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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Declassified


The CZ75 is a pistol that appears in Call of Duty: Black Ops and Call of Duty: Black Ops: Declassified.

Call of Duty: Black Ops[]

Campaign[]

The CZ75 is first obtainable in the mission "Numbers", where it is Dual Wielded by Hudson at the start of the level. It can be obtained from the holsters of the Spetsnaz troops with no attachment, Dual Wield, Full-Auto, or both attachments. The player is also given one with no attachments at the end of the mission, where a knocked-down Hudson has to fend off attacking Spetsnaz soldiers until his pickup arrives. Clarke also wields a CZ75 (albeit holding it like a rifle) until he picks up his G11.

The CZ75 appears again in the missions "WMD", "Victor Charlie", "Payback", "Rebirth", and "Redemption" in the Spetsnaz troops' holsters.

In "Payback", the CZ75 is used by Mason to kill several VC soldiers while using another VC's body as a shield before regular gameplay starts, when it then becomes the held weapon.

In the mission "Redemption", Dragovich will use the CZ75 in an attempt to kill Mason. Hudson can also be seen using the CZ75 in this mission.

In these missions, it appears the same way it does in "Numbers", with all the same possible attachments. It is fairly powerful and accurate, especially for a pistol.

Multiplayer[]

In multiplayer, it is the "Classified" handgun, meaning it is unlocked by buying all other pistols (minimum level is rank 18, when the Python is available). It costs CoD Points logo BO1500.

At any range short of 11.25 meters, the CZ75 will deal forty damage per bullet, netting a three shot kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the CZ75 will deal twenty damage per bullet, needing five shots to kill. The CZ75 has a three shot kill range of 15.4 meters, and a four shot kill range of 21.5 meters. In Hardcore, the CZ75 has a one shot kill range of roughly fifteen meters. The CZ75 deals forty percent extra damage on a headshot. This can reduce the number of shots needed to kill, but the CZ75 usually needs multiple headshots for this to be relevant. The CZ75 has low penetration power.

The CZ75 fires semi-automatically, and has a maximum potential rate of fire of 625 RPM, allowing the user to fire at a pace of roughly ten rounds per second without invoking the firecap.

The CZ75 has recoil values of 35 to the left and to the right. The CZ75 has no downwards recoil value, and will instead kick upwards on every shot, with the recoil value upwards being either 25 or 45. The CZ75 has a centerspeed of 1100.

The CZ75 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The CZ75 allows users to aim down the sights in 150 milliseconds, and the hip-fire accuracy is decent. The CZ75's reload animation is 1.63 seconds long, or 2.01 seconds long on an empty magazine. In either case, the user can Reload Cancel the CZ75 after 1.05 seconds.

The CZ75 has a magazine capacity of twelve rounds, and a starting ammo loadout of 48 rounds.

The CZ75 has the usual pistol attachment selection available, but with the Full-Auto Upgrade also available. All attachments on the CZ75 share an unusual property in that a CZ75 with any attachment equipped does not use the quick drop or quick raise switch speeds. On most other pistols, this is only done when Dual Wield is in use. The CZ75 will only use quick drop and quick raise for weapon switching if it has no attachments equipped.

Attachments[]

Zombies[]

It is possible to obtain the CZ75 from the Mystery Box, either with the Dual Wield attachment, or without (except in the Wii version, where only dual wield semi auto can be obtained). It is present in all four original Nazi zombies maps and in 6 Call of Duty: Black Ops Zombies maps; however, it does not appear in Dead Ops Arcade. The normal CZ75 has the capability of 1-hit-headshot up to, and including, round four. With Dual Wield, it can be fairly effective up to around round 7 when firing at a single zombie or a large group. Due to its high reserve ammunition, if one pistol is fired at a time, so one reloads while the other is shot, fire can be sustained until the player runs out of ammo or gets downed. However, some players may dislike Dual Wield due to the inability to ADS. This limitation can be troublesome when confronting one or two zombies, but effective in a group of six or more. Against few zombies, many shots will miss and therefore be wasted, somewhat canceling out the advantage of the increased ammo.

If it is Pack-A-Punched with the Dual Wield attachment, they become Calamity and Jane (for the left and right pistols respectively). It receives the Full-Auto attachment, 20 rounds per magazine, more damage, and more reserve ammo. While it is very powerful and has a rapid fire rate, accuracy is still an issue that hinders medium to long range usage. The normal CZ75 when upgraded becomes Calamity by itself, a fully automatic variant. The Calamity's one-hit-headshot capabilities lasts up to, and including, round 11. It is recommended to swap this gun out for a more powerful gun in later rounds, as by round 20 it takes one or two whole upgraded magazines to kill a zombie. However, if going for headshots it can be an effective weapon until round 25 and higher, and if both magazines are used entirely with Dual Wield and most of the bullets hit, effective until round 30.

CZ75 vs. Calamity[]

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs. Calamity and Jane[]

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


Gallery[]

For Attachment images, see CZ75/Attachments.

Call of Duty: Black Ops Zombies[]

The CZ75 appears in the iOS port, Call of Duty: Black Ops Zombies. It is available only in the Mystery Box. Unlike Call of Duty: Black Ops, the Dual Wield CZ75s are unavailable.

Call of Duty: Black Ops: Declassified[]

The CZ75 returns in Call of Duty: Black Ops: Declassified. It doesn't have a full-auto upgrade, unlike in Call of Duty: Black Ops.

Attachments[]

Trivia[]

  • After Hudson falls through the canopy at the end of "Numbers", the text for picking up the weapon lists it as CZ-75, with a hyphen.
  • The CZ75's Upgraded Iron Sights were originally misaligned, as pictured here.
  • CZ75 has "CT75" engraved on the frame. It is very easy to see on third person view of the pistol.
  • In "Redemption", "Numbers", and "WMD", the player might find a "CZ75 Full-Auto Dual Wield". Normally, weapons with two attachments read "Multiple Attachments" instead of being specific.
  • The name of the upgraded CZ75, "Calamity & Jane," is a reference to the Scout and Frontiers-woman, Calamity Jane.
  • As with the Python, the characters in Zombies give negative comments after they receive a single CZ75 from Mystery Box.
  • When firing the Dual Wield Full-Auto CZ75s in Campaign, the recoil creates an unusual effect where the CZ75s are seemingly pushed below the player's field of vision.
  • The Full-Auto CZ75 has another magazine under the barrel, instead of a grip. Also, the barrel is extended.
  • When looking at the rate of fire when Full Auto is attached, it just says "Fully Automatic".
  • When Dual Wielded, only the right gun has its slide back if out of ammo.
  • The Dual Wielded CZ75s do not sway or move unless the player is sprinting.
  • In Call of the Dead, if the player uses the Zipline while holding Calamity and Jane, the left gun will disappear but can still fire.
  • When moving while prone with Dual Wielded CZ75s, they do not disappear to the bottom of the sceen, as the rest of the guns do.
  • Using the give all console command during the level "Numbers" will give the player a unique dual CZ75. The left gun is not visible (but still able to fire), and the right one appears to be held by an invisible hand, similar to the Dirty Harry.
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