The Crossbow is a special weapon that is featured in Call of Duty: Black Ops, Call of Duty: Black Ops II and Call of Duty: Black Ops: Declassified. It is a silent but unsuppressed, high-powered weapon, and takes up the Secondary slot under the category of Special. It uses explosive and regular bolts for ammunition which are affected by gravity over range.
Call of Duty: Black OpsEdit
|Call of Duty: Black Ops|
200 - 75 Explosion, 50 Direct Impact
|Cost (Black Ops)|
950 (Mystery Box)
1 + 2 (MP)
1 + 20 (SP), 1 + 4 (MP)
|Rate of Fire||
Low (Single shot then reload)
The Crossbow appears in the third of the five weapon swaps in the mission "Executive Order" as well as the third and last part of the mission "WMD". It can fire two different types of bolts, normal or explosive. It also has an attached Variable Zoom scope, which the player can steady and also zoom in further. The Crossbow has fairly high accuracy from the hip, and although it is fairly strong, the bolt needs to hit an enemy's head or chest to score a one-shot kill. Unlike other scoped weapons, the crossbow can be reloaded while aiming down the scope.
In "Executive Order", a zipline is available to be launched on the second use of it, similar to the grappling hook on a KS-23 in "Vorkuta". Also, the Nintendo Wii version of "Vorkuta" replaces the flaming explosive catapult with a Crossbow with a flaming tip.
The Crossbow also appears in multiplayer, available at level 33. It has no attachments, and always fires explosive bolts. Unlike its campaign counterpart, the multiplayer Crossbow fires projectiles that do drop over a certain distance and do not hit instantly. It is one of the weapons used in the Sticks and Stones Wager Match playlist, along with the Ballistic Knife and Tomahawk. It is also the 19th weapon in Gun Game. When a player is hit by the bolt, the screen flashes red and an indicator comes up in the shape of an arrow with the word "Stuck!" on it, indicating the player has been hit with an explosive bolt. At this point, there is nothing the player can do to save themselves, and will be killed along with any teammates within the blast radius by the explosion after 1.5 seconds. One of the few things a "Stuck" player can do in this situation is attempt to take his attacker out with him by rushing towards them in the hope the blast kills them as well, although this is less than reliable and is near impossible if the target has the Flak Jacket perk.
When using this weapon in conjunction with Scavenger Pro, the player gains a total five explosive bolts. As well, the Crossbow is the one of the few non-pistol secondary weapons that refills from Scavenger, the other being the Ballistic Knife. Pairing it with Sleight of Hand Pro and the player can have an explosive secondary capable of receiving ammo more regularly and firing faster than most Launchers. When using Sleight of Hand, a good way to get the Fast Hands Kills is to stick enemies with the Crossbow. The player damages the enemy when the bolt hits and reloads quickly before the bolt explodes, which counts for the challenge if the player does not cancel the reload (e.g. by sprinting).
The killfeed icon for a direct impact from a crossbow bolt is the same as that of any other grenade direct impact.
In Hardcore, being hit by a bolt is fatal. In Core and Barebones, a player can be killed by the bolt alone if the player's health is low enough, and a direct impact in any game mode to a player in Second Chance is sufficient enough for the kill. The Crossbow does not have a damage multiplier for the head, but a direct impact kill can still register as a headshot.
The bolts fired by an enemy will have a red tip, while friendly crossbow bolts will have a green tip, similar to the Semtex.
- Normal Bolts (Campaign only; default ammo type)
- Explosive Tip (all game modes; default ammo type in Multiplayer and Zombies)
- Zipline (Campaign only)
- Flaming Tip (Campaign Wii version only)
- Variable Zoom (Campaign only)
The Crossbow can be obtained in Zombies mode via the Mystery Box for 950 points on every map except Moon. The very long reload time makes it difficult to use effectively in solo, as the player is left vulnerable. Also, its wide splash radius can easily stun the player for a couple of seconds, unless the player has PhD Flopper.
When Pack-A-Punched the Crossbow becomes the Awful Lawton. Its bolts can distract any zombies near where they lands, similar to a Monkey Bomb, though the time the zombies are distracted is shorter than that of the Monkey Bomb's unless the player has bought Quick Revive, in which case the bolt will last a bit longer. If a zombie is shot with the Awful Lawton, the zombie will humorously claw at the bolt that is stuck in it. Also, the Awful Lawton has to be used to earn the Sacrificial Lamb achievement/trophy.
Speed Cola helps by halving the reload time. Juggernog will help if a zombie is shot when it is too close by and explodes near the player. Double Tap Root Beer has no effect, as it is a single-shot weapon. PhD Flopper is highly advised, as it effectively allows the player to be near the bolt without being stunned and damaged. This weapon is a great backup weapon when playing with multiple people, especially when upgraded to the Awful Lawton, as the Monkey Bomb effect to the bolts can help when someone needs to be revived or there are too many zombies to handle.
Crossbow vs. Awful LawtonEdit
|Damage||400 - 75 Explosion, 750 Direct Impact||2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey Bomb)|
|Rate of fire||Single-shot then rechamber||Single-shot then rechamber|
|Extras||More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time).|
Sacrificial Lamb (15 / Bronze Trophy ) - Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion.
Call of Duty: Black Ops ZOMBIESEdit
As of a recent patch, the crossbow is now available in the mystery box for Call of Duty: Black Ops Zombies.
Call of Duty: Black Ops IIEdit
|Call of Duty: Black Ops II|
150-25 (explosion) 40 (direct impact)
10 (SP), 3 (MP)
5 challenges in Karma (SP)
10 + 6 (SP), 3 + 3 (MP)
10 + 32 (SP), 3 + 3 (MP)
|Rate of Fire||
52 RPM standard
- "Fires explosive bolts that detonate a short time after impact."
- — Create-A-Class Description
The Crossbow reappears in Call of Duty: Black Ops II with a few differences; it can fire three shots before needing to reload in multiplayer, and ten shots in the campaign. Much like its Call of Duty: Black Ops counterpart, the bolts the Crossbow fires follow a parabolic trajectory so in order to secure a kill over considerable range, you must aim slightly above the target to compensate. Furthermore, unlike other weapons in-game, the Crossbow is one of the few that do not follow the hit-scan mechanic so the projectile doesn't instantly reach its mark (though the bolt travel speed is still fast nonetheless). The lethal radius of the explosions caused by bolts is now much lower than its counterpart, but sticking an enemy still mostly ensures a kill. The capacity and fire rate makes up for this somewhat but compared to its previous incarnation, it is still relatively harder to use. The player must cock the Crossbow before shooting off another bolt but it's done relatively quickly. If an enemy has Flak Jacket , they may be able to survive being stuck with one bolt, so another bolt might be required to secure the kill. Likewise, shooting the front of an Assault Shield with a Crossbow does not kill the wielder in one shot, however it still causes damage, so multiple shots may be needed.
It's possible for the impact of the bolt to kill a player before it detonates, similar to grenade launchers. This is especially true in Hardcore modes, where the impact will always kill the target.
In the campaign, the player may use Manual Crossbow, a remake of the Crossbow from Call of Duty: Black Ops under the Special category. Like its future equivalent, it does not accept any attachments.
- ACOG Scope (Multiplayer only)
- Tri Bolt (Multiplayer only)
- Dual Band Scope (Multiplayer only)
- Reflex Sight (Multiplayer only)
- Variable Zoom (Multiplayer only)
Call of Duty: Black Ops: DeclassifiedEdit
The Crossbow appears in Call of Duty: Black Ops: Declassified.
Call of Duty: Black OpsEdit
- This is the first weapon in the Call of Duty series that can be reloaded while aiming down its sight.
- This is the second weapon that can fire different ammunitions types with the first being the SPAS-12.
- The Crossbow has Siberia Camouflage in "WMD". However, in early game footage released, it had Yukon Camouflage.
- In Executive Order, it is seen with a Nevada Camouflage.
- The crossbow has unusable bolts on the right side.
- In multiplayer the Crossbow does have camouflage; it uses the same as the player's primary weapon. However the camouflage is only visible when in third person. Golden camouflage does not apply.
- On the Wii version, it is possible to destroy the Soyuz-2 with the Explosive Tip Crossbow in the mission "Executive Order".
- In Shi No Numa, bolts from the crossbow will pass through the meteor.
- Sometimes, when the player fires the Crossbow at the ground in the campaign, enemies will try to pick up the bolt and throw it back like a grenade.
- On the Wii version, the crossbow in Vorkuta is the only one that uses flaming tips, as well as the only one that cannot be aimed down the sights with.
- The Scavenger reuses the Crossbow's pick up icon.
- Unlike the other Zombie maps, it is not included in the Zombies map Moon.
- In third-person view, when an optic is attached, it is seen attached on its stock instead of the railing.
Call of Duty: Black Ops IIEdit
- The crossbow changed from it's original design in Black Ops to a reverse bow in Black Ops II.
- If you look closely to the rear of the Crossbow, one can see the Black Ops II stripes on the stock.