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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appears in Call of Duty: Black Ops Declassified
For another variant, see MAC-10.
For a similarly named weapon, see MP11.

The MAC11 is a weapon that appears in Call of Duty: Black Ops and Call of Duty: Black Ops: Declassified. In Call of Duty: Black Ops, it is classified as a submachine gun, whereas in Call of Duty: Black Ops: Declassified, it is classified as a handgun.

Call of Duty 4: Modern Warfare[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

This weapon was originally intended to be included in Call of Duty 4: Modern Warfare, but was cut during development, along with the MAC-10. Reference to this weapon can be found in the script files for Immediate Action, associated with the terrorist side.

Call of Duty: Black Ops[]

Campaign[]

The MAC11 is one of Alex Mason's starting weapons on board the Rusalka during the mission "Redemption" with Extended Mags and a Red Dot Sight equipped. Enemies will occasionally drop MAC11s with a Red Dot Sight or Extended Mags. There is also a MAC11 with Dual Wield found near the helipad.

Multiplayer[]

The MAC11 is unlocked for purchase at level 11.

At any range short of 22 meters, the MAC-11 will take four shots to kill. At any range beyond 22 meters, the MAC-11 takes five shots to kill. The MAC-11 has a one shot kill range of nineteen meters in Hardcore game types. The MAC-11 deals forty percent additional damage on a headshot, which can potentially reduce the number of shots to kill required at any range. The MAC-11 has low penetration power.

The MAC-11 fires fully automatically, firing at a rate of 937 RPM.

The MAC-11 has recoil values of 10 to the left, 60 to the right, 60 upwards, and 20 downwards. The MAC-11 has a centerspeed value of 1700. The MAC-11 has a slightly lower zoom level than other SMGs when aiming down the sights.

The MAC-11 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The MAC-11 allows users to aim down the sights in 200 milliseconds, and the MAC-11's hip-fire accuracy is good. The MAC-11's reload animation is 2 seconds long, or 2.67 seconds for an empty reload. In either case, a Reload Cancel can be performed at the 1.7 second mark.

The MAC-11 has a magazine capacity of twenty rounds, and a starting ammo loadout of eighty rounds.

The MAC-11 has an unusual attachment selection, as Dual Wield is available, but the ACOG Scope is not. All attachments work as expected on the MAC-11, with no performance oddities to note.

Attachments[]

Gallery[]

For camouflage images, see MAC11/Camouflage.
For attachment images, see MAC11/Attachments.

Call of Duty: Black Ops: Declassified[]

The MAC11 also appears in Call of Duty: Black Ops: Declassified, but now it is classified as a handgun, with a 16-round magazine capacity.

Attachments[]

Gallery[]

Trivia[]

Call of Duty: Black Ops[]

  • When attaching a Grip onto the MAC11, it adds a stock onto the end of it. Originally, this stock was meant to be on the weapon in its folded position without the grip attachment, though this was removed. On the Wii version however, the stock is folded when the Grip is equipped. It also still appears in folded position when using Dual Wield.
  • As with all other 30 to 20 damage submachine guns, the MAC11 with Rapid Fire has no effect on the Wii.
  • The pickup and Create-a-Class icons both show the MAC11 with a folded stock and no magazine.
  • When an AI holds the MAC11, he holds it as though it was a larger gun, resulting in their hand gripping onto air.
  • The MAC11 has a M16 style selector switch on the left side of the weapon, this being most noticeable in its Create-a-Class picture.
  • When sprinting, it is held with two hands in First-Person. This is easier seen at maximum FOV.
  • When equipping the Grip and Extended Mags attachments on the MAC11, the magazine will not be removed during a reload animation.
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