Call of Duty: Black OpsEdit
|Damage||200-150 (SP), 80 (MP)|
500-300 (ZM), 50000 (DOA)
|Magazine Size||999 (SP), 499 (MP),|
Unlimited (Sharpshooter and ZM, lasts for 45 seconds in the former and 30/90 seconds in the latter)
|Cost (Black Ops)||Free|
|Maximum Ammunition||999+0 (SP), 499+0 (MP)|
|Rate of Fire||1200 RPM|
(3750 RPM in DOA)
|Used by||Alex Mason|
|Console codename(s)||minigun_sp (Campaign) |
The Death Machine is obtainable in the mission "Vorkuta", where the player uses it to "Wield a Fist of Iron", "Raise Hell" and fight through the Soviet prison guards trying to prevent their escape. It is very effective at killing Riot Guards, requiring minimal body shots. The Death Machine has a maximum capacity of 999 rounds, so the player is unlikely to run out of ammo; however it can overheat, being able to fire a maximum of 134 rounds (6.7 seconds of fire) before overheating. Unlike its multiplayer counterpart, it occupies a normal weapon slot.
The Death Machine, similarly to the Grim Reaper, can only be obtained in a Care Package and is kept in the player's inventory for as long as the match lasts. It will only become active upon firing the first shot.
The Death Machine has a maximum capacity of 499 rounds and it acts somewhat identically to the version in the campaign, but it is not limited with the ability to overheat. The Death Machine takes 0.25 seconds to spin up, however this can be negated by using the ADS button to keep the Death Machine spun up.
The user's movement speed while holding the weapon is slower than their primary weapon, and the player also cannot go prone with it. When keeping the Death Machine spooled using the ADS button, the movement speed is reduced, unlike in the campaign and Zombies, where it remains at full speed, but firing it without using the ADS button allows full movement speed. If the player holding the Death Machine is killed, the weapon disappears and cannot be picked up.
The Death Machine has very low recoil and very high damage, with a two-shot-kill anywhere, one with headshots. It has a very high fire rate, and does not need to reload. It can be effectively fired full-auto at long ranges with surprising accuracy. These characteristics make the Death Machine ideal for pre-firing and long distance combat.
Using any other weapons or equipment will cause it to be dropped, losing it permanently.
The killstreak, which can be quite useful in Core modes, sees less usefulness in Hardcore modes, where almost any other gun can kill in little more than a single hit, as well as the fact that the amount of time to spool up the Death Machine may prove fatal in a firefight. In addition, the artificial aiming reticule is not present given the limited HUD, making aiming more difficult.
The Death Machine can be found in the Zombies maps "Five", Ascension, Dead Ops Arcade, Call of the Dead and Moon as a power-up. In power-up form, it appears as a three-dimensional model of the icon for the Rapid Fire attachment. It is easily identifiable, casting a blue glow instead of the usual green.
The Death Machine lasts for 30 seconds with unlimited ammo, and firing it constantly will not affect its duration. Only the player who picks it up gets to use it, with the exception of the completion of the Casimir Mechanism and Cryogenic Slumber Party Easter eggs.
Unlike in Multiplayer, using the ADS button to spin up the Death Machine does not decrease the user's movement speed. It does a great amount of damage to Zombies at early to medium rounds as well as the Pentagon Thief, who is able to steal it from the player. It cannot be Pack-a-Punched.
While equipped, the player cannot switch to other weapons, sprint, go prone, buy guns or Perk-a-Colas, or revive teammates, meaning the player should avoid picking it up if it is not needed. The player can still repair barriers, open doors/clear debris and use the knife. When the power-up is about to expire, a low ammo quote will be heard and the icon will start flashing.
The Death Machine also appears in Dead Ops Arcade as a pick-up. Once the player gets it, the player is able to use it for several seconds or until its ammo runs out. The player that is awarded with "The Fate of Firepower" will be granted a permanent Death Machine that replaces their default M60.
Additionally, on Ascension, the Death Machine can be obtained by all players at the same time, for a total of 90 seconds, when the Casimir Mechanism Easter egg is completed. Also, it can be wielded for 90 seconds on Moon if one complete the Cryogenic Slumber Party.
It also drops when George A. Romero is killed, unless the player has completed the Original Characters Trapped Easter egg, where the Wunderwaffe DG-2 will be dropped. Note that the Death Machine takes about three seconds to draw before being able to fire, and this leaves the player vulnerable. In all maps that have the Death Machine, it should be noted that it loses its effectiveness around round 40. Even in the upper 20's and 30's, it starts losing its power. In this instance, one should only get it as a last resort.
Call of Duty: Black Ops IIEdit
|Damage Multipliers||1.4x (Head & Neck)|
|Magazine Size||999 rounds (SP), 200 rounds (MP)|
150 rounds (ZM)
|Unlocked||5 challenges in Judgment Day (SP)|
|Cost (Zombies)||950 (Mystery Box)|
|Starting Ammunition||999+0 (SP), 200+0 (MP)|
|Maximum Ammunition||999+0 (SP), 200+200 (MP)|
|Rate of Fire||1666 RPM (SP & MP)|
1200 RPM (ZM)
The Death Machine in Call of Duty: Black Ops II is a new "future" model, while the Call of Duty: Black Ops Death Machine model appears as the Minigun. The Death Machine gun model is also used on the Call of Duty: Black Ops II Sentry Gun. Players also have the ability to sprint with this weapon.
- "High capacity, multi-barreled Gatling gun with an extremely high rate of fire."
- — Description
The Death Machine is available in singleplayer for the loadout selection once the player has completed at least five challenges on "Judgment Day". It has 999 bullets, and does not overheat, unlike the campaign version of its Black Ops counterpart. However, the Death Machine's ammunition can only be replenished via ammo boxes.
Unlike the Minigun, the player can sprint while holding the Death Machine. Both versions lack sights, but the Death Machine has a small amount of zoom when the aim button is used and doing this also spins the barrels; however, as a downside, the movement speed is reduced when using the aim button, unlike the Minigun.
- "Your own personal handheld Minigun."
- — Description
Unlike in Call of Duty: Black Ops, it is an actual scorestreak and it is not received exclusively from Care Packages, and will last until the player runs out of ammo, rather than ending when the player dies. It requires a scorestreak of 850. The Death Machine can be reactivated after death or deactivated with whatever ammo the player has left. It has less ammo than in Call of Duty: Black Ops, with only 200 rounds.
Players can also sprint while holding it, but the player still cannot go prone with it equipped. Also, when playing game modes with rounds, such as Domination, once a kill has been acquired with the Death Machine, the Death Machine will either be unavailable in the next round, stay at its current ammo, or reset to 200 ammo.
The Death Machine makes an appearance in the Zombies map Mob of the Dead. It starts with a 150-round magazine and 300 in reserve. It is only available in the Mystery Box. It is very powerful due to its very high rate of fire and magazine size, but the player is incredibly slow while holding it. In addition, it has an extremely slow reload speed similar to that of light machine guns.
It is advised to use it when stationary and a relatively safe distance away from zombies, as the player can run only slightly faster than them. Double Tap II Root Beer can make the Death Machine even more powerful for this purpose due to the increased damage and rate of fire, although the player should be aware of the increased ammo consumption.
Speed Cola is highly recommended to shorten the reload, and Electric Cherry can help protect the player whilst doing it. As the player cannot aim down the sights whilst using it and it already has very high hipfire accuracy, Deadshot Daiquiri is effectively redundant.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Meat Grinder. It holds 550 rounds with 550 in reserve, and gains increased movement and reload speeds.The reloading time is shortened by three seconds. As only one belt is available in reserve, it is highly recommended to exhaust all rounds in the main clip, and finish reloading when picking up Max Ammos.
Death Machine vs Meat GrinderEdit
|Death Machine||Meat Grinder|
|Rate of fire||1200 RPM||1200 RPM|
|Extras||More ammo, larger belt size, faster running speed and reload, higher damage|
Call of Duty: Black Ops IIIEdit
|Magazine Size||400 rounds (SP)|
999 rounds (ZM)
|Maximum Ammunition||400+0 (SP), 999+0 (ZM)|
|Rate of Fire||1666 RPM|
|Range (explanation)||600-2500 (SP)|
|Used by||The Player|
Shadows of Evil Cast
The Death Machine can be obtained from the Magic Box as well as in the mission Lotus Towers, but it's very rare to obtain from the Magic Box.
The Death Machine appears as a power-up in Dead Ops Arcade 2: Cyber's Avengening. Much like the original Dead Ops Arcade, the Death Machine is a very strong weapon and is able to clear large amounts of zombies easily.
As of February 1st, 2016, the Death Machine can be obtained via Death Machine power-up in all Zombies maps. The power-up appears with a blue glow, unlike most power-ups. Much like in the original Black Ops game, the player can use a Death Machine for 30 seconds with unlimited ammunition when acquiring the power-up, but without the ability to interact with most objects on the map or other players (such as repairing barricades or reviving downed players). It appears to have a percentage based damage number, as it is able to kill a zombie with two headshots or just a few bodyshots even on very high (70+) rounds. Much like the Black Ops II version, players can sprint while wielding the Death Machine, although at a very slow pace. Unlike previous games, pressing the aim down sight button does not spool up the Death Machine to ready up for firing, although the spin-up time is low. Additionally, when pressing the weapon switch button, the Death Machine will be stowed away, allowing players to use their normal weapons again. However, this will also cancel the power-up's remaining usage time.
Call of Duty: Black Ops 4Edit
- "Adopted by Dempsey with love and affection from a Group 935 armory, the Overkill mini-gun can chop meat and cut daisies with the greatest of ease."
- — Description
The Death Machine returns in the Zombies mode of Black Ops 4, and is now called the Overkill.
Call of Duty: Black OpsEdit
- In Call of the Dead, the player can still fire the Death Machine on the zipline, and unlike its multiplayer counterpart, it does not disappear after the player lands.
- The Death Machine has the word "Sparky" written on its underside.
- Just behind the front grip there is a plate with writing on it. It reads "AIRCRAFT MACHINE GUN 7.62MM GAU-2B/A", along with some other writing.
- There is an unusable Death Machine located on some shelves in the weapons lab along with an unusable Ray Gun, Thundergun, and Winter's Howl in the weapons lab on "Five".
- Obtaining Double Tap Root Beer will increase the Death Machine's rate of fire.
- The player wielding the Death Machine can still knife in Zombies.
- The Death Machine is incorrectly stated to have 1000 rounds in campaign in the official guidebook for Black Ops. It also classifies the weapon as a WMD.
Call of Duty: Black Ops IIEdit
- The Scorestreak menu icon for the Death Machine is mirrored.
- On the left side of the Death Machine, it reads: Peacemaker V-32 Date: 04 02 013 Serial: 0877181212 Code: SFW. The numbers are difficult to see because of their size.
- In Mob of the Dead, sprinting with the Death Machine is about as fast as the speed of a zombie past round 10. Upgrading the Death Machine will allow the player to move faster.
Call of Duty: GhostsEdit
- In the Extinction mode of Call of Duty: Ghosts, the portable Minigun is referred to as "Death Machine".