Call of Duty 4: Modern Warfare Edit
The only instance in Call of Duty 4: Modern Warfare where gibbing is seen is when the player ends up sniping off Imran Zakhaev's left arm with a Barrett .50 cal in the level "One Shot, One Kill". This is the only time gibbing is featured in the game.
Call of Duty: World at War Edit
Players can gib throughout the entire game, decapitating and blowing off limbs. Gibbing is also required to complete the multiplayer challenge, Gib Factory in Call of Duty: World at War. Weapons that can gib are as follows:all explosives, MG42, FG42 (single player only), M1919, Type 99 (single player only), PTRS-41, M1897 Trenchgun, Double-Barreled Shotgun, Triple 25, and by running over someone with a tank.
Gibbing is also very common in Zombies and players can easily gib with any weapon equipped except for the Colt M1911 and the normal knife. Only shooting at a zombie will make it lose its right arm, explosives can make it lose its legs, and with a headshot, it will lose its head. Also, when Insta-Kill is active, any damage to the zombie will make it lose its head.
Call of Duty: Black Ops EditGibbing works almost identically to Call of Duty: World at War in Call of Duty: Black Ops. It can only be done in single player and Zombies. Explosive weapons that go off near enemies will usually cause gibbing. When an enemy loses their limb, they will often not immediately die. If one loses their arm, they will stand and clutch their wound before dying. This rule applies to all gibbing in Call of Duty: Black Ops. If an enemy is stuck with an explosive-tipped Crossbow, they will not always lose a limb. When gibbing occurs by explosive, the player will often see an upward arc of blood fly in the air with the gib on the far end of the arc.
In the mission "S.O.G.", the player blows an enemy completely in half when an NVA soldier tackles Mason and he unpins a grenade attached to one of the soldier's webbings. Limbs and even pieces of bone can also be seen after the gruesome explosion. In "Victor Charlie", Mason's Python in Rat Tunnel blows off limbs very easily at close range.
Weapons that can Gib are the M14, FN FAL, HK21, RPK, M60, Stoner63, Olympia, Stakeout, SPAS 12, Model 1887, KS23, Python, Death Machine, Mosin Nagant, PPSh-41, STG-44, Thunder Gun, DShK, Commando, Famas, Dragunov, M2 Browning,, Masterkey, Ray Gun, and all explosives.
Call of Duty: Black Ops (Nintendo DS) Edit
In Zombies mode, the player can gib zombies with the Grenade launcher. If a grenade explodes near a zombie, its legs will get blown off. The player can also gib by throwing a regular hand grenade at the zombies.
Call of Duty: Modern Warfare 3Edit
Call of Duty: Black Ops IIEditGibbing can be done in Call of Duty: Black Ops II, but in the campaign and Zombies only. Most of the weapons can gib such as all shotguns, light machine guns, and sniper rifles. In the campaign, it is not possible to gib an enemies' head with firearms or explosives, but special melee weapons (such as the machete) allow for decapitations. It is worth noting that gibbing is surprisingly rare in the campaign. For the most part, shooting an enemy will only result in blood splatter. Whether or not the player will successfully gib an enemy depends mostly on chance. With shotguns like the M1216, gibbing almost never occurs on full auto. If the player burst fires, they have a better chance of removing a body part. A glitch occurs quite often in the game where the enemy will grab their shoulder or hip as though they have lost the limb, but it will still be attached. Gibbing in Zombies is almost the same as in Call of Duty: World at War and Call of Duty: Black Ops.
- Gibbing is disabled in all German versions of Call of Duty: World at War and Call of Duty: Black Ops because it's against the German youth protection law. Although the player is able to snipe off Zakhaev's arm in Call of Duty 4: Modern Warfare, the amount of blood has been reduced.
- However, gibbing is enabled in the German version of Call of Duty: Black Ops II, although the amount of blood present in zombies is reduced.
- The scene where Zakheav's arm is sniped off is the most likely reason why the rating descriptors for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 3 say "Blood and Gore", but the rating descriptor for Call of Duty: Modern Warfare 2 just says "Blood", despite the relatively similar levels of violence between the three games.
Call of Duty: World at WarEdit
- On occasion, when enemy's head is blown off, the enemy will shriek in agony for a few seconds after, even without a mouth/head to scream with.
- In the Nazi Zombies map, Der Riese, the Bowie Knife is able to gib zombies.
- Gibbing cannot be done on the Nintendo Wii version.
- Even with the Graphic Content Filter on, zombies' heads still explode upon a headshot, though there is no blood or meat chunks.
- Due to the power of a Sawed-Off Shotgun in general, the Sawed-Off Shotgun will do more damage than the M1897 Trench Gun even if at the same distance. If the player shoots an enemy with the Double-Barreled Sawed-Off Shotgun at a close range below the hip, both legs will be blown off and the enemy will scream in pain, clenching his legs before dying three to four seconds later. But when the M1897 Trench Gun is fired at the same area at the same distance, it will either blow one leg off or it will simply just kill the enemy without any gib.
- Japanese officers cannot be gibbed.
Call of Duty: Black OpsEdit
- Players cannot gib enemies in the Nintendo Wii version, with the exception of Zombies, where they can do the same gibbing as its console counterparts.
- Unlike in Call of Duty: World at War, gibbing is not possible in multiplayer.
- In the campaign mission, "Operation 40", it is impossible to gib a police officer.
- It is impossible to gib enemies with the Python in the com-sat on the level "Executive Order".
Call of Duty: Black Ops IIEdit
- The reason why gibbing is difficult to pull off (and why glitches often appear) is due to limited disk space. Gibbing uses up a lot of power and RAM. The limited disk space for Call of Duty: Black Ops II (largely due to the sandbox campaign) requires that many files for gibbing be omitted, making gore a less prominent feature in the game.