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Five Seven

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The Five Seven is a semi-automatic pistol that appears in Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II.

Contents

Call of Duty: Modern Warfare 3Edit

FiveSeven menu icon MW3
Call of Duty: Modern Warfare 3
Damage

36-17

Damage Drop Start

11m

Damage Drop End

16m

Weapon Class

Handgun

Magazine Size

15 rounds (SP), 16 rounds (MP)

Tier

6, 12, 18

Unlocked at

Level 58 (Multiplayer)
Level 1 (Survival Mode)

Cost (Survival Mode)

$250

Starting Ammunition

16+32

Maximum Ammunition

90 (SP), 96 (MP)

Reload Time

1.8s loaded, 2.5s unloaded
Instantaneous (Akimbo)

Rate of Fire

1000

Range (explanation)

Five Seven Range MW3

Recoil

Low

Penetration

Low

Fire Mode

Semi-Automatic

Used by

Delta Force, Loyalists, Ultranationalists, Task Force 141, FSO, Inner Circle, Spetsnaz, Africa Militia, GIGN

MW3 Five Seven All Attachments Weapon Showcase Guide - Modern Warfare 3(01:42)
1,051 views

CampaignEdit

The Five Seven appears in "Turbulence", used by FSO agents, including Andrei Harkov, before the plane crash, and Makarov is also seen using one when executing Agent Harkov. In "Back on the Grid", it is used by Yuri to kill the hyena he encounters when breaching the church courtyard. In "Mind the Gap", it is used by Inner Circle troops in Last Stand. In "Scorched Earth", when breaching the closet at the end of the mission, Frost draws Sandman's Five Seven from his hip holster to kill 2 Inner Circle troops.

MultiplayerEdit

The Five Seven is unlocked at Level 58. It has the lowest damage of any handgun in the game, but nonetheless retains enough power to kill in three shots at close range (similar to the P99 and USP .45) and has lower recoil than these two pistols. It also features the largest magazine size of any handgun (16 by default and 24 with Extended Mags) and the magazine enters the weapon almost instantaneously when equipped with Akimbo, making reloads nearly instantaneous when reload canceling or when using Sleight of Hand. Also, the Five Seven has a fire-cap of 1000 RPM, second only to the P99 in the handguns category.

The Five Seven is available in one of the FFA Gunplay gamemodes '3x6 ' at the sixth, twelfth, and eighteenth tier.

Special OpsEdit

The Five Seven is available for both Survival and Mission modes.

Mission ModeEdit

The Five Seven is the player's starting weapon in the Mission Mode challenges Milehigh Jack and Fatal Extraction. It can be selected by the player in Charges Set, while in Firewall and Hostage Taker enemies use it.

Survival ModeEdit

The Five Seven is one of the starting weapons for Survival Mode, unlocked by default from the Weapon Armory for $250. It is the default weapon for Tier 1 (Easy) Survival Mode missions and appears in Tier 4 (Insane) Survival Mode missions, along with the M16A4. The Five Seven's low damage is made up for by the fast fire rate and largest default magazine in any pistol. Heavily wounded enemies use this in all Tier 1 and 4 maps.

AttachmentsEdit

GalleryEdit

Call of Duty: Black Ops IIEdit

Five-seven Menu Icon BOII
Call of Duty: Black Ops II
Damage

55-19
(55-24 w/ Dual Wield)

Damage Drop Start

2m

Damage Drop End

36m

Damage Multipliers

1.4x Head

Weapon Class

Handgun

Magazine Size

20 rounds
(27 w/ Extended Clip, SP)
(26 w/ Extended Clip, MP)
(15 when dual-wielded in Zombies only)

Unlocked at

Level 4

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

20+180 (SP), 20+60 (MP)

Maximum Ammunition

20+400 (SP), 20+160 (MP)

Reload Time

1.63 normal, 1.8 empty

Rate of Fire

750 RPM
(625 RPM w/ Dual Wield)

Range (explanation)

Five Seven Range BO2

Recoil

Extremely Low

Fire Mode

Semi-Automatic

Used by

Section, Harper, Salazar, Crosby, DeFalco, Menendez, Navy SEAL, Cordis Die, Army Rangers
Russman (Die Rise cutscene)

HUD icon

Five seven Side View BOII

Sound(s) The Five Seven's firing sound.

The Five Seven's silenced firing sound
"Semi-automatic pistol. Versatile and strong overall with a large magazine."
— Description.

CampaignEdit

The Five-seven can be selected in the customize class menu after the player unlocks it. It is also used by Farid when Menendez tells him to execute Harper, and he either chooses to kill Harper with it, or attempts to shoot Menendez but fails. If Harper is shot, Farid later carries a Five-seven in Odysseus and kills DeFalco with it if present (getting shot back and killed by DeFalco in the process).

MultiplayerEdit

The Five-seven is featured in Call of Duty: Black Ops II multiplayer, where it is the default pistol unlocked. It boasts high close range damage, the largest magazine of any secondary pistol and very minimal recoil, as well as having a higher fire-cap than its competitor, the Tac-45. While it has a two-hit kill potential, its damage drops off very quickly to a three to four-hit kill over the space of only 2 meters. The Long Barrel attachment is an average choice for the weapon, as the Five-seven's very short two-hit kill range will not be extended significantly, however its rather long three-hit kill range can be extended much further. The Suppressor is therefore a wise attachment choice, as the range penalty of the suppressor is minimal for the weapon compared to previous Call of Duty titles, and the Five-seven's three-hit-kill range is reasonably long. The Reflex Sight can be very useful if in need of a mid-long range back-up weapon to compliment a close-range primary such as a shotgun, as the Five-seven's low recoil and considerable range make for a deadly combination even when at a distance. Due to its high damage and large ammo capacity, Dual Wield is a very useful attachment, as the user will be able to kill many enemies before requiring a reload. The only downside to this attachment is its inherent inaccuracy outside of close range. This inaccuracy, however, combined with each pistol's high fire rate and large ammo capacity can allow dual-wielded Five-sevens to be used similarly as a shotgun, filling a large area with a high volume of lead in a short space of time.

AttachmentsEdit

ZombiesEdit

The Five-seven is available in the Mystery Box for 950 points, both single and dual-wielded. A single Five-seven retains its 20-round magazine from multiplayer, while the Dual Wield version uses 15-round magazines. The Pack-a-Punched version of the single pistol is called the Ultra, and dual-wielded version is called Ultra & Violet. When Pack-a-Punched a second time it appears to use the Fast Mag attachment. This is only for the single Five-seven, as the dual-wielded version can only be Pack-a-Punched once.

Both the dual and single wield versions have large reserves of ammo, making them worthwhile weapons. The recoil is low, and the damage is on par with most assault rifles per bullet. The semi-automatic fire rate is also slightly faster than the starting pistol, allowing for a higher fire rate without Double Tap Root Beer. The Five-seven can be considered as the spiritual successor to the CZ75, the main difference being the Five-seven's Pack-a-Punched version (Ultra) lacks the automatic fire that the CZ75's Pack-a-Punched version (Calamity) possesses. The Dual Wield version of the Five-seven differs in the usual hip-fire only shooting, as Ultra & Violet mainly increase in fire power. Both variants excel at mobility, allowing for fast knifing and weaving around zombie hordes. They can also be considered as good as most primary weapons, making easy work of zombies up to round 15.

GalleryEdit

For Attachment images, see Five Seven/Attachments.
For camouflage images, see Five Seven/Camouflage.

TriviaEdit

Call of Duty: Modern Warfare 3Edit

  • During the zero-gravity moment while on the plane in "Turbulence", the Five Seven has a different reload animation. The gun is at a different angle and the magazine simply floats away rather than the player taking it out.
  • When using the Five Seven Akimbo, the left gun sounds like the USP .45. This also occurs with the P99.
  • When using Akimbo Five Sevens, the reserve ammo is not increased, meaning the player will only have one magazine in reserve. This also occurs when using the USP .45, the P99, and the Desert Eagle.
  • When reloading while using the Akimbo attachment, the rounds will refill as soon as the reload button is pressed. This means that the reloads will be instantaneous when canceled, or as previously mentioned, if the player employs Sleight of Hand.
  • From a first-person view, the player is holding the Five Seven with one hand, while in third-person, the character model holds the gun with two hands. It shares this trait with the G18, MP412 and P99.
  • At Call of Duty XP, the Five Seven reused the M9's pickup icon from Call of Duty: Modern Warfare 2.
  • The same pick-up icon for M9 can be found on the Five Seven in "Turbulence".
  • In Call of Duty: Modern Warfare 3, during the mission Turbulence, if the player drop the Five Seven onto the ground during the zero gravity section and picks it back up after the zero gravity section ends, the player will hold it as if the zero gravity is still active for the rest of the mission (sideways, with the alternate reload).
  • When using the Tactical Knife attachment, the Five Seven has a different reload animation. Once the magazine is in the gun, the slide snaps forwards automatically instead of the player having to cock it.

Call of Duty: Black Ops IIEdit

  • Its reload animation is similar to the ASP from Call of Duty: Black Ops, however, when equipped with Fast Mag, its reload becomes a sped up version of the KAP-40's reload.
  • When dual wielding, each Five-seven has different firing sounds and make different "click" sounds when fired while empty.
  • The Pack-a-Punched Five-seven is named Ultra & Violet which sounds like Ultraviolet.
  • The Five Seven is DeFalco's weapon of choice.
  • When equipped with Gold camouflage, the magazine is gold, though when reloading, the fresh magazine is black.
  • Russman uses Dual-Wielded Five-sevens in the Die Rise cutscene.
  • It shares the same firing sound with the Browning HP.
  • The knife in zombies has the damage equivalent of one bullet from a Five-seven. If four bullets to the chest kill, one can simply fire three bullets to the chest then knife to maximize points.
  • Emblems are printed backwards on the Five-seven.
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