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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile This article was previously featured
For similarly named weapons, see P99, PP90M1 and PM-9.

The P90 is a bullpup submachine gun featured in many games of the Modern Warfare series, as well as in Call of Duty Online and Call of Duty: Mobile. It is also briefly seen in Call of Duty: Ghosts.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

"Fully automatic with a high capacity. Effective at close to medium range."
— Weapon description

Campaign[]

In the campaign, the P90 is a rare weapon only used occasionally by the Russian Ultranationalists in the later levels of the game. It can be found most commonly in "Heat", "All Ghillied Up", and "Mile High Club", but can also appear on other levels of the game. Typically, the weapon is found unsuppressed and with iron sights. However, one can be found with a Suppressor and Red Dot Sight in "All Ghillied Up" labeled as "P90-SD".

Multiplayer[]

In multiplayer, the P90 is unlocked at Level 40. It can be modified with a Silencer, Red Dot Sight, or ACOG Scope, like all other submachine guns. The P90 has a 50 round magazine and a very high rate of fire. Due to its extremely large magazine, it is also the weapon able to carry the most maximum ammunition in the game, barring LMGs.

The P90 deals 30-20 damage, killing in 4-5 shots depending on range. Stopping Power reduces bullets needed to kill to 3-4 shots. Head shots generally reduce the number of bullets needed to kill by one. The combination of its rather weak bullets and a slower rate of fire than the Mini-Uzi make the P90 the slowest-killing SMG at close range. However, it is a strong SMG at medium to long ranges due to its low recoil and high rate of fire, especially when firing in short bursts.

The P90's recoil profile is 60 upward and to the left, 70 to the right, and 30 downward. These rates are average to low for submachine guns, and are aided by a high center speed of 1700. Reload speeds for the P90 are nominally slow for submachine guns, but the P90 benefits substantially from reload cancelling. In addition, the need for reloads is relatively infrequent due to the large magazine size. Wall penetration power is low and typical for most submachine guns.

The large magazine of the P90 confers multiple advantages. Despite its weaker power at close range, the P90 is more forgiving to inaccurate users. It also allows users to take on multiple foes without having to reload. Finally, the large ammo supply means that the Bandolier perk is less necessary than for other submachine guns.

The P90 has the slowest raise/drop times among all submachine guns, making it a poorer choice as a secondary weapon or for Overkill than other submacine guns.

Weapon Attachments[]

Old School Mode[]

The P90 appears in Old School Mode with 100 rounds in the magazine and 50 rounds of reserve ammunition.

  • Backlot - Found in the center of the map, near the forklift.
  • Bloc - Found with a Silencer at the intersection along the center road towards the northern end of the map, near Sleight of Hand and the Frag Grenade.
  • Bog - Found in between the two market buildings on the road towards the southern end of the map, near the Frag Grenade.
  • Broadcast - Found with a Silencer at the south-easternmost corner of the external rooftop.
  • Countdown - Found with an ACOG Scope inside the north-eastern hangar, near the Frag Grenade.
  • Crash/Winter Crash - Found in the small enclave behind the two center buildings towards the eastern part of the map.
  • Downpour/Daybreak - Found with an ACOG Scope in the field towards the south-westernmost part of the map, near the destroyed Ural.
  • Killhouse - Found with a Red Dot Sight to the west of the center tower.
  • Pipeline - Found on the ground floor of the northern warehouse.
  • Shipment - Found with a Silencer at the south-east corner of the map, in front of the destroyed yellow car.
  • Strike - Found inside the store near the T-Intersection.

Gallery[]

For camouflage images, see P90/Camouflage.
For attachment images, see P90/Attachments.

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty: Modern Warfare 2[]

Campaign[]

The P90 can be found in the Campaign in "Loose Ends", "Just Like Old Times", "Contingency", "Of Their Own Accord", "Exodus", "Second Sun", "Cliffhanger", and "Whiskey Hotel". It is also found in the Special Ops missions in Sniper Fi and Estate Takedown.

Multiplayer[]

The P90 is again available in Call of Duty: Modern Warfare 2, but is unlocked in multiplayer much earlier, at level 24.

The P90 is a low damage SMG. At any range short of 18.75 meters, the P90 will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the P90 will deal twenty damage per bullet, needing five shots to kill. The P90 has a four shot kill range of 21.8 meters. The P90 does forty percent extra damage on a headshot, reducing the number of shots needed to kill by one in most situations, although several headshots will be needed at medium-long ranges, whereas at close-medium range, only a single headshot is needed to make a notable difference. Damage is not the P90's strongest suit, but it deals superior damage to the Vector, giving the P90 a longer four shot kill range. The P90 has low penetration power, making it only suitable for shooting through light obstructions.

The P90's damage profile improves when using Stopping Power. At any range short of 18.75 meters, the P90 will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the P90 will deal 28 damage per bullet, needing four shots to kill. The P90 has a three shot kill range of 21 meters. A single headshot will usually reduce the number of shots needed to kill by one. The P90's shots needed to kill improves at nearly all ranges with Stopping Power in Core game types, but the P90 can still get hitmarkers at range in Hardcore to normal enemies.

The P90's fire rate is excellent, firing at 937 RPM. This is the third best fire rate in the SMG category, but it is an excellent value nonetheless.

The P90's accuracy is average for an SMG. The iron sights are clean enough, and the P90's recoil per shot is moderate. The P90 has recoil values of 60 to the left, 70 to the right, 60 upwards, and 30 downwards. The P90's recoil per shot isn't particularly good nor bad for an SMG. The P90's centerspeed is excellent, at 1700. The P90 can remain reasonably accurate through fully automatic fire at close-medium range.

The P90 has handling characteristics that are standard for an SMG. The P90 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The P90 allows users to aim down the sights in 200 milliseconds, and the P90 has good hip-fire accuracy. The P90's reload speed is average for an SMG. The P90's reload animation is 2.76 seconds long, or 3.5 seconds long on an empty magazine. In either case, the user can perform a Reload Cancel after 1.77 seconds. Although the reload cancel speed is average, the P90's reload animations are slow, something that is more notable for those who do not regularly reload cancel.

The P90's biggest strength is its magazine capacity. It has the largest magazine capacity by a wide margin among SMGs, holding fifty rounds per magazine. This gives the P90 enormous sustained fire capability on a level that no other SMG can provide. Even when using Extended Mags, no other SMG can match the P90's magazine capacity. The P90's starting ammo loadout is also by far the largest in the SMG category, allowing users to spawn in with 150 rounds total.

The P90 has the standard assortment of SMG attachments on offer. Rapid Fire increases the P90's rate of fire to 1153 RPM, but reduces centerspeed severely to 1300. The combination of these two statistical changes makes the P90 significantly less accurate. More importantly, the P90 gets the least value out of all SMGs from Rapid Fire, as the MP5K, a weapon that fires slower than the P90 by default, has the same fire rate with Rapid Fire as the P90, and the P90 gets the overall lowest rate of fire increase from Rapid Fire.

The Red Dot Sight and Holographic Sight are mostly pointless on the P90, as both are just cosmetic sight changes. The P90 has attachments that provide relevant tangible benefits, so these two attachments should be ignored.

The Silencer reduces muzzle flash, makes the P90 quieter when firing, and prevents the P90 from revealing the user on radar when firing, at the expense of reduced range. Damage begins to drop off at 8.75 meters and damage completely drops off at 17.5 meters. The P90 is a great choice for Silencer usage, as the P90 is not particularly reliant on damage to begin with, and the P90 provides a high fire rate and high sustained fire capability to compensate for any damage or range shortcoming.

The ACOG Scope and Thermal Scope are not only misfit attachments on the P90, but they make performance significantly worse, making the aim down sight time slower, reducing centerspeed, and in the case of the Thermal Scope, limiting peripheral vision and inflating idle sway significantly. Avoid both attachments.

FMJ increases the P90's penetration power. The attachment is without penalty and can be useful in certain situations where enemies are hiding behind objects or walls, but the user needs to be willing to use the P90 in such situations for the attachment to be useful.

Akimbo gives two P90s to fire, at the expense of the ability to aim, as well as significantly worse hip-fire accuracy. The P90's hip-fire accuracy with Akimbo is abysmal, as it is less accurate from the hip than on LMG. Steady Aim is necessary to have any sort of consistency with Akimbo, and even then, the Akimbo P90s will often be too unwieldy outside of close range to be worth using.

Extended Mags, by a wide margin, is the best attachment on the P90. It increases the P90's magazine capacity to a leviathan 75 rounds, and spreads the ammo across two magazines instead of three, reducing the amount of times the user needs to reload, in addition to further increasing the P90's sustained fire capability. More importantly, Extended Mags has a significant side effect on the P90. When Extended Mags is equipped on the P90, the user's sprint duration is increased by 75%, allowing users to sprint for 75% longer before needing to stop. No other attachment the P90 has can hold up to the value that Extended Mags brings. It essentially allows users to have a light version of Marathon built into a weapon, allowing users to ignore using Marathon in favor of a different perk 1. Once unlocked, Extended Mags should always be the attachment of choice on the P90.

Overall, the P90 provides unique strengths that no other SMG can bring to the table. The P90's sustained fire capability is genuinely unparalleled in the SMG category, and the P90 is the only SMG that can accentuate mobility without resorting to the use of perks. Beyond just the unique strengths the P90 has, the P90 doesn't excel in any particular category compared to other SMGs, but it is not weak in any of these categories either, being a jack-of-all-trades, master-of-none sort of weapon that provides unique advantages to make the P90 a more appealing choice.

The P90 is very similar statistically to the Mini-Uzi, another SMG. The SMGs have the same damage and range. The P90 has superior centerspeed, far superior magazine capacity, far superior reload speeds, and the unique ability to sprint for far longer when Extended Mags is equipped. The Mini-Uzi has a very slightly higher fire rate, but the difference is negligible, the Mini-Uzi has faster switch speeds, and the Mini-Uzi has much less horizontal recoil per shot, and is generally the more accurate SMG. All things considered, unless the user is displeased with the P90's accuracy, the P90 is always a better choice than the Mini-Uzi, with the Mini-Uzi only having slight advantages over the P90 in niche categories in exchange for massive downgrades in several relevant categories.

Weapon Attachments[]

Gallery[]

For camouflage images, see P90/Camouflage.
For attachment images, see P90/Attachments.

Call of Duty: Modern Warfare: Mobilized[]

Call of Duty: Modern Warfare: Mobilized features the P90 as one of the four submachine guns available in game, the others being the MP5, the MP7, and the Skorpion.

Campaign[]

In the campaign, the P90 is used only by the SAS and USMC. It is a starting weapon in "Oil Rig Confrontation", "Winter Assault", and "Last Chance". The weapon always has an integrated Red Dot Sight but it is slightly misaligned: the real point of impact is slightly above the red dot. It has a slightly lower rate of fire than in the console versions, but has higher damage per bullet.

Multiplayer[]

In multiplayer, the P90 is unlocked after getting 300 kills with the Coalition faction. It is the third weapon of the Coalition faction to be unlocked, following the AA-12 and preceding the M249 SAW. It has the same stats of its campaign counterpart but with slightly lower damage, and its Red Dot Sight is still misaligned.

Gallery[]

Call of Duty: Modern Warfare 3[]

"With a whopping 50 rounds per magazine, the P90 decimates in close-range, multi-target combat. High damage, solid accuracy, a fast fire rate and good mobility all favor offensive actions against enemy strongholds."
— Call of Duty: Elite description

Campaign[]

The P90 was first spotted in the reveal trailer of Call of Duty: Modern Warfare 3, near a turnstile a British SAS soldier is vaulting over. The P90 was also seen shortly in the E3 demo of Call of Duty: Modern Warfare 3. It is seen being used by the enemies in the mission "Mind the Gap", with or without a Silencer, Red Dot Sight or Holographic Sight. Spetsnaz soldiers use the P90 in "Black Tuesday". Spetsnaz soldiers also commonly use the P90 in "Scorched Earth". It also used by Makarov's bodyguards in "Dust to Dust". It has a high rate of fire and medium recoil.

Multiplayer[]

The P90 is unlocked at level 38.

The P90 is a moderate damage per bullet SMG. At any range short of fifteen meters, the P90 will deal 42 damage, taking three shots to kill, or two shots if one of the bullets had hit the head. Damage will decrease rapidly in a linear fashion until about nineteen meters, where the P90 will now deal just twenty damage per bullet, dealing just twenty damage, mandating five shots to kill, or four shots if at least two of the bullets had hit the head, two shots in Hardcore, or one shot if the bullet hits the head. In the SMG tier, this is rather average, not showing an explicit weakness nor strength in its power when compared to other SMGs. The P90 has low penetration power; players will usually require the use of Impact to shoot through moderately thick walls, but the P90 is still decent at shooting through thin walls, like the fence door on Resistance.

The P90's rate of fire, while solid, is among the worst for SMGs, firing at just 857 RPM. This number is not poor by any means, but the P90's rate of fire only bests the UMP45. This isn't a weakness in the weapon; rather, it is a weakness in comparison to other SMGs.

The P90's recoil profile is quite manageable. The P90's recoil usually goes up and a tad to the right. Thanks to the moderate fire rate, the lower recoil numbers compared to other SMGs, and a solid 1650 centerspeed, the P90 has a key accuracy advantage over other SMGs. Like other SMGs, the P90 has poor idle sway values, swaying at a speed of 3 degrees and has an idle sway amount of 35. The P90's iron sights are simple but may not appeal to some since the sights are thick and have some gunkick when firing.

The P90's handling characteristics are actually quite impressive among SMG's. The P90 has the typical 100% movement speed (eighty percent when aiming as well), its hipfire crosshairs are among the best in the game, and the P90 has among the best reload speeds of all SMGs, taking 2.76 seconds to do a partial reload, 3.5 seconds for an empty reload, and in both cases, a 1.77 second Reload Cancel time. The reload cancel time is the best speed possible on an SMG, and this is a great stat since it plays well into the P90's magazine capacity advantage.

The P90's best advantage over other SMG's is its magazine capacity, capable of holding fifty rounds per magazine. This is the largest magazine capacity any weapon other than an LMG can have in Modern Warfare 3, and the P90 has two magazines in reserve, allowing the user to spawn in with a hefty 150 rounds. The starting ammo supply is also the best any weapon other than an LMG can have in Modern Warfare 3. The magazine capacity gives the P90 a key niche of not having to reload often, and considering that the P90 has a fast reload cancel among SMGs, the player will be far less likely to be caught reloading.

The P90 has the typical attachment selection for SMG's at hand. The optical attachments prove to have little worth on a close range weapon, while the ACOG Scope and Thermal Scope are almost counter-intuitive to the P90's playstyle through the effects of lowering recoil, reducing the field of view, and not giving any tangible benefits in close quarters.

The Silencer reduces the P90's effective range by 25%, making the P90 begin to drop off at roughly eleven meters, and linearly decrease in damage until reaching fourteen meters. In return, the user will not show up on enemy mini-maps when firing the P90, the P90 produces less muzzle flash, and the P90 will leave less of an acoustic signature when firing. Considering that Modern Warfare 3 has a lot of closer ranged maps and that the Range proficiency can return the range to its normal values when using a Silencer, the Silencer's disadvantages aren't as well pronounced and makes the rewards easier to reap.

Rapid Fire boosts the P90's fire rate to 1071 RPM. One of the P90's weaknesses as an SMG is its fire rate, and equipping Rapid Fire solidifies the P90's lethality at close range, and makes close quarter skirmishes all the more easy. However, recoil is much more pronounced with this attachment equipped, so the attachment can limit the range a user may be comfortable with spraying with the P90.

Extended Mags increases the P90's magazine capacity to 75 rounds and increases the starting ammo loadout to an enormous 225 rounds. This attachment isn't exactly the most beneficial attachment to the P90 since the attachment accentuates two large strengths, but the Extended Mags can only help the P90, and the P90 statistically gains the most from the attachment versus all other SMGs.

Attachments[]

Proficiencies[]

  • Kick - Unlocked at weapon level 4
  • Range - Unlocked at weapon level 9
  • Attachments - Unlocked at weapon level 12
  • Focus - Unlocked at weapon level 15
  • Melee - Unlocked at weapon level 21
  • Stability - Unlocked at weapon level 28

Survival Mode[]

The P90 is available in Survival Mode at level 46 and costs $2000. Because of its large magazine size, the P90 is very effective in Survival Mode. In very close ranges, the P90 can kill a Juggernaut in less than one magazine, if most of the shots are to the head. Since it is so cheap and it packs power to kill lots of enemies with ease due to its high ammo it is extremely good value for money.

Gallery[]

For attachment images, see P90/Attachments.
For camouflage pictures, see P90/Camouflage.

Demonstration[]

Call of Duty: Modern Warfare 3: Defiance[]

The P90 returns in Call of Duty: Modern Warfare 3: Defiance. Like in the previous game, it comes with an integrated Red Dot Sight.

Gallery[]

Call of Duty Online[]

The P90 returns in Call of Duty Online as the PDW90.

Attachments[]

Gallery[]

Call of Duty: Ghosts[]

The P90 makes a brief return in the mission "Clockwork", however, it is not usable. A pair of P90s appear as an automated turret towards the end of the mission.

Gallery[]

Call of Duty: Modern Warfare[]

"Automatic bullpup submachine gun. A unique top mounted magazine hold carries ample high velocity 5.7 x 28mm ammunition."
— In-game description

The P90 returns in Call of Duty: Modern Warfare.

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Underbarrel[]

Rear Grip[]

Perks[]

Blueprints[]

Blueprint Rarity How to obtain
Stygian Rare Battle Pass Modern Warfare Season 1 Tier 59
Dry Heat Rare Warzone Mission River Run
Delivery Boy Rare Munchies Bundle
Tonkotsu Rare Munchies 2 Bundle
Ruby Rampage Epic Multiplayer Mission Ophtalmologist
The Neutralizer Epic The Bodyguard Bundle
X-PaNZer Epic Overcaffeinated Bundle
Dream No More Epic Door To The Underworld Bundle
Sworn Anemone Epic Clown Town Bunde
Area 51 Legendary Executive Armory I Bundle
Blizzard Warfare Legendary Cold Hunt Bundle
Corrosion Legendary Creature Green Bundle
Original Sin Legendary Twin Serpents Bundle
The Dark Legendary Gun Nut
Casanova Legendary Tracer Pack: Anime Bundle
Mowed Down Legendary Battle Pass Modern Warfare Season 3 Tier 65
The Smoke Show Legendary Blunt Force Bundle
Underbrush Legendary Battle Pass Modern Warfare Season 4 Tier 65
Genesis Legendary Tracer Pack: 16bit Bundle
Gloxinia Legendary Tracer Pack: Amethyst Iskra Bundle

Gallery[]

Call of Duty: Mobile[]

"Controllable SMG with large magazine, its 5.7mm bullet brings stronger penetration and smaller recoil, which can exert a strong dominance in the middle and close distance."
— In-game description

The P90 returns in Call of Duty: Mobile as the CBR4. It was added in November 2021 as part of the Season 10: Shadows Return update.

Prior to its introduction, the CBR4 made a brief appearance in the Season 13 Wint3r War Comics, being used by Ghost.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Perks[]

Laser[]

Foregrip[]

Rear Grip[]

Blueprints[]

Epic[]

  • Squadmate
  • Danger Close
  • Aqua Leviathan
  • Pink Neko
  • Cosmos
  • Artful Kill
  • Firebird Ray
  • Deadly Mist
  • Coded
  • God Hunter
  • Turbo Aggression
  • Flawless

Legendary[]

  • Lattice

Mythic[]

  • Amoeba

Gallery[]

Call of Duty: Modern Warfare II & Modern Warfare III[]

"Rapid-fire, a compact polymer frame, and high-velocity ammunition make the PDSW 528 a powerhouse for room clearing."
— In-game description

The P90 returns in Call of Duty: Modern Warfare II as the PDSW 528.

The PDSW 528 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Overview[]

Campaign[]

It appears as the secondary weapon in Cartel Protection. Phillip Graves is also seen using the weapon in Dark Water.

Attachments[]

Muzzle[]

  • XTEN RR-40
  • XTEN Razor Comp
  • Spiral v3.5 Flash Hider
  • XRK Knockout Breach
  • Forge DX90-F
  • SA Schalldämpfer 99
  • Singuard MKV
  • EXF Huntress-90
  • XTEN Black Kite
  • Bruen Pendulum
  • AVR-T90 Comp
  • FTAC Castle Comp
  • XRK Sandstorm
  • Lockshot KT-85
  • Bruen Cubic Comp
  • FOX-202 Flash Hider
  • TA Hul-Breach

Barrel[]

  • 9.5" Duke-30
  • FTAC Series IX 14.5"
  • FTAC Defense 14.5"
  • 17" Corvus ProRange
  • 16" Cloak 90
  • 18.75" Cloak 90

Laser[]

  • Stovl Tac Laser
  • Hipshot L20
  • Point-G3P 04
  • FJX Ultrabeam XR
  • Exf SolarFlare

Optic[]

  • SZ Mini
  • Cronen Mini Red Dot
  • SZ SRO-7
  • SZ LoneWolf Optic
  • SZ HoloTherm
  • VLK 4.0 Optic
  • FORGE TAC Delta 4
  • Cronen Zero-P Optic
  • SlimLine Pro
  • Cronen Mini Pro
  • SZ Sigma-IV Optic
  • SZ MiniTac-40
  • XRK On-Point Optic
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus SOL-76
  • SZ Recharge-DX
  • Corio Re-X Pro
  • Corio Enforcer Optic
  • Kazan-Holo
  • Corvus Downrange-00
  • XTEN Angel-40
  • Schlager 4X
  • SZ Aggressor-IR Optic
  • Schlager Night View
  • VX350 Thermal Optic
  • Teplo-OP3 Scope
  • DR582 Hybrid Sight
  • Hybrid FirePoint
  • SZ Vortex-90
  • BPZ40 Hybrid
  • Thermo-Optic X9
  • Teplo Clear Shot
  • SZ Bullseye Optic

Stock[]

  • CQB Stock
  • Guard Duty Stock
  • FSS Heavy Stock Pro

Comb[]

  • FTAC H86 Cheek Rest
  • TV Taccomb
  • Mack 8 OnTrak Comb

Underbarrel[]

  • Demo IMP-44 Grip
  • FSS SharkFin-90
  • Bruen Sync Shot Grip
  • VX Pineapple
  • Operator Foregrip
  • Cronen GrooveShot Grip
  • Edge-47 Grip
  • Demo Firm Grip
  • XTEN Gravedigger
  • FTAC Ripper 56
  • Demo CleanShot 40
  • FTAC Tiger Grip
  • Agent Grip
  • XTEn Drop Grip
  • Phase-3 Grip
  • Merc Foregrip
  • LockGrip Presicion-40
  • Hex-40 Grip
  • Schlager Tango
  • OP-X9 Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Bruen Warrior Grip

Ammunition[]

  • 5.7x28mm Frangible
  • 5.7x28mm Armor Piercing
  • 5.7x28mm Overpressured +P
  • 5.7x28mm Hollow Point

Rail[]

  • Integrated Reflex Rail
  • GR33 Light Rail

Rear Grip[]

  • Bruen G305 Grip Wrap
  • Stip-40 Grip
  • Bruen Q900 Grip

Blueprints[]

Blueprint Image How to Obtain
Chaturanga Chaturanga PDSW 528 Blueprint MWII Battle Pass Season Five Sector E13
Crashing Wave Crashing Wave PDSW 528 Blueprint MWII Raging Seas Bundle
Dread Bringer Dread Bringer PDSW 528 Blueprint MWII Battle Pass Season Two Sector B16
Eliminator Eliminator PDSW 528 Blueprint MWII Executive Warfighter 3 Bundle
Express Yourself Express Yourself PDSW 528 Blueprint MWII Graffiti Tactical Pro Pack
Fallen Crown Fallen Crown PDSW 528 Blueprint MWII Bastille Day Pack Bundle
First Step First Step PDSW 528 Blueprint MWII Battle Pass Season Four Instant Sector
Fly Swatter Fly Swatter PDSW 528 Blueprint MWII Fighting Frogs Bundle
Gatekeeper Gatekeeper PDSW 528 Blueprint MWII Cryogen Bundle
Hellsing Arms Hellsing Arms PDSW 528 Blueprint MWII Tracer Pack: Hellsing Operator Bundle
Hot Key Hot Key PDSW 528 Blueprint MWII Tracer Pack: Cyber Riot 3 Bundle
Lucky Rabbit Lucky Rabbit PDSW 528 Blueprint MWII Year of the Rabbit Bundle
Oscar-Mike Oscar-Mike PDSW 528 Blueprint MWII Complete the Crown "Piracy" Tier 1 mission in DMZ during Season Two and Season Three.
Sinew Sinew PDSW 528 Blueprint MWII The Bone Yard Bundle
Superiority Complex Superiority Complex PDSW 528 Blueprint MWII The Boys: Homelander Operator Bundle
Tentacle Tentacle PDSW 528 Blueprint MWII Deepwater Bundle
The Broker The Broker PDSW 528 Blueprint MWII Executive Warfighter 2 Bundle
Toke Force 141 Toke Force 141 PDSW 528 Blueprint MWII Tracer Pack: Snoop Dogg, Return Of The Shizzle Bundle
Waveform Waveform PDSW 528 Blueprint MWII Complete the Black Mous "Positive ID" Tier 5 mission in DMZ during Season Two and Season Three.
Xenophon Xenophon PDSW 528 Blueprint MWII Spartan Tower II Bundle
Yolked Yolked PDSW 528 Blueprint MWII Tracer Pack: Hopping Mad Bundle

Trivia[]

General[]

  • In the major installments, the P90 always carries an attached laser emitter on the left side of the weapon. It is purely cosmetic, however.
  • After cocking the P90, it's possible to hear a small click.

Call of Duty 4: Modern Warfare[]

  • The P90's magazine can be camouflaged if it is equipped with a silencer.
  • When a Red Dot Sight is attached, it is not mounted directly on the P90's rail, but onto an external rail that's attached to the P90 rail.

Call of Duty: Modern Warfare 2[]

  • The side of the magazine on the P90 says "Made By Infinity OC 1130."
  • In "Loose Ends", there is a P90 with a silencer and a Red Dot Sight, but the pick-up text only says "P90 silenced".
  • If using the P90 Akimbo the muzzle can only be seen on the right hand gun in first person.
  • This version of the P90 has unique Picatinny-style rails on the side, near the hand grip. It is most easily seen in the Create-A-Class menu.
  • On the P90, Extended Mags change the ammo counter into the same style that LMGs use.

Call of Duty: Modern Warfare: Mobilized[]

  • Unlike the console versions of the Modern Warfare games, the weapon is exclusively used by friendly forces.
  • The dot on this weapon's built-in Red Dot Sight is misaligned.

Call of Duty: Modern Warfare 3[]

  • In the Create-a-Class image, the iron sights are removed from the top rail.
  • When turning the knob on the HAMR Scope, the select fire is in a different position.
  • On the Wii version, the P90 seems to be wearing gold camo.

Call of Duty: Modern Warfare 3: Defiance[]

  • The P90 suffers from a bug in the graphics system which causes it to produce extra bars off to the right side of the screen, glitching it out very oddly.

Call of Duty: Modern Warfare Remastered[]

  • "0045322 PPT" can be seen engraved on the left side of the weapon above the barrel.
  • "PS 090" can be seen engraved on both sides of the weapon underneath the back iron sight.
  • "MODEL PP090 PROJECT 90 Cal. 5.7x28" can be seen engraved on both sides of the weapon underneath the magazine.
  • "CAL 5.7x28" can be seen engraved on the left side of the weapon in between both iron sights. The same text is repeated on the other side, however it is mirrored.
  • There is a warning sticker and white text on the laser. The text reads as "AVOID EXPOSURE LASER RADIATION EMITTED FROM THIS APERTURE".
  • The bullets seen in the magazine can be seen depleting after every 5 bullets shot during the current magazine.

Call of Duty: Modern Warfare[]

  • The P90 cannot be reloaded while aiming down sights.
  • In a similar touch of detail to Modern Warfare Remastered, the P90's magazine will visibly deplete 3D modeled cartridges. However, it now depletes with every shot fired, not every 5 shots fired as in the aforementioned title.
  • Strangely, it is not possible to correctly aim down sights with the P90 with NVGs active, as it will force the player to use the integral laser sight (even with none attached). This can be seen by going onto a night map (I.E. Hackney Yard (Night)), turning night vision on, and aiming. This will always happen, even with a scope.

Call of Duty: Mobile[]

  • The weapon's model is based on the "The Neutralizer" blueprint from Call of Duty: Modern Warfare.
  • The Singuard Arms logo is removed from the rear sight mount bracket.
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