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Holographic Sight

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For the attachment featured in Call of Duty: Black Ops II, see EOTech Sight.

The Holographic Sight is an optical attachment that appears in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2Call of Duty: Modern Warfare 3, and it is scheduled to appear in Call of Duty: Ghosts.

Contents

Call of Duty 4: Modern Warfare Edit

The Holographic Sight is first introduced to the player in "The Bog". It is available in USMC single-player missions on the M4A1 Carbine Grenadier variant. This attachment only appears in "The Bog", "War Pig", "Shock and Awe" and "Game Over". It is dropped by an SAS operative who dies after a car explodes on the destroyed bridge. It is different from the Red Dot Sight in that it has a higher zoom, but limits the player's peripheral vision; it can be compared to the ACOG in this respect. It has a large red circle that has a small red dot in the middle of the sight. The Holographic Sight is exclusive to the campaign.

Call of Duty 4: Modern Warfare (Nintendo DS) Edit

The Holographic Sight appears in the Nintendo DS version of Call of Duty 4: Modern Warfare as one of the two optical sights available in game, the other being the default, nondetachable sniper scope. It looks just like the holographic sight on the console versions, and even more similar, is only available in single player. However, it is always found attached to the M16A4, which is found on all USMC missions, extending it

s appearance, and making it more useful to the player.

Call of Duty: Modern Warfare 2 Edit

CampaignEdit

Holographic Sight menu icon MW2
Call of Duty: Modern Warfare 2
Unlocked at

Kill 60 enemy players while aiming the Red Dot Sight (Primary weapons)
100 kills (Machine Pistols)
250 kills (Shotguns)

Used by

All teams

The Holographic Sight appears on many weapons dropped by fallen teammates in the campaign missions featuring the U.S. Army Rangers and Task Force 141, such as "Team Player" and "The Hornet's Nest". It is seen mostly on the M4A1 equipped with an M203 Grenade Launcher. It can also occasionally be seen on enemy weapons such as TAR-21 or AK-47.

MultiplayerEdit

The Holographic Sight is now an attachment in Call of Duty: Modern Warfare 2's multiplayer and is awarded for getting 60 kills while aiming down the Red Dot Sight for primary weapons, 100 kills with Machine Pistols, and 250 kills with Shotguns (the latter two without the Red Dot Sight prerequisite). Unlike the Call of Duty 4 version, the optics' relative size and reticle on the screen is smaller and the player's peripheral vision is far greater than before.

The key difference between the Holographic Sight and the Red Dot Sight is that the Red Dot is smaller which allows for better accuracy at range whereas the Holographic sits higher on the weapon and reduces the effects of the muzzle flash when a player is aiming down their sights. Some people find it easier to see their target and quickly find the reticle due to the translucent "cut-out" cross-hair which is a small circle with a larger circle around it. Others find that the larger sight actually obscures the target making it hard to aim precisely and acquire targets at range. The larger circle is much closer to the smaller circle, which is why the larger one obscures the target so much. It has a thicker frame than the Red Dot Sight, again reducing visibility. The preference between this sight and Red Dot Sight depends on whether the player needs long range pinpoint accuracy and has time for the sway to settle or whether the player will be firing on the move. It is also important to note that on the sunny maps (such as Afghan), the Holographic sight will sometimes appear to glare, making far shots difficult, especially against snipers who are difficult to see.

Due to the height of the Holographic Sight and its positioning, many will choose the type of sight depending on the sight on the gun. For example, for the UMP .45, where the sight is lower down (see image) many will choose a Holographic Sight over a Red Dot Sight, as the Holographic Sight doesn't block as much of the screen as it normally would. However, on weapons such as the AK-47 where the sight sits on top, many players will choose the Red Dot Sight instead, as the Holographic Sight will take up more space and obstruct the player's peripheral view.

The Holographic also adds key benefits to certain weapons, such as the FAL and M16A4. In addition to providing a clearer sight picture, the FAL gains 5 damage minimum damage. This translates to two hit kills at any range with Stopping Power or 1 shot to the head at close range. The M16A4's Holographic Sight reduces the recoil to a level more manageable than that of the FAMAS, rendering the M16A4 with Stopping Power and the Holographic superior.

Call of Duty: Modern Warfare 3Edit

Holographic Sight menu icon MW3
Call of Duty: Modern Warfare 3
Unlocked at

Weapon Proficiency Level 8 (Machine Pistols only)
Weapon Proficiency Level 17 (Assault Rifles and Shotguns only)
Weapon Proficiency Level 19 (SMGs only)
Weapon Proficiency Level 22 (LMGs only)
Level 1 (Survival Mode)

Cost (Survival Mode)

$1000

Used by

All teams

MultiplayerEdit

The Holographic Sight returns in Call of Duty: Modern Warfare 3. The model for the sight is much more detailed, featuring labels and the manufacturer's logo. The default reticle is the same as in Call of Duty: Modern Warfare 2, but can be customized with the selection of reticles available for the Red Dot Sight and ACOG Scope. It is also a component of the Hybrid Sight. It has an enhanced zoom relative to the Red Dot Sight, having 1.5x optical zoom when ADS. It acts as an intermediary between the RDS and the ACOG scope. Furthermore, the area of the screen blocked by the sight frame is more significant than its Call of Duty: Modern Warfare 2 variant.

It is unlocked at Weapon Proficiency Level 8 for Machine Pistols, Weapon Proficiency Level 17 for Assault Rifles and Shotguns, Weapon Proficiency Level 19 for SMGs and Weapon Proficiency Level 22 for LMGs.

Survival ModeEdit

The Holographic Sight is available as weapon upgrade in Survival Mode by default and costs $1000. It can be purchased from the Weapon Armory.

GalleryEdit

Call of Duty: Ghosts Edit

The Holographic Sight makes a return in Call of Duty: Ghosts, as seen on the UMP-45 below.

Trivia Edit

Call of Duty 4: Modern WarfareEdit

  • If the player goes behind a fallen M4A1 Grenadier with the proper angle, it is possible to see the sight's cross-hairs.

Call of Duty: Modern Warfare 2Edit

  • In the level "Loose Ends", the player's beginning ACR has a Holographic Sight with the zoom of an ACOG Scope.
  • When playing Campaign and Spec Ops, (not including "Museum") when rapidly moving, it is possible to see the reticle of the Holographic Sight.
  • A rare FAMAS with Holographic Sight can be found on the Spec Ops mission Hidden.
  • The Holographic Sight has a button to enable its use with night vision goggles. However, night vision is unavailable in multiplayer.
  • In an early build of the game, the Holographic Sight was originally named 'EOTech'. This can be seen in the Bradygames Official Strategy Guide for Modern Warfare 2.

Call of Duty: Modern Warfare 3Edit

  • Upon Call of Duty ELITE's release, one of the images used for the Holographic Sight was the image used for Call of Duty: Modern Warfare 2's Create-A-Class variant.
  • On the left side, the words Law Enforcement/Military use are seen, and below the lens, EOTech is written instead of buttons. This is because the Holographic Sight in Call of Duty: Modern Warfare 3 uses a different model, where the controls are on the side.

ReferencesEdit

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