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Grenade Launcher

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For the attachment in Call of Duty 3 and Call of Duty: World at War with a similar purpose, see Rifle Grenade.
Grenade Launcher menu icon MW2

A Grenade Launcher is a device that shoots a grenade. These can be standalone launchers, such as the Thumper or China Lake, or attachments, such as the M203. Grenade Launchers appear in several forms throughout the Call of Duty series.


The grenade shell has a safe arming distance of five to six meters and will not detonate unless it has traveled this distance before hitting a surface. Thus, shooting at nearby walls, ground or ceiling will simply cause the shell to bounce harmlessly away. This makes using a grenade launcher at close range very difficult. However, the shell will kill if it directly hits another player, and in turn the direct impact killfeed icon will be displayed. It is possible to even score a direct impact kill on multiple enemies with a single shell, though this is very rare.

The radius of explosions vary between game. The explosive damage of Grenade Launchers are affected by Danger Close in Call of Duty: Modern Warfare 2 and Call of Duty: Ghosts, enhancing their effective range and damage, and cancels out Blast Shield. In Call of Duty: Modern Warfare 3, the radius was reduced significantly, with the lethal explosive radius of an uninjured enemy being about 1.7 meters (this was likely done as a measure to prevent the over-usage of grenade launchers, which was the case in Call of Duty: Modern Warfare 2).

In some games, grenade launcher shells will not explode if fired in the first 10 to 15 seconds of a round/game to prevent easy spawn-killing. However, it is still possible to spawn kill in this case with the direct impact.

List of Underbarrel grenade launchers in the seriesEdit

Call of Duty 4: Modern WarfareEdit

Call of Duty: Modern Warfare 2Edit

Call of Duty: Black OpsEdit

Call of Duty: Black Ops (Nintendo DS)Edit

Call of Duty: Modern Warfare 3Edit

Call of Duty: Modern Warfare 3: DefianceEdit

Call of Duty: Black Ops IIEdit

Call of Duty OnlineEdit

Call of Duty: GhostsEdit

Call of Duty: Advanced WarfareEdit

Grenade Launcher menu icon AW
Grenade Launcher

110-25 (120 direct impact)

Magazine Size

1 grenade

Starting Ammunition

1+1 (SP & MP)

Maximum Ammunition

1+5 (SP), 1+1 (MP)


7.62 m

Fire Mode


Used by

Atlas Corporation

"Underbarrel mounted grenade launcher."
— In-game description


An unnamed underbarrel grenade launcher is available in Call of Duty: Advanced Warfare. In campaign it is attached to the starting Bal-27 in the level "Fission", and it can be found on several HBRa3s in "Crash".


The underbarrel grenade launcher is available to all assault rifles (except the AE4), and to the AMR9 submachine gun. The AK12 "Grenadier" and the AMR9 "Banger", "Noob Tube", "Pro Pipe" and "Royalty" supply drop variants have an integrated grenade launcher by default. The launcher has two grenades in total and cannot be replenished with Scavenger. Kills with the grenade launcher attachment will count towards the base weapon's challenges.

The explosives have very limited radius and damage within the explosive radius, making Danger Close very valuable.

On the AMR9, performing a Speed Reload will make the Grenade Launcher reload faster, increasing its rate of fire.

With the Grenade Launcher, there is a small delay between firing the grenade and the start of reloading the grenade. This delay can be shortened by pressing the corresponding reload button as soon as the grenade is fired.

The Grenade Launcher is very useful for completing strafe challenges on certain weapons, as boost jumping up in the air and killing someone with the Grenade Launcher will count towards said challenge.

Call of Duty: Infinite WarfareEdit

List of Stand-Alone grenade launchersEdit

Call of Duty 4: Modern WarfareEdit

Call of Duty: Modern Warfare 2Edit

Call of Duty: Black OpsEdit

Call of Duty: Black Ops DSEdit

Call of Duty: Modern Warfare 3Edit

Call of Duty: Black Ops IIEdit

Call of Duty OnlineEdit

Call of Duty: GhostsEdit

Call of Duty: Advanced WarfareEdit

Call of Duty: HeroesEdit

"Launch a grenade to inflict damage on obstacles within the target area."
— Description

In Call of Duty: Heroes, the Grenade Launcher is a Hero Skill available to Price. It has a performing range of 10.5 tiles and deals 300 damage.

Call of Duty: Black Ops IIIEdit

Call of Duty: Infinite WarfareEdit



  • In Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, the player can complete a challenge called "Ouch" by killing someone with the grenade's direct impact. This will result in the title "Noob Tuber", a reference to the aforementioned derogative against players who use this attachment. 
  • It is possible to get a headshot with a grenade from a grenade launcher. This is denoted if the grenade strikes an enemy directly and then explodes. This is the only way to instantly kill a Juggernaut in Spec Ops.
  • Any kill with the Grenade Launcher counts to the gun's total kills. The same goes for the Masterkey, ShotgunFlamethrower and the Tactical Knife.
  • A kill with the M203 and GP-25 counts as a hip fire kill.
  • In the Modern Warfare series, the Create-a-Class icon is of a M203 (except for the AK-47 in Modern Warfare 2), where as in Call of Duty: Black Ops, the icon is of a GP-25.
  • The Grenade Launcher attachment is listed as a secondary weapon on the Call of Duty ELITE Create-a-Class menu.
  • In the Zombies mode of Black Ops, there is no minimum distance that the grenade must travel to explode; this can lead to shell shock if used at close range. In Black Ops II however, there is a minimum distance.

Call of Duty 4: Modern WarfareEdit

  • In the extended mission of "F.N.G.", it was stated that the grenade launcher cancels out when fired too close for "safety" purposes.
  • If the 'Infinite Ammo' cheat is activated in the campaign, the grenade launcher becomes fully automatic. The M203 on the M4A1 will fire at 200 RPM, and the GP-25 at 120 RPM, whereas the M203 on the M16A4 will fire significantly faster at 600 RPM.
  • There were originally three more grenade launchers: AG36 (G36C), HK79 (G3) and FN EGLM. The names can be found in localized strings.

Call of Duty: Modern Warfare 2Edit

  • When using Scavenger, the grenade has to be loaded to pick up another grenade. There are two slots for the grenade launcher: one that is loaded and one that is in reserve.
  • The Create-a-Class picture lacks a trigger-guard.
  • On the FAL, the grenade launcher is misspelled as "Grenade Laucher".

Call of Duty: Black OpsEdit

  • In the first 15 seconds of a match, any grenades from a grenade launcher will never explode. This was done to prevent using the grenade launcher to kill the enemy team quickly upon spawning, as they are naturally stacked up.
  • In the campaign, in third-person, non-playable characters hold their weapon as if it does not have an Grenade Launcher, but in multiplayer and Zombies, they do.

Call of Duty: Modern Warfare 3Edit

  • Using the underbarrel grenade launcher replaces the regular ammo counter with its own, unlike in previous games.
  • The damage output seems to have been lowered for balancing purposes and Recon tags. Kills by the grenade launcher now usually occur by direct impact, close proximity detonation, or killing an enemy with low health.
  • Oddly, there is no killfeed icon for the Grenade Launcher. Kills with it show up as the gun it is attached to. The same applies to the shotgun attachment.

Call of Duty: Black Ops IIEdit

  • When playing a 1980's campaign mission, using the underbarrel grenade launcher doesn't replace the regular ammo count with its own, but it does in the 2025's missions, as well as in multiplayer and Zombies.
  • When using Fast Mag, the Grenade Launcher will reload faster.

Call of Duty: Advanced WarfareEdit

  • Attaching a Grenade Launcher onto the Bal-27 will change the Bal-27's empty and regular reload animations.

Call of Duty: Infinite Warfare Edit

  • If you aim-down-sight whlie targeting with Grenade Launcher with the OSA, you can zoom in.

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