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The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article exists in or is relevant to the real world.

For other uses, see Smith.

Geoffrey Smith started his career in map-making through Counter Strike, making the community map de_karachi01 while using the alias, CompoSITE.

Geoff went on to work for Namco making games for Xbox and PS2. He later moved on to Spark Unlimited and worked on Call of Duty: Finest Hour.

He joined Infinity Ward in February 2005 and during the start of development on Call of Duty: Modern Warfare 3 in May, 2010, Smith left Infinity Ward following the March/April 2010 departure of numerous Infinity Ward employees. He eventually took up an offer to join Respawn Entertainment as a level designer, following 45 other employees. 

Geoff rejoined Infinity Ward sometime in 2017 as a Multiplayer Design Director and worked on Call of Duty: Modern Warfare.

Multiplayer Maps Designed[]

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare 2[]

Trivia[]

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