Game Over
From the Call of Duty Wiki
| Previous level | |
|---|---|
| No Fighting In The War Room | |
| Next level | |
| Mile High Club (optional) | |
| Game Over | |
| Game | |
| Call of Duty 4: Modern Warfare | |
| Character | |
| "Soap" MacTavish | |
| Team | |
| S.A.S | |
| Weapons | |
| M4A1 (30 + 390 rounds), M1911 .45 (7 + 83 rounds), RPG-7 | |
| Place | |
| Ultranationalist territory | |
| Objective | |
| Escape the launch facility and kill Imran Zakhaev | |
| Enemies | |
| Ultranationalists | |
| Multiplayer map | |
| None |
- "It's just TOO hot, man... but room temperature? Please. A beer should be ICE COLD."
- — Griggs
Game Over was the final campaign level of Call of Duty 4: Modern Warfare.
Contents |
[edit] Plot
The mission starts in a jeep where you as Soap, Gaz, Capt. Price and SSgt. Griggs try to stay alive amongst the chaos. Besides your jeep there are two other jeeps loaded with SAS units. In this mission you'll face a number of trucks laden with RPG-armed Ultranationalists. After eliminating the trucks, a Hind jumps up behind the jeeps. Some time later the Hind "buggers off" to destroy a bridge preventing Soap and the rest of the SAS from escaping. The team is cornered by Ultranationalists and defend themselves until the fuel tanker behind them detonates, injuring everyone except Griggs, who dies from a shot to the neck while pulling the injured Soap to safety.
After Griggs dies, Imran Zakhaev and two Ultranationalist soldiers come and shoot Gaz and two other S.A.S. members, but are distracted by a Loyalist helicopter sneaking in. During the distraction, Capt. Price slides Soap a fully-loaded 1911, allowing him a chance to shoot them. After killing Zakhaev , the Loyalists show up and get Soap to safety. The fate of all the team mates and Soap himself is left unknown.
[edit] Tips
- You can kill Zakhaev and his guards by shooting them in the back once. This saves time aiming and risking them noticing you.
- Remember you can crouch to reload and recover your health.
- If you have played the level often, you will realize some trucks don't need to be shot as they get destroyed anyway.
- Using the RPG will not destroy the Hind, but it will leave faster, so there will be a lower likelihood of it shooting at you.
- Shoot Zakhaev and his guards in the head quickly before they realize that you are not dead.
[edit] Achievements
- The Fourth Horseman is obtained by completing this level on Veteran difficulty.
- Win the War is obtained when you complete the game on any difficulty.
- Deep and Hard is obtained when you complete the game on Hardened or Veteran difficulty.
[edit] Trivia
- During the chase, after entering the tunnel, the first truck turns over. As the truck skews sideways and rolls, the two soldiers in the cab are left floating in the air in sitting positions. You can see this better in Slo-Mo.
- Though many players think Soap dies remember Kamerov saying "You are going to be all right my friend
- Though many players believe Price dies in this mission, it must be noted, that Soap looks away just before the Russian medic gives Price the final blow to the chest.
- It must be noted, that Soap whites out like Jackson when he dies, so it might just as well be hinted that Soap dies too, but yet again, many players don't think so.
- It must be noted that Soap´s vision does not get all red and blurry, thus implifying his survival.
- This, along with Aftermath, is one of the most emotional levels in the game, as nearly all the main characters die (Gaz, Griggs, and possibly Soap and Price).
- While playing in God mode, I fell off the bridge and was able to run around and back up onto the highway. Sometimes the tanker blows and the cutscene pulls me back onto the bridge, but sometimes I found myself running along an intact bridge blocked by 3 BMPs and a Hind. firing rockets, all firing at me. The program was stuck in a loop trying to kill me and since I couldn't die in God mode, it never moved on. Using "kill" returned me to the bottom of the gorge and started the loop all over again.
- It is possible to obtain the M60E4 light machine gun in this level. After the jeep crashes and you make your way back onto the bridge, go to the green car on the left. An Ultranationalist soldier with the aforementioned weapon will usually take cover next to the car. Kill him, and you can use the M60, albeit for a very short amount of time.
- If you can shoot the hind with the rpg in the truck (this is much easier with infinite ammo) then it will not get destroyed but at the end of the level when you are approached by Zakhaev an S.A.S trooper called pvt.cook will run in and melee Zakhaev and his two gaurds meaning you have to do nothing for a victory.
| Campaign Levels of Call of Duty 4: Modern Warfare | ||
| Prologue | F.N.G. · Crew Expendable · The Coup | |
| Act I | Blackout · Charlie Don't Surf · The Bog · Hunted · Death From Above · War Pig · Shock and Awe · Aftermath | |
| Act II | Safehouse · All Ghillied Up · One Shot, One Kill · Heat · Sins Of The Father | |
| Act III | Ultimatum · All In · No Fighting In The War Room · Game Over | |
| Epilogue | Mile High Club | |
