Call of Duty and United Offensive Edit
- "The FG42 is a great multi-purpose weapon. It's one of the deadliest fully automatic weapons available and the single-fire mode is effective at all ranges. A 4x scope is standard issue."
- — Call of Duty manual description.
In Call of Duty, the FG42 is a "do everything" gun; it has a scope, the damage and accuracy of a rifle, and is selective-fire with a fast reload and a rapid rate of fire, making it useful at short ranges in full auto mode. Ammunition for it is fairly plentiful in the first three missions it appears in, though in the final appearance only one such weapon exists in the entire map. The weapon always has a low-power scope that settles extremely rapidly.
The FG42 features a semi-auto fire mode. The gun is unique in that when using this, hipfire accuracy is increased.
The FG42 is only encountered in four early levels: German Fallschirmjägers are equipped with it towards the end of "Ste. Mere-Eglise", and it is seen throughout "Ste. Mere-Eglise-Day". The player can start "Normandy Route N13" with one if they had one at the end of the previous mission and a few soldiers carry them during the level itself. A FG42 can be found resting on a box during the trench section of "Brecourt Manor", between the second and third FlaK 88s. Its final appearance is in the beginning of the final level in Berlin. There is a sniper using one in one of the buildings, where if the player shoots him and go inside the building the FG42 will have fallen to the bottom floor and one can pick it up. (If it hasn't fallen one can go on the scaffolding inside and get it.)
In Multiplayer, the FG42 can be found in pre-determined locations if the server enables it. It comes with no extra magazines, but retains its ability to deal massive amounts of damage per shot; it is effectively treated as a "super weapon" in multiplayer maps.
Call of Duty 2 Edit
|The subject matter of this article was cut from the final version of a Call of Duty game.|
The FG42 was planned to appear in Call of Duty 2, but was later cut and replaced with the G43 from Call of Duty: United Offensive. However, the files for this weapon can be still found in game files (including sounds, images, models, textures and the pickup icon).
Call of Duty 3 Edit
|Call of Duty 3|
Semi-auto or Automatic
- "Fallschirmjäger Gewehr 42. 7.92mm. Automatic rifle developed for German paratroopers after the invasion of Crete. 20 round side mounted detachable box magazine. 900 rounds cyclic rate. 500 meter effective range."
- — In-game description
The FG-42 returns in Call of Duty 3. There are two versions of the FG-42 in Call of Duty 3; a regular FG-42 and a Scoped FG-42. The FG-42 has heavy recoil when fired whilst aiming down the sights, which can make it hard to control. This is especially a hindrance for the Scoped FG-42. Unusually, it has very little recoil when fired from the hip. It is just as powerful as the Kar 98k, due to it firing the powerful 7.92mm round, making it highly effective when fired in bursts or single shots. The FG-42 can be commonly found on the level "The Island". A Scoped FG-42 also appears on "The Island". The Scoped FG-42 also appears in the level "The Mace". Ammunition for the FG-42 is plentiful on the levels it appears on, but the regular FG-42 and the Scoped FG-42 do not share ammunition, meaning that ammunition for the less common Scoped FG-42 is incredibly scarce.
The FG-42 is not available in multiplayer.
Call of Duty: Roads to Victory Edit
- "The FG-42 was a light machine gun originally developed for paratroopers."
- — In-game description
In Call of Duty: Roads to Victory, the FG42 appears only in Survival mode, which is unlocked after beating the game on Veteran. It replaces the Thompson, and Allies using it tend to fire semi-automatically.
Call of Duty: World at War Edit
|Call of Duty: World at War|
100-85 (SP), 30-22 (MP)
Head: 2.7, Chest: 2, Limbs: 1.5 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)
32 rounds (SP), 20 (MP)
192 rounds (SP), 120 rounds (MP), 260 rounds with glitch (MP)
2.4 s loaded, 3.5 s unloaded
|Rate of Fire||
25.6m-60m (SP), 37.5m-50m (MP)
Extreme (SP/ZM), Low (MP)
In Call of Duty: World at War, the FG42 is found only during the Soviet Red Army campaign missions; it is rare even in these. The FG42 has extraordinary power, making it effective as a one-shot-kill weapon.
There are multiple hidden FG42s in the mission "Their Land, Their Blood". One is first found at the beginning of the level, inside the starting house. It is near the newly made "exit", laying on the wall to the right. More that can be picked up in the bunkers in the trench area, and hidden behind crates later on. There are also several FG42s in the mission "Heart of the Reich". One is found lying on boxes at the beginning of the level. A second FG42 is lying inside the building the player goes in before Sgt. Reznov gives his mini speech. Another is found near one of the MG42s in front of the Reichstag. The last one is found in a small building in front of the Reichstag.
The Call of Duty: World at War FG42 is equipped with a deployable bipod, which increases accuracy but provides only vertical movement of the weapon when deployed, severely limiting its usefulness.
The FG42 is classified as a light machine gun and is unlocked at level 45. It has the same rate of fire as the MG42, but sacrifices a small amount of stopping power for lower recoil, higher movement speed, and higher hip fire accuracy. The FG42 is the only machine gun that can be equipped with a Telescopic Sight; however, it does have high sway, and is not used often due to the "pinpoint" iron sights. As with all iron sights, the iron sights are best aimed by pointing at the blade in the middle of the ring. Its primary defect is its extremely small magazine, which means frequent reloading with this weapon. In Hardcore, when Stopping Power is equipped, it is always a one hit kill. In Core modes, Stopping Power and Bandolier are frequently used in order to conserve ammo. Sleight of Hand is popular as well. Some daring players put Double Tap on the FG42. While Double Tap does kill faster than with Stopping Power, it depletes the whole magazine within seconds. In other words, the player will be reloading after every kill, and draining ammo after only a few bursts. Even if the player doesn't have Double Tap, it is recommended to reload after every shot or kill; the reloading is quick, but even without the Double Tap perk, the magazine is almost always empty.
When held, the player runs as fast as someone with a Submachine Gun or Shotgun. This, along with it having a scope as an attachment and its very fast rate of fire, makes the FG42 one of the most versatile weapons in Call of Duty: World at War, as it is more or less equally suited for both long distances and CQC as it has the range of a rifle and the power of an SMG. In many aspects it is quite similar to the STG-44.
In the Limited Edition, there is a code to access the FG42 early; however, it doesn't actually unlock the gun itself, but a class with the FG42 as its primary weapon. It replaces the Type 99 in the LMG pre-created class.
In Nazi Zombies, it appears in Nacht der Untoten and Shi No Numa, available from the Mystery Box, and also in Der Riese, from the Mystery Box and off the wall for 1500 points, next to the Speed Cola. It has high power, ripping through zombies and Hellhounds alike. The recoil makes it a problem and is often overlooked because of this (although this same recoil can actually be beneficial for getting headshots in some cases). The high rate of fire cancels out the need for Double Tap Root Beer and the frequent reloads give the need for Speed Cola. The FG42 is more effective against Hellhounds than pretty much all other wall purchasable weapons (not counting Shotguns, of course). The pinpoint accuracy of the iron sights combined with the significant zoom during ADS makes the FG42 a great weapon for headshots from a distance, but it is probably a better idea to hip-fire in most cases as this huge zoom from ADS will restrict a player's peripheral vision, increasing the risk of being swarmed on either side. It is a regular spawn from the mystery box. Furthermore, unlike the other Machine Guns, the FG42 does not restrict movement speed, which is a major advantage in later rounds when players must sprint to outrun the zombies.
When it is Pack-a-Punched, it becomes the "420 Impeller", increasing firepower, magazine size, rate of fire, and held ammo. Recoil becomes an even bigger problem as it "climbs" while firing, so it is advisable to aim for the legs and let the recoil move it towards the head and chest. While this gun is surpassed in effectiveness by other weapons, it does have a distinct advantage of being purchasable off the wall, making managing its ammo capacity easier than weapons obtained from the Mystery Box.
FG42 vs. 420 Impeller Edit
Call of Duty: ZombiesEdit
The FG42 appears in the iPod/iPad version of Zombies. It is available from the Mystery Box, or off the wall in Der Riese for 1500 points. It has a high rate of fire, but a longer reload time than most weapons, though it is faster than the other MGs. Like its prior appearance, it retains its exceptional power.
Call of Duty: Black Ops Edit
The FG42 in Call of Duty: Black Ops can only be obtained from the wall in Der Riese, from the revised zombie maps from Call of Duty: World at War. It uses the same model as the Call of Duty: World at War FG42, but with the higher level of polish from the graphically superior game.
- In the Bonus Materials section, a picture of the Chatellerault incorrectly accompanies the FG-42's description.
- It takes two melee hits to kill an enemy with an FG-42 instead of the usual one hit.
- The Barracks incorrectly states that the FG42 will unlock a Sniper Scope instead of a Telescopic Sight after achieving 75 kills in Call of Duty: World at War.
- In both single player and multiplayer mode, when the FG42 is mounted, pressing the fire button once would produce three-round burst fire. This applies to the other mountable machine guns as well.
- Strangely, although the FG42 is available in a few levels, German soldiers are never seen using it during Call of Duty: World at War's campaign mode.
- When aiming down the iron sight, a number and a fingerprint can be seen.
- On the World at War and Black Ops variants, The FG42 has 4 numbers seen only when aiming down the sight. The numbers are 5, 6, 7 and 8 with small lines above and between them. This suggests that they are numbers to set the zoom of a certain sight (i.e. Telescopic sight)
- According to the strategy guide for Call of Duty: World at War, the FG42 is considered an assault rifle instead of a LMG.
- ↑ Call of Duty 3 Bonus Materials