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Hardest Call of Duty mission on veteran

Hello guys I'm Ranksters03 and in this forum I'm writing about what I think from personal opinion the top 10 hardest campaign mission on veteran. Please note I won't be including Call of Duty 1 because any mission from that game is harder than the number 1 spot on my list which is not from Call of Duty 1.

10): Laison River (Call of Duty 3) Ok to start off my is a mission from the 3rd Call of Duty. I can't really explain why it's hard because I've not played the 3rd Call of Duty but I put it on this list considering public opinion

9): The Enemy of My Enemy (Call of Duty: Modern Warfare 2) The recent Call of Duty games such as this one and after Black Ops, they have not been to challenging on veteran however this mission is an exception, For this mission you have to somehow reach Capt Price and Nikolai  whilst in a middle of a battlefield, good luck not being detected by an enemy but if you do then you are probably going to die. A moulding task it seems

8): Executive Order (Call of Duty: Black Ops) The last section on this mission is really difficult with respawning enemies, spaced out checkpoints and overloaded corridors which contains enemies hidden around them which can kill you quite easily. I've done this by throwing smokes and running away from the enemies which I don't often resort to.

7): Relentless (Call of Duty: World at War) This is the first mission in my opinion that showed you how rage inducing World at War can be. With respawing enemies you could find yourself killing the same enemies for hours. Also the grenade spamming could be so bad that you might often end up running to open areas just to run from the grenades but because you're exposed, those Arisakas and Type 100s may often kill you. The checkpoints are also far apart to but the part when your clearing out the caves can be a nuisance. With deadly LMGs and lack of cover you could end up destroying your controller.

6): Mile High Club (Call of Duty 4: Modern Warfare) In this mission you have to clear out an entire 2 decked plane within 60 seconds. This sounds extremly frightning but the key to this mission is to use flashbangs which are very useful for clearing out sections of deadly enemies. Without flashbangs this would have probably been like 1 or 2.

5): The Silo (Call of Duty 2) I mentioned how clearing out areas can be incredible crucifying, well for this mission that's all your going to be doing. Getting to those houses is difficult enough with overcrowded houses and streets filled with enemies. Once you've reached them, you may find yourself dying a lot with nothing you can do to avoid that because those houses are filled with Germans ready to kill you and there no flashbangs to make it easier, however once you've done that you then have to defend the area which is extremly difficult because you up in the open silo with mortars just to make it worse.

4): Blowtorch and Corkscrew (Call of Duty: World at War) This mission had a bit of everything that made World at War difficult. Grenade spamming, excessive enemies, poor weather and lack of cover. This mission is hell throughout. Once the grenade was so bad I had to swap out my Flamethrower for an SMG just to run away from them; I've never had to do that in any Call of Duty game. The most infuriating fact is that this isn't even the hardest mission in game itself.

3): One Shot, One Kill (Call of Duty 4: Modern Warfare) After you've finished with Imran Zakhaev you then have to escape to the extraction and then defend it until the helicopter arrives. However reaching the extraction is difficult enough let alone defending it. You start out with a Sniper and a USB 45 and have to miracously reach the LZ whilst fighting and evading enemies. There's not much you can do to avoid dying here. Defending the LZ is the toughtest point here because you can Capt MacMillan somehow have to wait for the helicopter whilst fighting off the entire Pripyat army, However there are good pots for you to camp out here but die once then you have to start from the beginning of defending the LZ. The only thing I can say is use to just sprint throughout.

2): No Fighting In The War Room (Call of Duty 4: Modern Warfare) This mission is the one that halts many players on their tracks. You have to reach the control room and abort the nukes. However this is really difficult because of the excessive enemies, poor lighting, hidden enemies, a maze-like structure where you may find yourself lost and the worst worst part is , you only have 9 minutes to complete the mission. Due to the time limit and multiple routes, this mission is lacking in checkpoints. If you destroyed your controller due to not being rewarded after advancing for you. I feel empathy for you. A perfect example of why time limits shouldn't be in Call of Duty games.

Before we get to the number 1 spot here are 5 honourable mentions that didn't make it.

Dust to Dust (Call of Duty: Modern Warfare 3)

The Tiger (Call of Duty 2)

Heat (Call of Duty 4: Modern Warfare)

Old Wounds (Call of Duty Black Ops 2)

Sin City (Call of Duty: Ghosts)

1): Heart of the Reich (Call of Duty: World at War) If you beaten World at War on veteran then you probably saw this one coming. This mission is insanely hard because of the infinite respawing enemies, constant grenade spams and spaced out checkpoints. This mission can only be beaten by just running and gunning to manually destroy those Flak 88s. If you just sit back and pick off enemies then you probably won't get nowhere because they keep coming back. Getting lucky is the only way of beating this. I've been stuck on this mission for hours but luckily beaten it. After you've destroyed those 88s then you have clear out builings which have enemies hidden in and around them which still makes it difficult. Then later you have to snipe them with a PTRS until a pillar falls and collapses, make sure it doesn't fall on you because after you then have to start over from the last checkpoint. If you've beaten this level on veteran then I applaude you. Oh and don't even try this level unless you have patience or willing to pay £40 for a new controller. 

So that is my top 10, if you have any questions or have a mission that you think I should've put on this list then feel free to comment. Peace —Unsigned comment was added by 87.115.59.70

CommentsEdit

>Puts "Mile High Club 6th

>Puts Sin City and Old Wounds in Honorable Mentions

Make your mind up... Personal LazarouDave image LazarouDave  16:41, March 31, 2015 (UTC)

I think the user did make it's mind up. Manglytyg ['talk page] 13:05, June 16, 2015 (UTC)

Enemy of my Enemy isn't that hard; just stay in the back when you reach an area and let the two sides take each other out. But Takedown, god damn was that mission impossible for the longest time. Conqueror of all Zombies (talk) 18:23, March 31, 2015 (UTC)

Enemy of My Enemy was rather easy. Just use stealth and make sure to save your flashes for the end. I really don't want to get started with Executive Order, Vendetta, or Their Land, Their Blood... Those took me hours to finish. I'll probably do a blog on my choices later on (from WaW on, unless I play CoD4 or CODC sometime). bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 06:15, April 1, 2015 (UTC)

I would agree with that I especially like it when you are hiding in the shrub and you watch the two differing enemies kill each other off despite the sheer amount of time it takes for them to actually kill themselves.Manglytyg ['talk page] 13:04, June 16, 2015 (UTC)

Mile High Club and Takedown on veteran were indeed a pain in the ass. --Ultimate94ninja (talk) 09:34, April 1, 2015 (UTC)

Mile High Club isn't that bad and is indeed fun in a way. But Takedown is a pain in the ass I would agree. Manglytyg ['talk page] 13:02, June 16, 2015 (UTC)
Takedown can go and die. I spent 2 hours at a single checkpoint, and another 1.5 at the next. It was miserable. But at least I've completed MW2 campaign! :D bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 01:23, April 2, 2015 (UTC)
That damn slum area right at the beginning is the worst. The rest of the level is fairly linear, so you know where enemies are coming from but that first area? I swear to god it's one of the rings of hell. Luckily after playing through it 4 times, you know your way through in a way that lets you take little damage. Conqueror of all Zombies (talk) 03:21, April 2, 2015 (UTC)
What's worse is when you are fighting in the slum area and enemies surround you from all sides. Even if you survive the first half then your allies die and you cannot do anything about it. I swear I died more from flanking enemies than the actual level itself. Manglytyg ['talk page] 12:58, June 16, 2015 (UTC)

Agreed with all of them especially the heart of the reich. That level is very hard and not extremely fun. But if you have enough skill you can beat it. Just as long as you watch the roof for a Panzer and the enemies on the top of the wooden outpost in front of you. Manglytyg ['talk page] 12:55, June 16, 2015 (UTC)

Closed - dead for several months. War flag of the Imperial Japanese Army RisingSun2017 Personal RisingSun2013 2000px-Flag of JSDF.svg (RisingSun's Talk Page Blog Posts Contributions) 21:55, October 28, 2015 (UTC)

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