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For the machine pistol in Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3, see G18.

The G11 is a three-round burst assault rifle featured in Call of Duty: Black Ops.

Call of Duty: Black OpsEdit

G11 menu icon BO

35-25 (MP), 100-70 (Zombies)

Damage Multipliers

Head: 1.4, Body: 1, Limbs: 1

Weapon Class

Assault Rifle

Magazine Size

48 rounds

Unlocked at

After all other assault rifles are purchased (44)

Cost (Black Ops)

CoD Points logo BO2000

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

144 + 48 (MP)

Maximum Ammunition

480 (SP), 384 (MP)

Reload Time

2.7 loaded, 3.85 unloaded

Rate of Fire

1,250 per burst, 523 overall



Recoil center speed




Fire Mode

3-round burst

Used by

Daniel Clarke (weapons cache)

HUD icon



Original sound

G115 Generator sound
G115 Generator w/Double Tap
Black Ops G11 Assault Rifle - All Attachments Guide Series01:24

Black Ops G11 Assault Rifle - All Attachments Guide Series


The G11 appears in only one mission in the campaign, "Numbers", where Dr. Clarke can be seen using it, however, while the player fires the G11 in three-round bursts, Clarke's seems to be fully automatic. Throughout Hong Kong, there are several G11s hidden both with and without the Low Power Scope in the multiple weapon caches Clarke has put around the city in fear of a Spetsnaz invasion.


The G11 has a large 48-round magazine and fires a very quick three-round burst (1250 RPM inside the burst with a 0.2 sec delay between bursts). It is more accurate than a submachine gun when firing from the hip, despite being an assault rifle and uses the same iron sights as the Famas, and the AUG. The G11 is a "classified" weapon, meaning it is unlocked by buying all the other Assault Rifles.

The reload animation for the G11 varies from other assault rifles in Call of Duty: Black Ops, as the gun loads from a horizontal magazine using caseless ammunition. The G11 does not function like a traditional firearm; when picking up or reloading this weapon, the player rotates a knob near the rear of the weapon instead of pulling a charging handle.

The G11 is similar to the M16, but has a shorter three hit kill, the same hip-fire spread as SMGs, a larger magazine, fewer available attachments, slightly less damage, and a higher rate of fire. Both guns require the same amount of bullets to kill in Core modes (except when getting headshots where the M16 only needs two compared to the G11's three) when looking at minimum and maximum damage values; however, the G11 becomes a four-hit kill quicker than the M16 does. In Hardcore, the G11 needs two shots to get a kill at longer distances, whereas the M16 only needs one. The recoil is very different from the M16: the G11's recoil sprays in a clockwise circle, while the M16's jumps upward. This, coupled with faster firing rate and better hip fire, make it more suited for close-quarters combat than the M16.

The G11 has significantly larger ammo capacity than other assault rifles (48 compared to the next closest, Galil's 35 or 50 with Extended Mags), as well as more total ammo than any other weapon, even with Dual Mags (the Galil, M60, and MPL being the only exceptions; it ties the MPL's 192, and is only bested by the M60's 200-round belt and the Galil's 210 with Dual Mags). With the Variable Zoom Scope, the G11 is useful at extreme ranges in Hardcore game modes. Both the Variable Zoom and the Low Power Scope are also helpful in Hardcore gamemodes because at close to medium range, only one bullet is needed to kill, and the idle sway will make the three-round burst create a tight triangle of bullets rather than putting all three in the same spot, increasing the chances of a hit when one normally would have missed.

Since the G11 only has two attachments, both of which are optics, Warlord is a waste of a perk. Sleight of Hand Pro is recommended, as it cuts its comparably long reload time (when empty) in half and helps accelerate target acquisition, which can help when shooting targets at close range, especially with the long ADS time of the G11's scopes. However, Scout can make the G11 a useful replacement for a sniper replacement in Hardcore modes. Hardened Pro can reduce flinch, which helps burst-fire weapons all the more.

It should also be noted that the Variable Zoom Scope is affected by Sleight of Hand Pro, since the G11 is not classified as a sniper rifle. Considering it has such a small hip-fire spread, it could also be used with Steady Aim to become a powerful close-quarters weapon, although this might be overkill. The large magazine offers the ability to sustain a long-lasting stream of fire at close range, unlike most submachine guns and other assault rifles.

All in all, this rifle has significant advantages over the M16 that make it much more preferrable for fast-paced gameplay. But due to its lack of attachments, it may suffer from difficulties that an M16 would not encounter. For example, the added strategic advantages of underbarrel attachments like the Grenade Launcher or Masterkey are impossible to utilize with the G11. There are also no long range scopes that do not have idle sway, which, combined with the lower damage, may disadvantage you at long range.



The G11 is available in every map, except Dead Ops Arcade, through the Mystery Box. It comes with a Low Power Scope and has an accurate three-round burst. The G11 is good for getting headshots due to its low recoil and sway; however, it can be troublesome in higher levels and in close quarters, as its low damage to the body can leave the player vulnerable in between bursts. It can still be used to gain points however.

When Pack-A-Punched, It becomes the G115 Generator, which is a reference to Element 115. It becomes fully automatic and still features the Low Power Scope, but with no sway, also the reloads are sped up by half a second. Even when firing on full-auto at 1250 RPM, it still retains its low recoil making it more useful in close-quarter situations despite its extremely high fire rate. Double Tap Root Beer is strongly inadvisable because ammo will run short within a round, but Speed Cola is a very good choice as the G115 Generator will burn through a lot of ammo and the reload is relatively slow.

G11 vs G115 GeneratorEdit

G11 G115 Generator
G11 BO G115 Generator BO
Damage 100-70 150-100
Fire mode 3-round burst Automatic
Rate of fire ~535 1250
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras Higher damage, more ammo, becomes fully automatic, with no sway.



For Camouflage images, see G11/Camouflage.
For Attachment images, see G11/Attachments.

Call of Duty: Black Ops ZombiesEdit

The G11 appears in Call of Duty: Black Ops Zombies. It is almost the same as the console version except it does not have the Low Power Scope; only the Pack-a-Punched version of the weapon has it.


  • This weapon is the most expensive classified weapon to unlock, costing a total of CoD Points logo BO14000 to unlock and CoD Points logo BO2000 to purchase thereafter, making a total of CoD Points logo BO16000.
  • The G11 has two spare magazines; however, they are unusable.
  • The Low Power Scope has no sway in the campaign; however, it does in multiplayer and Zombies, unless it is Pack-a-Punched.
  • Just above the G11's trigger, a "-45" is being pointed to by the fire selector.
  • On the G11's rear iron sight, the words "MP Folding Sight PN 04022009JW-P III-ARC Firearms" is visible.
    • III-ARC is a reference to 3arc, or Treyarch.
  • When used with the Low Power Scope, the camera does not move when ADS, but the scope itself does. The recoil profile and Center Speed remain the same.
  • In the Nintendo Wii version of the game, the G11 with the Low Power Scope does not seem to have a sway, like in Zombies.
  • In the Nintendo Wii version of the game, the burst appears to be as fast as the M16's.
  • With gold camo, the outside of the Low Power Scope is black, and the inside is gold.
  • When Ice Camo is equipped, there are black spots scattered around the side.

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