A Grenade Launcher is a device that shoots a grenade. These can be standalone launchers, such as the Thumper or China Lake, or attachments, such as the M203. Grenade Launchers appear in several forms throughout the Call of Duty series.
The grenade shell has a safe arming distance of 5–6 meters and will not detonate unless it has traveled this distance before hitting a surface. Thus, shooting at nearby walls, ground or ceiling will simply cause the shell to bounce harmlessly away. This makes using a grenade launcher at close range very difficult. However, the shell will kill if it directly hits another player, and in turn the direct impact kill feed icon will be displayed. It is possible to score a direct impact kill on multiple enemies with a single shell.
The grenade launcher has restricted damage at the beginning of each round. This was likely done to make spawn-killing harder.
Some players refer to this weapon as a "pro pipe" when an especially impressive kill is performed with the weapon. Conversely, when the weapon is abused, players will refer to it as a "noob tube", for the weapon takes little skill to achieve kills.
In Call of Duty 4: Modern Warfare, the extended mission of F.N.G., it was stated that the bowling tube cancels out when fired too close for "safety" purposes.
All grenades fired by grenade launchers are modeled the same (in the Modern Warfare series). This can be observed by looking at grenades that didn't explode.
In the first 15 seconds of a match in Call of Duty: Black Ops, any grenades from a grenade launcher will never explode. This was done to prevent using the grenade launcher to kill the enemy team quickly upon spawning, as they are naturally stacked up.
In Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3, the player can complete a challenge called "Ouch" by killing someone with the grenade's direct impact. This will result in the title "Noob Tuber", a reference to the aforementioned derogative against players who use this attachment.
In Modern Warfare 2, when using Scavenger, the grenade has to be loaded to pick up another grenade. There are two slots for the grenade launcher: one that's loaded and one that is in reserve.
It is possible to get a headshot with a grenade from a grenade launcher.
The Modern Warfare 2Create-A-Class picture lacks a trigger-guard.
If the 'Infinite Ammo' cheat is activated in the campaign mode in Call of Duty 4, the bowling tube becomes fully automatic. The M203 on the M4 Carbine and the GP-25 fire with approximately 250 rpm, but the M203 on the M16A4 will fire significantly faster at approximately 600 rpm.
A kill with the M203 and GP-25 counts as a hipfire kill.
In Call of Duty 4, there were originally three more grenade launchers: AG36 (G36C), HK79 (G3) and FN EGLM (F2000 or SCAR). The names can be found in localized strings.
In the Modern Warfare series, the Create-A-Class icon is of a M203 (except for the AK-47 in Modern Warfare 2), where as in Black Ops, the icon is of a GP-25.
On the FAL in Modern Warfare 2, the grenade launcher is misspelled as "Grenade Laucher".
In Zombies, there is no minimum distance that the grenade must travel to explode. This can lead to shell shock if used at close range.
In Modern Warfare 3, the under barrel grenade launcher used, for the first time, replaces the regular ammo counter with its own.
The damage output in Modern Warfare 3 seems to have been lowered for balancing purposes and Recon tags. Kills by the grenade launcher now usually occur by direct impact, close proximity detonation, or killing an enemy with low health.
The Grenade Launcher attachment is listed as a secondary weapon on the Call of Duty ELITE Create-A-Class menu.