Gaming
 

Domination

From the Call of Duty Wiki

Domination is a multiplayer game mode featured in Call of Duty 4: Modern Warfare. There are three flags scattered about the map that begin as neutral. Teams gain points by capturing these flags. Domination is a very popular game mode thanks to its high rewards and tactical game-play.

Contents

[edit] Call of Duty 4: Modern Wafare and Call of Duty: World at War

Points to win: 200

Hold a flag: 1 point per flag every 5 seconds

There is no time limit.

In domination, there are three ways to gain xp:

  • Kill: 5 EXP (10 if you or the victim was capturing a flag).
  • Assist: 1 EXP (2 for a kill if your teammate or the victim was capturing a flag).
  • Capture a flag: 15 EXP

Kills and assists are nothing special. Kill an enemy and you receive 5 points. Shoot a player that your teammate kills and you are awarded 1 point. The capturing is rather simple as well, but can be difficult if both teams are fighting for the same flag. Simply approach a neutral or enemy-controlled flag. Once you get close enough to the flag to capture it, a progress bar will appear at the bottom of your screen. It will fill up as long as there are no enemies in the capture zone. The more teammates that are also within capturing range of the flag, the faster it will fill up. Every five seconds, each team's overall score will go up one point for each flag. It's best to only hold two of the three flags because this forces the other team to spawn at the one flag that they have captured so you will always know where they are coming from.

[edit] Call of Duty: Modern Warfare 2

Points to win: 200

Hold a flag: 1 point per flag every 5 seconds

There is no time limit.

In domination, there are three ways to gain xp:

  • Kill: 50 EXP (10 if you or the victim was capturing a flag).
  • Assist: 10 EXP (20 for a kill if your teammate or the victim was capturing a flag).
  • Capture a flag: 150 EXP

Modern Warfare 2 Domination is a bit different. Now, you get 150 points for capturing a flag. You also receive the points if you help to capture a flag, whereas in the previous two games you had to be the first there to get the points. Other than that, it is basically the same. You get the same points for killing an enemy or getting an assist as in Team Deathmatch. But if you kill an enemy trying to take a flag, or pretty much anything dealing with you, the enemy, and the flag, you will get a bonus such as "Offense" (Kill a flag defender) and "Defense" (Kill a flag taker)

[edit] Tips

  • Coordinate. In domination, it is important to make sure that your team keeps all flags that they capture. Instead of having everyone run around going from flag to flag as it seems fit, have one or two players stay with each flag that your team captures. This way, your team's flags are protected, and you can still move about and capture neutral and enemy-controlled flags.
  • Only control what is Needed! If your team is behind you, you can try to capture all of the flags. But if your team is near the enemy's score, it would be best to have 2 flags captured instead of 3. If all 3 are captured, the enemy team will start spawning anywhere on to map. This will make it harder for you to find them, if you capture 2 flags, you will know where the enemy is going to spawn. This might cause some or all of the opposing team to quit. You can get a high kill streak by having 2 flags captured. This is possible by maps like Highrise where the enemy team will get spawn trapped (where they only spawn at their flag). The only way the enemy team will be able to capture other flags is if they can break through your spawn trap. Or if your team captures all of the flags.
  • This is one of the main non-team death match modes where this game mode is played only for kills.
  • Planting C4 on a captured flag then blowing it up when an enemy tries to overtake it is a good strategy

[edit] Issues

When Infinity Ward patched the Javelin glitch for the Xbox, it seemed to cause yet another glitch, but this time in Domination. When players select Domination, it can take them to a private match on Rust. It can also start a Public Match with a Team Deathmatch score limit leading to a 3-4 hour game of Domination which is extremely annoying and frustates many players. These games often seem to have Ground War team sizes, and more often then not end in a Tactical Nuke due to their extensive length.

[edit] Video