Call of Duty: Black OpsEdit
35-25 (MP), 100-70 (Zombies)
Head: 1.4, Body: 1, Limbs: 1
After all other assault rifles are purchased (44)
|Cost (Black Ops)|
950 (Mystery Box)
144 + 48 (MP)
480 (SP), 384 (MP)
2.7 loaded, 3.85 unloaded
|Rate of Fire||
1,250 per burst, 523 overall
|Recoil center speed||
Daniel Clarke (weapons cache)
G115 Generator sound
G115 Generator w/Double Tap
The G11 appears in only one mission in the campaign, "Numbers", where Dr. Clarke can be seen using it, however, while the player fires the G11 in three-round bursts, Clarke's seems to be fully automatic. Throughout Hong Kong, there are several G11s hidden both with and without the Low Power Scope in the multiple weapon caches Clarke has put around the city in fear of a Spetsnaz invasion.
The G11 has a large 48-round magazine and fires a very quick three-round burst (1250 RPM inside the burst with a 0.2 sec delay between bursts). It is more accurate than a submachine gun when firing from the hip, despite being an assault rifle and uses the same iron sights as the Famas, and the AUG. The G11 is a "classified" weapon, meaning it is unlocked by buying all other weapons of the same type (Assault Rifles).
The reload animation for the G11 varies from other assault rifles in Call of Duty: Black Ops, as the gun loads from a horizontal magazine using caseless ammunition. The G11 does not function like a traditional firearm; when picking up or reloading this weapon, the player rotates a knob near the rear of the weapon instead of pulling a charging handle.
The G11 is similar to the M16, but has a shorter damage drop-off, hip-fire spread similar to SMGs, a larger magazine, fewer available attachments, slightly less damage, and a higher rate of fire because of the quicker burst (M16 fires at 937.5 RPM inside the burst compared to the G11's 1250 RPM). Both guns require the same amount of bullets to kill in Core modes (except when getting headshots where the M16 only needs two compared to the G11's 3) when looking at minimum and maximum damage values; however, the G11 becomes a four-hit kill quicker than the M16 does. In Hardcore, the G11 needs two shots to get a kill at longer distances, whereas the M16 only needs one. The recoil is very different from the M16: the G11's recoil sprays in a clockwise circle, while the M16's jumps upward. This, coupled with faster firing rate, make it more suited for close-quarters combat than the M16.
The G11 has significantly larger ammo capacity than other assault rifles (48 compared to the next closest, Galil's 35), as well as more total ammo than any other weapon, even with Dual Mags (the Galil, M60, and MPL being the only exceptions; it ties the MPL's 192, and is only bested by the M60's 200-round belt and the Galil's 210 with Dual Mags). With the Variable Zoom Scope, the G11 is useful at extreme ranges in Hardcore game modes. Both the Variable Zoom and the Low Power Scope are also helpful in Hardcore gamemodes because at close to medium range, only one bullet is needed to kill, and the idle sway will make the three-round burst create a tight triangle of bullets rather than putting all three in the same spot, increasing the chances of a hit when one normally would have missed.
Since the G11 only has two attachments, both of which are optics, Warlord is a waste of a perk. Sleight of Hand Pro is recommended, as it cuts its comparably long reload time (when empty) in half and helps accelerate target acquisition, which helps when shooting targets at close range, especially with the long ADS time of the G11's scopes. However, Scout paired with the Variable Zoom scope could transform the G11 into a high-capacity, burst-fire sniper rifle. Hardened Pro can reduce flinch, which helps burst-fire weapons all the more.
It should also be noted that the Variable Zoom Scope is affected by Sleight of Hand Pro, since the G11 is not classified as a sniper rifle. Considering it has such a small hip-fire spread, it could also be used with Steady Aim to become a powerful close-quarters weapon, although this is considered to be overkill by a majority of players. The large magazine offers the ability to sustain a long-lasting stream of fire at close range, unlike most submachine guns and other assault rifles.
All in all, this rifle has significant advantages over the M16 that make the run and gunner prefer using this over the M16. But due to its lack of attachments, it may suffer from difficulties that an M16 would not encounter. For example, the added strategic advantages of underbarrel attachments like the Grenade Launcher or Masterkey are impossible to utilize with the G11, and there are no long range scopes that do not have idle sway. The most significant drawback of this weapon, and of all three-round burst weapons, is the inconsistency of burst-fire. Taking fire causes flinch, which causes shots fired to miss the target. Matched against a fully automatic weapon, it is possible for a G11 to miss every shot due to the flinch. This, again can be mitigated by using Hardened Pro.
The G11 is available in every map (except Dead Ops Arcade) through the Mystery Box. It comes with a Low Power Scope and has an accurate three-round burst. The G11 is good for getting headshots due to its low recoil and sway; however, it can be troublesome in higher levels and in close quarters, as its low damage to the body can leave the player vulnerable in between bursts. It can still be used to gain points however.
When Pack-A-Punched, It becomes the G115 Generator, which is a reference to Element 115. It becomes fully automatic and still features the Low Power Scope, but with no sway, also the reloads are sped up by half a second. Even when firing on full-auto at 1250 RPM, it still retains its low recoil making it more useful in close-quarter situations despite its extremely high fire rate. Double Tap Root Beer is strongly inadvisable because ammo will run short within a round, but Speed Cola is a very good choice as the G115 Generator will burn through a lot of ammo and the reload is relatively slow.
G11 vs G115 GeneratorEdit
|Fire mode||3-round burst||Automatic|
|Rate of fire||~535||1250|
|Reload||2.7, 3.85 empty||2.7, 3.85 empty|
|Extras||Higher damage, more ammo, becomes fully automatic, Low Power Scope with no sway.|
- This weapon is the most expensive classified weapon to unlock, costing a total of 14000 to unlock and 2000 to purchase thereafter, making a total of 16000.
- The G11 has two spare magazines; however, they are unusable.
- This is the only gun where the Low Power Scope can be attached.
- It is also the only assault rifle that can have the Variable Zoom scope attached to it.
- The Low Power Scope has no sway in the campaign; however, it does in multiplayer and Zombies, unless it is Pack-a-Punched.
- The G11 has little gold when using Golden Camouflage. Its barrel, magazine, and other metal parts have a gold finish. The rest of the gun has a matte black coating.
- Just above the G11's trigger, a "-45" is being pointed to by the fire selector.
- On the G11's rear iron sight, the words "MP Folding Sight PN 04022009JW-P III-ARC Firearms" is visible.
- III-ARC is a reference to 3arc, or Treyarch.
- Clarke's G11 and the Pack-A-Punched G115 Generator are the only G11s that are fully automatic.
- When used with the Low Power Scope, the camera does not move when ADS, but the scope itself. The recoil profile and Center Speed remain the same.
- This is the only weapon in the Campaign that is fired in burst mode.
- In the Nintendo Wii version of the game, the G11 with the Low Power Scope does not seem to have a sway, like in Zombies.
- In the Nintendo Wii version of the game, the burst appears to be as fast as the M16's.
- With gold camo, the outside of the Low Power Scope is black, and the inside is gold.
- This is the only assault rifle in Call of Duty: Black Ops that does not accept extended magazines.