Call of Duty Wiki
Register
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Mobile

The FHJ-18 AA is an anti-aircraft launcher featured in Call of Duty: Black Ops II and Call of Duty: Mobile

Call of Duty: Black Ops II[]

"Guided shoulder-mounted rocket launcher that can lock-on to enemy vehicles and turrets."
— Description.

Campaign[]

DeFalco or a militiaman will use the FHJ-18 AA to shoot down an American/Yemeni VTOL in the beginning of Achilles' Veil. Raul Menendez later uses the FHJ-18 AA to shoot down Harper's VTOL later in the level. It reuses the Strela-3's pick-up icon.

Multiplayer[]

The FHJ-18 AA is available to unlock for an unlock token at level 4, it is also part of the Mercenary preset class.

The FHJ-18 AA's sole purpose is to destroy enemy Scorestreaks, and it is done by aiming at them for a few seconds to lock on (the short beeps indicate it is locking, the long continuous beep means it has locked on), after which the weapon can be fired. The missile will automatically seek its target. Some Scorestreaks have flares which would require more than one missile to take it down. Enemy Scorestreaks are highlighted with blue circles when aiming. When the circle turns red, the FHJ-18 AA has locked on and can be fired. The FHJ-18 AA will still function under an EMP, although the screen will not show it is locking on.

The FHJ-18 AA can lock on both to aerial and ground-based scorestreaks. The FHJ-18 AA is often the best anti-air measure due to its speed of use and access to an extra rocket. Spawning in with two rockets by default, the FHJ-18 AA can take down scorestreaks with up to one set of flares. Any scorestreak that has multiple sets of flares will prove to be too much for an FHJ-18 AA user to take on in a single life unless they acquire more ammo

A dedicated anti-air class will make it easier to keep the user safe when taking down scorestreaks. Lethal automated scorestreaks like the Stealth Chopper and Escort Drone will prioritize targeting launcher users that are actively attacking it, highly endangering the user in the process of taking it down. Using Blind Eye will prevent that from happening. If taking down player controlled aerial scorestreaks, Cold-Blooded will help conceal the user when taking aim at scorestreaks like Lodestars and VTOL Warships, although the player is not made immune to them.

Because the FHJ-18 AA is lock-on only, it is incredibly unlikely that the FHJ-18 AA can kill players, but it can do so under certain circumstances. The FHJ-18 AA's best chances at scoring a kill are if an enemy is very close to a ground-based scorestreak that the player fires a rocket towards, most notably Sentry Guns and Guardians. The FHJ-18 AA can also potentially score a kill if a player is struck by the rocket mid-flight, such as if the FHJ-18 AA is fired at a ground-based scorestreak and an enemy happens to walk in front of the rocket. The other, far less likely way to score a kill with the FHJ-18 AA is if the rocket is diverted by a flare. If diverted, it is possible for the diverted rocket to re-enter the playing space, thus opening up the chance to kill an opponent, although the chances of this happening are slim to none.

The FHJ-18 AA holds an important niche in being the number one option for anti-scorestreak purposes. One point spend provides the player two rockets with which to take down scorestreaks, making it a very efficient point spend for those that want anti-scorestreak capabilities, especially for anti-air purposes. It is also notably a secondary weapon, not needing to compete for space with other anti-scorestreak items like the EMP Grenade or Black Hat, and can most notably be used in conjunction with them to vastly improve anti-air capabilities. However, anti-aerial purposes are the only environment in which the FHJ-18 AA can be used. If the player has no need for such a tool on their class, then the FHJ-18 AA will be little more than dead weight.

The camouflages are unlocked via doing the following acts, unique to FHJ-18 AA:

Gallery[]

For Camouflage images, see FHJ-18 AA/Camouflage.

Call of Duty: Mobile[]

"Guided shoulder-mounted rocket launcher."
— Description

The FHJ-18 AA returns in Call of Duty: Mobile as FHJ-18.

Multiplayer[]

The FHJ-18 can now fire without the need to lock on. The lock-on features will still be available for shooting scorestreaks. It can deal exceptionally heavy damage to scorestreaks such as the VTOL and XS1 Goliath, but without a lock-on may deal less damage than normal to such streaks. However, it deals very low damage to enemy players and requires the player to hit the shots extremely close to enemies, or the shot will result as a hitmarker. Its projectile has low velocity, making long range shots almost impossible to hit.

Battle Royale[]

The FHJ-18 fires guided missiles, deals the heaviest damage to vehicles and has the ability to lock onto them. It is best used to destroy the Helicopter and the HBT-1B Tank. The projectile can only be destroyed by the Helicopter's Flare. The launcher can be found as Common blueprints inside red launcher boxes.

Blueprints[]

Epic[]

  • Living Rust
  • Ruby
  • Spores
  • Tourmaline
  • Gold Glitter
  • Magnetic Pulse
  • Revolt
  • Dragon Maw
  • Hoard
  • Firestorm
  • Technophile
  • Static Discharge
  • Neon Rain
  • Quartz
  • Ghoulish
  • Mine Burst
  • Call of the Tropics
  • Gunzo Infinity
  • Electrified
  • Firebird Ray
  • Submerged
  • Making Waves
  • Closing Shot

Gallery[]

Trivia[]

Call of Duty: Black Ops II[]

  • Before the 1.03 patch, the camouflage challenges required kills to obtain. As it is nearly impossible to achieve kills with the FHJ-18 AA, it was later changed to aircraft destroyed.
  • The "FHJ" designation is Chinese and there is Chinese writing on the launcher's rocket tube, which implies that the weapon is Chinese-produced.
  • Strangely, in Campaign, the FHJ-18 AA is unable to lock-on to enemy MQ-27 Dragonfire drones.
Advertisement