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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone Mobile The subject of this article appeared in Zombies mode
German Gore WaW

A display of the amount of gore in Call of Duty: World at War

A gib is a piece of a character, usually after being blown off with an explosive or powerful weapon. Killing someone in this manner is known as "gibbing". The games in which the player can gib enemies at any given time are Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII, Call of Duty: Black Ops 4, Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare II, and Call of Duty: Modern Warfare III.

Some unique scripted gibbing moments can also be seen in Call of Duty 4: Modern Warfare, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare and Call of Duty: Mobile.

Call of Duty 4: Modern Warfare[]

Zakhaev's blown off arm One Shot One Kill CoD4

Zakhaev's arm after being gibbed

The only instance in Call of Duty 4: Modern Warfare where gibbing is seen is when Lt. John Price ends up sniping off Imran Zakhaev's left arm with a Barrett .50 cal in the level "One Shot, One Kill". Of note is the fact that this will happen regardless of where the player shoots him, as it is entirely scripted.

Call of Duty: World at War[]

Players can gib throughout the entire game, decapitating and blowing off limbs in many instances. Gibbing is also required to complete the multiplayer challenge, Gib Factory in Call of Duty: World at War.

The following weapons can gib:

Gibbing is also a very common sight in the Zombies mode, and players can easily gib with any weapon equipped except for the Colt M1911 and the normal knife. Only shooting at a zombie with most weapons will make it lose one of its arms, explosives can make it lose its legs, and a headshot will explode its head. Also, when Insta-Kill is active, any damage to the zombie will make it lose its head.

Gallery[]

Call of Duty: Black Ops[]

Gibbing works almost identically to Call of Duty: World at War in Call of Duty: Black Ops due to utilization of an identical, albeit modified game engine and assets. It can only be done in single player and Zombies. Explosive weapons that go off near enemies will usually cause gibbing. When an enemy loses their limb, they will often not immediately die. If one loses their arm or leg, they will stand and clutch their wound before dying after a few seconds. This rule applies to all gibbing in Call of Duty: Black Ops. If an enemy is stuck with an explosive-tipped Crossbow, they will not always lose a limb. When gibbing occurs by explosive, the player will often see an upward arc of blood fly in the air with the gib on the far end of the arc. Friendly forces cannot be visually "gibbed" however some wound sustained in combat will cause them to enter a similar animation state as gibbed enemies by clutching their "wound" even though all limbs remain intact. Unlike in its World at War installment, enemies combatant's head do not explode or "decapitate" when shot at the head with any caliber weapon and variations for torso evisceration have been removed. These are, however, retained in Zombies.

In the mission "S.O.G.", the player blows an enemy completely in half when an NVA soldier tackles Mason and he unpins several grenades attached to one of the soldier's webbings. Limbs and even pieces of bone can also be seen after the gruesome explosion. In "Victor Charlie", Mason's Python in the Rat Tunnel blows off limbs very easily at close range.

The following weapons can gib:

Gallery[]

Call of Duty: Black Ops (Nintendo DS)[]

In Zombies mode, the player can gib zombies with the Grenade launcher. If a grenade explodes near a zombie, its legs will get blown off. The player can also gib by throwing a regular hand grenade at the zombies.

Call of Duty: Modern Warfare 3[]

Zakhaev getting shot Pripyat MW3

Zakhaev's arm being blown off.

Gibbing is, once again, seen very briefly in Yuri's flashback to "One Shot, One Kill" in "Blood Brothers", when Zakhaev loses his arm.

Call of Duty: Black Ops II[]

Decapitating PDF soldier BOII

Decapitating a Panamanian soldier

Gibbing can be done in Call of Duty: Black Ops II, but in the campaign and Zombies only. Most of the weapons can gib such as shotguns, light machine guns, and sniper rifles. In the campaign, it is no longer possible to gib enemy heads with firearms or explosives, but special melee weapons (such as the machete and pulwar sword) allow for decapitations. The damage variations for the torso are also still absent. It is worth noting that gibbing is somewhat rare in the campaign. For the most part, shooting an enemy will only result in blood splatter. Whether or not the player will gib an enemy depends mostly on chance.

With shotguns like the M1216, gibbing almost never occurs on full-auto. If the player burst fires, they have a better chance of removing a body part. There is a very common bug present in the campaign where a "gibbed" enemy will grab their shoulder or hip and scream as though they have lost a limb, but it will still be attached. Another bug that can happen is where regular weapons (i.e. rifles, submachine guns, or even pistols) will tear off limbs with a single shot, though it's a very rare occurrence. Gibbing in Zombies is almost the same as in Call of Duty: World at War and Call of Duty: Black Ops, but without the damage variations for the torso.

Call of Duty: Ghosts[]

Archer without Right Arm

Archer with his arm cut off

In the intro cutscene of the Extinction map "Awakening", Samantha Cross uses a machete to cut off David Archer's infected right arm.

Call of Duty: Advanced Warfare[]

Mitchells Severed arm 2 AW

Mitchell's gibbed arm

Gibbing is seen in the mission "Induction", where Mitchell, the playable character, is hit by a piece of shrapnel that severs his left arm.

In "Throttle", it is also possible to gib an MD Turret operator if they're close to the Warbird. Mitchell will open the turret hatch and throw the operator into the Warbird's rotor, shredding the operator into pieces

Gibbing is also present in the final Zombies round of Exo Survival on the map Riot, as well as in Exo Zombies mode in a similar manner to Zombies in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II. Gibbing zombies in Exo Zombies, however, is a little different than Zombies, as more parts can end up coming off (sometimes all the limbs, including the head, can end up coming off).

Call of Duty: Black Ops III[]

Gib BO3

An NRC soldier gibbed with the Annihilator revolver

Gibbing returns in Call of Duty: Black Ops III. This time, however, enemies can be completely blown into gory pieces using certain Specialist weapons or Cyber-Core abilities. These weapons are the H.I.V.E., War Machine, Sparrow, Annihilator, Gravity Spikes, Ripper and the Scythe. Gibbing also appears in Zombies mode.

Certain Black Market melee weapons can also gib limbs. These weapons are the Buzz Cut, Slash N' Burn and Fury's Song.

Several scripted gibbing sequences occur during the campaign, most notably in the first mission "Black Ops", where the Player's arms are ripped off by a combat robot.

Call of Duty: Infinite Warfare[]

Some weapons such as the P-LAW, the F-SpAr Torch and the Ballista EM3 are able to gib enemies in Call of Duty: Infinite Warfare. Moreover, when fighting Settlement Defense Front soldiers, they will explode into a large bloody puddle particularly when certain weapons are used such as Seekers and frag grenades. In addition, the helmets of most SetDef soldiers can be shot off or knocked off using a melee attack. Enemy robots are also susceptible to gibbing especially when energy weapons are used.

Call of Duty: WWII[]

Gibbing returns in Call of Duty: WWII.

Decapitation is present, as well as dismemberment; enemies' clothes will get soaked in blood upon death, and there is a burning damage model.

Call of Duty: Black Ops 4[]

Gibbing is featured in Call of Duty: Black Ops 4 in both Multiplayer and Zombies mode. In Multiplayer, characters can lose limbs from explosive or killstreaks.

Gibbing is also present in the Specialist HQ intro cutscene in which Battery lost both of her arms and Jessica Mason-Green part of her mouth.

Call of Duty: Mobile[]

In Call of Duty: Mobile, gibbing can be done with the "Ascended" Mythic blueprint of the Fennec submachine gun, with a unique effect. Gibbing is also present in Zombies mode.

Call of Duty: Modern Warfare[]

Gibbing makes a return in Call of Duty: Modern Warfare in a few instances. In the campaign mode, gibbing only occurs when using Hadir's Sniper Rifle featured in the missions Highway of Death and Into the Furnace.

While not present at launch, gibbing, including dismemberment and decapitation, was enabled (if chosen by the player) in multiplayer after Title Update 1.14 on February 11th, 2020[1]. It occurs when using powerful killstreaks such as VTOL Jet or Infantry Assault Vehicle. Weapons with explosive ammo like the Rytec AMR and the JAK-12 are also able to gib enemies.

Additionally, various weapon blueprints such as the PKM Bludgeoner and the AK-47 Black Bear have the ability to gib enemies. Most of the dismembering blueprints have "HEI" stated next to their ammo name during gameplay.

Some finishing moves such as Edward and the Hellhound will cause the victims head to explode upon death.

Call of Duty: Black Ops Cold War[]

Gibbing makes a return in Call of Duty: Black Ops Cold War in two ways. While absent from the campaign, gibbing is easy to accomplish with almost any item against the Undead in Zombies mode. Limbs can also be blown off from air strikes in Multiplayer mode.

Sticking an enemy with a Semtex, and using a launcher such as the Thumper or the RPG can cause the gibbing of limbs of an enemy player.

Weapons with dismemberment effects make a return as well. Weapons blueprints such as the RPDs "The Cleaver" or the M16 "Biteforce" will gib enemy limbs upon a kill. Additionally certain Mastercraft Variant weapons will also cause gibbing along with an elemental visual effect such as lightning with the "Swatt Master" XM4.

Finishing moves with gibbing also make a return with a notable example being the Plague Hound finishing move featured in the Corpse Collector variety pack.

Trivia[]

General[]

  • Gibbing is disabled in all German versions of Call of Duty: World at War and Call of Duty: Black Ops to avoid potential issues with the German "Protection of Young Persons Act".
    • However, gibbing is enabled in the German version of Call of Duty: Black Ops II, although the amount of blood present in zombies is reduced.
    • Also, although the player is still able to snipe off Zakhaev's arm in Call of Duty 4: Modern Warfare, the amount of blood has been reduced, but the animation for gibbing is still used.

Call of Duty: World at War[]

  • On occasion, when an enemy's head is blown off, the enemy will shriek in agony for a few seconds after, even without a mouth/head to scream with.
    • While all factions can scream while their heads are blown off, the tone is very different from their voices when killed.
  • Gibbing cannot be done on the Nintendo Wii version.
  • Even with the Graphic Content Filter on, zombies' heads still explode upon a headshot, though there are no blood or meat chunks.
  • Due to the power of a Sawed-Off Shotgun in general, the Sawed-Off Shotgun will do more damage than the M1897 Trench Gun even if at the same distance. If the player shoots an enemy with the Double-Barreled Sawed-Off Shotgun at a close range below the hip, both legs will be blown off and the enemy will scream in pain, clenching his legs before dying three to four seconds later. But when the M1897 Trench Gun is fired at the same area at the same distance, it will either blow one leg off or it will simply just kill the enemy without any gib.
  • Japanese officers cannot be gibbed.

Call of Duty: Black Ops[]

  • Players cannot gib enemies in the Nintendo Wii version, with the exception of Zombies, where they can do the same gibbing as its HD counterparts.
  • In the campaign mission, "Operation 40", it is impossible to gib a police officer.
  • Both Cubans and North Vietnamese as well the Viet Cong have new screaming while their limbs are blown apart. The only difference is for the Germans that they don't have their screaming but just died like that from multiplayer.
  • While the Soviets have that screaming like World At War, the Prisoners as well the Red Army soldiers have the same screaming like the US, British and many others, while for the Vorkuta Prison guards, and Spetsnaz forces have the same screaming from World At War.

Call of Duty: Black Ops II[]

  • Unscripted gibbing is difficult to accomplish in the Single Player Campaign (excluding zombies) is due to limited disk space. Gibbing utilities significant power and RAM. The limited disk space for Call of Duty: Black Ops II (largely due to the sandbox campaign) required that many files for gibbing be omitted, making gore a much less prominent feature in the game save for scripted moments.
  • A lot of the factions in the campaign use the exact same screaming sound effects used for U.S. Marines in World at War.

Call of Duty: Modern Warfare[]

  • In Hardcore mode, if a player fires at a teammate with a weapon blueprint with dismemberment while ricochet is enabled, the dismemberment will be applied to themselves.
  • If a headshot is achieved while using dismemberment tracers, the gore will often include more than 2 eyeballs.

References[]

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