- The final building traveled through in the level is very similar to the real life Palace of Culture Energetik in Pripyat
- If the guard in the church tower is alerted, he will lift up the ladder to the tower.
- The map-reflection image visible on the scope of the M21 changes map exactly eight times.
- The suppressed P90 used by a few Russian Ultranationalists appear to have no red dot sight mounted in third-person compared to the weapon in first-person view once obtained by the player.
- If the Mi-28 near the church is engaged, it can level the roof of both the church and the nearby building with the banner inside.
- Strangely, if the player swaps out their USP .45 for an RPG-7, Stinger, G36C or P90, they will receive an AK-47 in "One Shot, One Kill". However, if they swap their USP for an AK-47, they will be given the USP back in "One Shot, One Kill". This was fixed in the remastered version, with the player getting the proper weapons they had previously ended with in this mission.
- The enemy troops that accompany the BMPs will walk into a radioactive zone but will not be affected.
- After the BMP-2s have reached the road and all the enemy patrols have left, they will stop and the player can shoot at the BMP-2s without raising any alarm. The soldiers will vanish into thin air.
- If the player goes prone in the house with enemies inside at the beginning of the level, the enemies will not see the player until he is almost right next to them.
- The developers decided to change the weapons that the two men would carry, because in the E3 trailer and in the first screenshots from the game, Cpt. MacMillan was carrying a silenced M4A1. This can also be seen in the box art for the game.
- Even if the player fires beside their faces, silenced weapons do not alert enemies upon being fired, unless it wounds an enemy.
- A statue of a figure holding a PPSh-41 can be encountered by the church. The statue can be seen as a giant grave marker in the cemetery next to the church. Certain renditions of this statue include two figures.
- This level is much more colorful in the Wii version of the game. Instead of gloomy gray and brown colors, the Wii version features autumn colors, such as orange, red, yellow and green.
- If the player kills the third guard and allows the patrol by the church to pass, it will trigger a different dialogue from MacMillan when the player exits the church, even causing the Mi-24 that passes overhead to circle around.
- If the player follows the BMPs traveling down the road, they will just stop after about 50 meters. The sound of the BMP-2s moving is still audible however.
- As seen in localization strings, the level originally was called "Zones of Exclusion", it was placed in 1995, and the player used a Barrett .50cal instead of the M21.
- The guard near the shipping crate and the sniper at the top of the fire escape both don't always if the player is fast enough.
- If the player listens closely while entering the kitchen, they will hear ghostly sounds of children playing around.
- The dog that's eating a dead Ultranationalist outside the kitchen can be targeted and killed with a Stinger launcher.
- The guards playing cards in the junkyard will talk to each other about wild dogs that had killed some Ukrainian mercenaries near a swimming pool. This is foreshadowing for the scene in "One Shot, One Kill" where wild dogs can be found inside an empty swimming pool and can be used against the Ultranationalists.
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All Ghillied Up/Trivia
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