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Dunn in S.S.D.D.
Nickname(s) Hunter-Two-One Delta
Appears in Call of Duty: Modern Warfare 2
Rank Corporal
Affiliations U.S. Army Rangers
Nationality American
Status Alive
Sex Male
Eyes Blue
Race Caucasian
Weapon SCAR-H w/ Thermal Scope, Desert Eagle, M9, Stinger
Voice Actor Barry Pepper
Dunn: "Sarge, did HQ just tell us to go 'F' ourselves?"
Foley: "Pretty much, Corporal."
— Cpl. Dunn and Sgt. Foley, in response to being denied air support by Overlord at the beginning of "Wolverines!".

Corporal Dunn is a U.S. Army Ranger with Hunter Two-One, 1st Battalion, 75th Ranger Regiment who fought under the command of Sgt. Foley. He fought in Afghanistan in 2016 against OpFor forces and participated in the opening attacks of the Russo-American War.


Ranger CorporalEdit

Corporal Dunn makes his first appearance in "S.S.D.D.", in Afghanistan checking his Desert Eagle and then running PFC Allen through "The Pit". Dunn then accompanies Sgt. Foley and PFC Allen during "Team Player", to take a school controlled by local militia. Dunn (with Foley) does not make an appearance again until the next Rangers mission "Wolverines!". Hunter 2-1 appears to have been called back to America in the intervening days. He, along with Sgt. Foley, as well as Allen's replacement, Private James Ramirez, fight through Virginia, extracting Raptor and evacuating civilians with the help of a Stryker APC, callsign Honey Badger. The Rangers then move on to Washington D.C., where U.S. forces are fighting a losing battle against Russian troops. Hunter 2-1 takes a Russian stronghold and proceeds to use the anti-armor, anti-air and anti-infantry weapons stored there to take out Russian BTRs, attack choppers and attacking soldiers, buying American evacuation forces valuable time, only to get swarmed by Russian forces. They board a UH-60 Blackhawk with the help of U.S. Navy SEALs, they take out many Russian soldiers in various landmarks, including the World War II memorial, only to get shot down by a massive SAM site atop the Department of Justice. After crashing, they are swarmed by numerous Russian forces. As the squad runs out of ammunition, Dunn is hit in the shoulder moments before the EMP caused by Captain Price knocks out the helicopters of both the significant Russian air presence and the remaining U.S. forces, killing the Russian soldiers surrounding the Rangers, it also destroyed all electrical equipment, including Ramirez's red dot sight and night vision goggles. The Rangers then escape into a building amid falling helicopters and meet an Army Ranger runner, who tells them that Colonel Marshall is gathering forces to retake the White House. After fighting through Russian stragglers, they reach the White House. They defeat the Russian forces there, and the squad reaches the top of the White House, waving green flares to show that D.C. is back in American hands. They are saved when the U.S. fighters abort the airstrike, and they then start to talk whether they will be deployed to Moscow or not. Dunn insists on getting revenge on the Russians, saying that he will "...burn it to the ground when we get there."

Personality and traitsEdit

Dunn is the comical relief of the Ranger missions, as heard by his witty dialog and sarcastic sense of humor, similar to Gaz's. He does little to hide his feelings, as heard when he complains to Joseph Allen about how Rangers receive few "Special Ops" missions compared to other U.S. special operations units and to Foley on how their request for air support was denied. He also panics during intense and abnormal situations, as seen during "Second Sun", where he screams as he sees aircraft falling from the sky. He harbors a dislike towards General Shepherd, as the latter cares little about his men. He cares about his squadmates too, as he may be a combat medic performing life-saving skills on his downed fellow soldiers. He hates the Russians with a vengeance ever since the mission "Wolverines!", and says that if the Rangers ever get deployed to Moscow, he will "burn it to the ground when we get there", like how the Russians devastated Washington D.C.. Dunn, like Sgt. Foley, wears unique equipment compared to other Rangers. He wears a MTV (Modular Tactical Vest), as well as a Delta Force-style helmet similar to Foley's with night vision goggles and also wears a neck guard. He also carries more equipment than others. His signature weapon is a SCAR-H with a thermal scope.


Main article: Dunn/Quotes



  • If one waits a few seconds before entering the Pit in "S.S.D.D.", Dunn will talk about how he thinks the Rangers should get more "Special Ops" missions, that the Rangers can do anything the U.S. Army's Delta Force and Army Special Forces can do and that he's tired of pulling security for "SEALs and D-boys."
    Deagledunn 6

    Dunn's Desert Eagle modeled after the one in Call of Duty 4: Modern Warfare.

  • In "S.S.D.D.", he holds a Call of Duty 4: Modern Warfare version of the Desert Eagle.
  • Despite having a Desert Eagle or M9 as his sidearm, he never uses them during the game.
  • Dunn is one of the only four American main characters in the Modern Warfare era not to die. The others are his squad mates Private James Ramirez, Sergeant Foley, and Sergeant Derek "Frost" Westbrook.
  • In "Of Their Own Accord", after using Javelins to take out multiple Russian tanks and helicopters, Dunn does not follow the rest of the team up to the Black Hawk helicopter, instead staying in the enemy 'crow's nest'. However, he will appear at the crash site.
  • Dunn, like Sgt. Foley, wears unique equipment compared to other Rangers. He wears an MTV (Modular Tactical Vest), as well as a Delta Force-style helmet similar to Foley's with night vision goggles. He also carries more equipment than others.
  • Before opening the weapon crates in "S.S.D.D.", Dunn puts the Desert Eagle into his holster while there is already an M9 in it.
  • Dunn's signature weapon is the SCAR-H thermal scope, which is never available to the player in the game, except in the level Museum if the player kills him in there. Strangely enough, it still works even after the EMP.
  • Dunn's screaming during the EMP has become an internet meme.
  • Dunn never uses the Night Vision goggles on his helmet.
  • In addition to working during the EMP, Dunn's thermal scope on his SCAR-H has the lower recoil of the Red Dot Sight or the Holographic sight, and cannot be steadied.
  • Dunn and Foley are the only characters in the game who use the SCAR-H, the only difference being is that Dunn has a Thermal Scope on his SCAR-H and Foley has an M203 on his.
  • Dunn uses a Stinger during the fight to destroy multiple tanks and helicopters but he doesn't fire at the helicopters or tanks, he fires at some distant target down below on the ground. This is the only time Stingers have been observed to fire at ground targets.
  • Dunn has the distinction of being the only character who consistently uses a weapon with a thermal scope on it.


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