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Create-A-Class

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For the system used in Black Ops II, see Pick Ten System.
For similar systems, see Create-A-Soldier and Create-An-Operator.

Create-A-Class is a multiplayer feature which allows players to a create a personal class in Call of Duty 4, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3Call of Duty: Black Ops Declassified, and Call of Duty: Black Ops II.

Call of Duty 4: Modern Warfare Edit

Create-a-Class CoD4

An example of a custom class in Call of Duty 4: Modern Warfare.

Create-A-Class was first introduced in Call of Duty 4. It becomes available once the player has reached Level 4. As the player progresses through the ranks, new guns, perks and attachments are unlocked. There is one primary weapon slot, and one pistol slot. There is also a special grenade slot. Then there are the three perk slots. Using a grenade launcher or a grip on the primary will remove the first perk. When the Overkill perk is used, the pistol slot becomes another primary weapon slot, but the second primary weapon cannot use a camouflage, unlike the first primary weapon. Weapons are permitted only one attachment each. 

Call of Duty: World at War Edit

Create-a-Class WaW

An example of a custom class in Call of Duty: World at War.

The Create-A-Class menu is similar to Call of Duty 4, but it has World War II weapons instead of modern weapons like in the previous editions of the series and seems to be unchanged except for the addition of Vehicle Perks. The primary weapon slot contains bolt-action rifles, rifles, submachine guns, light machine guns, and shotguns. The secondary weapons consist of pistols. There are primary grenade and special grenade slots, three perk slots, and a new vehicle perk. It is also possible to unlock another five Create-A-Class classes by prestiging a total of ten times. These extra slots are unlocked at first, second, fourth, seventh, and tenth prestige levels.

Call of Duty: Modern Warfare 2 Edit

Create-a-Class MW2

An example of a custom class in Call of Duty: Modern Warfare 2.

The Create-A-Class menu contains some drastic differences, and some similarities to the menus in Call of Duty 4 and World at War. It still becomes available at level 4. Players can now choose a primary weapon (SMG, LMG, Sniper Rifle or the Riot Shield) and a secondary weapon (Machine Pistol, Handgun, Shotgun, or Launcher). The Special Grenade slot is the same as in Call of Duty 4 (although the player now receives two special grenades instead of one, except for the Smoke Grenade), however the Primary Grenade slot is now the Equipment slot which contains Frags, Semtex, Throwing Knife, Tactical Insertion, Blast Shield, Claymore and C4. The player then chooses three Perks, which can all be upgraded to Pro versions when a certain challenge for each Perk is completed, and one of four Deathstreaks, which gives the player a "helping hand" if they sustain a certain amount of deaths without a kill (the Hardline Pro perk makes each Deathstreak require one less death). As with World at War, it is possible to unlock more Create-A-Class classes, at first, third, fifth, seventh, and ninth prestige. 

Call of Duty: Black OpsEdit

Create-a-Class BO

An example of a custom class in Create-a-Class 2.0.

Create-A-Class returns with Call of Duty: Black Ops under the name "Create-A-Class 2.0". This feature has some specific changes; for example, the player can customize the appearance of their character with Face Paint and Tier 1 perks. The player can also customize their weapons and their attachments, such as adding suppressors, customizing Red Dot Sight reticules, and more. Players are able to make cosmetic changes to their guns, such as etching in Clan Tags and customizing Weapon Camouflages and optics.

Perks, for the first time other than Shades, have an effect on how players look in third person, although only the Tier 1 perks affect it. Lightweight, for example, makes the player appear with less armor; Flak Jacket makes the player's character model appear to have more armor on.

The Black Ops Tiers could be translated to:

Tier 1 - Main Ability - Provide constant, passive effects. Also designates player appearance. Examples: Lightweight and Hardline.

Tier 2 - Weapon Ability - Affects weapon performance. Examples: Sleight of Hand and Warlord.

Tier 3 - Secondary Ability - It helps the player with an extra ability. Examples: Marathon and Ninja.

Different factions have different styles of dress. For example, the NVA have a typical, guerrilla appearance, and the Spetsnaz have what appears to be a typical dress for such a faction. The players are able to preview each of these faction's appearances in the Create-a-Class 2.0 menu.

Call of Duty: Modern Warfare 3Edit

Create-a-Class MW3

An example a custom class in Call of Duty: Modern Warfare 3.

Create-A-Class returns yet again in Call of Duty: Modern Warfare 3. This time around, the player is able to compare the stats of two weapons. This installment introduced weapon levels, which progressed as players earned kills with a specific gun. The weapon levels unlocked specialization options (Proficiencies), such as increased range or reduced recoil, and the attachments. Only 1 proficiency and 1 attachment (unless using Attachment proficiency, where 2 attachments) is permitted on a primary weapon. Call of Duty: Modern Warfare 3 brings back customization of an optic's reticle, which was introduced in Black Ops. The killstreak rewards are now class-specific. Extra classes can be unlocked in the Prestige Shop.

Call of Duty: Black Ops IIEdit

Create-a-Class returns again in Call of Duty: Black Ops II, now featuring the "Pick 10" system, which uses Allocation Points. This allows the player to choose what they do or do not want to put in a class, making very diverse classes possible. There are 10 slots available for weapons, attachments, equipment, and perks, up to 10 (3-17 in custom games) of which can be used in a given class using allocation points:

  • Primary weapon with up to 3 attachments (3rd needs Primary Gunfighter Wildcard),
  • Secondary weapon with up to 2 attachments (2nd needs Secondary Gunfighter Wildcard),
  • Up to 6 perks (need respective Perk Greed Wildcard if the player wants more than 1 from any tier),
  • Lethal equipment with a slot for an extra (needs Danger Close Wildcard)
  • Tactical equipment with a slot for an extra.
  • 3 Slots for 3 Wildcards

Pre-Made ClassesEdit

Since Create-A-Class has been introduced all the games with it have made five pre-made classes for the player to use before and possibly after they unlock the Create-A-Class. For example, before the player unlocks Create-A-Class in Modern Warfare 2, they can choose up to 5 pre-made classes such as First Recon which includes a UMP45 w/ Holographic Sight, a .44 Magnum w/ a Tactical Knife, the three Perks Marathon, Lightweight, Ninja, and the deathstreak Final Stand. If the player upgrades to the Pro version of a perk that is part of a pre-made class, that perk will change to the pro version also. For example, if the player earns Scavenger Pro, Scavenger in the default Grenadier class will upgrade also. However, this is not the case in Black Ops. There also is no camouflage in any of the Default Classes. Players cannot customize pre-made classes, unlike Create-a-Class classes.

Call of Duty 4: Modern WarfareEdit

AssaultEdit

Spec OpsEdit

Heavy GunnerEdit

DemolitionsEdit

SniperEdit

Call of Duty: World at WarEdit

RiflemanEdit

Light GunnerEdit

Heavy GunnerEdit

Close AssaultEdit

SniperEdit

Call of Duty: Modern Warfare 2Edit

GrenadierEdit

First ReconEdit

OverwatchEdit

Scout SniperEdit

Riot ControlEdit

Call of Duty: Black OpsEdit

SMGEdit

CQBEdit

AssaultEdit

LMGEdit

SniperEdit

Call of Duty: Modern Warfare 3Edit

GrenadierEdit

First ReconEdit

OverwatchEdit

Scout SniperEdit

Riot ControlEdit

Call of Duty: Black Ops IIEdit

OperativeEdit

SpecialistEdit

​MercenaryEdit

Heavy GunnerEdit

​Scout ReconEdit

Create-A-Class menu Edit

Primary WeaponEdit

This is where the player may choose their main weapon from a list of weapon classes. The player may then choose to apply a weapon attachment and/or camouflage. In Call of Duty: World at War however, there is no camouflage. An example selection would be:

Primary Weapon → Light Machine Guns → M249 SAWGripBlue Tiger Camouflage

Secondary WeaponEdit

This slot only consists of pistols in Call of Duty 4 and World at War. An example selection would be:

Secondary Weapon → M9 → Suppressor (only available in Call of Duty 4)

In Modern Warfare 2, the pistol option was removed in favor of a Secondary Weapon slot. The player may now choose from a variety of secondary weapons including Machine Pistols, Shotguns, Handguns, and Launchers. An example selection may be:

Secondary Weapon → Machine Pistols → TMPExtended Mags

No camouflage is available for secondary weapons in any game, except for Black Ops 2. But in Modern Warfare 2 and Black Ops a variety of attachments are available. Various challenges also exist for the secondary weapons, which include tasks such as shooting down helicopters with the Stinger or obtaining headshots.

  • Note: Using Overkill in Call of Duty 4, World at War, or Modern Warfare 3, will allow you to have another primary as a secondary, though camouflage is not available for it in Call of Duty 4, and Modern Warfare 3 requires the Pro version to use camouflage and/or an attachment on the second primary.

GrenadesEdit

In Call of Duty 4, the only primary grenade available is the Fragmentation grenade. In World at War, there are 3 Primary grenades, so an example could be:

Primary Grenades → Molotov Cocktail

In Modern Warfare 2, the grenade selection has been changed to the Equipment section. Instead of just a Fragmentation grenade, players may now choose from the following equipment options:

  1. Frag Grenade
  2. Semtex
  3. Blast Shield
  4. Tactical Insertion
  5. Throwing Knife
  6. Claymore
  7. C4

Secondary GrenadesEdit

The selection remains the same in all games, except the special grenades are different in World at War. An example selection could be:

Secondary Grenade → Stun Grenade

In Modern Warfare 2, the available secondary grenades are the Flashbang x2, Stun Grenade x2, and a single Smoke Grenade - only one smoke due to the risk of spamming, as many smoke grenades at once can cause frame-rate lag.

PerksEdit

Main article: Perks

The perks are sub-categorized into three tiers, simply called Tier 1, Tier 2, and Tier 3. Tier 1 perks are blue, Tier 2 perks are red, and Tier 3 perks are yellow-green. Another tier of perks is present in World at War: the Vehicle Perks. In Modern Warfare 2, the perks have been re-worked with pro versions adding new abilities. Deathstreaks are also available, which are perks activated after a player dies several times in a row without getting a kill. In Call of Duty: Black Ops, the player's character will change depending on which Tier 1 Perk they choose. For example, the perk Ghost will make the player's character have a ghillie suit.

Naming the ClassEdit

Players are free to rename their class to their liking. The default names of the classes are "Custom Class 1", "Custom Class 2" and so forth. However, in Black Ops, the player cannot write any profanity.

Face PaintEdit

Appearing only in Black Ops, face paint changes the appearance of a class's face; for instance, the "Death" face paint makes the face appear to be a skull.

TriviaEdit

  • The class naming on Xbox 360 and more rarely other platforms has severe limitations in bad language, most notably in Call of Duty: Black Ops and Call of Duty: Black Ops II. For example, the player may not be able to name the class Assault due to the text containing the word ass, or use characters with accents, such as ú or ä.
  • In Call of Duty: Modern Warfare 3, most of the Create-A-Class pictures have the weapon's iron sights either folded or removed.
  • In Call of Duty: Modern Warfare 3, if the player gets a class with no weapon, they will be given a USP .45 with a Tactical Knife and no ammo. This is useful if the player wishes to make a knife-only private match with friends. Much like the MW3 gamemode All or Nothing.
  • In Call of Duty 4: Modern Warfare or Call of Duty: Modern Warfare 3, selecting the Overkill perk on any custom class automatically makes the M4A1 a default firearm for the player's second primary weapon, unless said gun was already chosen as the first primary weapon.

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