Flashbang
From the Call of Duty Wiki
The M84 stun grenade is the flashbang used in Call of Duty 4: Modern Warfare. A flashbang is a grenade that releases a flash of light that momentarily activates all photosensitive cells in the retina, making vision impossible for approximately five seconds until the eye restores the retina to its original, unstimulated state. Subjects affected by flashbangs describe seeing a single frame for the five seconds (as if their vision was "paused") until it fades and normal sight returns. This is because the sensory cells which have been activated continue sending the same information to the brain until they are restored to their resting state, and the brain translates this continuous information into the same image. The incredibly loud blast emitted by the grenade contributes to its incapacitative properties by disturbing the fluid in the semicircular canals of the ear. In Call of Duty 4: Modern Warfare, the flash bang has a much larger radius than the stun grenade.
The flashbang has been around for almost five decades, for the reason being that the British Special Air Service needed a non-lethal incapacitant for special operations. Although there are many different types, the one used in Call of Duty 4: Modern Warfare is the USA standard issue M84 flash grenade that is made by Picatinny Arsenal of America.
[edit] Tactics
| Call of Duty 4 | |
| Damage |
15 for direct impact |
| Maximum Ammunition |
4 rounds (SP), 3 rounds (MP) |
| Range |
0-1000m (SP), 200-800m (MP) |
| Used by |
All Teams |
| Clear | |
The Flash grenade can be effectively used on a defended location or around a corner. If the target is close enough and looking at the detonation site, they will be temporarily blinded and deafened. The target’s reaction is still in real time so they can run or back-up to evade, however, they cannot sprint while affected. They can still easily fire, making any enemy in front of them a potential kill. Any affected target will raise their arm to cover their eyes, allowing the player to know that they are blinded.
In the single-player game, you spawn with and can find flash grenades in grenade bags, but they only show up in bags when you don't have a lot of them. In multiplayer, if you go into Last Stand while cooking a flashbang it will turn into a frag grenade. Flash Grenades can go off in the air. They will not wait until they hit the ground like Stun grenades, so don't chuck them straight up. In fact, the Flash Grenade goes off exactly one second after being thrown, so aim wisely.
[edit] Versus Stun Grenades
- In Call of Duty 4: Modern Warfare a flashbang does not indicate if it has affected the enemy, making it difficult to discern whether it has had any effect. Stun grenades on the other hand, show the damage indicator if they've affected anyone, thus making stun grenades more popular. However, in Call of Duty: Modern Warfare 2, this is not the case.
- Flashbangs have a larger "range" than stun grenades, in that they can affect targets further away, but at the edge of the range players are only affected if they are looking in the direction of the flashbang. This is double edged sword as flashbangs are more likely to end up affecting the thrower as well.
- Exploding stun grenades do more damage to effected targets than do flashbangs. It is more likely to kill a wounded player via a stun grenade explosion.
- Stunned players move and aim more slowly. Flashbanged players are simply blinded and deaf but move and aim just as well (though they cannot sprint.)
- Flashbangs will explode in midair. Stun grenades must impact something first.
Because Stun Grenades slow the enemy, require hitting a surface and have a smaller blast radius (lessening the chance of self injury), and in Modern Warfare, indicate if a target has been effected, they are used more often than flashbangs.
[edit] Trivia
- If the player turns so they're not facing the flashbang after they throw it, they won't be affected (unless extremely close to it).
- Flashbangs are extremely important in completing the Mile High Club mission on Veteran difficulty.
- In multiplayer, flashbangs cause a minute amount (15 points) of damage. If the player is extremely low on health or in Last Stand and another player throws a flashbang at them, the player will die.
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| Weapons of Call of Duty 4: Modern Warfare (Nintendo DS) | ||
|---|---|---|
| Sidearms | M9 | |
| Shotguns | M1014 | |
| Submachine Guns | MP5 · MAC-10 · Mini-Uzi | |
| Assault Rifles | M16A4 · AK-47 | |
| Sniper Rifles | M40A3 · Dragunov | |
| Rocket Launchers | RPG-7 | |
| Grenades | Frag · Flash · Smoke | |
| Miscellaneous | M2 · Minigun | |
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