This page is open for anyone who wants to create and name a Pack-A-Punched version of a weapon that currently does not appear in a Pack-A-Punch level. This can include weapons from the Modern Warfare series, Black Ops weapons that aren't in Zombies, or weapons like the Springfield, which appear in zombies, but not with Pack-A-Punch. You can also change an existing PaP weapon.
By #mjay120
Powerups/Guns/Perks/Map
=== I reckon there should be a power up where everything is half price on the map but its only hot for 10 secs.
Another Power up should be Freeze all Zombies for like 20 secs so could revive/ go the mystery box/ get ammo or just have a breather
Alright lets get to the guns.
Ammofyier - This a gun for a Team player this basically gives your team mates max ammo on the gun they have on them by shooting them with Ammofyier. Ideally you would have 6/6 ammo on this gun . In return you will get points from your team mates 1000 points.
MaxAmmofyier- When pack a punched it gives your teammates max ammo on all their guns/monkey bombs etc and in return you will receive triple the points (3000 points) you would get if it was not pack a punched. The point system is either retracted from your team mates or from the game itself. This should hold 12/12 of ammo.
Even gun: This basically levels down the a bunch a zombie shoots a plasma ball at the group of zombies and if they where at level 10 they zombie would become a level 5 zombie so they become slower or easier to kill.
Balancer: When the even gun gets pack a punched it becomes more power full so if the zombie was a level 20 zombie it would become a level 10 zombie and you will get more ammo
Perk: Run; this would allow you to run faster then usual
Last Chance Perk: This is for co-op you could buy this perk only once and it would allow you to revive yourself for 15000 points
Maps: A school (Something to do with Samantha) Airpor ( they try to get away)Church ( Don't know why it would be dope)London Bridge Berlin Wall Many more but yh thats my ideas i hope they listen to it because it sounds DOPE===
Flint and Stone - Dual wield, fires incendiaries, twenty round magazine, 200 carried ammo, ripple effects (A burning zombie can ignite another zombie), Increase in damage. Commissar NCDЭй, что рифмы!! 08:58, February 25, 2011 (UTC)
S115 Spring Fever - Can fire two rounds quickly before cycling bolt. Has ten rounds. Cycling action is quick. Damage increased drastically. Generally two shot kill below round 20.
SummerField - 10 Round mag, Sniper Scope, 100 spare ammo, Bolt action is half of normal time. --Morgan-- 12:19, February 25, 2011 (UTC)h
Summer Prarie - Semi-auto, 15 round mag, higher multipliters and damage, bayonet with PaPed Balllistic Knife w/ Bowie Knife power.Jar teh marksman 15:45, April 16, 2011 (UTC)
Autamnpillar-Becomes a semi-automatic laser rifle with a scope that is both Thermal and Variable Zoom.Higher stats.
The Iron Pen - 12 rounds per clip, Bayonet (Bowie Knife power), Increased damage, 120 carried ammo, increased head and chest multipliers
War Cry-Becomes semi-auto,higher damage,more ammo,faster reload.If you kill a zombie in any way exept headshot it will send out a Shreiker type scream that kills sorounding zombies.
The End- Faster cycle speed, fires explosive bullets like the Scavenger,scope that auto aims for the head.
Stalin's Might - 20 round mag,360 reserve ammo, dual wield and double damage
January and February-Dual weild,higher damage,faster reload,much more ammo.Temporarily freezes Hounds,Crawlers,Shreikers,and Monkeys.The mane is a pun off of Russia's most powerful WW2 generals:the coldest months of January and February.
T115 Terminator - Full auto 300RPM, launches grenades, 12 round magazine, 120 reserve. Wuster1000 19:01, October 2, 2011 (UTC)
Stab In The Heart- Masterkey, Reflex Sight, Drum Magazine that wraps around underneath, 100 round magazine. 600 carried ammo, slightly increased damage, increased chest multipliers, slightly slower reload time
Slayer of Dragons-Higher damage,ROF,reload,ammo,powerful flamethrower
O Ver. 9000 - 90 round mag, 400 spare rounds, increased damage, shoots 3 round bursts at a slow, but automatic, fire rate. Large standing hip-fire, small crouched and prone hip-fire. Bayonet. Changed to being green. OverseerTange 02:32, March 4, 2011 (UTC)
The gorilla bomb. Attracts zombies and, hellhounds and works as a mini nuke that kills every zombie in the area
King Bomb-Stops all zombies on the map and triggers any Perks in the room to be given to all players for free.
Donkey Kong- Attracts Zombies, Hellhounds, Monkeys, George Ramero, Screecher Zombies, Napalm Zombies, nova gas crawlers, Phase Zombies,Cosmic Silver back. If it is thrown off the map, all zombies on the map will go back through the barreirs and go to the monkey bomb, has a bigger explosion, it will suck the zombies it when it explodes like a gersch device, but it will not kill George Ramero, but instead it will teleport him to a random part of the map, it will hurt him but will prevent him from going into beserk mode. Even though it acts like a gersch device, monkeys that jump in will be killed.
Nuclear Sapiens:when detonated it melts zombie's with toxic goo.
Get Off My Lawn! - Gains a 20 round magazine, custom camouflage, faster reload, FMJ, more damage, and a Bayonet that is an instant kill until Round 20. JerryWiffleWaffle (Same Schizer, Different Day)
Dynamite: Replaces frag grenade with sticks of dynamite. Dynamite has shorter fuse and larger explosions. Thrown dynamite can be stomped out and picked back up (by thrower only) by pressing the throw back button. Grenades can be Pack-A-Punch by cooking it and using the Pack-A-Punch machine.
53MT3X 115 - A 115 equiped version of the semtex. Five equiped, acts like Monkey bomb, also acts like napalm strike (leaves a ball of fire for 10.000 seconds).Idea From:NOVA7 16:34, March 13, 2011 (UTC)
SOME TEXT(Already Pack-A-Punched) Releases an EMP powered by Element 115, effectively electricuting any zombies in the blast radius. The blast radius is increased, and after the EMP, comes another, then a little spark on the ground which attracts zombies. The damage gets lower after an EMP blast, so by the time the spark releases it's final small explosion, the damage will only be able to kill Zombies in one hit from Rounds 1-15, to prevent being overpowered. You carry 5 and it takes 1.7 seconds to fuse. It'll look like a BlackBerry Bold, which you press the power button, then "115" and throw. XxGodOfPwnxX 01:20, March 17, 2011 (UTC)
Scalper No. 115 - Capacity of 4, has the power of 3 thrown yet only counts as 1 thrown, has a boomerang effect, can go through zombies, when 1 is used 3 times it disappears, if needed 1 is given back at the start of a round.
Axe- Instant kill to round 50, melee attack is always instant kill.Can be picked back up.
Crazy Bull-Impales Zombie's and glows bright Green.
Scimitar-Wider explosion,attracts zombies and Nova Gas.
Irish Nightmare- Explodes into 10 orbs of light that chase and blow up when touching a zombie after initial detonation.
NO-MORE- A silver claymore that can make the same explosion 3 times. Each explosion is more powerful than the last- And after the last explosion, it drops a perk. (Death Machine, Max Ammo, Double Points, Fire Sale, or Carpenter)
SMacT-115 duex-k1ll3r - Duel wield, 50 round magazine, 900 spare rounds, Will one hit kill up to round 14. Double fast reload. Mkvsdc7 05:46, 2/25/11
Max-115 - 40 round magazine, with reflex sight. Increased damage.
MACH115 - Dual Wield , Incendiary Ammo , Extended magazines to 50 rounds , 200 rounds spare , Fire rate is Heavily Increased. Idea from:NOVA7 16:37, March 13, 2011 (UTC)
MACH-100 - Faster reload, More damage, 45 round mag. Jar teh marksman.
Speed of Lightand Sound-Dual Weild,higher damage,higher ROF,faster reload,much more ammo
Rocket Propelled Grenade - 10 round mag, 70 spare, 1 rocket reload, damage, optional aim, missiles move straight forward, pressing down on the dpad, or 4 will have the ability to control rockets like Valkeyrie Rockets, but slower rockets for easier control
R115 Restrictor - After the missile is launched,it will "become" 3 missiles. Faster reload, Wind and speed velocity won't have an effect on the missile's Direction. Idea From:NOVA7 16:40, March 13, 2011 (UTC)
RPG2G-More rockets,higher explosive range,leaves behind napalm.By firing this at or near a fire trap you start it up for free (with the cost of one rocket)
RP-Jesus- Increased damage, More ammo, Incendiary rounds.
A11Ki115-47 Peeps -higher damage, dual mag included, flamethower that has more widespread and a one-hit kill till round 15. Takes longer after that. GunsSwordsFlames 00:15, February 25, 2011 (UTC)
Annihilation - Flamethrower attachment, 45 rounds per mag, 450 Spare mags, Red Dot Sight, higher damage RC™
A115 Eliminator Double damage, 50 rounds per mag, 550 in spare ammo, flamethrower that always kills a zombie in half a mag, tiger camo.
Soviet Annihliation- Faster fire rate, 55 round per mag, 555 in spare ammo, red dot sight, duel mag, higher damage Fall 50 cal.Talk?. 02:01, February 25, 2011 (UTC)
Ak OVER 9000!!!!!-60round mag, increased damage, reduced recoil, and red dot.
AK-115 Uses the RPK's drum mag, increased damage, higher ROF, and with underslung GP-25 grenade launcher.
A55-K1ck3r - Dual AK47 with Incendiary ammo and Drum Mags.
AKWTF-Very powerful,high ammunition,and a powerful Masterkey.Named for the internet term wtf (what the fuck)
Pulvarizer- Fully automatic(Skorpion RoF) 30 round per Mag ,100 spare mags,Higher dmamge,High penetrationSgt Sprinkles 02:18, March 4, 2011 (UTC)
PSG1+15 - Becomes three round Burst , SUSAT scope( in multiplayer,select ACOG for L96A1/Enfield,The SUSAT scope will be added) , Extended Mag's up to 48 , Adds the ability to Quickscope very easily ( has a +100 bonus) Becomes 3 shots , One kill! Idea from:NOVA7 16:45, March 13, 2011 (UTC)
P115 Predator - 10 round magazine, 80 reserve ammo, one shot kill up to round 30, thermal scope
KS 57 - Dragons breath ammo bayonet 20 shells in gun 680 carried ammo semi auto 1 hit kill to round 50
K2837456 Bug zapper: electric shots 10 shells in gun 200 carried ammo
KSerphent- Special blue shells that do more damage. Faster reload. Recovers ammunition from dead bodies.
KicK-S-aSS23 - 15 bullet clip. reloads 5 shots at once. More Damage, More Ammo,Rediculous range. Spreading Dragon's Breath that sets them on fire and hurts them and that spreads to other zombies and hurts them. Causes Blood Eruptions.
KISS-46 - 14 bullet clip,grip,reloads 2 shots at once,More Damagee,More Ammo,Retains Dammage from long range,pump amimation is faster,182 carried ammo
LazerB33M - Shoots a continuous laser beam for 5 seconds before reloading. Laser penetrates enemies. Can also be fired semi auto and not reload after every shot.
Mr. & Mrs. DeAnimator. Dual Wielded ASP's with a small Thundergun style blast for each pistol. 8 rounds per clip and faster reload (2.4 seconds). You slap the reloading pistol on your leg to remove the clip (unseen) then quickly insert the next clip, and flipping the safety. The blast instantly kills Zombies Rounds 1-15 and makes any dead (zombie or crawler) explode, like a Frag. Also only effective from Rounds 1-15. From then on, it'll take multiple shots to kill a zombie and/or make dead ones explode. The first few blasts for dead zombies will ignite it, burning any others nearby. Then they'll (dead ones) explode. It'll look like ASPs' with a pure black finish and the paint job of Mr. Smith on the left pistol and Mrs. Smith on the right pistol. (Reference to the movie, Mr. and Mrs. Smith) XxGodOfPwnxX 01:27, March 17, 2011 (UTC)
Zakhaev - Extended Magazines , Shoot's laser bombs( a ball of laser wich explodes after 3.000 seconds), Adds the clan tag "Zakhaev" on it's side. Idea from:NOVA7 16:31, March 13, 2011 (UTC)
Vladmir and Viktor-Dual weild,full auto,higher damage,reload,and ammo.
Vladimir - 3 Round burst 33 round magazine,165 spare rounds
Krav and Drag: 23 round magazine,Fully automatic and dual weild,and 115 spare mags.
Vladimir 1MP4L3 - 12 round magazine, 72 held ammo, single action (like pump action), damage is twice as much as the masterkey on the AUG-50M3,
GR115 Anihilator - 8 rounds per mag, 24 spare rounds, fully automatic, incendiary rounds The mercenary 20:50, February 24, 2011 (UTC)
Roosevelt's Revenge-36 spare rounds,9 rocket's per cache and Frost camo.
Devil's Pawn-Heat seeking rockets fire and leave behind napalm that only kills zombies,there is also a knockback sheild that protects the player from his own explosion
Angel of Death-Launched rockets propel zombies away from themselves, like a thundergun blast. Explosion kills any enemy within 50 feet.
Waster64-Higher damage,drum mags,more ammunition,higher ROF.The name is a pun of wasted similar to the actual weapons name,which could be turned to stoned,both meaning drunken.
Stoned-Dead- 125 round mag, custom RDS, grip
StonER115 - 115 rounds, 805 spare ammo, damage of 350 to chest, smiley face reticule, dual mags.
PO7-H34d 667 - 150 rounds, 450 held ammo, red dot sight, mobility is the same as an smg. The name PO7-H34d refers to potheads, who are sometimes called stoners.
M6000- Big Ammo, 800 carried ammo, Increased RoF, Grip
B115 accelator - turns into the pack a punched Browning m1919
Genocide - Gets a faster RoF, enhances damage slightly, has slightly faster reload time, gains a Grip and Reflex Sight. Tiger, Gold, or PaP comuflages can be chosen. Whe bullets hit zombies, they will fly back a few inches, indicating the firepower and force from the bullets. Bullets get a red finish (indicating blood) and are glowing (indicating 115).
M115 Decimator - 175 Bullets per Magazine, 875 Carried Ammo, Faster RoF, Increased Mobility, Acog or Reflex sight (Random), Grip CDaLITE 02:43, July 22, 2011 (UTC)
60 MEN - 300 Bullets in Magazine, 900 for carried ammo, Super Fast Reloading Time, "Homing Bullets"
Spray and stay-500 ammo permanent and fires bright green nuclear bullets.
ANG3L 0F D34TH (When Pack-a-Punched). Permanent Death Machine and doesn't take up a slot. To use, press down on the D-Pad. Instead of Infinite ammo for 30 seconds, it's 499 bullets permanently, stronger, faster electricified bullets that will instantly paralyze strong zombies and kill rapidly in low levels. Until pack-a-punched again, it turns into the UND34D D3V1L. Which will have 999 bullets now, very fast, very strong incendiary lasers that burns zombies, if not able to kill. Still takes up "Down" slot on the D-Pad and never reloads, though it burns through ammo quickly. Double Tap is NOT recommended. (TO AQUIRE ANG3L 0F D34TH, you need to get it from the Mystery Box (All Zombie Maps Exculding Five and Ascension) or get the pick up (Five and Ascension) then pack-a-punch it. For Five and Ascension, You'll have to be quick or you'll run out of time. IF YOU GET THE 90 SEC DEATH MACHINE, the rules are still the same. Run as fast as you can to the Pack-A-Punch. XxGodOfPwnxX 01:09, March 17, 2011 (UTC)
Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.
W0mB4tZ 2 Ki11 - 30 round magazine, ACOG, Higher damage, fires explosive rounds (Only for show. Who does'nt love seeing a zombie simply explode into a bloody mess?), Has "1KWZ" scratched into the left hand side (Referring to the quote by Takeo.), and has standard Pack a Punch camo.
Rondald's Raygun - Painted in US national colours and fires circles to match. When active, plays the US national anthem. Comes with a 'big red button' attachment which will nuke the map (can only be used once). Every three rounds 'election time' will come, if you get the most kills in this round your ammo will refill. -By Spikitiger
Ray 0F Lit3: Increased damage and light crawler zombies (Gas zombies) on fire and prevents them from exploding. fires blue green and red shots (randomly cycles) and can be found on the wall in a secret area on the next zombie map (map pack 3) but only from round 13-33. -OminousStudent
Pew Pew: Increased damage higher rate of fire and has a chance of reducing a zombie into a fine green mist which will instantly kill any zombies around it and 800 reserve ammo.- Boomerang 6387
Ultima X3 Ray Gun - 3000 Damage, 60 Round Magazine, 300 Spare Ammo, Gold and Silver WAW Styled Camo, Blueish-Purpleish Rays with Crimson Red 115 in the form of Lightning. Any Zombies that survive will be further damaged by the lighting. If a Special Zombie survives a shot they will be temporarily stunned and dealt further damage. If a teammate is shot wiht this there is 15% chance that the zombies will avoid him or her for 5 Seconds. - DraGan9087
The Absolver:Fires purple shots which makes light shoot out of Zombies and has 500 reserve ammo.
Gersh gun-fires a blast which makes a zombie collapse into himself like if there was a black hole inside him, only effective if it hits the zombie, 20 round magazine, yellow-black cammo
porters x2 howl-upgraded raygun and wintershowl dual wield
The Silent Assassin: 10 round magazine, silencer and bayonet, increased damage and rate of fire.
The Rampager: 50 round magazine, one shot kill at any round, can shoot teammates to revive them. Can only be accessed through the mystery box.78.86.56.26 10:02, December 11, 2011 (UTC)Graeme Wardrope
G3000 -40 shots per mag, adds underbarrel HK79 grenade launcher, fully automatic with high ROF, more ammo than un-upgraded version.
G115 3-Judgements - HK79 grenade launcher. More damage. more ammo. 30 round mag. 3 round burst. 3 judgements - 1) wen u get a headshot with this gun, u get back 3 spare rounds 2) if this gun is out of ammo, all the points u get are tripled 3)ur total claymore/spikmore is increased to 3, u can get a third gun, and u recover 3 grenades (any grenade-frag,semtex,gersch device, matryoshka dolls, or monkey bombs) every round. Causes blood eruptions.
Bone breaker - Explosive rounds, M203, Masterkey fires at same time. Grip, red dot, FMJ, dual mag, bayonet, dual wield, and select fire. 1 hit kill to round 100. Increased fire rate. 600 round mag. Freezes and blows back enemies. Jumps from one to the next. No recoil at all. 2 hit kill past round 100 until round 500 then three hit kill. Always knife while reloading. Aim all the time. Camo according to map
M115A4 - Becomes fully automatic, has Extended Mags, Red Dot Sight, and Red Tiger Camo. It has more firepower and is able to penetrate light surfaces as well as zombies. The bullets in a magazine can be seen while reloading and they are glowing. Has a slightly faster reload time than the regular M16A4.
M115 Aero-4000 - acog scope. more damge. mor ammo. becomes full-auto. less recoil. grenade launcher, that wen it explodes it sends out 40 other really small explosive 115 fragments that cause damage. 60 round mag. Causes blood eruptions.
Divine Intervention - Faster cycling action. Variable zoom scope. One shot kill always. Fires a beam of high powered air that sends enemies flying, similar to the Thundergun, but shot is very narrow. 8 round magazine.
I115 Quickscoper - Faster cycling action.Variable zoom scope.Magazine's Extended by 4 bullets. One shot , One Kill . . . , The Ability to Quickscope Very Easily , Quickscoping gives a bonus of +100 points. Adds Urban similar like camouflage. Idea by NOVA7.
C115 Challenger - Variable zoom scope, 10 round mag, 1 shot kill to body 'till 18, 1 shot headshot kill till round 38. BTW, it has the C because, it's the Cheytac M200.
115 Lazer Scope - Lazer Stylized Bullets ,Extra Bullet Damage,Thermal/Variable Scope (Randomly Spawns), 10 Bullet Extended Mags, Extra Backup Ammo, 1 Shot, 1 Kill (Bullets Explode like Scavenger), Can Kill up to 8 Zombies Per Shot, Fall Camo Equipped. Hope you like my Idea! (By: LoneWolf0907)
QS 115: More damage (one hit kill untill round 25), twice as much ammo, rounds explode 10 seconds after being fired
Redemtion-Higher damage,reload,and ammo.If you miss a shot while ADS then you will recover that bullet.
Hand of God- Higher damage and reload, Thermal/variable zoom scope, bullet always hits if the zombie/zombies are within crosshairs and can hit three of the zombies if it's a group of them.
Terminator - 10 rounds per mag, 90 spare mags, Dual Wield, more damage, faster lever-action animation. RC™
MODEL 115 Termination - Duel Wield, 12 Shells, 102 Spare, Faster lever action, reloads two shells at a time.P90Deathman00:36, March 17, 2011 (UTC)
Proto-type and DIEagram-Dual weild,fast reload,more powerful,after 5 shots a M203 grenade fires off
Skynet 115- Semi-auto, dual wield, fires slugsthat stick into zombies and then explode afterwards.
Model 2012- Dual wield, shoots like a Thunder Gun.
CS188 RIFLE - More damage, larger magazine, faster cycling action. The weapon grants cosmetic abiility to shoot shovels saying "JoJ" - the special gift from HoH SiS Foundation Repair; Writing "The Nun that won the Nun WoW" can be seen on the left side of the gun (the name of a gun is the reference to video [0:33] and Youtube user).
R115 Protector - Higher melee damage, Lunge ability, sprinting will run over zombies inflicting damage. RC™
The Slammer- Will not do any damge but when the melee button is pressed it will send out a shockwave that throws back all zombies in a 90 degree radius and stuns them for several seconds. The mercenary 17:16, March 12, 2011 (UTC)
Mob Control Sheild-Comes equpipped with 3 Masterkeys on the sheild.ADS will make you impenatrable from the front.
Mountain Hawk - Reduced recoil, 30 round magazine, Tactical knife which strengthens knife and can use Bowie knife/Sickle, three round burst, increased power. Kills in one burst up to round 30. NCDЭй, что рифмы! 07:09, March 2, 2011 (UTC)
Arctic Fox - One hit kill (but high recoil and small magazine). Comes with tactical knife.
Pain and Bring it on-Akimbo, increased damage, increased awesomeness
Hong Kong Akimbo- Gives you dual weld, a random camoflage from any call of duty, double shot burst, less recoil, 20 bullets per magazine, expolsive rounds, you can put them into one gun, one shot kill until round 70.
M82A5 Penetrator - Near-infinite penetration, 30 round box mag, fully automatic, less recoil. Shotrocket6Talk 11:49, February 25, 2011 (UTC)
B115 CALaderal - Infinite penetration. more damage. more ammo. bigger mag. variable zoom. caladeral earn extra points. it doesnt cause blood eruptions, it blow the zombies up.
Barret 115 Multi-Killer - Has an iron sight instead of a scope. More accurate. Virtually no recoil. With one bullet you can kill five to ten zombies. You have faster sprint speed and longer time sprinting (Faster and longer than an SMG). You shoot a downed player to revive them. Infinite penetration. Twenty-five round drum mag. Effective from rounds one to one hundred.
S115 Gasher-EH - Causes blood eruptions. More Damage. RDS. More ammunition. Dual mags. Bigger Magazine. Undermounted Bowie Knife ( acts like bayonet ). Makes dead zombies sing "Highway to Hell".
SCAR-Face- 35 round mag, acog sight, grip, red bullets when fired, flamethrower with blue flame User: Gen.Cain
S115 Obliterator - Reloads by taking out the magazine and putting in a new one, 18 rounds per mag, higher ROF, Wider spread (when not ADS), ricochet bullets, higher damage via multipliers. RC™
Strikeout - Automatic fire. 20 rounds. Reloads 4 shells at a time.
M115 RAFreaky - Shoots 3 round bursts automatically. 60 round magazine. High damage. One burst kill (all bullets need to hit).
M115 R-Bragadier - Gains tactical knife that can be switched out for a Bowie Knife/Sickle. More Damage. More ammuntion. 30 round mag. Causes Blood Eruptions.
The Dragon Tamers - Dual wield w/ 30 round Magazine, becomes full-auto with high hip-fire accuracy. If the upper d-pad button is pushed, becomes a flamethrower with 16 spare canisters. Jarmaking tacky jelly 00:42, August 16, 2011 (UTC)
M11014 Boomer - 14 rounds, 154 spare ammo, higher damage, increased range, explosive buckshots, reloads all 14 shells with one Gloryman3Talk 22:41, May 13, 2011 (UTC)~
M10115 - 15 rounds, 195 spare, 2000 damage to chest, explosive rounds, reloads 5 shells at once, high mobility, Red Dot Sight with custom reticule, and Heartbeat Sensor.
M115 Decapitator - Reloads in one bullet, Higher damage, 20 rounds per mag, 100 spare rounds, Kills any zombies in one shot when shot to head, reticle is A LOT smaller
W9000+: Red Dot, Foregrip, 75 rounds, 0 spare (never need to be reloaded, upon getting max ammo: fills up entire clip), higher damage, electric buck. RC™ 01:27, March 17, 2011 (UTC)
Warrior 11500 - Grip. 12 buck clip. Causes Blood Eruptions. Extra damage. More ammunition. The smoke it puffs is nova gas that will only hurt the zombies and kill them.
W115 Warfare Warrior - 15 round mag. more damage. more ammo. crazy range. grip. reloads 3 shells at once. causes blood eruptions.
Revolving Doom - Dual Wield, Laser sight, 8 bullets per mag, 160 spare, more damage, quicker reload speed.
Shepherd - Has FMJ, a laser sight, 10 bullets per mag, 500 spare, more damage, and surface penetration. It also ges a custom gold finish and has "Shepherd" written on each bullet. The bullets for 3 to 5 times more powerful than regular .44 Magnum bullets.
.444 Stallion - Dual Wield, 15 rounds in each cylinder, fast reload speed, 225 spare rounds, high accuracy and more damage.
Sp1nner- More damage, faster reload, pressing up on the D-pad turns the bullets into proximity mines, great for room-camping.
A Cool Rifle - Higher damage, a faster reload time, gains a Holographic Sight, Grenade Launcher, and extended Mags. However, it cannot penetrate surfaces whatsoever, but also has a faster weapon swap time as well. The classic PaP camouflage is only available. JerryWiffleWaffle :) 01:12, April 3, 2011 (UTC)
The Fight Me Now-Gains 5000 Damage how ever reamins 30 rounds and every 5th shot is a winter howl shot and every first bullet is fire
A115 Accelerator - Special Scope. Higher Damage. 100 round mag. Semtex Grenade Launcher. Extra Ammunition. Causes Blood Eruptions.
The Amputator - MUCH higher damage, 1 shot kill until round 30, able to amputate limbs/heads/torso, able to nail zombies onto solid objects. RC™ 23:30, April 4, 2011 (UTC)
Blade of the Gods-Explodes immediatley after it hits a zombie.Always an instant kill.Named after the famous Greek mythical weapon.
Ghillie in the Mist - Gains suppressor (has no effect, except zombies don't go to you as much) and ACOG scope. It gets a special camouflage PaP camo mixed with Gold) and has more damage. The player can also choose to put a Ghillie wrap on it or not.
Barret 115 Multi-Killer - Has no scope but has iron sights. Has virtually no recoil. Larger magazine.
Incendiary rounds. With one shot it kills five to ten zombies. You have greater sprint speed (faster
than an SMG).
Caktus- Shoots needle like projectiles that gib zombies,more damage,higher ROF,more ammunition.</li>===AK-47===
A11Ki115-47 Peeps -higher damage, dual mag included, flamethower that has more widespread and a one-hit kill till round 15. Takes longer after that. GunsSwordsFlames 00:15, February 25, 2011 (UTC)
Annihilation - Flamethrower attachment, 45 rounds per mag, 450 Spare mags, Red Dot Sight, higher damage RC™
A115 Eliminator Double damage, 50 rounds per mag, 550 in spare ammo, flamethrower that always kills a zombie in half a mag, tiger camo.
Soviet Annihliation- Faster fire rate, 55 round per mag, 555 in spare ammo, red dot sight, duel mag, higher damage Fall 50 cal.Talk?. 02:01, February 25, 2011 (UTC)
Ak OVER 9000!!!!!-60round mag, increased damage, reduced recoil, and red dot.
AK-115 Uses the RPK's drum mag, increased damage, higher ROF, and with underslung GP-25 grenade launcher.
A55-K1ck3r - Dual AK47 with Incendiary ammo and Drum Mags.
AKWTF-Very powerful,high ammunition,and a powerful Masterkey.Named for the internet term wtf (what the fuck)
Pulvarizer- Fully automatic(Skorpion RoF) 30 round per Mag ,100 spare mags,Higher dmamge,High penetrationSgt Sprinkles 02:18, March 4, 2011 (UTC)
PSG1+15 - Becomes three round Burst , SUSAT scope( in multiplayer,select ACOG for L96A1/Enfield,The SUSAT scope will be added) , Extended Mag's up to 48 , Adds the ability to Quickscope very easily ( has a +100 bonus) Becomes 3 shots , One kill! Idea from:NOVA7 16:45, March 13, 2011 (UTC)
LazerB33M - Shoots a continuous laser beam for 5 seconds before reloading. Laser penetrates enemies. Can also be fired semi auto and not reload after every shot.
Mr. & Mrs. DeAnimator. Dual Wielded ASP's with a small Thundergun style blast for each pistol. 8 rounds per clip and faster reload (2.4 seconds). You slap the reloading pistol on your leg to remove the clip (unseen) then quickly insert the next clip, and flipping the safety. The blast instantly kills Zombies Rounds 1-15 and makes any dead (zombie or crawler) explode, like a Frag. Also only effective from Rounds 1-15. From then on, it'll take multiple shots to kill a zombie and/or make dead ones explode. The first few blasts for dead zombies will ignite it, burning any others nearby. Then they'll (dead ones) explode. It'll look like ASPs' with a pure black finish and the paint job of Mr. Smith on the left pistol and Mrs. Smith on the right pistol. (Reference to the movie, Mr. and Mrs. Smith) XxGodOfPwnxX 01:27, March 17, 2011 (UTC)
Zakhaev - Extended Magazines , Shoot's laser bombs( a ball of laser wich explodes after 3.000 seconds), Adds the clan tag "Zakhaev" on it's side. Idea from:NOVA7 16:31, March 13, 2011 (UTC)
Waster64-Higher damage,drum mags,more ammunition,higher ROF.The name is a pun of wasted similar to the actual weapons name,which could be turned to stoned,both meaning drunken.
StonER115 - 360 damage units (1.5x to head), 115 rounds, 805 spare, Red Dot Sight with smiley face reticule, high mobility and dual mags.
M6000- Big Ammo, 800 carried ammo, Increased RoF, Grip
B115 accelator - turns into the pack a punched Browning m1919
Genocide - Gets a faster RoF, enhances damage slightly, has slightly faster reload time, gains a Grip and Reflex Sight. Tiger, Gold, or PaP comuflages can be chosen. Whe bullets hit zombies, they will fly back a few inches, indicating the firepower and force from the bullets. Bullets get a red finish (indicating blood) and are glowing (indicating 115).
ANG3L 0F D34TH (When Pack-a-Punched). Permanent Death Machine and doesn't take up a slot. To use, press down on the D-Pad. Instead of Infinite ammo for 30 seconds, it's 499 bullets permanently, stronger, faster electricified bullets that will instantly paralyze strong zombies and kill rapidly in low levels. Until pack-a-punched again, it turns into the UND34D D3V1L. Which will have 999 bullets now, very fast, very strong incendiary lasers that burns zombies, if not able to kill. Still takes up "Down" slot on the D-Pad and never reloads, though it burns through ammo quickly. Double Tap is NOT recommended. (TO AQUIRE ANG3L 0F D34TH, you need to get it from the Mystery Box (All Zombie Maps Exculding Five and Ascension) or get the pick up (Five and Ascension) then pack-a-punch it. For Five and Ascension, You'll have to be quick or you'll run out of time. IF YOU GET THE 90 SEC DEATH MACHINE, the rules are still the same. Run as fast as you can to the Pack-A-Punch. XxGodOfPwnxX 01:09, March 17, 2011 (UTC)
Barrled Death-Explosive ammunition,unlimited ammunition,and replaces grenades with 3 Nukes.
W0mB4tZ 2 Ki11 - 30 round magazine, ACOG, Higher damage, fires explosive rounds (Only for show. Who does'nt love seeing a zombie simply explode into a bloody mess?), Has "1KWZ" scratched into the left hand side (Referring to the quote by Takeo.), and has standard Pack a Punch camo.
Rondald's Raygun - Painted in US national colours and fires circles to match. When active, plays the US national anthem. Comes with a 'big red button' attachment which will nuke the map (can only be used once). Every three rounds 'election time' will come, if you get the most kills in this round your ammo will refill. -By Spikitiger
Bone breaker - Explosive rounds, M203, Masterkey fires at same time. Grip, red dot, FMJ, dual mag, bayonet, dual wield, and select fire. 1 hit kill to round 100. Increased fire rate. 600 round mag. Freezes and blows back enemies. Jumps from one to the next. No recoil at all. 2 hit kill past round 100 until round 500 then three hit kill. Always knife while reloading. Aim all the time. Camo according to map
M115A4 - Becomes fully automatic, has Extended Mags, Red Dot Sight, and Red Tiger Camo. It has more firepower and is able to penetrate light surfaces as well as zombies. The bullets in a magazine can be seen while reloading and they are glowing. Has a slightly faster reload time than the regular M16A4.
Divine Intervention - Faster cycling action. Variable zoom scope. One shot kill always. Fires a beam of high powered air that sends enemies flying, similar to the Thundergun, but shot is very narrow. 8 round magazine.
I115 Quickscoper - Faster cycling action.Variable zoom scope.Magazine's Extended by 4 bullets. One shot , One Kill . . . , The Ability to Quickscope Very Easily , Quickscoping gives a bonus of +100 points. Adds Urban similar like camouflage. Idea by NOVA7.
C115 Challenger - Variable zoom scope, 10 round mag, 1 shot kill to body 'till 18, 1 shot headshot kill till round 38. BTW, it has the C because, it's the Cheytac M200.
QS 115: More damage (one hit kill untill round 25), twice as much ammo, rounds explode 10 seconds after being fired
R115 Protector - Higher melee damage, Lunge ability, sprinting will run over zombies inflicting damage. RC™
The Slammer- Will not do any damge but when the melee button is pressed it will send out a shockwave that throws back all zombies in a 90 degree radius and stuns them for several seconds. The mercenary 17:16, March 12, 2011 (UTC)
Mob Control Sheild-Comes equpipped with 3 Masterkeys on the sheild.ADS will make you impenatrable from the front.
Mountain Hawk - Reduced recoil, 30 round magazine, Tactical knife which strengthens knife and can use Bowie knife/Sickle, three round burst, increased power. Kills in one burst up to round 30. NCDЭй, что рифмы! 07:09, March 2, 2011 (UTC)
Arctic Fox - One hit kill (but high recoil and small magazine). Comes with tactical knife.
Pain and Bring it on-Akimbo, increased damage, increased awesomeness
S115 Obliterator - Reloads by taking out the magazine and putting in a new one, 18 rounds per mag, higher ROF, Wider spread (when not ADS), ricochet bullets, higher damage via multipliers. RC™
Strikeout - Automatic fire. 20 rounds. Reloads 4 shells at a time.
M4A115 Massacre - Higher Damage, Larger Magazine, More Spare Ammo, RDS with Blue Dot, Enhanced M203 Grenade Launcher, Faster Reload, If you kill 20 Zombies or more with 1 Clip in under 4 Seconds with this Weapon then you will recieve 1 Extra Magazine (Once a round, must do this every round). When using this gun you get an Increased Chance of getting a Power-Up. - DraGan9087
M115 Decapitator - Reloads in one bullet, Higher damage, 20 rounds per mag, 100 spare rounds, Kills any zombies in one shot when shot to head, reticle is A LOT smaller
W9000+: Red Dot, Foregrip, 75 rounds, 0 spare (never need to be reloaded, upon getting max ammo: fills up entire clip), higher damage, electric buck. RC™ 01:27, March 17, 2011 (UTC)
Revolving Doom - Dual Wield, Laser sight, 8 bullets per mag, 160 spare, more damage, quicker reload speed.
Shepherd - Has FMJ, a laser sight, 10 bullets per mag, 500 spare, more damage, and surface penetration. It also ges a custom gold finish and has "Shepherd" written on each bullet. The bullets for 3 to 5 times more powerful than regular .44 Magnum bullets.
.444 Stallion - Dual Wield, 15 rounds in each cylinder, fast reload speed, 225 spare rounds, high accuracy and more damage.
A Cool Rifle - Higher damage, a faster reload time, gains a Holographic Sight, Grenade Launcher, and extended Mags. However, it cannot penetrate surfaces whatsoever, but also has a faster weapon swap time as well. The classic PaP camouflage is only available. JerryWiffleWaffle :) 01:12, April 3, 2011 (UTC)
The Fight Me Now-Gains 5000 Damage how ever reamins 30 rounds and every 5th shot is a winter howl shot and every first bullet is fire
The Amputator - MUCH higher damage, 1 shot kill until round 30, able to amputate limbs/heads/torso, able to nail zombies onto solid objects. RC™ 23:30, April 4, 2011 (UTC)
Blade of the Gods-Explodes immediatley after it hits a zombie.Always an instant kill.Named after the famous Greek mythical weapon.
Ghillie in the Mist - Gains suppressor (has no effect, except zombies don't go to you as much) and ACOG scope. It gets a special camouflage PaP camo mixed with Gold) and has more damage. The player can also choose to put a Ghillie wrap on it or not.
A115 Ascender - 135 round mag. Swarovski Scope. Dual Mags. Grip for less recoil. More Damage. More Ammunition. Causes Blood Eruptions. ( Makes Chuck Norris run away screaming like a little girl ).
Sky Demon - Very large explosive radius, zombies will stop moving and watch it, 3 rockets without reload. 21 spare rockets. Jarmaking tacky jelly 03:19, July 22, 2011 (UTC)
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Desert Eagle/Steven and Colber(1): Dual Wield, more ammo, larger mag, more damage. A referance to the Comidy Central news reporter Steven Colber.
Desert Eagle/Night Hawk(2): more damage, more ammo, larger mag, tactical knife.