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Archives: 1 Ideas for Nazi Zombies perks. Please refrain from posting any ridiculous, OP, or useless perks.

Box Booze

Box Booze is a Perk-A-Cola that grants the user half the time for the box to select a weapon. It also allows extra ammunition in each weapon acquired whilst active. There is a discount on the box, making it a 700 point purchase. Like every other Perk-A-Cola, it vanishes after being downed. Here's the jingle (it's a country music style song.)

Zombies all around me... the box just takes it's time. 

That ear bleeding jingle tune, it's gotta be a crime!

All the tiny spaces, I'm locked up like Fort Knox... 

It's time to fight! Let's do it right! Now let's speed up the box!


Booooooooox booooooooze..... Ain't no way were gonna lose... 

Booooooooox booooooooze.... It's a power that we choose... 

I need to get a good gun soon, and I hate bein' sober,

So come on down, kill some zeds! Box Booze'll tide ya over! 


PhD? Not for me. Quick revive? Not on my life... 

Stamin-up? No way, pup. Deadshot Daq? That stuff's whack... 

All those perk-a-colas are rotting in my socks,

What's that sound? A darn hell hound? Time to hit the box! 


Booooooooox Booooooooze... Ain't no way we're gonna lose... 

Booooooooox booooooooze... It's a power that we choose... 

I need to get a good gun soon, and I hate bein' sober,

So come on down! Kill some zeds! Box Booze'll tide ya over! 


Aww crud, it's the teddy...  ==Archangel== Archangel is a perk working upon death similarly to tombstone with the exception that Archangel was created purely to enforce self sacrifice for the greater good of the team. Here is how it works, when a player owning this perk goes down they will be can hold "X" which will rip the remaining life force of the character from its body killing them in the process in order to become the "Archangel" which alows you to travel faster and jump higher aswell as be undamagable and undedectable by zombies. Wielding a powerful sword you  may slice through many zombies at once or swipe them to the flour using a huge gash of wind from you wings, you can support your team-mates offensivaly or alternatively revive a fallen comrade with your remaining life force also giving them juggernaut if you possessed it before death, this form lasts 15 seconds so use it wisely because afterwards, you die.

Cost:2000

Lazy-Aid

I was thinking of a good perk for campers, because now there are a lot of maps people camp more than training in. Here is what came to mind:  When proned, crouched, (You can move while proned or crouched but not standing) or staying still while standing, all zombies will have a 30% chance to miss their 1st attack on you and a 10% chance to miss their second attack. If they dont miss their first and second attack and hit you both times, then the next zombie will miss his first attack 100%. If you dont feel like being a lazy crounched or proned camper than will sprinting you will also get a 25% chance for zombies to miss attacks on you, and this goes for all their attacks, but you have to be sprinting for this to occur.  Not too overpowered at all and adds a bit of a lucky feeling to it. 

Cost: 2500

T: ~@Gavin__Bennett

Ig: ~@Gavioli_Originoli2001

DeadShot Daiquiry 2.0

The original wasnt good at all here is what it did: move auto lock-on onto the head insted of torso, decrease all recoil aswell as weapon sway on snipers and finally making the crosshairs narower by 35% the 2.0 will include all that and increased headshot damage aswell causing a brief stun to zombies hit in the head but not killed, another advantage is increased damage when shooting through zombies causing more damade to the zombies behind the initial target. also when knifing the knife lunge will target the zombies throat which will one hit kill up until round 7.

Cost:2000

Barrier brew

Barrier brew is a perk that not only allows the player to rebuild barries which are metal meaning take longer to take down but also once the final barrier is repaired a trap is also placed, this trap explodes once the last barrier is torn down also each barrier awards 20 points instead 10

Costs:2000

Gun Trade Tonic

Gun Trade Tonic alows a player to swap guns by aiming his crosshairs at a the player then holding "Y" the guns name and ammo count will then be displayed on the others player's screen, he may accept by also holding "Y" after which their guns are swapped instantly and teleported to each other with a burst of lighning. Also for the gun swap out of the two people only one requires this perk. Extremely useful if a player dies and is left without a gun or if he runs out of ammo or money to buy another gun

Cost:3000

Med-Juice-Er

Med-Juice-Er is a perk that can be activated when pressing both analog stick sticks together, when pressed a snake will apear out of the players shoulder. The snake will hipnotize an individual zombie for a period of time (15secs) and has a 50 second cooldown, it can be used to put the last zombie to sleep instead of risking him dying when throwing a grenade; it can also be used to pacify that one pesky zombie that apears out of nowhere for example above the gondola on mob of the dead, the snake does not damage the zombie. However if not looking at any zombies when activated the ability will be useless.

Costs 3000

Downer's Delight

Downer's Delight (note that I made this Perk-A-Cola, someone else on the wiki made a page on it, but I am the creater) is a perk that was inspired by the Modern Warfare 2 deathstreak, Final Stand. This Perk-A-Cola allows the player to have a non-pistol weapon out when downed, the ability to cycle weapons when downed, and grants him ten more seconds before dying. This perk will come in great use for players that get downed frequently, or for when team mates cannot reach the drinker in a regular bleed-out time (this has happenned to me and my friends so many times). The color scheme is a light green-teal. The perk is the same color as the primary color and tastes like assorted vitamins. Since this perk-a-cola can be life-saving, it will cost 3500 points to purchase. The icon is a person that is downed holding a PM63.

~ Bryson VonBergen

Reconnai Shake

Reconnai-Shake is a perk that Mostly ressembles Reconnaissance from World at War, even though in most Call of Duty multiplayer the person recieves a mini-map. This perk has the same effects as the description stated above- the player is granted a mini map. However, the map only displays Hell Hounds, no regular zombies. It more importantly shows Perk-A-Colas, traps, doors, weapons, and player locations. This perk will come in good use for players new to maps, or players who simply like situational awareness. The perk's color scheme is dark green, yellow, and pale yellow. The drink itself is also a dark green, and tastes like carrots, since they help your eyes. The perk will cost 1000 points because it is useful to the game play, but innaffective towards fighting the zombie horde. The icon is the unedited Reconnaissance icon.

~ Bryson VonBergen

Martyrni Light

Martyrni Light is a perk that slightly resembles Final Stand death streak and Last Stand Pro on Modern Warfare 2 (and Black Ops), and the Back-Ops Perk-A-Cola, PhD Flopper. When the player is downed, he will set off an explosion similar to PhD Flopper's. It also enables the player to throw grenades and special grenades when down, assisting his team mates. If the player is not revived and dies, he will drop four grenades and three special grenades, regardless of whether he used all of them while downed. This perk is quite useful to players who tend to get downed alot, or cannot afford Juggernog after getting downed. It will also assist the other players- now when the player is downed, rather than it being an inconvenience, many zombies are eliminated and the player can now assist his reviver, The perk's color scheme is a dark-deep pink, black, and white. The perk will taste like a Martini and some sort of smokey taste in the background. It costs a mere 1500 points, since it's effects aren't of use until downed. The icon is a martini glass with a grenade, like an olive- however I will soon be replacing it with the World at War Martyrdom icon, with the color scheme.

~ Bryson VonBergen

Fuse Booze

Fuse Booze is a Perk-A-Cola with the same effects as Fire-Works from World at War, or Sonic Boom from Modern Warfare. The perk increases explosive damage and Monkey Bomb detonation time, as well as crossbow bolts (upgraded or not). The increased time will draw more zombies, and the increased explosive damage will kill more of the zombies, and cause greater damage to the ones that survived. However, this perk has a negative effect; it will be more difficult to create crawlers. But excluding it's one negative effect, it will help the players with explosives quite a bit, and come in great use if a player is downed. When the monkey is thrown, it will take longer to detonate, giving the revived player and the reviver a few extra seconds to buy a perk and get away. The color scheme is red, gold, yellow, and a bit of white. The perk is scarlett color and tastes like smokey whiskey. The perk will cost 2500 since it increases damage, and will help the players in killing zombies.

~ Bryson VonBergen

Hardlimonade

Hardlimonade, or Hardline Soda, is a perk that has the name of a multiplayer perk, but does not share the same effects. When the player purchases this perk-a-cola, everything will be reduced by 25%: the box, doors, other perks, wall weapons ect. This perk will come in great use for players who have trouble gathering points, players without very good weapons, or players who recently die. This perk's color scheme would be a bright yellow with a dark, yellow-orange in the center. The perk itself would also be bright yellow, and taste like poorly sugared lemonade. Since the perk is helpful, but not really needed to survive, it would cost 2000 points. The icon is a dollar sign surrounded in yellow-orange, to distinguish it from a fire-sale in the HUD.

~ Bryson VonBergen

No-Nova Soda

No-Nova Soda is a custom Perk-a-Cola that mirrors the multiplayer perk, Tactical Mask in Call of Duty: Black Ops, and/or Gas Mask in World at War. The perk allows the player to have reduced effects from the Nova Six crawlers, such as reduced damage when one explodes, and reduced disorientation from the gas itself. It also makes the gas translucent, enabling the players to see what is past the green fog (powerups, more zombies, ect.).The perk will come in great use for people who use the "Running Around" strategy in Kino der Toten, for crawler zombies are often getting in their way, disorienting them, and occaisionally getting them downed. The perk's color scheme would consist of green, gold-brown, and white. The perk would be a light murky green, as if the perk itself was the gas, and taste like plastic. Since the perk is helpful, but not necesarily essential to survival, it will be priced and 1500 points. The icon is a green gas mask from World at War.

~ Bryson VonBergen

Burly Brew

Burly Brew is a perk inspired by the cut Ascension perk, Tufbrew. It resembles the Call of Duty: Black Ops multiplayer perk, Hardened Pro. This perk enables the player to run through a surrounding crowd of zombies easier, much like the Adrenaline Shot in Left 4 Dead 2. It also allows the player to flinch less when hit by a zombie. This perk also allows players to walk through water with ease, however this feature will only be available in Shi No Numa, Call of the Dead, and Shangri-La. This perk will come in great use for players to get cornered or surrounded frequently. This player's color scheme is brown, light brown, and white. The perk will be a dark brown-orange color and taste like beer that has gone flat. Since the perk is very helpful and can be life-saving, it will be reasonably priced at 3500 points. The perk's icon is a human lifting up a zombie with a missing arm and leg and a cracked-open skull.

~ Bryson VonBergen

Blade-O-Rade

Blade-O-Rade is a perk that is a bit like Commando from Modern Warfare 2. This perk increases melee range, radius, and damage by 25%. The increases range will allow the player to slash a zombies and not get too close and risk getting downed. The increased radius enables the player to kill multiple zombies with one slash (up to 5 per slash), and the increased damage is self-explanatory. This perk will come in great use for the medic(a player with a pack-a-punched ballistic knife), for he can now defend himself much better with his knife. This perks olor scheme is pale yellow and a dull blue. The drink is a dull blue also and taste like overly cafinated energy drink. The name itself is a joke on Gatorade. this perk will cost 3000 points, since it is quite helpful if a player is out of ammuntion.

~ Bryson VonBergen

Danger Close

  • Doubles frag grenade carrying capacity
  • Stops your grenades from killing you
  • Grenade fuses are halved allowing faster kills
  • Costs 1500 points

Danger Close is a grenade-centered perk that removes the various dangers and difficulties while handling grenades at high and low rounds. It is low cost because of the rare need to use grenades and allows easy creation of crawler zombies. Grenade damage is not increased because this would make grenades extremely powerful, even to the point that entire zombie "trains" can be wiped out with a single frag.

~ Anonymous

  • idea - grenades explode on impact* ~XtremeHeat

Slow Sweet Soda

Slow sweet Sola costs 4500 points. When you shoot zombies they will start walking and if they are walking and you shoot them, they will enter slow motion. Slow motion lasts 1minute and walking effect 5minutes.

Perk also has other feature. It adds a glowing button to every gun. You can change firingmodes for all weapons (Some weapons may don't feature all 3 firemodes and wonder weapons (except raygun and mark 2) don't feature firemode changing) 

Last effect of the perk is useless but cool, it makes your characters hands veins glow on whatever your player color is.

~ Ultan Curren

  • seems a little too overpowered. make the effects last 5 seconds/ one second instead* ~XtremeHeat

Perk-Twist-Cola

colors of the perks icon is interchangable and the machine itself changes colors.its cost is 5,000

what it does is allow players to combine two other perks and keep the effects of both while adding an extra effect (only able to buy once per lifetime though) such as the following

juggernog+double tap=shoot fifty percent faster for 5 seconds after being hit this effect stacks with double taps original effect

juggernog+speed cola=heal 25 percent faster

juggernog+quick revive= survive longer when downed and have more health when reviving

juggernog+staminup= faster sprint for 5 seconds after being hit

juggernog+phd flopper=when the player is red screened a flopper explosion will happen

juggernog+mulekick= swap weapons quicker after being hit

speed cola+quick revive= when you or other players are downed you get a boost to reloading

speed cola+double tap=shoot while reloading but at half the speed of the guns usual fire rate

speed cola+staminup=ablility to reload while running

speed cola+phd flopper=tactical or lethal equipment will be used 50% faster and 50%  more explosive damage

speed cola+mulekick= swapping weapons while one is low on ammo in its clip will reload it

double tap+quick revive= when you or teamate are downed your fire rate increases

double tap+staminup= ability to shoot while running

double tap+phd flopper=bullets of most weapons get added explosive damage

double tap+mulekick= weapons switch what they shoot meaning your machine gun could shout rockects and you rockect luancher bullets but the guns rate of fire and firestyle stay the same

quick revive+ staminup= move faster while downed or teamate is downed

quick revive+ phd flopper= when you or teamate is downed you have a flopper explosion

quick revive+ mule kick= ability to switch weapons when downed and keeps three weapons after being revived

staminup+phd flopper=dolphin dive or go prone faster

staminup+mulekick=run faster when carrying a gun with no ammo

phd flopper+mulekick=swap weapons faster when crouched or prone

deadshot+juggernog=accuracy increase after being hit for 5 seconds

deadshot+speed cola=ability to look down sights while reloading

deadshot+double tap = increased headshot damage

deadshot+staminup=look down sights faster

deashot+ phd flopper= explosives get headshot multipiers

deadshot+mulekick= weapons switch hipfire aiming reticles

---Drakonmaster

Quick Revive 3.0

This section was last edited by MediaCriteriaZombies (talk) on November 29, 2013.

Quick Revive 3.0 is an idea for a Perk-a-Cola in Nazi Zombies and Zombies for Call of Duty: World at WarCall of Duty: Black Ops, and Call of Duty: Black Ops II. As I said in the previous sentence, it is an idea; therefore, it does not exist...yet. There is more information that is coming soon.

Buy-a-perk

Buy-a-perk:

You can get this perk and go up to another perk-a-cola machine and change it.  Like turn Juggernog into Speed-cola.  Or Phd into Doubletap.

Triplepoint:

Who needs doublepoints anymore?  With Triplepoint you can triple your points easily without having to use a lot of your ammunition to get the Pack-a-Punch machine.  This perk costs 2500. 

Wonder Roulette 

This perk increases your possibility of getting a Wonder Weapon by 25%, but if you're playing Zombies in co-op, only one player can buy this perk.

This perk costs 4500 points due to the benefits of having a Wonder Weapon on the maps, this perk can help you doing Easter Eggs, because in some easter eggs you need the Wonder Weapon of the map to complete it.

The logo could be a Wonder Weapon (like Wunderwaffe) with a percent symbol on it.

This perk's color could be golden and his logo could be red.

Drop Up

Three occuring effects:

1. Chance of a power-up (Fire Sale, Nuke) dropiing increased 20%

2. Random power-up given to just purchasing player upon purchase (No Nuke or Fire Sale).

3. Half-prices other Perk-a-Colas.

Logo: Red, with a green glow withing, similar to the ones emitted by power ups.

Machine: Red with a green neon off of the wall and floor. Shaped like a power-up orb.

Max amm-o-matic

This perk increases chance of powerups spawning by 10% and gives 25% random chance of the powerup looking like nuke or instakill etc. becoming Max Ammo when you pick it up however this will help but also screw you over because when you really needed that nuke, it turns out to be a max ammo in diguise but when you are low on ammo, its gonne help you very much, because of that ill make the price 2500 - 3000

~ Maxdexter1401



Overload

Overload is a perk that could be awesome and beneficial. When purchased, it gives one of the player's guns unlimited reserve ammo. For example, the Ray Gun has 20/160 ammo. When this perk is applied with the Ray Gun, it would be 20/Infinity. This perk cost 9000 points, to balance its extreme usefulness. This perk would be useful with Double Tap Root Beer, because Double Tap Root Beer uses up ammo so fast. A player could be unstoppable with this perk, a pack-a-punched gun, and Speed Cola

Double Dew

Double Dew, a play on Mountain Dew, is a perk which will double the points for a kill. It has a bright yellow-limegreen color, and its icon is two yellow dollar signs with a teal background. The perk will not award bonus points for nonlethal hits. The effect can be stacked with double points, so a melee will earn 520 points, and an explosive kill will earn 200 points.Due to the effectiveness of the perk, the cost is a whopping 5,000 points, but one should earn that back easily.

Slippery Whiskey

Slippery Whiskey costs 3000 points. It is equivalent to Fast Hands or any of its variants. The icon is two arms popping the cork off of a champagne bottle. The machine and the bottle will be bright red. It increases the speed done with doing certain things, which allows for the following:

Faster Melees Switch Weapons faster, Drink Perks faster, Rolling the Mystery Box is made faster, The Pack-a-Punch works faster, Barriers are built faster, Throwing and priming equipment is done faster, Pulling the charging handles of a weapon faster, and cocking the weapon faster.

This can be very beneficial for more accustomed players, as they'll be doing these actions much more often then the newer players will.


~Didikins, the great and mighty.~

Boost Juice

Boost Juice costs 2500 points. It is an agility-adjusting perk, and will allow the player to run faster (not for a longer time), jump higher, and the speed to heal from attacks dealt is increased by 20% of normal. The color is purple. This can be very beneficial for more mobile players, as they risk taking more hits from the Zombies.

~Didikins, the great and mighty.~

Desperate Treasure

Desperate Treasure costs 25000 points. When purchased, it will allow the player to use a Mustang and Sally while downed, the player will crawl faster, shoot faster, and reload faster while downed, and if they bleed out, they will not lose their weapons. This perk will not disappear if the player is revived, but it will if they respawn after a bleed-out, but this will not affect their weapons that they gain back after respawning. The machine and drink is yellow, and the icon is a Ray Gun inside of a Treasure Chest.

~Didikins, the great and mighty.~

Trans-Cure Elixir

The effects of this perk only apply when downed. Successfully Meleeing an enemy non-lethally will temporarily turn that enemy into some form of Friendly NPC, depending on the enemy, this will not work on Bosses. The NPC that is spawned will use the same model as the humans created by the VR-11 with a specific title where the players name would be.

  • Regular Zombie (No missing Appendages): Becomes Human, will be equipped with a random bullet-using pistol (Not Ray Gun or Winters Howl etc.) Will attempt to kill other enemies in the area. It would act like the NPC from the VR-11 but also  be able to attack.
    • Title: Decoy
    • Health: 100
    • Weapons/Equipment: Random from choice of Pistols in Zombies (Depending on selection in game files)
    • Shoot and Move only
    • The Player earns 50% of the points this NPC would earn.
  • Regular Zombie (Crawler form/Missing Arm): Becomes Human, Acts like a Turret, armed with Light/Heavy/Mounted MG.
    • Static Rambo
    • Health: 300
    • Weapon/Equipment: Any Machine Gun in game, MG will fire at substantially increased rate to compensate for lack of movement. Bouncing Betty or Claymore X2 to defend position.
    • Static, Shoot only
    • The Player earns 15% of the points this NPC would earn.
  • Nova Crawler (Or alternate form, Jumping Jack etc.): Becomes Human 'Psycho' form. Strapped with multiple C4 Packs and an RPG with 1 Loaded round, Groups zombies up and goes out with a bang.
    • Psycho
    • Health: 1 (Cannot take damage from Zombies)
    • Weapons/Equipment: Strapped with C4 Packs, RPG with 1 Loaded Round, Napalm Cansiters on Legs.
    • Groups Zombies up, when a sufficient number have been amassed, they will fire their launcher at the ground and make a Large explosion and leave a patch of napalm in the death area.
    • The player earns 10% of the points this NPC would earn.
  • Hellhounds: Becomes Human, equipped with Medical supplies, Syrette(s), Krauss Refibrilator and Quick Revive.
    • Medic
    • Health 600
    • Weapons/Equipment: Syrette, The Krauss Refibrilator, Quick Revive, Body Armor + Juggernog, First Aid Kit/Medkit.
    • Revives any downed players, occasionally attacks enemies with by meleeing or firing the Krauss Refibrilator. If near a player that is on 'Red Screen' they will use a Medkit on them and put them back to near full health, this will only be triggered when said player is near the medic.
    • The Player earns 10% of the points this NPC would earn.

There may be only one of each kind of NPC active at a time

The perk will cost 4500 points and the logo will be a downed player icon facing left with a knife overlapping the icon to look like a cross symbol. The Border would be Green, the Background Red and the two Icons would be Black (Silouhettes).

The Machine with be shaped like a Knife with a Revive style symbol above it (Knife about same width as PhD Floppers machine) with the words Trans-Cure Elixir written where 'Revive' would normally be in the same font in Black writing on an Reddy-Orange Background. The Knife will be Silver with a Green Handle wrap/tape.

Personal LazarouDave image LazarouDave  23:38, July 16, 2014 (UTC)

Double Trouble Beer

Double Trouble Beer costs 6,000 and dual-wields ANY gun you are holding. This includes:

Pack-A-Punched Weapons

Wonder Weapons

LMG Weapons

Snipers (You can aim by pressing the Tactical button (Default: LB), and aiming keeps the dual wield affect)

Dual-Wield Weapons (Ok, this is the cool part, previously dual-wield weapons do double damage, reload faster, and have twice the ammo in each clip!)

Cool, huh? I had this idea for a long time, but just recently found this site.

---Kyler Hoag

SlamFire Soda

SlamFire soda would make all your rounds inciderary and would make knife shots 1 hit kills up to round 15.  Since it is not a nessesity, but would help you survive, It costs 2000 points. the machine would be dark red, the perk logo would be yelllow, and the drink would be Orange. It would taste like Hot Sauce.


Just a little too op, every round incendiary? Maybe like a certain percentage or something, and the cost needs to be raised a bit due to the fact that the incendiary rounds could potentially replace double tap entirely. -Corellia

Snake Cocktail

This perk is yellow and costs 2000. It will give the player the ability to move faster than sprinting...but only in prone. It's symbol will look like this. Along with this, the characters gun will have a yellow glow. This is a good perk for quuick escapes.

Jboy343 (talk) 20:27, September 21, 2014 (UTC)Jboy343

Pack-A-Box

Pack-A-Box costs 4000 points and has a Pack-A-Punck look-a-like emblem. This allows the player to get Pack-A-Punched weapons out of the Mystery Box. The chance is very little to get one, plus its even more little to get an actual good Pack-A-Punched weapon out of the Box. Also, the player cannot get Pack-A-Punched Wonder Weapons out of the Box, due to the fact it would be otherwise too overpowered. I don't need ammo

costs 1000 gives you infinite ammo. Be warned: this perk will take offence of your presence and be out of for 7 rounds.

Sale Soda

This perk costs 2000 points and has a Cash emblem. The player now can open area's for 250 points less. Also, there is a drastically increased chance to get Fire Sale, plus gives you the ability to get a Bonfire Sale from Zombies. Unfortunatily, the Bonfire Sale will not teleport you to the Pack-A-Punch Machine. Sale Soda doesn't reduce the price of Perks, or the Mystery Box, but (also) will decrease the price for Pack-A-Punching from 5000 to 4500.

Accured Bob

This perk would you give the next abilities

  • Increased hip fire accuracy
  • Reduced recoil
  • More aiming to the head (just like Deadshot)
  • If Pack-A-Punching a sniper, it will automatically give the sniper a Zoom.
  • If Pack-A-Punching a SMG or AR, it will automatically give a Fore Grip.

The perk costs 2500 points and would have a Sniper reticle as emblem.

Wonder wat

 Wonder wat cost 25,000 points and will give you a random pack a punched wonder wepon its logo is a pack a punch machine with the mystery box with wonder wepons in it

make a perk that fuses the two wepens you have together or if you had mule kick three wepon like fusing a thunger gun a wounder waf an a ray gun call it the thuder waf dg472.208.23.91 02:28, November 14, 2014 (UTC)juan

Wild Man Whiskey

Wild Man Whiskey

Wild Man Whiskey causes the player to Melee twice as fast and and upon being downed and revived the player has 45 seconds to get the perk back for free. During this period the screen will be tinted red and slighty distorted. This effect will only occur once to prevent the perk from being over powered. The color scheme is cream and tan. The taste is like a VERY strong whiskey, but also sweet. The logo is a man with a spear drinking a shot in one hand and stabbing a zombie with the other.

-William Riggs

Perks That Need To be Added To Zombies

Sevarg01 (talk) 01:21, April 28, 2015 (UTC)

Perk ideas should be submited itn the following way:73.50.110.63 16:28, May 9, 2015 (UTC)seth samual aurther

Perk Name: pack-a-perk-o-cola

Colors: dark blue and baby/sky blue

Costs: 7500

Ability: doubles your perk for example: if stamnuiup increses your speed by 7% it increases by 14%, if jugg is 4 hit then its 8 hit. ect ect

If I like your idea I will post it to my page and add your name as well as spam it over the internet.

Here are some of my perk ideas, like or dislike, comment if any perk needs changing or needs to be removed due to OPness.


Perk Name: Double Mystery

Colors: gold and black

Costs: 3500

Ability: Player is able to buy mystery box for 850 instead of the normal price of 950, buy mystery box at any box drop location, and the chances of getting a good gun or even a wonder weapon is doubled while the chances of getting a bad gun is halved.


Perk Name: Dazed Rage

Colors: clear and red

Costs: 2000

Ability: When player is attacked, the zombie and the zombies in the direction of the attacker will be stunned for 2 seconds and will only be activate after a recharge of 6 seconds. Also, when player is close to being downed the player will be given a boost of speed in which zombies hit by player will be stunned and flung away from the player. This boost will only last 5 seconds and will allow the player to run twice as fast, but if player is hit (by anything the player could take damage from) in this phase (regardless of health) the player will be downed.


Perk Name: Forged

Colors: brown and black

Costs: 3000

Ability: Player can carry 2 parts and a buildable or 2 buildables and a part. Also player is able to craft items twice as fast (3 seconds instead of normal 6) and can detect if they are near any parts and where to assemble the parts they have.


Perk Name: Burn Heart

Colors: green, blue, red

Costs: 2500

Ability: Player will not take damage from lava, buyable traps, nova gas, or long range attacks from zombies.


Perk Name: Chain Linked

Colors: blue and white

Costs: 4000

Ability: All bullets fired by player will pierce a quarter of the firing range distance, explosive shots will be given a cluster bomb effect, and already chain shots (such as lightning fired from wunderwaffe) will be able to kill a extra 5 zombies in its chain.


Perk Name: Graved R&R (reborn and revenge)

Colors: yellow and  dark brown

Costs: 3500

Ability: When the player is downed the player will be able to move around faster (as fast as a player can move when crouched without running), also the player will be able to fire the weapon he/she had equipped before they were downed. If player is not revived before they die, then they will become a mummy capable of attacking zombies with last melee weapon and reviving other players. Players in th mummy state can not buy anything or be revived and they will only be a mummy for 1 minute after which they will die. This is a multiplayer perk only and in solo the perk machine will have a door over it that will down the player if they try to buy it repeatedly.

Perk Name: Flash drawroF (forward spelled backwards)

Colors: don't have any/up to you readers

Costs: 3000

Ability: Player can rebuild barricades faster and get 20 points per barricade board fixed, open doors/remove obstacle faster and open it for 5% less, use mystery box faster, P-A-P weapons faster, and even drink perks faster including this one once bought.

Perk Name: Rawhide Taquilla

Colors: brown and red

Costs: 2000

Ability: Player is given a 50% chance to miss a zombies attack, and if successful there is then a 25% the zombie will hurt itself in the process. However if a zombie does land a hit it will do a extra 50% damage to the player and if player is running cause them to stop. Also the player skin becomes charred with and red, and the player eyes become bloodshot.


Perk Name: Demolition Shake

Colors: don't have any/up to you

Costs: 3000

Ability: All explosives will explode on and only on contact with a zombie or another player. In the case of grenades the grenade will stay put until zombie walks near it or until round ends. In the case of RPGs/SPGs the shot will home in on zombies and if it misses it will come around for another pass. In addition all explosives do twice the damage. However all explosives can now hurt allied player and explosives will ignore P.h. D. Flopper’s ability to take no damage from explosives.


Perk Name: Clawed Out

Colors: don't have any/up to you

Costs: 2000

Ability: Player is given a second melee weapon (the exact same as one the player currently has or will have) which allows the player to knife 3 times as fast. Occasionally the player will hit a zombie with both melee weapons and deal 3 times the damage. However the player is more prone to get hit by zombies when knifing and zombies will attack twice as fast.

Sevarg01 (talk) 01:21, April 28, 2015 (UTC)

Ground Breaker- like exo-slam in Advance Warfare exo-zombies, Ground Breaker allows you to slam straight into the ground and take out a pile of zombies that surrounds you down, one to two slams to kill a zombie depending on the crowd size and how many meters away the infected are. 

Ground Breaker

Ground Breaker- just like exo-slam in Advance Warfare exo-zombies, all you have to do once you buy the perk is jump and hit your crouch button then you automatically slam yourself onto the ground taking out a crowd of zombies or how many are in your surrounding area, takes one to two slams depending how many zombies are around a how many meters away. You could also choose which direction you want to slam or break so your not having to just hit the same spot from where you jumped.

Ground Breaker

Ground Breaker - just like exo-slam in Advance Warfare exo-zombies, when you buy the perk all you have to do is just hit the jump button then the crouch button while in the air to slam the ground it takes out any of the zombies by or under you. Takes one to two slams or breaks to kill the infected, (depending how high you jump and or how many meters away the zombies are.) You could also choose which direction you want to slam or break so your not just jumping and hitting the same spot you jumped from althought if you want you could.

Team-A-Cola! and ReviveUp!

Team-A-Cola will be a team based Perk, but its only avialible in multiplayer, the perk, when near your team,will:

  • Share your's and your teams points without splitting the cash into 20's 40's 60's and 80's
  • Makes Revives quicker
  • Ammo can be shared between Friends

The Downfalls are:

  • When far away from your team/everyones dead, your speed will decrease by a minor 10%, health decreased by 10% and firerate is 20% slower
  • Costs 5,000 as its a useful perk.

Its machine colours will be grey and blue, while the perk icon will be grey, but when near your team, will glow blue, its icon will be 4 people standing next to eachother, with rings below them, similiar to TF2's teleporters after effects

Now onto the other perk: ReviveUp!

ReviveUp will be like solo's quick revive, but on multiplayer. When downed you will get revived, you get to keep your perks, but they will be disabled for 5 seconds and the perk will be lost, some zombies nearby will get teleported away, while those left will get a 3 second stun. When used on solo, however, it will do the same, but instead quickens quick revive and keeps quick revive as a perk!

The colours will be Blue and red, the icon being a man getting thrown out of a grave, like quick revive.

This perk will be 4,000 points as its as useful as Juggernog and quickrevive (SOLO).

Flame Flash Cola

When you Run a barrier of Flames will appear around you allowing you to Run through hordes of zombies and not be attack. Kills zombies From Round 1-10. Past 10 It just knocks them out of the way. Also upon death it will give you a 2nd chance like the after life allowing you to burn zombies and you have 20 seconds to revive yourself however, The perk can only be bought twice.

Take & Combine Red Wine

Take & Combine Red Wine is and idea I have had for awhile. This machine is similiar to Pack-a-Punch. The price is 5000 points just like Pack-a-Punch. What you do is if you get 2 guns out of the Mystery Box you can put them in this machine. Once you have waited the a few seconds the 2 gun come out but they are combined. So now they only take up 1 gun slot instead of 2. The guns that have been combined cannot be Pack-a-Punched though. Also Take & Comebine Red Wine comes in a wine glass instead of a soda/beer bottle. The colors for this machine are red and blue and the symbol is a combined gun with lines around it to shows its glowing.

So, on the idea, can you combine 2 PaPed weapons? Or is it an either-or scenario? SteveHeist (talk) 17:28, October 22, 2015 (UTC)

Jugg-Thug

So you go down you've lost all your perks, but wait Jugg-Thug can help. While down in "final stand', a man/woman appears and kills all close proximity zombies.He/she grants you with a revive, traditional juggernog, and two other random perks (they last for only 3 rounds), and protection from the jugg thug for the rest of the round. this perk is only available twice a game, and costs 3000-3500 points.

INFI-MO SODA

allows you to have infinite ammo and gives you another chance with your preivious perks (you lose it after 1 down) (costs 5000 pts)

This idea is frankly horrible, it's way to OP, and of course you lose it after one down, that's how perks go. What if someone has a packed ThunderGun? They rack up points then buy this - boom, it's round 200 easy. Please reconsider seeing that you didn't even think this one through. -Corellia

Finalist Fizz

Essentially Finalist Fizz does three things, first when downed not only will you hold the weapon you downed with but if not already it will be pack-a-punched. Second when a teammate tries to revive you they will temporarily get a health boost of +200 (zombies deal 100 damage, without jug players have 200, with jug players have 400). Finally if noone is able to revive you in time you instead of dying go into a state where you can't be revived, in this state you become a moving monkey bomb that after 3 seconds explodes in a blaze of glory, at this point you die.

Cost: 3000 points

Logo: a dark blue badge with a white outlining of a monkey bomb with a 'revive' arrow above it.

Similar to tombstone does not appear in solo

Ricochet Rum

Ricochet Rum allows missed shots to come back and hit the closest zombie to you at only 75% damage, making ammo conservation a lot less of a difficult task.

Cost: 2000

Logo: light red with the outline of a bullet going at a 45 degree angle with a trail showing a ricochet looking Similar to <

Available in solo

Incognitoade

Incognitoade makes newly spawned zombies to not see you, however, if you shoot a weapon/use a melee, all zombies will notice you again. Zombies by default will see you after 30 seconds of being completely oblivious to your location. Zombies after noticing you will sometimes randomly forget where you are for 5 seconds if you refain from using your weapon/ a melee attack. Lastly if you revive a downed player that player will not be seen by any zombie including boss zombies for 10 seconds regardless of the recently downed player using a weapon/melee.

Cost: 2500 points

Logo: a white badge with a see through outline of a person in the middle.

Not available in solo until round 12

Speed Cola 2.0

  • Faster arm time for Explosives like the Monkey Bomb.
  • Faster construction time (Bulidables Only).
  • 1/4th of Normal reload speed.

Jingle is a Sped up version of Speed Cola 1.0s Jingle. Price is 3500.



Wipe

This gives the player a nuke that detonates when they go down.  There can be certain things you can do to upgrade it and keep going to hire rounds with it, or you can only buy it 3 times like quick revive and it just levels everything on the map (i.e behind windows, etc.).  It can be bought for 5000 and should be purchased at a higher round when things get thick.

Whom'sStone

The idea here is basically a mixture of Who's Who and Tombstone from BO2, allowing a downed player the ability to attempt to revive themselves, however, rather than going down if killed during this stage, both bodies simply die. The downed "original" has infinite bleedout time, however, the only player capable of reviving him is the copycat. Upon death, a Tombstone appears, just like the Tombstone Soda, and the player can collect it to retrieve his other perks and the weapon he had been holding upon entering a downed state (similarly to the Resupply from Exo Zombies.) I think a good cost is roughly 2250 points. SteveHeist (talk) 22:02, December 2, 2015 (UTC)

Butter Milk

Cost:10,000

Description: After the player drinks this perk, he/she becomes slathered in a "Butter-like" substance. This makes two hits from a zombie count as one, basically double the health. This is good for getting out of corners.

Massacre Martini ·Cost: 10000 ·Colors: Purple, Red, and Black ·Pos. Effect 1: 10x knife damage ·Pos. Effect 2: consecutive kills(via knife) grant a 25% melee speed increase. Effect stacks to 6x ·Neg. Effect 1: you have 5 seconds to get another kill. Otherwise, the boost resets. ·Neg. Effect 2: Can only be obtained after Round11

Dupa-Raid

Activates when you press left stick,It makes your character duplicate it's self same gun,perks,character,and well mainly all you have but it only in a solo matches it lasts until 3 rounds

Song: Feelin' alone have no one to talk no one watching your back well all that can go away it just that way Dupa-Raid!!!! It can help you save Dupa-Raid!!! Nothing to say Dupa-Raid!!! Really babe it helps a lot press it down then you'll see the uncovery drink it babe then you will fall in a dream.

I hope this isn't overpowered for zombies sorry if it is :)

Spirit sprite

ISpirit sprite can turn any game into mob of the dead. It costs 3500 points, with this perk when you get down instead of going into bleed out you will go into your characters spirit and can go revive yourself. It will replenish every round and can stack in solo. This perk will be very useful when doing a solo game. 96.19.141.206 00:27, April 22, 2016 (UTC) Butter_stick1 

Fruit cocktail

Fruit Cocktail

This perk will have a few effects the first one would be it changes your gernades out for something like exploding mangos and they will bassically be like the sliquifier from bo2 but a bit less overpowered and the second effect would make it so when you press 'Y' or stab it would be 2x faster so if you are running low on ammo and need to swap a and your about to be trapped then you can quickly pull your gun out and also maybe it could effect the slide in zombies either make you slide further. Price: 3500

And has anyone got a better name for this?

MARATHON MARTINI

When sprinting you can shoot your weapon, reload, and throw grenades/tactical grenades (monkey bomb, emp, lil arnie, etc.) similar to gun-ho. this would be useful if you need to get away from that panzer or margwa and then a horde of zombies appears in front of you, throw the monkey bomb!

I'm thinking it should cost about 2500-3000

Colors would be green, and blue. The icon would be a person running with their gun out.

Roll-A-Rita

Cost: 3000

Use: Uses up tactical grenade spot. When thrown, the miniature tire grenades cause zombies around it to roll. If the player with the perk walks on the zombies, he or she causes damage to the zombies. However, you can kill zombies by doing this for the middle rounds

Bottle image: Tire 

Perk machine color: White and Green.

Lotion Motion

Costs: 4600 When You Drink It, Your Character Will Complain About It Tastes( ex: Tastes Like Lotion!") There Is A Cool Down For The Perk To Reduce OP (Sorry If I Make A Spelling Mistake) Abilitie: When Hit,They're Will Be Lotion Flying Out And Will make zombies slower, When You Slide you Create A "Barrier" if A Zombie Steps On The "Barrier" They Will Slide Of And Die Instanly However It Disapears After 2 zombies Also, Gives You A More Health( 6 hites) Also , Gives You A New PPSH Look: A White Juggernog But Without Words Logo:Lotion Bottle Swirling Around SilentXGamer (talk) 23:03, July 1, 2016 (UTC)SilentXGamer

Gravedigger Grape

This perk replaces tombstone soda, but is more balanced and not op. When downed, it will give you an option to bleedout. After doing so, 3 options will appear: 1. Keep all perks. 2. Keep all weapons. 3. Get a random power up and random upgraded weapon after respawning. Once chosen, you will respawn the next round with your option that you chose. Tombstone is a big risk and if you dont retrieve your tombstone quick, you lose it. This perk is a guarantee that you will get what you most desire. Cost: 2000

Magnet Margarita

This perk can used when you see a power-up, but can't reach it. Instead you can shoot the power-up twice and it will come to you. Its a great perk if you see a max ammo but cant grab it.

Cost:2000

Zombdrop

This perk is useful for lower rounds when you want to get a weapon or gear. After purchasing, some zombies that you kill will drop weapons, gear, Blood Money, or rarely perks and upgraded weapons. 25% chance of weapon drop 15% chance of gear drop 10% chance of Blood Money drop 5% chance of perk drop 5% chance of PAP drop

Gear drops include monkey bombs, claymores, grenades, or semtexes. Perks include every single perk made but you can only pick up a perk drop if your perk slots arent filled. If you kill a zombie and it drops any of these drops but you dont pick it up, another player can come and pick it up. The name is a pun on the soda, Sundrop.

Cost: 2000

Regenerade

This perk heals you after you've been hit 2x faster. This perk could be a real life saver. The name is a pun on the drink, Gatorade

Cost:2500

Predator's Party Punch

This perk gives you the ability to switch the standard knife animation to a quick punch animation (Similar to the thunder punch from Origins but perhaps with only 1 fist) and punch with the fury of a warrior, It Hex's your melee damage (6x), replaces all melee weapons (Unless if the weapon is Easter egg needed or Essential for anything else) and creates a small explosion radius that kills most zombies nearby to the centre of the blast.

This perk is effective Mid to High rounds but is also very useful against early bosses

Cost: 3500

Blindeye Brew

When crouching and walking at the same time, a yellow mist will come out the back of you and any zombie that walks in it will be blinded until the mist disappears. Mist only lasts for 8 seconds.

Cost:2000

Mr. Gibb

Once bought, when you shoot off a zombie's arm, both of the zombie's arms will fall off and will not be able to hit you. If you shoot of a zombie's leg, both of its legs will fall off and won't be able to move.

This perk's name is a pun on the soda, Mr. Pibb

Cost: 3000

Life Laguna

When you have this perk and you go down, an icon similar to Tombstone shows up, but instead it is in the shape of a drink. When a team-mate picks up this drink, they get a random perk that you had. In addition, every player can do this once to the same drink, including you. If you only had one perk, it gives everyone that perk. If you had two, it has a 50% chance of giving each one, and so on.

Another effect this has is that when someone goes down, you receive one of their perks. Again, if they only have one you receive that, two is a 50% chance for each, and so on.

A downside is that you can only get it once, and once you get down with it, you are unable to buy the perk again.

This perk is in perkaholic.

The characters also have an opinion on this perk.

Nikolai claims it's like his 6th wife, good but disappears quickly. Dempsey thinks it's sour, then proceeds to pucker up (like a lemon effect). Takeo claims it reminds him of home. Richtofen thinks that it's sweet, but tastes disgusting.

Orbitball is secretly Obama 04:29, July 23, 2016 (UTC)

Ammunition Mango Twist

When drank, your bullets will replenish your current clip with 1 bullet every 10 seconds, but there is a limit to how many bullets you can replenish. This perk does not work on grenade or rocket launchers. Cost: 4000

Rage Haze

Once the perk is bought for 2500 points. When you slide into zombies they will get pushed down and it will take half of theier health. Also, when you melee, instead of using your knife you bring down both of your fists on the zombies head, which does 10x the damage of a which ever knife you have. As an added bonus blood is enhanced and there is double the amount of blood.

Adrenal-Ade

When purchased, an option will appear on your d-pad. Using the option will result into your screen's edges turn blue and purple (like afterlife mode in MotD.), this mode will give you a boost in speed, reload, regeneration, damage-dealing, and fire rate for 20 seconds. After the time is up, a clock set to 10 minutes will appear next to the option pad. After the 10 minutes is up, you can use the adrenaline again. You can do this an infinite number of times. The name is a pun on lemonade.

Cost: 2000

Jumping Jacks Juice

When drank, you can double jump. Double jumping takes you so high that you can jump over zombies.

Cost:2000

Copycat Cocktail

When purchased, you can duplicate any of your other teammates weapons and keep it as yours. For example, if someone has a Ray Gun MK3, you can walk up to that person and duplicate their weapon into your inventory, the duplicated weapon will replace one of your weapon slots. The other person will not lose their gun. Their is a glitch where you can have 2 of the same weapons by first obtaining this perk and then when someone gets a weapon out of the mystery box (ex. Ray Gun). You then buy the mystery box until the same weapon appears, when this happens, do not pick it up from the mystery box, instead duplicate your weapon with the other guy and then use your other slot to pick up the weapon that came from the box. You now have 2 of the same weapons. You can do this with any weapon, as long as it can be obtained from the mystery box. You can also duplicate weapons that only 1 person can get. Which means everyone can have the weapon if they have the perk. Since this perk is OP in somecases this perk will-

Cost: 4000

The Wonder Wheel Perks

The Wonder Wheel is sort of like the der wunderfizz, but instrad of spinning already current perks, this one spins 4 new perks that each can obtain. Once one perk is taken only 3 will be left and the others can be obtained by the other 3 players. If you are playing by yourself or 2 players, each player can get 2 of these perks. If you are playing with 3 players, one of the perks will be left and not used for the entire game. These perks are for free and do not take up a perk slot. When spun, the perk that it lands on will be the perk you get and will automatically be in your perk inventory, after that the perk will disappear from the machine. If you go down with 1 of these perks or even die, you will not lose the perk until the game ends. The new perks that it contains are listed below. Note: These perks are based off of the fates in Dead Ops Arcade.

Teamwork Tequila: A friendly chicken will fly over your shoulder and shoot zombies, but only when you shoot. It will auto-lock on zombies, so don't worry about trying to lock its aim yourself. If you go down, you can control the chicken like the dragonfire in BO2. You will be brought back to your body after being revived or respawning after death. If you do die while controlling the chicken, you will still be able to fly around in the chicken until you respawn. There is a small easter egg while doing this, before you respawn, there are 3 discs around the map that you need to pick up while controlling the chicken. After picking up all the discs. You will respawn the next round with all the same perks you had before you got down.

Firepower Float- It will give an extra D-pad option that will give a death machine with 500 bullets when pressed. The death machine will be the exact same as the DM power-up. Like all the other perks, this one also has a small easter egg. There is a small hole that has a white dot at the end of it. If you shoot the white dot with 250 bullets from your death machine, your death machine will automatically upgrade to an even stronger death machine. If you die, a death machine agr will roll around the map kill zombies until it runs out of ammo, which is 800 bullets.

Zoom-grita- After you get hit 2 times you will get a 5 second boost in speed and fire rate. This has a small easter egg. When the 5 second boost is enabled you have to kill 10 zombies while using the boost. If you repeat this process 2 more times, your boost will also effect other teammates and the boost will last for 10 seconds. If you die, everyone will have a boost until you respawn the next round.

Power-Up Pomegranate- All power-ups that YOU pick up will last 2x longer (only includes death machine, double points, instakill, and fire sale). Max ammos will fill the current clip if its not already reloaded. Nukes and carpenters will reward all players more points. There's a small final easter egg. If you pick up a fire sale, you need to get a ray gun before the fire sale is gone, if you already have a ray gun you need to trade it in and get another one, there's a 95% chance of getting the ray gun if you keep hitting it until the fire sale disappears. After you do get the ray gun, use it to shoot 12 electrical boxes, after shooting all 12, a 2x points will spawn and while using it, you need to kill 30 or more zombies before the 2x points disappears. After this all power-ups will be 4x longer, nukes will reward 2000 points, carpenters will reward 1000 points, and max ammos will do the same as it did when the perk was drank. Also if you die, an insta-kill will be spawned as soon as you respawn the next round.

These are all the perks that come in the wonder wheel . I hope you all like them. I know the upgrade easter eggs sound too OP, but some of them are really hard, and some are really easy.

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