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The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Heroes The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Extinction mode The subject of this article exists in or is relevant to the real world.

The Game Engine is what controls many aspects of the game such as physics and graphics.

id Tech 3 Engine

The id Tech 3 Engine is the first engine used by the series. Both the IW Engine and Treyarch NGL are based on it.

IW Engine

The IW Engine is the game engine powering most of the Call of Duty series.

It is used by many games, including:

Treyarch NGL

The Treyarch NGL engine was only used in two games before it was replaced by IW 3.0.

Asura Engine

The Asura Engine is the engine used by THQ for only one game.

  • Call of Duty: World at War: Final Fronts (2008)

Unity Engine

The Unity Engine is the engine used by Faceroll Games for their one game.

In-house engine

Call of Duty: Advanced Warfare and Call of Duty: WWII run on a custom in-house engine.[1]

References

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