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FP6

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Codghostsicon Call of Duty Ghosts Extinction icon
FP6 Menu Icon CoDG
FP6
Damage

100-10 x8 (800-80) (MP)
(100-34 w/ Slug Rounds)

Damage Multipliers

None (see here the multipliers added with Slug Rounds)

Weapon Class

Shotgun

Magazine Size

5 rounds

Starting Ammunition

5+20 (MP)
5+30 (Extinction)

Maximum Ammunition

5+50 (MP)
5+70 (Extinction)

Rate of Fire

89 RPM

Range (explanation)

FP6 range CoDG

Fire Mode

Pump-Action

Used by

David "Hesh" Walker

Cost (Extinction)$1500
Squad Points7
"Pump action. Strongest damage in its class with moderate range."
— Description

The FP6 (referred to as FABARM FP6 in the game files) is a pump-action shotgun that appears in Call of Duty: Ghosts.

CampaignEdit

A unique FP6 without the wooden stock is seen strapped to David T. "Hesh" Walker's back in the missions Birds of Prey, The Hunted, End of the Line, All or Nothing, Severed Ties and The Ghost Killer. However, he is never seen using it, and the weapon itself is not available for use in the campaign.

MultiplayerEdit

The FP6 is the second least expensive shotgun, costing seven Squad Points. It has the highest damage of all the shotguns, to the point that even a single pellet can kill an enemy at close range. However, this damage begins to drop off almost immediately at range, where it then has the lowest minimum damage. It does have a slightly higher range than the two semi-automatic shotguns, but it is still lower than the Tac 12. To compensate for this, the FP6 has a slightly higher rate of fire than the Tac 12, and has a rather quick reload time, which allows for quick follow up shots if a one-shot kill is not achieved.

As with all the shotguns in Call of Duty: Ghosts, the Muzzle Brake attachment is a neccesity to increase the chances of one-shot kills. Optics are not needed as the effective range of shotguns do not need to have the precision that optics can give. The Foregrip does absolutely nothing to shotguns as the weapon will settle before another shot can be done. The Slug Rounds attachment can increase the FP6's deadliness at range, and this in conjuction with the Muzzle Brake will make it even more so. If using Slug Rounds, however, the iron sights on this weapon will not give good precision to some players, which is where optical attachments can find good use due to their larger clarity.

ExtinctionEdit

The FP6 appears in Extinction in Point of Contact, near the hive next to the building for 1500 points. In Mayday it is located at the starting area, leaning on a crate. It can deal good damage, but the slow rate of fire, the average range, and the slow reloads can be detrimental to the weapon when in trouble, making it unwieldly to some players. However, this gun can deal good damage at times where it can be useful.

SafeguardEdit

The FP6 appears in Safeguard, and is obtained from Support Drops. It comes with a Red Dot Sight and a Muzzle Brake.

It is only effective in close-quarters; past that it does little damage, usually taking multiple bullets to kill one enemy. It is better for the lower rounds due to its statistics, unless using it in a very close-quarter enviroment.

AttachmentsEdit

SightsEdit

BarrelEdit

Under BarrelEdit

ModEdit

GalleryEdit

For attachment images, see FP6/Attachments.
For camouflage images, see FP6/Camouflage.

TriviaEdit

  • The FP6's reloading animation shows the player's hand with the proper number of shells needed, instead of being a cycled one-at-a-time animation.
  • Unlike the Tac 12, the FP6's reload cannot be interrupted by shooting (it can be done by other methods of Reload Canceling though).
  • The FP6's serial number is 32155-01.
  • "FPSIX", "Sec.91 FOBURME", and "MADE BY FOBURME ITALY 12 GA 3” CH SECTOR 91 INC STERLING VA" are written on the receiver.
  • The FP6 has a shell holder equipped, holding two shells. This is simply an aesthetic feature, and cannot be used.

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