|Damage||25-8 (x8) (SP)|
42-24 (+1(x8)) (MP)
280-15 (x4) (Zombies)
|Magazine Size||16 shells (22 w/ Extended Mag)|
|Unlocked||Level 18 (SP) |
Level 10 (MP)
Level 35 (ZM)
|Cost (Zombies)||950 (Mystery Box)|
Free (Harvested from Purple Pod)
|Starting Ammunition||16+48 (SP & MP)|
|Maximum Ammunition||16+128 (SP & MP)|
|Rate of Fire||300 RPM|
- "Fully-automatic shotgun. Fast fire rate with modest damage."
- — Weapon Description.
The Haymaker 12 is unlocked at rank 18. It has low damage, medium range, a slightly higher rate of fire than the other shotguns in its class, and low recoil with good accuracy. It sees use with the German Military in the level Demon Within.
- Ammo: 12 Gauge
- Length: 991mm
- Weight: 7.3kg
- Barrel: 457mm
- Production Years: 2052 - Present
- Country of Origin: United States of America
The Haymaker 12 is unlocked at level 10.
The Haymaker 12 is a low damage automatic shotgun, requiring at least two shots to kill an enemy at full health in core modes. The damage per shot is the Haymaker 12's biggest weakness as a shotgun, as it's comparable to that of an assault rifle or even an SMG. Its range is impressive, being able to hit enemies up until about fifteen meters.
This makes the Haymaker very deadly in Hardcore modes, as it requires only one or two hits to kill with little need to aim. The Haymaker 12, like other shotguns, has almost no penetration power whatsoever, only being able to shoot through the thinnest of cover, such as glass.
The Haymaker 12's rate of fire is very high for a shotgun, as it fires at about 350 RPM in a fully automatic configuration. This speed surpasses all other shotguns, and makes the Haymaker 12 quite reliable for a shotgun. The Haymaker 12's rate of fire makes its time-to-kill far more consistent than other shotguns.
The Haymaker 12's accuracy is very good. The iron sights are clean enough, and the recoil per shot is quite low, and almost a non-factor thanks to the low rate of fire overall. The Haymaker 12's hip-fire accuracy is quite good, and when aiming down the sight, the spread is very tight. The user will have next to no accuracy deficiency with the Haymaker 12.
The handling characteristics of the Haymaker 12 are relatively standard for the shotgun class. The Haymaker 12 will allow the player to move at the default base speed, the player will aim down the sights rather quickly, and the Haymaker 12, unlike other shotguns, reloads with a magazine, taking a little bit over two seconds to reload the weapon. Due to the Haymaker 12's nature overall, reloads shouldn't be that painful or commonplace.
The Haymaker 12 has the largest magazine capacity of all shotguns, holding 16 rounds. This capacity is very large, and allows the Haymaker 12 to handle serial engagements very well. As well, the Haymaker 12 will have a healthy starting ammunition loadout, as the player will spawn with four magazines total, giving the player 64 rounds to start with.
The Haymaker 12 has the standard selection of attachments for a shotgun. The optical attachments are a poor choice, as they are little more than decoration on a shotgun.
The Quickdraw Handle is a good choice for players who like aiming with the Haymaker 12, as it allows them to do so faster. The Stock isn't necessary, as the strafe speed is fine, and the Stock gives little benefit overall.
The Laser Sight is very powerful for players who wish to never aim with the weapon, as it makes the hip-fire spread extremely small. However, this can make the Haymaker 12 somewhat less forgiving in close quarters, as if the player's aim is at fault, it will be easier for the player to miss.
Fast Mag and Extended Mags will help the user to spend less time reloading, either by making reloads quicker, or by making them less frequent and delayed. Extended Mag increases the capacity to 22 rounds, a huge magazine capacity that makes reloads extremely infrequent.
As well, Extended Mags provides extra ammunition; however, the Haymaker 12 already allows the player to spawn with extra ammunition already, so its benefit is questionable. Fast Mag makes the Haymaker 12's reloading process to be quicker. By default, the user won't need to reload often with the shotgun, making it so the player's reloading will be nigh painless.
The Suppressor dangerously reduces the Haymaker 12's maximum range, so players should be wary when using the attachment. However, the Haymaker 12's nature makes it the best shotgun to suppress.
Long Barrel extends the Haymaker 12's maximum range, which is extremely useful in order to hit as much enemies as possible.
Rapid Fire is a nigh-worthless attachment, as its effect is negligible.
- Reflex Sight (unlocked at weapon level 2)
- Quickdraw (unlocked at weapon level 3)
- Suppressor (unlocked at weapon level 4)
- BOA 3 (unlocked at weapon level 5)
- Stock (unlocked at weapon level 6)
- Laser Sight (unlocked at weapon level 7)
- ELO (unlocked at weapon level 8)
- Fast Mag (unlocked at weapon level 9)
- Extended Mags (unlocked at weapon level 10)
- Long Barrel (unlocked at weapon level 11)
- Rapid Fire (unlocked at weapon level 12)
The Haymaker 12 can be obtained from the Mystery Box for 950 points in Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. It is an effective weapon due to its high fire rate, damage and magazine size, allowing sustained fire at close quarters with ease, albeit it is weaker than the 205 Brecci. Speed Cola and Double Tap Root Beer 2.0 are a good combination with the weapon, as Speed Cola shortens the somewhat lengthy reload and Double Tap doubles the pellet count and thus potential damage. It is a reliable one shot kill to the body up to round 11.
When Pack-a-Punched, it becomes the Shoeshining 100. The magazine capacity increases to 25, and the weapon receives a damage increase, allowing a one hit kill up to round 34 with Double Tap Root Beer 2.0 or when getting headshots. The gun kills zombies in a similar fashion to the Pack-a-Punched shotguns from Call of Duty: Black Ops II, turning them into a red mist. It is an effective weapon to use while playing aggressively as the zombies in front of the player are vaporized, allowing the player to move through. Due to its fully-automatic nature and its high damage, it is among the best weapons to use to defeat bosses such as the Margwa and Panzersoldat.
Haymaker 12 vs Shoeshining 100Edit
|Haymaker 12||Shoeshining 100|
|Damage||280-15 x4||560 x4|
|Rate of fire||300 RPM|
|Extras||Extended Mags, higher damage, more reserve ammo|
- The Haymaker 12's HUD icon is shown with the magazine missing.