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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Blackout The subject of this article appears in Call of Duty: Mobile
For an equivalent perk from Call of Duty: Modern Warfare 3, see Breath.
For an equivalent perk from Call of Duty: Black Ops, see Scout (perk).
For an equivalent campaign perk from Call of Duty: Black Ops II, see Hold Breath.
For an equivalent perk from Call of Duty: Vanguard, see Deep Breath.

Iron Lungs is a tier 3 perk featured in Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare Remastered and a Tier 1 perk in Call of Duty: Mobile. It also appears in Call of Duty: Black Ops 4 in the Blackout mode.

Call of Duty 4: Modern Warfare, Call of Duty: World at War and Call of Duty: Modern Warfare Remastered[]

"Longer breath for steadier sniper shots."
— Perk description


Iron Lungs increases the time a player can steady a sniper rifle's scope from 4 seconds to 9 seconds. However, holding the rifle steady until the 9 second limit will cause the sniper rifle to sway uncontrollably, and will take 10 seconds before the sniper rifle can be steadied again, thus, it is reasonable to not steady the player's aim indefinably but just long enough to see a moving target. Iron Lungs is only used for sniper rifles without the ACOG Scope attachment; it will not work for any other weapon, even with the ACOG scope attachment. In Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare Remastered, the perk is unlocked at level 26. In Call of Duty: World at War this perk is unlocked at level 60.

Iron Lungs is generally useless if Stopping Power is also being used or in Hardcore modes. It should only be used when going for headshots, which is only done for the sake of challenges or to ensure a one shot kill without Stopping Power. This is because snipers steady fairly quickly and any decent sniper will have more than enough time to set up a kill shot in the allotted 4 seconds.

Among other players, however, Iron Lungs offers a significant advantage when compared to other Tier Three Perks (most of which are more or less useless for a sniper). While 4 seconds is ample time to kill an individual target, most players will find themselves hard-pressed to successfully engage two or more targets before the allotted 4 seconds expires and the rifle sways uncontrollably. This particularly applies in such game modes as Headquarters where it is not uncommon to see the enemy team generally moving in a group (namely, towards the headquarters). Moreover, it should be noted that without Iron Lungs, the player's rifle will sway uncontrollably whenever the rifle is steadied for 3 or 4 seconds whereas with Iron Lungs, steadying the rifle for 3 or 4 seconds will not entail a significant amount of sway. With Iron Lungs, snipers who limit themselves to steadying their rifles for 3-4 second intervals will be significantly less affected by sway and will therefore respond much quicker to newly presented targets than their counter-parts who neglected to use the perk.

Most players overlook this perk because the default 4 second steadying time is more than enough for most players, and Steady Aim is much more useful as it provides backup in unwanted close conflicts.

In later installments, Iron Lungs has been replaced by Steady Aim Pro in Call of Duty: Modern Warfare 2, Scout in Call of Duty: Black Ops, Marksman Pro in Call of Duty: Modern Warfare 3 and the gun perk Presence of Mind in Call of Duty: Infinite Warfare.

Gallery[]

Call of Duty: Mobile[]

"Hold your breath longer for steadier sniper shots."
— Description


Iron Lungs returns in Call of Duty: Mobile. It was added in October 2021 as part of the Season 8: 2nd Anniversary update.

Due to the lack of manual steadying, it instead increases the Lung Refresher, which controls how long the gun will remain steady from aiming until it begins to sway.

Trivia[]

Call of Duty: World at War[]

  • This perk is absent from the Wii version due to the absence of holding breath.
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