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Cod5topright MW2icontr BlackopsNewTopright MW3tr BO2topright Ztr BODtr CoDO Icon Codghostsicon Call of Duty Ghosts Extinction icon AWtopright BO3topright IW top right icon


Extended Mags (shortened from "Extended Magazines") is an attachment available in every main game since Call of Duty: World at War, as well as appearing in Call of Duty: Black Ops: Declassified and Call of Duty Online. It usually increases the magazine capacity of weapons by 33%-100%.

Call of Duty: World at WarEdit

The Extended Magazine is an attachment available for all submachine guns and the M1A1 Carbine in Call of Duty: World at War multiplayer. The attachment doubles the magazine capacity of a given weapon.

VariantsEdit

There are five weapons which accept Extended Magazines; however, there are different variants of the attachment.

Round DrumEdit

The Round Drum is available for the Thompson and the PPSh-41. It is unlocked after the Marksman III challenge for the Thompson and after the Marksman II challenge for the PPSh. It is the PPSh-41's most common attachment; its high rate of fire means the smaller magazines need frequent reloading; and also, the attachment is unlocked at the Marksman II challenge as opposed to the Marksman III challenge, meaning it is easier to unlock.

Box MagazineEdit

The Box Magazine is available for the M1A1 Carbine and Type 100.

Dual MagazinesEdit

The MP40's Extended Magazines attachment is called Dual Magazines. It is by far the most-commonly used attachment on the weapon, as it allows constant firing for roughly eight to nine seconds.

The attachment is titled "Dual Magazines" but it just adds the ability to use two magazines as one, therefore doubling capacity from 32 to 64 bullets.

World at War - Ammo Per Magazine
Weapon Regular Magazine With Extended Mags Percentage increase
M1A1 Carbine 15 30 100%
Thompson 20 40
Type 100 30 60
MP40 32 64
PPSh-41 35 70

GalleryEdit

Call of Duty: Modern Warfare 2Edit

Extended Mags menu icon MW2
Extended Mags
Unlocked at

Kill 40 enemy players with bullet penetration with FMJ (Primaries)
Kill 100 enemy players (Pistols)
Kill 150 enemy players (Machine Pistols)
Kill 400 enemy players (Shotguns)

Used by

All teams

The Extended Magazines return in Call of Duty: Modern Warfare 2. It is unlocked by getting 40 bullet penetration kills while using FMJ rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and shotguns. It is compatible with all weapons in the game except for the launchers, the .44 Magnum, Desert Eagle, Model 1887, Ranger, and the Riot Shield.

The increase in magazine size that is given depends on the gun. Generally, it increases magazine size by 50%, but with some weapons it can increase magazine size by a greater amount. The attachment does not increase starting ammo capacity unless paired with Scavenger Pro. Light machine guns benefit greatly from the extended magazine as their already large magazine is doubled, and combined with their high penetration allows the player to sustain good suppressive fire. Extended Mags is less useful with assault rifles or SMGs, because most players tend to reload after each kill anyway, though it can be useful if the player does a lot of spraying. The P90 becomes akin to a light machine gun with Extended Magazines due to its already large 50 round magazine being turned into a 75 round magazine, which allows the user to hold down choke-points, but has a much quicker reload than the LMGs. While using Extended Magazines on the P90, a player can sprint for a longer period than normal (patched on PS3/X360, still possible on PC). This allows users to equip another first tier perk instead of Marathon like Sleight of Hand or Bling. The P90 is the only weapon which gains this advantage. The AA-12 in particular has a very small magazine by default, so Extended Mags is an extremely popular attachment for it, especially due to the fact that it doubles the capacity to 16 shells.

Modern Warfare 2 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
SCAR-H 20 30 50%
FAL
M4A1 30 45
FAMAS
TAR-21
M16A4
ACR
F2000
AK-47
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP5K 30 45 50%
Vector
UMP45 32 48
Mini-Uzi
P90 50 75
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 200 100%
RPD
MG4
M240
AUG HBAR 42 63 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Barrett .50cal 10 15 50%
M21 EBR
Intervention 5 10 100%
WA2000 6 12
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
PP2000 20 30 50%
M93 Raffica
G18 33 50 51%
TMP 15 25 66%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SPAS-12 8 16 100%
AA-12
Striker 12 18 50%
M1014 4 6
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
M9 15 25 66%

Call of Duty: Black OpsEdit

Menu mp weapons attach exte
Extended Mag
Cost (Black Ops)

CoD Points logo BO1000

Console codename(s)

extclip

Extended Mags return in Call of Duty: Black Ops, and can be used on most weapons. This attachment is not to be confused with Dual Mags, which is another attachment in Call of Duty: Black Ops that decreases reload time by taping two magazines together.

CampaignEdit

In singleplayer mode, the attachment increases the maximum ammunition count, by having in reserve the same number of extended magazines as the standard magazines. For example, the standard M16 has 660 rounds in reserve (22 magazines of 30 rounds), while the one with Extended Mags has 990 rounds (22 magazines of 45 rounds). Extended Mags in campaign can be found on the M16, M14, Galil, AK47, Commando, Skorpion, MAC11, AK74u, Uzi, PM63, Kiparis, HK21, RPK and M60, and are always used on the MP5K and the Stoner63.

MultiplayerEdit

The multiplayer iteration of Extended Mags doesn't increase maximum ammunition, except on the Wii version. Unlike in Call of Duty: Modern Warfare 2, the magazine model changes when Extended Mags are used, just like in Call of Duty: World at War. A notable example of this are the HK21 and RPK, where they will be given drum magazines and be called "HK21 Drum Mag" or "RPK Drum Mag." The M60 is also given the name "M60 Big Ammo." Other weapons will be shown using longer magazines. The exception to this are the M14 and the M60, which do not use a different magazine model.

Interestingly, if Extended Mags is put on the AK47 or the AK74u, their magazine model becomes the one regularly used by the RPK: a large, rust-colored Bakelite plastic magazine.

Due to balancing purposes, a weapon cannot accept Extended Mags and Dual Mags at the same time by using Warlord. Rapid Fire cannot be paired with Extended Mags or Dual Mags either.

GalleryEdit

Black Ops - Ammo Per Magazine
Handguns
Weapon Regular Magazine Extended Mags Percentage increase
M1911 7 14 100%
Makarov 8 12 50%
CZ75 12 18
Assault Rifles
Weapon Regular Magazine Extended Mags Percentage increase
M16 30 45 50%
Enfield
Famas
AUG
AK47
Commando
M14 20 30
FN FAL
Galil 35 50 42%
Submachine Guns
Weapon Regular Magazine Extended Mags Percentage increase
Skorpion 20 30 50%
MAC11
PM-63
Kiparis
MP5K 30 45
AK74u
Spectre
Uzi 32 48
Light machine guns
Weapon Regular Magazine Extended Mags Percentage increase
M60 100 200 100%
Stoner63 30 60
HK21 60 (80 in SP) 100% (166% in SP)
RPK 40 80 (75 in SP) 100% (87% in SP)
Sniper Rifles
Weapon Regular Magazine Extended Mags Percentage increase
L96A1 5 10 100%
PSG1
WA2000 6 12
Dragunov 10 15 50%

Call of Duty: Modern Warfare 3Edit

Extended Mags menu icon MW3
Extended Mags
Unlocked at

Weapon Proficiency Level 10 (Machine Pistols and Pistols only)
Weapon Proficiency Level 15 (Sniper Rifles only)
Weapon Proficiency Level 24 (SMGs only)
Weapon Proficiency Level 25 (LMGs only)
Weapon Proficiency Level 26 (Assault Rifles and Shotguns only)

Used by

All teams

The Extended Mags returns in Call of Duty: Modern Warfare 3. It increases magazine capacity, and now in multiplayer it increases the reserve ammmo count as well, in the same way as the singleplayer mode of Black Ops. It mostly increases magazine capacity by 50%.

It is unlocked at Weapon Proficiency Level 10 for Machine Pistols and certain Pistols, Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.

Extended Mags also briefly appear in Special Ops mission mode, being used on the starting M4A1 in Smack Town and the SCAR-L in Light 'Em Up. In these appearances however, the reserve ammo count is not increased, and the HUD doesn't mention this attachment.

Prior to the January 25th update, there existed a bug for Extended Mags that when equipped on a Shotgun, the weapon would shoot 50% more pellets per shot, effectively increasing damage and consistency in addition to the standard effects of the attachment. When the Extended Mags attachment was combined with the shotgun-exclusive Damage Proficiency, it would produce a staggering 210% increase in the damage output of the base version. It has now been patched.

It is most useful for weapons that have low ammo capacities since it increases magazine size as well as starting ammunition. This can give a player the option to choose a different tier 1 perk. As with this attachment, an average player will usually have enough ammo to last their life without Scavenger.

As well, weapons that are less diverse, such as an SMG, Shotgun or a Sniper rifle, are quite often seen with Extended Mags in use. Weapons that have many attachment options, such as an Assault Rifle, or weapons such as an LMG that already have huge magazines, see much less use of this attachment, because many players will find that something such as an optical attachment, an underbarrel weapon, etc. will be of more use.

Modern Warfare 3 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M4A1 30 45 50%
M16A4
SCAR-L
CM901
Type 95
G36C
ACR 6.8
AK-47
MK14 20 30
FAD 40 60
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
UMP45 32 48 50%
PM-9
MP5 30 45
PP90M1 36 54
MP7 40 60
P90 50 75
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 150 50%
MG36
PKP Pecheneg
MK46
M60E4
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
L118A 5 7 40%
AS50
MSR
Barrett .50cal 10 15 50%
Dragunov
RSASS 20 30
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Skorpion 20 30 50%
G18
MP9 32 48
FMG9 36 54
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SPAS-12 8 12 50%
AA-12
KSG 12 12 18
Striker
USAS 12 6 9
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
P99
Five Seven 16 24

GalleryEdit

Call of Duty: Black Ops IIEdit

"More ammo in each clip."
Create-A-Class description.
BO2 CaC Extended Clip
Extended Clip
Unlocked at

Completing Celerium (SP)
MP:
· Weapon level 3 (Pistols)
· Weapon level 8 (Sniper Rifles and Shotguns)
· Weapon level 13 (SMGs and LMGs)
· Weapon level 15 (Assault Rifles)

Used by

All teams

Extended Mags returns in Call of Duty: Black Ops II as Extended Clip; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%.

It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.

It is featured in the Preset Class Operative, paired with the Skorpion EVO and the Foregrip.

The Extended Clip attachment is now featured in the Zombies map Origins, equipped on the AK74u and the B23R when obtained via the Mystery Box. Here the attachment increases the capacity by a higher amount than in the singleplayer and multiplayer modes. While the B23R's reserve ammo is also increased in the same way as in previous games (same number of magazines in reserve), the AK74u with Extended Clip has its own ammo count instead.

Black Ops ll - Ammo Per Magazine
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
Chicom CQB 36 48 33%
Vector K10
MSMC 30 40
Peacekeeper
MP5 (SP)
AK74u (SP / ZM) 30 (20 in Zombies)
(40 when PaP'ed)
40 (30 in Zombies)
(50 when PaP'ed)
33% (50% in Zombies)
(25% when PaP'ed)
Uzi (SP) 32 43 34%
Skorpion EVO 42 (43 in SP) 31% (34% in SP)
MP7 40 54 35%
PDW-57 50 65 (67 in SP) 30% (34% in SP)
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
AN-94 30 40 33%
M27
Type 25
MTAR
SCAR-H
Colt M16A1 (SP)
AK47 (SP)
SWAT-556 39 (40 in SP) 30% (33% in SP)
FAL (SP) 20 27 35%
SMR 26 (27 in SP) 30% (35% in SP)
FAL OSW 25 34 36%
Galil (SP) 35 47 34%
M8A1 32 42 (43 in SP) 31% (34% in SP)
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Remington 870 MCS 8 11 37%
SPAS-12 (SP)
M1216 16 20 25%
KSG 14 42%
S12 10 14 40%
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
LSAT 100 135 35%
Mk 48
M60 (SP)
RPD (SP)
QBB LSW 75 100 (101 in SP) 33% (34% in SP)
HAMR
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Barrett M82A1 (SP) 10 14 40%
Dragunov (SP)
DSR 50 5 7
XPR-50 8 11 37%
Ballista 7 10 42%
SVU-AS 12 16 (17 in SP) 33% (41% in SP)
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
Tac-45 10 13 30%
Browning HP (SP)
Five-seven 20 26 (27 in SP) 30% (35% in SP)
KAP-40 15 20 33%
B23R 15
(20 when PaP'ed)
21 (24 in Zombies)
(30 when PaP'ed)
40% (60% in Zombies)
(50% when PaP'ed)
M1911 (SP) 7 9 28%
Makarov (SP) 8 11 37%

Call of Duty: Black Ops: DeclassifiedEdit

"Extended magazines."
— In-game description.

Extended Mags returns in Call of Duty: Black Ops: Declassified; it usually increases magazine capacity by 50%, and increases reserve ammunition as well.

Black Ops: Declassified - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine Extended Mags Percentage increase
Carbine 30 45 50%
M16
AK-47
Famas
M14 20 30
Galil 35 52 48%
Submachine Guns
Weapon Regular Magazine Extended Mags Percentage increase
MP5K 30 45 50%
AK74u
Uzi 32 48
PP-90M1 36 54
Shotguns
Weapon Regular Magazine Extended Mags Percentage increase
Stakeout 4 6 50%
SPAS-12 8 12
Striker 12 18
Light Machine Guns
Weapon Regular Magazine Extended Mags Percentage increase
RPK 45 67 48%
M60 100 150 50%
Stoner63 30 45
Sniper Rifles
Weapon Regular Magazine Extended Mags Percentage increase
Dragunov 10 15 50%
L96A1 5 7 40%
Handguns
Weapon Regular Magazine Extended Mags Percentage increase
ASP 7 10 42%
Skorpion 20 30 50%
CZ75 12 18
MAC11 16 24

Call of Duty OnlineEdit

Extended Mags menu icon CoDO
Extended Mags

Extended Mags return in Call of Duty Online, increasing magazine capacity by 50%, and reserve ammunition as well.

Uniquely to the Glock18, the attachment changes the magazine model and is labeled "Drum Mag".

GalleryEdit

Online - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
FA7.62-L 20 30 50%
MR23
AK-47 30 45
AK117
AN94
Fate
G37H
M4A1
M4A1 Tech
M16A4
Tavor-21
SPBC
BPR2000 32 48
Type 95
FAMAS 36 54
Remington A.C.R.
AKBP 35 52 48%
MK17-CQC
MK14 25 37
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
AKS-74U 30 45 50%
SMG5
SMG5SD
Mini-Uzi 32 48
Vector 36 54
UMG 40 60
PDW90 50 75
Thompson
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
M260B 100 150 50%
MAG43
RPD
M4LMG 75 112 49%
SA80-LSW
Steyr AUG-H
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M21 EBR 12 18 50%
Type85 Evolution 8 12
Walther2000 6 9
Arctic .50 BMG 7 10 42%
Remington MSR
CheyTac M200 5 7 40%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Freedom 6 9 50%
Atchisson AA-12 8 12
Franchi-12
Benelli M1014 10 15
GPAS-12
Striker 12 18
Winchester M1887 7 10 42%
CSG-12 5 7 40%
Machine Pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Glock18 24 36 50%
Beretta M93R 15 22 46%
FA1911
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USPT.45 10 15 50%
MK1911 20 30
Beretta M9 15 22 46%
Desert Eagle 7 10 42%

Call of Duty: GhostsEdit

Extended Mags Menu Icon CoDG
Extended Mags
Used by

All teams

Squad Points3
"50% more ammo in each magazine."
— In-game description

Extended Mags return in Call of Duty: Ghosts, available in multiplayer and Extinction. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the Bulldog and the Remington R5, will find constant use of this attachment; and the popularity of it is easily reflected by the players.

Ghosts - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
SA-805 30 45 50%
MSBS
Honey Badger
ARX-160
AK-12 30 (40 in Extinction) 45 (60 Extinction)
Maverick
Remington R5 24 (40 Extinction) 36 (60 Extinction)
SC-2010 30 (24 Extinction) 45 (36 Extinction)
FAD 42 63
Submachine guns
Weapon Regular Magazine With Extended Mags Percentage increase
Vector CRB 32 (30 Extinction) 48 (45 Extinction) 50%
K7
Ripper 32 48
CBJ-MS 34 (32 Extinction) 51 (48 Extinction)
Vepr 42 (32 Extinction) 63 (48 Extinction)
MTAR-X 38 (40 Extinction) 57 (60 Extinction)
Bizon 36 54
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
Ameli 100 150 50%
M27-IAR
LSAT
Chain SAW 80 (100 Extinction) 120 (150 Extinction)
Marksman rifles
Weapon Regular Magazine With Extended Mags Percentage increase
MK14 EBR 18 (21 Extinction) 27 (31 Extinction) 50% (47% Extinction)
IA-2
SVU
MR-28 24 (8 Extinction) 36 (12 Extinction) 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Lynx 8 12 50%
Maverick-A2
VKS 10 15
USR 6 (8 Extinction) 9 (12 Extinction)
L115 5 (8 Extinction) 7 (12 Extinction) 40% (50% Extinction)
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Bulldog 6 9 50%
Tac 12 10 15
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
PDW 12 (20 Gold variant) 18 (30 Gold variant) 50%
M9A1 12 (18 Extinction) 18 (27 Extinction)
P226 14 (12 Extinction) 21 (18 Extinction)
.44 Magnum 6 9 (Extinction only)
MP-443 Grach 10 (15 Extinction) 15 (22 Extinction) 50% (46% Extinction)

Call of Duty: Advanced WarfareEdit

Extended Mags menu icon AW
Extended Mags

Extended Mags return in Call of Duty: Advanced Warfare, available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition.

CampaignEdit

In campaign mode, the attachment is used in the missions "Captured" and "Terminus", and is available on the Atlas 45, the SN6 and the AMR9. Due to Mitchell's disabled prosthetic left arm in these two missions, reserve ammunition cannot be carried for any weapon (which much be swapped for another one once emptied).

MultiplayerEdit

Extended Mags are available for most weapons in multiplayer and Exo Survival. The attachment is integrated to the ASM1 "Speakeasy" and "Royalty" supply drop variants and the 1911 "Hammer Bite".

Exo ZombiesEdit

In Exo Zombies, Extended Mags are obtained for some weapons after upgrading them to Mk 10. The attachment is available to the Atlas 45, PDW, Tac-19, S-12, Bulldog, CEL-3 Cauterizer, SN6, SAC3, AMR9, Lynx, KL03-Trident, MK14, AE4 and M1 Irons (the latter two not being able to equip this attachment in multiplayer).

GalleryEdit

While Extended Mags normally doesn't change the appearance of the weapons, the ASM1 Speakeasy and Royalty variants, which have this attachment integrated, have a drum magazine rather than the standard box magazine.

Advanced Warfare - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
ARX-160 45 67 48%
AK12 30 45 50%
HBRa3
STG44
AK47
M16
MK14 20 30
Bal-27 32 48
IMR 36 54
AE4 (Exo Zombies version) 70 105
Submachine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP11 32 48 50%
SAC3
MP40
Sten
SN6 32 (30 in Exo Zombies) 48 (45 in Exo Zombies)
KF5 40 60
ASM1 35 52 48%
AMR9
Repulsor
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Lynx 8 12 50%
Atlas 20mm 4 6
SVO 10 15
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Tac-19 6 9 50%
Bulldog 6 (4 in Exo Zombies) 9 (6 in Exo Zombies)
S-12 8 (10 in Exo Zombies) 12 (15 in Exo Zombies)
CEL-3 Cauterizer 16 24
Heavy weapons
Weapon Regular Magazine With Extended Mags Percentage increase
Pytaek 100 150 50%
Ameli
XMG 150 225
Ohm 40 60
Pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Atlas 45 10 15 50%
MP443 Grach 12 18
PDW 15 (28 in Exo Zombies) 22 (42 in Exo Zombies) 46% (50% in Exo Zombies)
1911 7 10 42%
Special
Weapon Regular Magazine With Extended Mags Percentage increase
M1 Irons (Exo Zombies version) 6 9 50%
KL03-Trident (Exo Zombies) 5 7 40%
Supply Drop variants
Weapon Variant Regular Magazine With Extended Mags Percentage increase
Bal-27 SPR 35 52 48%
MK14 Deluxe 22 33 50%
AK12 R.I.P.
Feeder 33 49 48%
Competition 26 39 50%
HBRa3 Raider
IMR Thunder Tusk 28 42
SN6 Hammer
SAC3 Crime and Punishment
Misery & Company
S
Repulsor Deadstrike
KF5 Endless 30 45
Atlas 20mm Presto 3 4 33%
Carnage
Snapper 5 7 40%
Lynx Flared 7 10 42%
Tac-19 Sledgehammer
Royalty
Jab 4 6 50%
Bulldog Berserker
S-12 Whirlwind 10 15
Compliant
XMG Beer & Pretzels 132 198
Ameli Subverter 50 75
Chicanery
Royalty
Whale Horn 150 225
Pytaek Loophole
Hasty 125 187 49%
Exploit 75 112
Royalty
Ohm Revamp 30 45 50%
Restless
Royalty
Unending 60 90
PDW Crusher 16 24
Royalty

Call of Duty: Black Ops IIIEdit

Extended Mags menu icon BO3
Extended Mag
Unlocked at

· Weapon level 9
(Sniper Rifles)
· Weapon level 10
(Shotguns/Handguns)
· Weapon level 14
(LMGs)
· Weapon level 15
(ARs/SMGs)

Used by

All teams

Console codename(s)

+extclip

Extended Mag returns in Call of Duty: Black Ops III and increases magazine capacity mostly by 40%, as well as reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in Call of Duty: World at War and Call of Duty: Black Ops.

In Zombies, upgrading most weapons via the Pack-a-Punch machine grants them the Extended Mag attachment, as evidenced by the changed magazine models and reloading animations. It increases magazine capacity by a higher amount than in other modes, but doesn't always increase reserve ammunition.

Black Ops III - Ammo Per Magazine
Submachine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Kuda 30 42 40%
Vesper
Razorback
VMP 40 56
Pharo
Weevil 50 70
DIY 11 Renovator 25 35
HG 40 32 45 40.6%
Assault Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
KN-44 30 42 40%
XR-2
HVK-30
ICR-1
Man-O-War
FFAR
Sheiva 20 28
M8A7 32 44 37%
Peacekeeper MK2 45 40.6%
MX Garand 8 12 50%
Shotguns
Weapon Regular Magazine With Extended Mag Percentage increase
205 Brecci 12 17 41%
Argus 10 14 40%
Haymaker 12 16 22 37%
KRM-262 8 11
Banshii 6 8 33%
Light Machine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Gorgon 40 56 40%
48 Dredge 60 84
BRM 75 105
Dingo 80 112
Sniper Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
Drakon 20 28 40%
P-06 15 21
Locus 10 14
SVG-100 6 8 33%
RSA Interdiction
DBSR-50
Pistols
Weapon Regular Magazine With Extended Mag Percentage increase
MR6 20 28 40%
L-CAR 9
RK5 15 21
Rift E9 12 16 33%
When Pack-a-Punching in Zombies
Weapon Regular Magazine With Extended Mag Percentage increase
Kuda 30 50 66%
Vesper 60 100%
Razorback
HG 40 32 64
Weevil 50 100
Pharo 40 60 50%
Man-O-War 30 40 33%
ICR-1 45 50%
KN-44 50 66%
HVK-30 60 100%
FFAR 90 200%
Sheiva 10 30
MX Garand 8 30 275%
M8A7 32 48 50%
Peacekeeper MK2 64 100%
Banshii 6 12 100%
KRM-262 8 16
205 Brecci 12 24
Haymaker 12 16 25 56%
Argus 10 32 220%
BRM 75 100 33%
48 Dredge 90 120
Dingo 80 50%
Gorgon 50 100 100%
Locus 10 25 150%
SVG-100 6 10 66%
L-CAR 9 20 40 100%
RK5 15 30
Rift E9 12 68 466%

GalleryEdit

Call of Duty: Infinite WarfareEdit

Extended Mags return in Call of Duty: Infinite Warfare. The attachment increases magazine capacity by 50%, as well as reserve ammunition in both campaign and multiplayer.

Infinite Warfare - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
NV4 30 45 50%
Submachine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
RPR Evo 32 48 50%
Light Machine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Mauler 80 120 50%
Sniper Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
KBS Longbow 6 9 50%
Shotguns
Weapon Regular Magazine With Extended Mag Percentage increase
Reaver 10 15 50%
Rack-9 9 13 44%
Handguns
Weapon Regular Magazine With Extended Mag Percentage increase
Kendall 44 16 24 50%
Classic
Weapon Regular Magazine With Extended Mag Percentage increase
Hornet 20 30 50%

TriviaEdit

GeneralEdit

Call of Duty: Modern Warfare 2Edit

Extended Mags HUD overlap MW2

The overlapping bullet count.

  • All LMGs (except the AUG HBAR) with Extended Mags in Modern Warfare 2 have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators. This does not occur with resolutions higher than 1280x720, which are only available on PC.

Call of Duty: Black OpsEdit

  • Strangely, the Elite icon for Extended Mags in Black Ops displays a regular AK-47 magazine, not an extended magazine.

Call of Duty: Black Ops IIEdit

  • The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines.

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