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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appeared in Zombies mode This article was previously featured
For a similarly named zombies map, see Kino der Toten.
For the Cyborg Rising variant in Call of Duty: Online, see Outpost (Cyborg Rising).

"You drove them deep into the heart of the Reich. You thought they were dead. You were wrong."
— Level description/Mission Briefing


Nacht der Untoten (German for Night of the Undead), is the first Zombies map featured in Call of Duty: World at War. Originally unlocked after completing the campaign, it was an unannounced game mode and map hidden in the game by Treyarch. It would go on to become its own game mode that was originally known as Nazi Zombies.

The map would go on to be remastered, and remade multiple times throughout future editions of Call of Duty developed by Treyarch. This included a remaster in Call of Duty: Black Ops as part of the Hardened and Prestige editions of the game, and later as part of the Rezurrection map pack. It was remade as part of the Zombies Chronicles downloadable content for Call of Duty: Black Ops III.

Nacht der Untoten was also featured as part of other future maps. Most of the structure of the map appeared in the Call of Duty: Black Ops II map Green Run. A displaced Nacht der Untoten floating in space appears as a playable area in the Call of Duty: Black Ops III map Revelations alongside fractured portions of other maps featured in Treyarch Zombies. In Call of Duty: Black Ops Cold War it is featured as part of the map Die Maschine. The lower level is also playable in an arcade minigame in the map Forsaken.

Overview[]

Nacht der Untoten is located in an abandoned airfield where up to four unamed Marines must defend themselves against an infinite number of waves of the undead for as long as possible.

Map Layout[]

Nacht der Untoten is a small map that consists of three rooms: the starting room, the "Help" room and the upper floor which is divided into two rooms.

Starting Room[]

The Starting Room (where the player spawns) is a fairly large room downstairs. It has five boarded windows, which zombies will remove the boards to enter the map. Players can rebuild the defences on the windows, each board repaired rewards the player with 10 points (there is a maximum amount of points a player can earn per round). There are two weapons available to purchase in this room from chalk outlines located on the walls.

From this room, the player can either go through a door to the right of where the player spawns, with the word "Help" written on it (the letter P is unfinished so it reads "Hell") for 1000 points. Alternatively, the player can clear the sofa barricade on the stairs and head upstairs.

Weapons Available:

  • Kar98k - 200 points (World at War and Black Ops)
  • M1A1 Carbine - 600 points (World at War and Black Ops)

Perk-a-Colas Available:

  • Mule Kick - 4000 points (Black Ops and Black Ops III only)

"Help!" Room[]

The "Help!" Room has two windows and a wall that leads into a dead-end cave that can be barricaded, it's slightly smaller than the Starting Room. The Mystery Box is located here along with two other weapons. There is a staircase opposite the door from the Starting room, which has debris that can be cleared for 1000 points.

Weapons Available:

Upstairs[]

Upstairs has four windows and a slight elevation advantage. It is the largest playable area, split into two rooms, each one with a staircase downstairs. It has a lot of rubble and debris laying around, limiting maneuverability. This area contains four weapons that can be purchased from the wall and the Sniper Cabinet.

Weapons Available:

Sniper Cabinet Weapons:

Features[]

As the first entry in the game mode, Nacht der Untoten has a reletively simple feature-set and layout. However, some of the features of this map would go on to become staples in the series.

Wonder Weapon[]

Nacht der Untoten features the first in the series of Wonder Weapons, the Ray Gun. This can only be obtained from the Mystery Box.

Weapons[]

Starting Weapons
Off-Walls Weapons (World at War & Black Ops)
Off-Walls Weapons (Black Ops III)
World at War Mystery Box
Black Ops Mystery Box
Black Ops III Mystery Box
iOS-only Weapons

Perk-a-Cola[]

Perk-a-Cola Machines

Easter Eggs[]

There is no Main Quest in Nacht der Untoten, but there are some minor Easter Eggs introduced which began a long tradition of hiding content inside the maps.

Music Radio[]

In the "Help!" Room, to the right of the Mystery Box there is a radio. When it is knifed/shot it will play some music which varies based upon which game you are playing. Within Call of Duty: World at War, it will play various songs such as the Black Cats soundtrack, the Red Army theme, the Königgrätzer Marsch or WTF. For Call of Duty: Black Ops III, it will play a variety of songs used throughout the Zombies mode.

The radio will award the Radio Silence? achievement if knifed in Call of Duty: Zombies.

Call of Duty: Black Ops[]

A remastered version of Nacht der Untoten is available on Call of Duty: Black Ops if the player has purchased the Hardened or Prestige editions of the game, or if the player has purchased the Rezurrection downloadable content. The map features a couple of changes from the Call of Duty: World at War version to bring the map up to date with the later maps.

  • Cold War-era weapons were available in the Mystery Box, replacing the World War II weapons.
  • Two newer Wonder Weapons were added to the Mystery Box, Monkey Bombs and Thundergun.
  • With Patch 1.15, Mule Kick was added in the starting room
  • The unamed marines were changed out for the Ultimis characters (Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen), they recycled voice lines from other maps.
  • The radio in the "Help!" Room now plays different music, mostly from the Dead Ops Arcade soundtrack.
  • The Carpenter power-up was added.
  • The timer for Doulbe Points and Insta-Kill was removed, to bring it in line with later maps which showed an icon instead.
  • A musical easter egg was added, Undone by Kevin Sherwood. This can be activated by the player shooting at three specific Explosive Barrels that are visible from the Starting room.

Call of Duty: Black Ops II[]

Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops II Zombies map Green Run on TranZit, as "The Prototype". The structure can be found within the cornfield between the Farm and Power Station. There are two entrances to the building, one is through the window to the left of where the Kar98k used to be bought and the other is to the right of the Kar98k. The only room that is accessible is the Starting room as the "Help!" door is blocked by unclearable debris, and the stairs heading upstairs have collapsed. No barriers can be built in the Windows, and the Denizens do not spawn inside or around the bunker. There are no purchasable weapons on the walls.

Within the building, there are some spawn locations for Buildables. The Handbrake for the Thrustodyne Aeronautics Model 23 can spawn either:

  • Near the lamp.
  • In one of the cabinets.
  • On the stairway, on the right behind the desk.

The Radio for the NAV table can also spawn here, if it doesn't spawn in the Diner.

Call of Duty: Black Ops III[]

Revelations[]

In the map Revelations, Nacht der Untoten appears as the "hub" world alongside several other fractured portions of other maps featured in the Treyarch Zombies series. The player can enter Nacht der Untoten by overriding the Corruption Engines found in the spawn area, Der Eisendrache, Mob of the Dead and Verrückt. Nacht der Untoten is also used to trap the Apothicon with a tesla ray from the upstairs balcony. Once each corruption engine is activated, the player must hold the Use button on the control panel when the Apothicon flies by to trap it in place.

The Pack-A-Punch can be accessed from Nacht der Untoten by entering the Apothicon at any time for the remainder of the game. With all corruption engines powered and the Apothicon trapped, the hub can be used as a short cut to any location on the map via the teleports. Juggernog, the workbench for the Dragon Shield, the music radio easter egg (activated by holding the Use button on all 4 buttons hidden in the bunker), and the weapon trading bench (activated by using the Chalk in Der Eisendrache to fix all of the chalk writing on each map) are all available.

Zombies Chronicles[]

A remade version of Nacht der Untoten is also available for Call of Duty: Black Ops III if the player has purchased the Zombies Chronicles downloadable content. This version has upgraded graphics and makes use of the Black Ops III engine to update features of the map. There are a number of changes made on this version of the map:

  • Better Zombies intelligence
  • Futuristic Black Ops III-era weapons are available from the Mystery Box and Wall Weapons, rather than the World War II weapons (although some do return in the box), or Cold War-era weapons from the Call of Duty: Black Ops version of the map.
  • The Monkey Bombs and Thundergun are available, to match the Call of Duty: Black Ops version.
  • Carpenter and the Death Machine power-ups were added.
  • Mule Kick is also available from the same location as the Call of Duty: Black Ops version.
  • The Der Wunderfizz was added upstairs, which allows the player to obtain more Perk-a-Colas.
  • Two Gobblegum machines are located on the map.
  • The Ultimis characters ("Tank" Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen) are the playable characters, instead of the unidentified Marines. Unlike the Call of Duty: Black Ops version, the characters are silent in this version.
  • Undone by Kevin Sherwood was available again. This can be activated by the player shooting at all 28 Explosive Barrels that are located all across the map, both upstairs and downstairs.
  • A radio featuring Doctor Monty was added, addressing the Ultimis crew, which tells the story of how they ended up in Nacht der Untoten and explains what happened to the unamed marines from the original incarnation of the map.

Doctor Monty's Radio Transcript[]

Doctor Monty: "Nacht der Untoten... that translates to "night of the dead". I learned that tonight, huh, me trying to scrub up on my German, you see. Anyway, it happened in an old concrete building on an airfield somewhere, I don't know where. I remember it being really small, simple by today's standards. I think there was a bit of fog. Not a lot of it, certainly not coming into the building itself. You know what I just realized? You weren't even there. At least not at first. It was some other, random, unfortunate soldiers that had the misfortune to live through that horrible night, or Nacht as it was known. There, I speak German now."

Samantha Dolls - Samantha's Lullaby[]

This version also added a second musical easter egg that will play Samantha's Lullaby and spawn a max ammo. The following steps must be performed:

  1. Interact with the four buttons that are located around the map, after all four buttons are activated, a thunderous sound will be heard. The buttons are located:
    • Under the shelf at the bottom of the steps in the Mystery Box room
    • On the ceiling above the spiral stairwell going up from the spawn room
    • Up on the wall to the left of the Mule Kick machine
    • On the wall across from the Argus wall-buy upstairs
  2. Interact with the starter Samantha doll which will appear on the ground in front of the RK5 wall purchase. Once interacted with, it will start the search for Samantha dolls around the map, indicated by music box music.
  3. Shoot the Samantha dolls. Follow the music that is playing to located a spinning Samantha doll on the map. The player should shoot it until it disappears. You must do this until the last doll summons the thunderous sound indicating completion. The possible locations of the Samantha doll are:
    • In the hole in the roof to the left of the Der Wunderfizz
    • On a fence post in the farthest window in the Starting room
    • On the pond in the left window barrier in Starting room
    • On the end of the tanks barrel in the window next to Mule Kick
    • On the top floor on top of a power line post
    • On top of a truck in the farthest right Starting room window
    • Next to a power generator on the first floor, looking through a window In the hole in the ceiling on the bottom floor.
  4. Interact with the first Samantha doll again, it will now be on the ground propped up and spinning. Interact with it to see it be lifted by a skeleton hand and disappear into the ground. The Max Ammo will then spawn and Samantha's Lullaby will play.

Call of Duty: Mobile[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

Nacht Der Untoten was planned to return in Call of Duty: Mobile, but it was cut from the final game. The only evidence of your existence, it is from the "Elite Squad" trailer. Elite Squad it was as it was known Call of Duty: Mobile in its pre-alpha phase. Based on trailer, the map would feature the same layout as the previous games, with the addition of the Perk-a-Colas scattered across the map. Nacht Der Untoten ended up being cut at some point in development and replaced by Shi No Numa in the final game.

Call of Duty: Black Ops Cold War[]

The building from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops Cold War Zombies map Die Maschine, featuring the original bunker ruins as a centerpiece of the map.

The lower level of Nacht der Untoten would be playable in a minigame in the Zombies map Forsaken.

Gallery[]

Call of Duty: World at War[]

Call of Duty: Zombies[]

Call of Duty: Black Ops[]

Call of Duty: Black Ops II[]

Call of Duty: Black Ops III[]

Call of Duty: Mobile[]

Call of Duty: Zombies (comic)[]

Call of Duty: Black Ops Cold War[]

Videos[]

Call of Duty: World at War[]

Call of Duty: Black Ops[]

Call of Duty: Black Ops II[]

Trivia[]

Call of Duty: World at War[]

  • On Treyarch's official site, Nacht der Untoten is referenced in the Mysterious Radio Transmissions Intelligence. It would say "Ever since the second outbreak at Nacht der Untoten...".
  • "Ascend From Darkness", one of the messages written on the wall, was also one of Viktor Reznov's steps to escape from the Vorkuta prison. This would later be used as step two of Origins' main quest which would follow Reznov's steps.
  • The map uses the same bunker seen in the Multiplayer map Airfield and the Campaign mission Hard Landing.
  • The map's name in english, "Night of the Undead", is similar to the title of George A. Romero's first film "Night of the Living Dead".
  • The song heard during the 'Game Over' sequence is "Lullaby for a Dead Man", which would go on to be featured in full as an Easter Egg in the next map, Verrückt.
  • The appearance of the Marines is randomized.
  • The Thompson is mistakenly listed as 1500 points on the wall. However, it actually costs 1200 points. This would be fixed in the Call of Duty: Black Ops version of the map.
  • The trucks outside the bunker can be destroyed.
  • If the player enters the Help room in the first four rounds, zombies will not spawn behind the wall until round five. This is not the case in Black Ops and Black Ops III. [1][1]

Call of Duty: Black Ops[]

  • The menu image of Nacht der Untoten, along with the other three Call of Duty: World at War maps, is used in the loading screen for Kino der Toten on Call of Duty: Black Ops in the style of a comic strip.
  • In the poster for the Rezurrection map pack, Nacht der Untoten is referred to as Night.
  • Teaser art for Rezurrection shows a Russian firing dual-wield Makarovs, which is not possible in-game.

Call of Duty: Zombies[]

  • The players can hear their characters speak by getting three ("I'm gonna bust some heads!"), five ("Back in the dirt!") or seven ("Kick ass!") headshots in a row.
  • The wall-buy for the sawed-off Double-Barreled Shotgun says just "Sawed-Off".

Call of Duty: Black Ops II[]

  • On the map Green Run, when inside the main building, faint whispering can be heard.

Call of Duty: Black Ops III[]

  • The title in the intro cutscene is changed from "Nazi Zombies" to "Call of Duty Zombies". All references to Nazi's were removed in the Call of Duty: Black Ops III version, with the swastika being replaced with Iron Crosses. This was likely due to the censorship laws in Germany.

References[]

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