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Farm

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Farm
GRFarmSurvival
Previous level Town
Next level Diner
Game Call of Duty: Black Ops II
Character CIA Agents, CDC Soldiers
Team CIA, CDC
Place Hanford, Washington, U.S.A.
Date Sometime after Richtofen's Grand Scheme
Objective Survive against endless hordes of the undead
Enemies Zombies, Hellhounds (Custom games option only, Survival/Grief only)
Console codename zm_transit_gump_farm

Farm is a Zombies Survival map featured in Call of Duty: Black Ops II. It is a submap of the map Green Run and is the third location in the TranZit mode. Like all other Green Run submaps (Bus Depot, Diner and Town), there is no Power Switch, so the perks are able to be bought at the beginning of the game.

TranZitEdit

WeaponsEdit

ItemsEdit

  • Lawn Mower
  • Possible Bus Part
  • Machine Gun

UtilitiesEdit

PerksEdit

Buildable ObjectsEdit

Nacht der UntotenEdit

Around the path leading to the farm there is a large corn field. In the middle of the corn field players can find the original zombie map Nacht der Untoten. Denizens will not spawn in or around the building. However, the player can only go into the starting room, because the help room door is blocked by rocks, and the stairs to the upstairs have collapsed. The wall weapons are gone. To get into the building there is an opening next to the location where the Kar98k used to be. See this video to know how to get there.

SurvivalEdit

WeaponsEdit

Starting Weapons
Off-Wall Weapons
Mystery Box

PerksEdit

Perk-a-Cola Machines

TriviaEdit

  • If the player gets a sniper rifle and stands in front of the fence, they can see the barn before the Earth's destruction in the scope's reflection.

GalleryEdit

ReferencesEdit

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