to exceed the usual maximum of 2 per class. This makes it possible to use 3 perks of the same category, or 4 when used in combination with a Greed Wildcard. This is with the drawback of only being able to use that category of perks. 

Additional Wildcards for the new Operator Mod feature have been added for both primary and secondary weapons. These allow the player to use an operator mod if they have it unlocked. They can change the way a weapon works considerably, with the cost of a high point price (4 total: 1 for the weapon, 1 for the Primary/Secondary Operator Mod Wildcard, and 2 for the Operator Mod itself.) and the loss of an attachment slot. Operator Mods are the only Pick Ten feature in the Call of Duty series to cost multiple points on their own.

Gallery[]

Call of Duty: Mobile[]

Create-A-Class returns in Call of Duty: Mobile as Loadout. Initially before the Season 9: Conquest, the class creation consists of respective three game modes, loadouts in Multiplayer contains a Primary Weapon and Secondary Weapon with an optic and three attachments to attach in every weapon except for Launchers and Melee weapons, an Operator Skill, Lethal, Tactical and 3 perks, up to 5 Loadouts can be saved. Loadouts in Battle Royale contains a Class and a Melee weapon and for Zombies, a default Pistol and Melee weapon.

From Season 9: Conquest onwards following the introduction of the Gunsmith System, the Loadout interface was overhauled and added 5 extra loadouts, giving it a total of 10 Loadouts to save. The Battle Royale loadout now adds 5 custom weapons for use to pick from an Airdrop. In Season 6: The Heat, the loadout for Zombies has changed with the Default Melee replaced with the Wrench for the Undead Siege, however the former can be changed with a different Melee weapon in Classic Zombies and Skill Modules are added later on Season 9: Zombies Are Back.

Another variant of a Loadout that was added in Season: 1 Reawakening is the Trial Loadout, this system allows player above Level 20 to try basic weapons, attachments, scorestreaks, perks, operating skills, lethal and tactical equipment without the need of leveling up or completing objectives temporarily until it resets on the first day of the month, however earning points requires playing Ranked Matches.

Call of Duty: Modern Warfare[]

Create-A-Class returns in Call of Duty: Modern Warfare with some notable differences from recent games. Referred to in-game as Edit Loadouts rather than Create-A-Class, it returns to a simplistic class creation system, doing away with the Pick 10 system from recent games. Every loadout must have a Primary Weapon, a Secondary Weapon, 3 perks, a lethal and a tactical. There are no wildcards, but some perks such as Shrapnel or Overkill allow some basic modifications to the loadout system as per older systems.

The quantity of attachments has been greatly expanded. Each weapon (if available) can have up to 5 attachments at once by using the Gunsmith feature. This allows for unique elements such as "stacking" certain attributes or transforming some weapons into effectively something brand new, such as transforming the AK-47 into an AK-74u Submachine Gun. The Gunsmith is balanced through a trade-off based system, discouraging stacking too heavily towards just one attribute. Loadouts allow you to change your killstreak rewards into Specialist rewards, as per each class. From the loadout, a player can select 3 additional perks which with 2, 4 and 6 kills, (1, 3 and 5 kills with Hardline) act as their specialist rewards. An 8 kill-streak provides a 'Specialist Bonus' in which all perks are awarded to the player at one time until they die.

Call of Duty: Black Ops Cold War[]

Create-A-Class returns in Call of Duty: Black Ops Cold War featuring the Gunsmith changes implemented in Modern Warfare.

It is also featured in Zombies where it can be changed in Round Based, Onslaught, Onslaught Containment and Outbreak.

Call of Duty: Vanguard[]

Create-a-Class returns in Call of Duty: Vanguard upgrading the system from Modern Warfare to now support 10 attachments on each weapon that support attachments. Pistols and Shotguns however, can only support 9 attachments.

Create-A-Class is also featured in the Zombies mode.

Call of Duty: Modern Warfare II[]

Classes in Modern Warfare II function similarly to the Modern Warfare version, however, one notable difference is the new Perk system. This new system allows for the player to equip four perks now, however, two are available right away as a match loads and the other two are unlocked throughout the match.

Call of Duty: Modern Warfare III[]

The Create-A-Class feature makes its appearance in Modern Warfare III, building upon its inclusion in Modern Warfare II. Now, players have to select between various different Vests, Boots, Gloves and Gear which now replace the Perk system seen in all previous games.

Pre-Made Classes[]

Since Create-A-Class has been introduced all the games with it have made five pre-made classes for the player to use before and possibly after they unlock the Create-A-Class. For example, before the player unlocks Create-A-Class in Modern Warfare 2, they can choose up to 5 pre-made classes such as First Recon which includes a UMP45 w/ Holographic Sight, a .44 Magnum w/ a Tactical Knife, the three Perks Marathon, Lightweight, Ninja, and the deathstreak Final Stand. If the player upgrades to the Pro version of a perk that is part of a pre-made class, that perk will change to the pro version also. For example, if the player earns Scavenger Pro, Scavenger in the default Grenadier class will upgrade also. However, this is not the case in Black Ops. There also is no camouflage in any of the Default Classes. Players cannot customize pre-made classes, unlike Create-a-Class classes.

Call of Duty 4: Modern Warfare[]

Assault[]

Spec Ops[]

Heavy Gunner[]

Demolitions[]

Sniper[]

Call of Duty: World at War[]

Rifleman[]

Light Gunner[]

Heavy Gunner[]

Close Assault[]

Sniper[]

Call of Duty: Modern Warfare 2[]

Grenadier[]

First Recon[]

Overwatch[]

Scout Sniper[]

Riot Control[]

Call of Duty: Black Ops[]

SMG[]

CQB[]

Assault[]

LMG[]

Sniper[]

Call of Duty: Modern Warfare 3[]

Grenadier[]

First Recon[]

Overwatch[]

Scout Sniper[]

Riot Control[]

Call of Duty: Black Ops II[]

Operative[]

Specialist[]

Mercenary[]

Heavy Gunner[]

Scout Recon[]

Call of Duty: Advanced Warfare[]

Balanced[]

Run and Gun[]

Sniper[]

Support[]

Heavy[]

Call of Duty: Infinite Warfare[]

Rifleman[]

Rapid Response[]

Recon[]

Heavy Weapons[]

Duelist[]


Call of Duty: Modern Warfare (2019)[]

Note: Warzone uses different default loadouts from MW.

Assault

Ghost

Heavy Support

Create-A-Class menu[]

War pig
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Primary Weapon[]

This is where the player may choose their main weapon from a list of weapon classes. The player may then choose to apply a weapon attachment and/or camouflage. In Call of Duty: World at War however, there is no camouflage. An example selection would be:

Primary Weapon → Light Machine Guns → M249 SAWGripBlue Tiger Camouflage

Secondary Weapon[]

This slot only consists of pistols in Call of Duty 4 and World at War. An example selection would be:

Secondary Weapon → M9 → Suppressor (only available in Call of Duty 4)

In Modern Warfare 2, the pistol option was removed in favor of a Secondary Weapon slot. The player may now choose from a variety of secondary weapons including Machine Pistols, Shotguns, Handguns, and Launchers. An example selection may be:

Secondary Weapon → Machine Pistols → TMPExtended Mags

No camouflage is available for secondary weapons in any game, except for Black Ops 2. But in Modern Warfare 2 and Black Ops a variety of attachments are available. Various challenges also exist for the secondary weapons, which include tasks such as shooting down helicopters with the Stinger or obtaining headshots.

  • Note: Using Overkill in Call of Duty 4, World at War, or Modern Warfare 3, will allow you to have another primary as a secondary, though camouflage is not available for it in Call of Duty 4, and Modern Warfare 3 requires the Pro version to use camouflage and/or an attachment on the second primary.

Lethal Equipment[]

In Call of Duty 4, the only primary grenade available is the Fragmentation grenade. In World at War, there are 3 Primary grenades, so an example could be:

Primary Grenades → Molotov Cocktail

In Modern Warfare 2, the grenade selection has been changed to the Equipment section. Instead of just a Fragmentation grenade, players may now choose from the following equipment options:

  1. Frag Grenade
  2. Semtex
  3. Blast Shield
  4. Tactical Insertion
  5. Throwing Knife
  6. Claymore
  7. C4

Tactical Equipment[]

The selection remains the same in all games, except the special grenades are different in World at War. An example selection could be:

Secondary Grenade → Stun Grenade

In Modern Warfare 2, the available secondary grenades are the Flashbang x2, Stun Grenade x2, and a single Smoke Grenade - only one smoke due to the risk of spamming, as many smoke grenades at once can cause frame-rate lag.

Perks[]

Main article: Perks

The perks are sub-categorized into three tiers, simply called Tier 1, Tier 2, and Tier 3. Tier 1 perks are blue, Tier 2 perks are red, and Tier 3 perks are yellow-green. Another tier of perks is present in World at War: the Vehicle Perks. In Modern Warfare 2, the perks have been re-worked with pro versions adding new abilities. Deathstreaks are also available, which are perks activated after a player dies several times in a row without getting a kill. In Call of Duty: Black Ops, the player's character will change depending on which Tier 1 Perk they choose. For example, the perk Ghost will make the player's character have a ghillie suit.

Naming the Class[]

Players are free to rename their class to their liking. The default names of the classes are "Custom Class 1", "Custom Class 2" and so forth. However, in Black Ops, the player cannot write any profanity.

Face Paint[]

Appearing only in Black Ops, face paint changes the appearance of a class's face; for instance, the "Death" face paint makes the face appear to be a skull.

Trivia[]

  • The class naming on Xbox 360 and more rarely other platforms has severe limitations in bad language, most notably in Black Ops, Black Ops II and Advanced Warfare. For example, the player may not be able to name the class Assault due to the text containing the word ass, or use characters with accents, such as ú or ä.
  • In World at War (Czech localization) there are bad translations for bolt action rifles and rifles, when selecting weapon for custom class. For bolt action rifles is used label "Samonabíjecí pušky" what means semi-auto rifles and for bolt action rifles is used "Pušky" meaning rifles.
  • In Modern Warfare 3, most of the Create-A-Class pictures have the weapon's iron sights either folded or removed.
  • In Modern Warfare 3, if the player gets a class with no weapon, they will be given a USP with Tactical Knife and no ammo.
  • In Call of Duty 4: Modern Warfare and Modern Warfare 3, selecting the Overkill perk on any custom class automatically makes the M4A1 a default firearm for the player's second primary weapon, unless said gun was already chosen as the first primary weapon.
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