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Hidden

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The subject of this article appeared in Call of Duty: Modern Warfare 2.
Hidden
Hidden (level).jpg
Previous level Big Brother
Next level Breach & Clear
Game Call of Duty: Modern Warfare 2
Team Task Force 141
Weapons Silenced Intervention, Silenced USP .45, MP5KSD, Silenced Striker, Silenced Mini-Uzi, WA2000, Silenced M1014.
Place Prypiat, Ukraine
Objective Reach the extraction point. Be patient and stealthy.
Enemies Ultranationalists, Ghillie Snipers
"Evade enemy patrols and Ghillie Snipers near Chernobyl."
Spec Ops description

Hidden is the eleventh Special Ops level in Call of Duty: Modern Warfare 2. The objective is to reach the extraction point, silently eliminating any enemies you find or avoiding them altogether along the way.

Hidden is an accurate remake of the Call of Duty 4: Modern Warfare level "All Ghillied Up".

The Infinity Ward best time for Hidden is 1 minute 45.6 seconds.

Contents

Overview Edit

Hidden takes place in Chernobyl, and the player must navigate their way to the extraction point, which is where the level "All Ghillied Up" began, from the shipping container area. The player begins the level with an Intervention, which is suppressed, as well as a silenced USP .45 w/ Tactical Knife. There are silenced weapons at the start that are able to be picked up as well: the MP5KSD, the Mini-Uzi, the M1014, and the Striker. The game keeps track of how long the player takes to reach the extraction point and is also ranked on how efficiently they kill each individual enemy; the system used includes "Perfect" kills, "Good" kills or "Average" kills. Killing an unaware soldier counts as a "Perfect" kill. Killing a suspicious soldier counts as a "Good" kill. Killing an aware soldier counts as an "Average" kill. Killing a sniper without taking any damage from them counts as a "Perfect" kill. Killing a sniper after getting hit once by them counts as a "Good" kill. Killing a sniper after getting hit twice or more by them counts as an "Average" kill. This will not affect the star-based score that the player receives at the end of the mission in any way. That score is still based on the difficulty the player completed the mission on.

WalkthroughEdit

Two players make this mission more palatable, since the sniper A.I. is broken. Players should swap their silenced USP handguns for the SMGs on the loadout mat. Head out, take down the first guy on the right, then turn and take down the second fellow near the two talking Russians. Use the Intervention to do a double kill (through the chest) on the two talking soldiers and get ready for the game to be broken.

There are four snipers in Ghillie suits in the first part of the next field. Unless you get the drop on them, you pretty much use one player to draw their fire, mark their position and kill them by trial and error. It gets worse. There are more such marksmen near the radioactive pit (where young Lieutenant Price sees soldiers tossing corpses into the radioactive lake). Use the wrecked BMPs for cover and waste the enemies here.

Drop back to stealth as you approach the pipeline near the church. On Veteran, there is a soldier in the tower. Kill him and the three guys on the road (with two players, it's easy to hide in the grass and kill the reinforcements).

Inside the church, one player should ready claymores by the door while the other player can head to the watch tower and kill the guards and patrols outside. From the church, take down the rest of the enemies near the second house.

From the second house, there'll be four or five more marksmen in the grassy field ahead. Use up the ammo, revive each other, and once the field is cleared, you can march to the green smoke and end this broken mission.

Weaponry Edit

Starting weaponryEdit

In the containerEdit

Found in levelEdit

The following weapons can be found with and without attachments.

VideoEdit

Modern Warfare 2 Hidden (How to exit map, the easy way)

TriviaEdit

  • When the player picks up an unsuppressed weapon, Soap will give the same explanation on unsuppressed weapons as from the level "Cliffhanger".
  • The rare FAMAS with Holographic Sight can be found in Hidden.
  • There are no radiation pockets beyond the markers outside the level.
  • It is actually quite easy to exit the playable area of Hidden; once outside the map, the player can then freely navigate behind where they spawned. If one goes far enough, they will notice that the entire map from the latter half of the mission "All Ghillied Up" is rendered and explorable, even encompassing the blood located where the wild dog was eating a dead soldier in the corresponding mission, and possibly over to where Zakhaev was sniped: players can explore all the way to the Chernobyl power station that was never intended to be seen up close. The map is fully rendered, and even mantling icons will appear when the player approaches a low wall, suggesting either no changes were made to the map at all, or that the map was to be included in the mission at some point. Players have often wondered why this unused section of the map was included in the mission, as it substantially increases the loading time necessary due to the size and detail of the urban terrain.
  • The silenced Striker available in the beginning of Hidden has the Woodland Camouflage. This level is also the only level in Spec Ops to feature this camouflage.
  • On Hardened and Veteran difficulties there is a sniper in the church's tower. However, his behavior is the same as that of a regular guard, not a ghillie sniper.
  • Going up the fire escape further to the top floor, the player can enter a window and inside the player will see a picture of Tanya Pavelovna, a character from Call of Duty: Finest Hour.
  • Like in "All Ghillied Up" of Call of Duty 4: Modern Warfare, the player's character model will become blurry, as if the player is hidden, when they go prone.
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