A gib is a piece of a character, usually after blown off with an explosive weapon or a powerful weapon. Killing someone in this manner is known as "gibbing". The games in which the player can gib enemies at any given time are Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: WWII.
Nevertheless, some unique gibbing sequences can also be seen in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Ghosts and Call of Duty: Advanced Warfare.
Call of Duty 4: Modern WarfareEdit
Call of Duty: World at WarEdit
Players can gib throughout the entire game, decapitating and blowing off limbs. Gibbing is also required to complete the multiplayer challenge, Gib Factory in Call of Duty: World at War. The following weapons can gib:
- FG42 (single player only)
- Type 99 (single player only)
- M1897 Trenchgun
- Double-Barreled Shotgun
- Triple 25
- Bowie Knife (Zombies only)
- All explosives
- Running someone over in a tank
Gibbing is also very common in Zombies and players can easily gib with any weapon equipped except for the Colt M1911 and the normal knife. Only shooting at a zombie will make it lose its right arm; explosives can make it lose its legs, and with a headshot, it will lose its head. Also, when Insta-Kill is active, any damage to the zombie will make it lose its head.
Call of Duty: Black OpsEdit
Gibbing works almost identically to Call of Duty: World at War in Call of Duty: Black Ops due to utilization of an identical, albeit modified game engine and assets. It can only be done in single player and Zombies. Explosive weapons that go off near enemies will usually cause gibbing. When an enemy loses their limb, they will often not immediately die. If one loses their arm or leg, they will stand and clutch their wound before dying. This rule applies to all gibbing in Call of Duty: Black Ops. If an enemy is stuck with an explosive-tipped Crossbow, they will not always lose a limb. When gibbing occurs by explosive, the player will often see an upward arc of blood fly in the air with the gib on the far end of the arc. Friendly forces cannot be visually "gibbed" however some wound sustained in combat will cause them to enter a similar animation state as gibbed enemies by clutching their "wound" even though all limbs remain intact. Unlike in its World at War instalment, enemies combatant's head do not explode or "decapitate" when shot at the head with any calibre weapon. This feature is however, retained in Zombies.
In the mission "S.O.G.", the player blows an enemy completely in half when an NVA soldier tackles Mason and he unpins a grenade attached to one of the soldier's webbings. Limbs and even pieces of bone can also be seen after the gruesome explosion. In "Victor Charlie", Mason's Python in Rat Tunnel blows off limbs very easily at close range.
The following weapons can gib:
Call of Duty: Black Ops (Nintendo DS)Edit
In Zombies mode, the player can gib zombies with the Grenade launcher. If a grenade explodes near a zombie, its legs will get blown off. The player can also gib by throwing a regular hand grenade at the zombies.
Call of Duty: Modern Warfare 3Edit
Call of Duty: Black Ops IIEditGibbing can be done in Call of Duty: Black Ops II, but in the campaign and Zombies only. Most of the weapons can gib such as all shotguns, light machine guns, and sniper rifles. In the campaign, it is no longer possible to gib enemy heads with firearms or explosives, but special melee weapons (such as the machete) allow for decapitations. It is worth noting that gibbing is surprisingly rare in the campaign. For the most part, shooting an enemy will only result in blood splatter. Whether or not the player will gib an enemy depends mostly on chance.
With shotguns like the M1216, gibbing almost never occurs on full-auto. If the player burst fires, they have a better chance of removing a body part. A glitch occurs quite often in the game where the enemy will grab their shoulder or hip as though they have lost the limb, but it will still be attached. Gibbing in Zombies is almost the same as in Call of Duty: World at War and Call of Duty: Black Ops.
Call of Duty: GhostsEdit
Call of Duty: Advanced WarfareEdit
In "Throttle", it is also possible to gib an MD Turret operator if they're close to the Warbird. Mitchell will open the turret hatch and throw the operator into the Warbird's rotor, shredding the operator into pieces
Gibbing is also present in the final Zombies round of Exo Survival on the map Riot, as well as in Exo Zombies mode in a similar manner to Zombies in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II. Gibbing zombies in Exo Zombies, however, is a little different than Zombies, as more parts can end up coming off (sometimes all the limbs, including the head, can end up coming off).
Call of Duty: Black Ops IIIEdit
Gibbing returns in Call of Duty: Black Ops III. This time, however, enemies can be completely blown into gory pieces using certain Specialist weapons or Cyber-Core abilities. These weapons are the H.I.V.E., War Machine, Sparrow, Annihilator, Gravity Spikes, Ripper and the Scythe. Gibbing also appears in Zombies mode.
Call of Duty: Infinite WarfareEdit
Some weapons such as the P-LAW, the F-SpAr Torch and the Ballista EM3 are able to gib enemies in Call of Duty: Infinite Warfare. Moreover, when fighting Settlement Defense Front soldiers, they will explode into a large bloody puddle particularly when certain weapons are used such as Seekers and frag grenades. In addition, the helmets of most SetDef soldiers can be shot off or knocked off using a melee attack. Enemy robots are also susceptible to gibbing especially when energy weapons are used.
- Gibbing is disabled in all German versions of Call of Duty: World at War and Call of Duty: Black Ops because it's against the German youth protection law.
- However, gibbing is enabled in the German version of Call of Duty: Black Ops II, although the amount of blood present in zombies is reduced.
- Also, although the player is still able to snipe off Zakhaev's arm in Call of Duty 4: Modern Warfare, the amount of blood has been reduced, but the animation for gibbing is still used.
Call of Duty: World at WarEdit
- On occasion, when enemy's head is blown off, the enemy will shriek in agony for a few seconds after, even without a mouth/head to scream with.
- Gibbing cannot be done on the Nintendo Wii version.
- Even with the Graphic Content Filter on, zombies' heads still explode upon a headshot, though there is no blood or meat chunks.
- Due to the power of a Sawed-Off Shotgun in general, the Sawed-Off Shotgun will do more damage than the M1897 Trench Gun even if at the same distance. If the player shoots an enemy with the Double-Barreled Sawed-Off Shotgun at a close range below the hip, both legs will be blown off and the enemy will scream in pain, clenching his legs before dying three to four seconds later. But when the M1897 Trench Gun is fired at the same area at the same distance, it will either blow one leg off or it will simply just kill the enemy without any gib.
- Japanese officers cannot be gibbed.
Call of Duty: Black OpsEdit
- Players cannot gib enemies in the Nintendo Wii version, with the exception of Zombies, where they can do the same gibbing as its HD counterparts.
- In the campaign mission, "Operation 40", it is impossible to gib a police officer.
- It is impossible to gib enemies with the Python in the com-sat on the level "Executive Order".
Call of Duty: Black Ops IIEdit
- Unscripted gibbing is difficult to accomplish in the Single Player Campaign (excluding zombies) is due to limited disk space. Gibbing utilities significant power and RAM. The limited disk space for Call of Duty: Black Ops II (largely due to the sandbox campaign) requires that many files for gibbing be omitted, making gore a less prominent feature in the game.
- As such, common bugs include 'gibbed' enemy combatants holding onto their arm or legs as if it was severed with a piece of dismembered limb model next to them even though all their appendages still appear intact.